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Merge pull request #1544 from arma2WillRobinson/master
Corrected all Red Ryder paths
This commit is contained in:
@@ -33,7 +33,7 @@ class CfgAmmo
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{
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{
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class BulletBase;
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class BulletBase;
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class 177_BB: BulletBase {
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class 177_BB: BulletBase {
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model= \addons\redryder\models\BB_Round.p3d; //will need to be changed
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model= z\addons\redryder\models\BB_Round.p3d;
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simulation=shotShell;
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simulation=shotShell;
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soundHit[]={,0,1};
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soundHit[]={,0,1};
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hit=3.7;indirectHit=0;indirectHitRange=0;
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hit=3.7;indirectHit=0;indirectHitRange=0;
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@@ -54,13 +54,13 @@ class CfgMagazines
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class CA_Magazine;
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class CA_Magazine;
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class 350Rnd_BB_Magazine: CA_Magazine {
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class 350Rnd_BB_Magazine: CA_Magazine {
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scope = 2;
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scope = 2;
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model= \addons\redryder\models\bb_magazine.p3d; //will need to be changed
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model= z\addons\redryder\models\bb_magazine.p3d;
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picture="\addons\redryder\textures\bb_magazine_picture.paa"; //will need to be changed
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picture="z\addons\redryder\textures\bb_magazine_picture.paa";
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displayName = 350 Count 177 Cal. BBs;
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displayName = 350 Count 177 Cal. BBs;
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count=350;
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count=350;
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ammo = 177_BB;
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ammo = 177_BB;
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initSpeed = 175;
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initSpeed = 175;
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sound[]={"\addons\redryder\M9SD_S1", db8, 1,60}; //will need to be changed
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sound[]={"z\addons\redryder\M9SD_S1", db8, 1,60};
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reloadMagazineSound[]={"Ca\sounds\Weapons\rifles\M1014-reload",db-40,1,20};
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reloadMagazineSound[]={"Ca\sounds\Weapons\rifles\M1014-reload",db-40,1,20};
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descriptionShort = 350 Zink Coated .177, 4.5mm BBs;
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descriptionShort = 350 Zink Coated .177, 4.5mm BBs;
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};
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};
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@@ -71,19 +71,19 @@ class CfgWeapons
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class Rifle: Default {};
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class Rifle: Default {};
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class RedRyder: Rifle {
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class RedRyder: Rifle {
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scope = 2;
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scope = 2;
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model="\addons\redryder\models\RedRyder.p3d"; //will need to be changed
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model="z\addons\redryder\models\RedRyder.p3d";
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displayName = "RedRyder BB Gun";
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displayName = "RedRyder BB Gun";
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displayNameMagazine="BB";
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displayNameMagazine="BB";
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magazines[]={"350Rnd_BB_Magazine"};
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magazines[]={"350Rnd_BB_Magazine"};
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recoil = "recoil_single_pistol_2outof3";
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recoil = "recoil_single_pistol_2outof3";
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recoilProne = "recoil_single_pistol_prone_2outof3";
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recoilProne = "recoil_single_pistol_prone_2outof3";
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reloadTime=0.45;
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reloadTime=0.45;
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sound[]={"\addons\redryder\RedRyder\M9SD_S1", db8, 1,60}; //will need to be changed
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sound[]={"z\addons\redryder\RedRyder\M9SD_S1", db8, 1,60};
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dispersion=0.00045;
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dispersion=0.00045;
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minRange=0;minRangeProbab=0.30;
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minRange=0;minRangeProbab=0.30;
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midRange=39;midRangeProbab=0.7;
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midRange=39;midRangeProbab=0.7;
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maxRange=75;maxRangeProbab=0.05;
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maxRange=75;maxRangeProbab=0.05;
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picture="\addons\redryder\textures\redryder_picture.paa"; //will need to be changed
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picture="z\addons\redryder\textures\redryder_picture.paa";
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handAnim[]={"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
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handAnim[]={"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
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};
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};
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