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Remove unnecessary check in player_spawn_2
This doesn't run on the server.
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@@ -300,10 +300,6 @@ while {1 == 1} do {
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//publicVariableServer "PVDZ_serverStoreVar";
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//publicVariableServer "PVDZ_serverStoreVar";
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//player setVariable ["Achievements",dayz_playerAchievements,false];
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//player setVariable ["Achievements",dayz_playerAchievements,false];
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if (isServer) then {
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PVDZ_plr_Save call server_playerSync;
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};
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dayz_unsaved = false;
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dayz_unsaved = false;
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dayz_lastSave = diag_ticktime;
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dayz_lastSave = diag_ticktime;
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};
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};
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