diff --git a/CHANGE LOG 1.0.6.2.txt b/CHANGE LOG 1.0.6.2.txt index 7488ce4ae..ed2f26753 100644 --- a/CHANGE LOG 1.0.6.2.txt +++ b/CHANGE LOG 1.0.6.2.txt @@ -18,7 +18,7 @@ [UPDATED] Newest version of DayZero enterable buildings, which fixes #1601 - provided by Tansien and Zac https://zombies.nu/ [UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR [UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low. -[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 25 minutes in sched_corpses.sqf +[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 5 minutes in sched_corpses.sqf. [UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs [UPDATED] Positions defined in DZE_SafeZonePosArray no longer spawn loot or zombies in their respective radius, added new compile to check positions against DZE_SafeZonePosArray "_PosInSafeZone = _positionToCheck call DZE_SafeZonePosCheck;" [UPDATED] DZE_ZombieSpeed = [min, max]; has replaced the, now removed, DZE_slowZombies variable. set DZE_ZombieSpeed = [2,2]; for DZE_slowZombies = true; behavior. see configvariables.sqf for more info diff --git a/SQF/dayz_code/Configs/rscTitles.hpp b/SQF/dayz_code/Configs/rscTitles.hpp index 95bbba75e..297e6199c 100644 --- a/SQF/dayz_code/Configs/rscTitles.hpp +++ b/SQF/dayz_code/Configs/rscTitles.hpp @@ -23,9 +23,6 @@ class RscXListBox; class RscShortcutButton; class RscHTML; class RscDisplayEmpty; -class RscEdit; -class RscCombo; -class RscXSliderH; #include "CfgPlayerStats\defines.hpp" #include "CfgPlayerStats\p_cover.hpp" @@ -39,7 +36,6 @@ class RscXSliderH; class RscDisplayMission: RscDisplayEmpty { - //access = 0; idd = 46; onKeyDown = "_handled = if (isNil 'DZ_KeyDown_EH') then {false} else {_this call DZ_KeyDown_EH}; _handled"; //assigned much quicker than spawning init_keyboard }; @@ -111,7 +107,6 @@ class RscDisplayChannel class RscPictureGUI { - //access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; @@ -820,7 +815,7 @@ class RscDisplayDSinterface: RscStandardDisplay y = "(93/100) * SafeZoneH + SafeZoneY"; w = "(20/100) * SafeZoneW"; default = 0; - text = "Close"; + text = $STR_UI_CLOSE; }; }; }; \ No newline at end of file diff --git a/SQF/dayz_server/system/scheduler/sched_corpses.sqf b/SQF/dayz_server/system/scheduler/sched_corpses.sqf index 51615a284..b40e7d698 100644 --- a/SQF/dayz_server/system/scheduler/sched_corpses.sqf +++ b/SQF/dayz_server/system/scheduler/sched_corpses.sqf @@ -127,8 +127,8 @@ sched_corpses = { _x setVariable ["sched_co_deathTime", _deathTime]; }; - // 25 minutes = how long a destroyed vehicle stays on the map - if (diag_tickTime - _deathTime > 25*60) then { + // 5 minutes = how long a destroyed vehicle stays on the map + if (diag_tickTime - _deathTime > 5*60) then { {deleteVehicle _x} forEach (_x nearObjects ["CraterLong",50]); _x call sched_co_deleteVehicle; _delQtyV = _delQtyV + 1;