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Update some WeaponHolder to WeaponHolderBase
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@@ -1,41 +1,41 @@
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class MeleeSledge: MeleeWeapon
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{
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scope = public;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_epoch\models\sledge_weaponized";
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picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
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displayName=$STR_EQUIP_NAME_SledgeHammer;
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droppeditem= "ItemSledge";
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magazines[]=
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{
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scope = public;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_epoch\models\sledge_weaponized";
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picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
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displayName=$STR_EQUIP_SLEDGE;
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droppeditem= "ItemSledge";
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magazines[]=
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"Sledge_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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class Toolbelt
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{
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"Sledge_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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class Toolbelt
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text=$STR_ACTIONS_2TB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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text=$STR_ACTIONS_2TB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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"MeleeSledge"
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};
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output[]=
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{
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"ItemSledge"
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};
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"MeleeSledge"
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};
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output[]=
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{
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"ItemSledge"
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};
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_SLEDGE_DESC;
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};
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descriptionShort=$STR_EQUIP_SLEDGE_DESC;
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_SLEDGE_DESC;
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};
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descriptionShort=$STR_EQUIP_SLEDGE_DESC;
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};
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