Merge pull request #1544 from arma2WillRobinson/master

Corrected all Red Ryder paths
This commit is contained in:
vbawol
2014-08-27 11:04:58 -05:00

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@@ -33,7 +33,7 @@ class CfgAmmo
{ {
class BulletBase; class BulletBase;
class 177_BB: BulletBase { class 177_BB: BulletBase {
model= \addons\redryder\models\BB_Round.p3d; //will need to be changed model= z\addons\redryder\models\BB_Round.p3d;
simulation=shotShell; simulation=shotShell;
soundHit[]={,0,1}; soundHit[]={,0,1};
hit=3.7;indirectHit=0;indirectHitRange=0; hit=3.7;indirectHit=0;indirectHitRange=0;
@@ -54,13 +54,13 @@ class CfgMagazines
class CA_Magazine; class CA_Magazine;
class 350Rnd_BB_Magazine: CA_Magazine { class 350Rnd_BB_Magazine: CA_Magazine {
scope = 2; scope = 2;
model= \addons\redryder\models\bb_magazine.p3d; //will need to be changed model= z\addons\redryder\models\bb_magazine.p3d;
picture="\addons\redryder\textures\bb_magazine_picture.paa"; //will need to be changed picture="z\addons\redryder\textures\bb_magazine_picture.paa";
displayName = 350 Count 177 Cal. BBs; displayName = 350 Count 177 Cal. BBs;
count=350; count=350;
ammo = 177_BB; ammo = 177_BB;
initSpeed = 175; initSpeed = 175;
sound[]={"\addons\redryder\M9SD_S1", db8, 1,60}; //will need to be changed sound[]={"z\addons\redryder\M9SD_S1", db8, 1,60};
reloadMagazineSound[]={"Ca\sounds\Weapons\rifles\M1014-reload",db-40,1,20}; reloadMagazineSound[]={"Ca\sounds\Weapons\rifles\M1014-reload",db-40,1,20};
descriptionShort = 350 Zink Coated .177, 4.5mm BBs; descriptionShort = 350 Zink Coated .177, 4.5mm BBs;
}; };
@@ -71,19 +71,19 @@ class CfgWeapons
class Rifle: Default {}; class Rifle: Default {};
class RedRyder: Rifle { class RedRyder: Rifle {
scope = 2; scope = 2;
model="\addons\redryder\models\RedRyder.p3d"; //will need to be changed model="z\addons\redryder\models\RedRyder.p3d";
displayName = "RedRyder BB Gun"; displayName = "RedRyder BB Gun";
displayNameMagazine="BB"; displayNameMagazine="BB";
magazines[]={"350Rnd_BB_Magazine"}; magazines[]={"350Rnd_BB_Magazine"};
recoil = "recoil_single_pistol_2outof3"; recoil = "recoil_single_pistol_2outof3";
recoilProne = "recoil_single_pistol_prone_2outof3"; recoilProne = "recoil_single_pistol_prone_2outof3";
reloadTime=0.45; reloadTime=0.45;
sound[]={"\addons\redryder\RedRyder\M9SD_S1", db8, 1,60}; //will need to be changed sound[]={"z\addons\redryder\RedRyder\M9SD_S1", db8, 1,60};
dispersion=0.00045; dispersion=0.00045;
minRange=0;minRangeProbab=0.30; minRange=0;minRangeProbab=0.30;
midRange=39;midRangeProbab=0.7; midRange=39;midRangeProbab=0.7;
maxRange=75;maxRangeProbab=0.05; maxRange=75;maxRangeProbab=0.05;
picture="\addons\redryder\textures\redryder_picture.paa"; //will need to be changed picture="z\addons\redryder\textures\redryder_picture.paa";
handAnim[]={"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"}; handAnim[]={"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
}; };