Fix death cam height and rare duplicate weapon error

Vanilla commit:

1e01536fa7
This commit is contained in:
ebayShopper
2017-12-05 14:19:55 -05:00
parent 5e9a7271e9
commit 6edc98adb9
4 changed files with 25 additions and 17 deletions

View File

@@ -1,4 +1,4 @@
private ["_amount","_item","_pos","_nearByPile","_holder","_type"];
private ["_amount","_item","_pos","_manualPos","_nearByPile","_holder","_type"];
//Radius to search for holder
#define PILE_SEARCH_RADIUS 2
@@ -8,11 +8,10 @@ private ["_amount","_item","_pos","_nearByPile","_holder","_type"];
_item = _this select 0;
_type = _this select 1;
_amount = _this select 2;
_manualPos = count _this > 3;
_pos = if (_manualPos) then {_this select 3} else {player modeltoWorld PILE_OFFSET};
_holder = objNull;
//Lets get the location of the player in the world
_pos = player modeltoWorld PILE_OFFSET;
//Check if a holder is close by the player.
_nearByPile= nearestObjects [_pos, ["WeaponHolder","WeaponHolderBase"],PILE_SEARCH_RADIUS];
@@ -23,13 +22,15 @@ if (count _nearByPile == 0) then {
//Found a near by weapon holder lets select it.
_holder = _nearByPile select 0;
//check to make sure the player can see the selected weapon holder.
_objects = lineIntersectsWith [(_holder modeltoWorld PILE_OFFSET), _pos, player, _holder, true];
//Can you see the current selected weapon holder
if ((count _objects) > 0) then {
//Unable to see the current selected weapon holder within the radius lets create a new one.
_holder = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
if (!_manualPos) then {
//check to make sure the player can see the selected weapon holder.
_objects = lineIntersectsWith [(_holder modeltoWorld PILE_OFFSET), _pos, player, _holder, true];
//Can you see the current selected weapon holder
if (count _objects > 0) then {
//Unable to see the current selected weapon holder within the radius lets create a new one.
_holder = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
};
};
};

View File

@@ -16,7 +16,7 @@ if (typeName (_this select 0) == "ARRAY") then {
_killed = false;
};
_deathPos = getPos _body;
_deathPos = getPosATL _body;
_playerID = getPlayerUID player;
//Switch view to camera so player does not see debug plains at respawn_west
@@ -25,7 +25,7 @@ _camera camSetDir 0;
_camera camSetFOV 1;
_camera cameraEffect ["Internal","TOP"];
_camera camSetTarget _deathPos;
_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, 5];
_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, (_deathPos select 2) + 5];
_camera camCommit 0;
if (!_killed) then {
@@ -34,7 +34,12 @@ if (!_killed) then {
};
if (dayz_onBack != "") then {
_body addWeapon dayz_onBack;
if (dayz_onBack in weapons _body) then {
//Prevent duplicate weapon error
[dayz_onBack,2,1,[_deathPos select 0,_deathPos select 1,0]] call fn_dropItem;
} else {
_body addWeapon dayz_onBack;
};
};
//Get killer information immediately. Weapon, distance or vehicle can change in seconds.
@@ -53,7 +58,7 @@ _ammo = if (count _this > 2) then {_this select 2} else {""};
if (!isNull _source) then {
if (!isNull _body) then {
_distance = round (_body distance _source);
_distance = round (_deathPos distance _source);
};
_sourceVehicleType = typeOf (vehicle _source);
@@ -178,7 +183,7 @@ if ((_body == (vehicle _body)) && {_animState != "deadstate" && {_animCheck != "
_deathPos = _this select 2;
waitUntil {camCommitted _camera};
_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, 15];
_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, (_deathPos select 2) + 15];
_camera camCommit 4;
uiSleep 5;