mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -18,7 +18,7 @@
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[UPDATED] Newest version of DayZero enterable buildings, which fixes #1601 - provided by Tansien and Zac https://zombies.nu/
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[UPDATED] Newest version of DayZero enterable buildings, which fixes #1601 - provided by Tansien and Zac https://zombies.nu/
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[UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR
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[UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR
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[UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low.
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[UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low.
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[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 25 minutes in sched_corpses.sqf
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[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 5 minutes in sched_corpses.sqf.
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[UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs
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[UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs
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[UPDATED] Positions defined in DZE_SafeZonePosArray no longer spawn loot or zombies in their respective radius, added new compile to check positions against DZE_SafeZonePosArray "_PosInSafeZone = _positionToCheck call DZE_SafeZonePosCheck;"
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[UPDATED] Positions defined in DZE_SafeZonePosArray no longer spawn loot or zombies in their respective radius, added new compile to check positions against DZE_SafeZonePosArray "_PosInSafeZone = _positionToCheck call DZE_SafeZonePosCheck;"
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[UPDATED] DZE_ZombieSpeed = [min, max]; has replaced the, now removed, DZE_slowZombies variable. set DZE_ZombieSpeed = [2,2]; for DZE_slowZombies = true; behavior. see configvariables.sqf for more info
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[UPDATED] DZE_ZombieSpeed = [min, max]; has replaced the, now removed, DZE_slowZombies variable. set DZE_ZombieSpeed = [2,2]; for DZE_slowZombies = true; behavior. see configvariables.sqf for more info
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@@ -23,9 +23,6 @@ class RscXListBox;
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class RscShortcutButton;
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class RscShortcutButton;
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class RscHTML;
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class RscHTML;
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class RscDisplayEmpty;
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class RscDisplayEmpty;
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class RscEdit;
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class RscCombo;
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class RscXSliderH;
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#include "CfgPlayerStats\defines.hpp"
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#include "CfgPlayerStats\defines.hpp"
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#include "CfgPlayerStats\p_cover.hpp"
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#include "CfgPlayerStats\p_cover.hpp"
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@@ -39,7 +36,6 @@ class RscXSliderH;
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class RscDisplayMission: RscDisplayEmpty
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class RscDisplayMission: RscDisplayEmpty
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{
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{
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//access = 0;
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idd = 46;
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idd = 46;
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onKeyDown = "_handled = if (isNil 'DZ_KeyDown_EH') then {false} else {_this call DZ_KeyDown_EH}; _handled"; //assigned much quicker than spawning init_keyboard
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onKeyDown = "_handled = if (isNil 'DZ_KeyDown_EH') then {false} else {_this call DZ_KeyDown_EH}; _handled"; //assigned much quicker than spawning init_keyboard
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};
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};
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@@ -111,7 +107,6 @@ class RscDisplayChannel
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class RscPictureGUI
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class RscPictureGUI
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{
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{
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//access = 0;
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type = 0;
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type = 0;
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idc = -1;
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idc = -1;
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colorBackground[] = {0,0,0,0};
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colorBackground[] = {0,0,0,0};
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@@ -820,7 +815,7 @@ class RscDisplayDSinterface: RscStandardDisplay
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y = "(93/100) * SafeZoneH + SafeZoneY";
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y = "(93/100) * SafeZoneH + SafeZoneY";
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w = "(20/100) * SafeZoneW";
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w = "(20/100) * SafeZoneW";
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default = 0;
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default = 0;
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text = "Close";
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text = $STR_UI_CLOSE;
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};
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};
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};
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};
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};
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};
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@@ -127,8 +127,8 @@ sched_corpses = {
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_x setVariable ["sched_co_deathTime", _deathTime];
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_x setVariable ["sched_co_deathTime", _deathTime];
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};
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};
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// 25 minutes = how long a destroyed vehicle stays on the map
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// 5 minutes = how long a destroyed vehicle stays on the map
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if (diag_tickTime - _deathTime > 25*60) then {
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if (diag_tickTime - _deathTime > 5*60) then {
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{deleteVehicle _x} forEach (_x nearObjects ["CraterLong",50]);
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{deleteVehicle _x} forEach (_x nearObjects ["CraterLong",50]);
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_x call sched_co_deleteVehicle;
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_x call sched_co_deleteVehicle;
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_delQtyV = _delQtyV + 1;
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_delQtyV = _delQtyV + 1;
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