Legacy UID

This commit is contained in:
icomrade
2014-06-30 11:53:14 -04:00
parent 33aa6632c6
commit 6f8efd8428
15 changed files with 23 additions and 23 deletions

View File

@@ -4,7 +4,7 @@ private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
//_activatingPlayer = getPlayerUID player;
//_activatingPlayer = GetPlayerUIDOld player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;

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@@ -12,7 +12,7 @@ if (dialog) then {closeDialog 0;};
if (visibleMap) then {openMap false;};
_body = player;
_playerID = getPlayerUID player;
_playerID = GetPlayerUIDOld player;
disableUserInput true;
//add weapon on back to player...

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@@ -5,7 +5,7 @@ _position = getPosATL player;
_dir = getDir player;
_currentAnim = animationState player;
_tagSetting = player getVariable["DZE_display_name",false];
_playerUID = getPlayerUID player;
_playerUID = GetPlayerUIDOld player;
_weapons = weapons player;
_countMags = call player_countMagazines;
_magazines = _countMags select 0;
@@ -163,7 +163,7 @@ if (_tagSetting) then {
DZE_ForceNameTags = true;
};
_playerUID = getPlayerUID player;
_playerUID = GetPlayerUIDOld player;
_playerObjName = format["PVDZE_player%1",_playerUID];
call compile format["%1 = player;",_playerObjName];
publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator

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@@ -39,7 +39,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
// Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
_playerID = getPlayerUID player;
_playerID = GetPlayerUIDOld player;
// Only allow if not already claimed.
if (_claimedBy == "0" || !_playerNear) then {

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@@ -17,7 +17,7 @@ if (isServer) then {
PVDZE_veh_Update = [_unit, "killed",_killer];
_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh];
// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (GetPlayerUIDOld _killer), _killerVeh];
} else {
PVDZE_veh_Update = [_unit, "killed"];
};

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@@ -42,7 +42,7 @@ if (!isDedicated) then {
private ["_unit","_detail"];
_unit = _this select 0;
_detail = _this select 1;
if(_unit == getPlayerUID player) then {
if(_unit == GetPlayerUIDOld player) then {
player setVariable["publish",_detail];
};
};

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@@ -9,7 +9,7 @@ waitUntil {vehicle player == player};
[] spawn {
private ["_playerName","_playerUID"];
_playerName = name player;
_playerUID = getPlayerUID player;
_playerUID = GetPlayerUIDOld player;
while {1 == 1} do {
if (typeName player != "OBJECT") then {
PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
@@ -24,7 +24,7 @@ waitUntil {vehicle player == player};
[] spawn {
_playerName = name player;
_playerUID = getPlayerUID player;
_playerUID = GetPlayerUIDOld player;
while {true} do {
sleep 5;
};
@@ -93,7 +93,7 @@ while {1 == 1} do {
if (_lastVehicle == vehicle player) then {
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
(vehicle player) setposATL _lastpos;
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", GetPlayerUIDOld player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
publicVariableServer "PVDZE_atp";
} else {
_lastpos = _curpos;

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@@ -408,7 +408,7 @@ class FSM
"" \n
"progressLoadingScreen 0.3;" \n
"" \n
"_playerUID = getPlayerUID player;"/*%FSM</STATEINIT""">*/;
"_playerUID = GetPlayerUIDOld player;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{