Fix swimming in ground glitch at certain spots on Napf

This commit is contained in:
ebaydayz
2016-12-10 16:36:51 -05:00
parent d0e8291159
commit 6ecdabc92d
3 changed files with 5 additions and 8 deletions

View File

@@ -113,12 +113,7 @@ _switchUnit = {
_rndx = floor(random 100);
_rndy = floor(random 100);
_oldUnit setPosATL [(respawn_west_original select 0) + _rndx, (respawn_west_original select 1) + _rndy, 0];
if (surfaceIsWater respawn_west_original) then {
//Prevent swimming in ground glitch if respawn is in water
_newUnit setPosATL [_position select 0,_position select 1,(_position select 2)+.1];
} else {
_newUnit setPosATL _position;
};
_newUnit setPosATL [_position select 0,_position select 1,(_position select 2)+.1]; //Prevents swimming in ground glitch
removeAllWeapons _oldUnit;
{_oldUnit removeMagazine _x;} count magazines _oldUnit;
if !(isNull _oldUnit) then {deleteVehicle _oldUnit;};