mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 17:10:49 +03:00
Update some WeaponHolder to WeaponHolderBase
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@@ -26,7 +26,7 @@ class LockboxStorage: Land_A_tent {
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packedClass = "WeaponHolder_ItemLockbox";
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};
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class WeaponHolder_ItemLockbox: WeaponHolder {
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class WeaponHolder_ItemLockbox: WeaponHolderBase {
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scope = public;
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displayName = "Lockbox";
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seedItem = "ItemLockbox";
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@@ -1,14 +1,5 @@
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class TentStorage: Land_A_tent {
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vehicleClass = "Survival";
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transportMaxMagazines = 50;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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create = "WeaponHolder_ItemTentOld";
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constructioncount = 1;
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offset[] = {0,2.5,0};
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requireplot = 0;
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nounderground = 0;
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};
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// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
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class TentStorageDomed: TentStorage {
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displayName = "Digital Camo Tent";
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vehicleClass = "Survival";
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@@ -30,33 +21,27 @@ class TentStorageDomed2: TentStorage {
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offset[] = {0,2.5,0};
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};
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class WeaponHolder_ItemTentOld: WeaponHolder {
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class WeaponHolder_ItemTentOld: WeaponHolderBase {
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scope = public;
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displayName = $STR_EQUIP_NAME_20;
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class transportmagazines {
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class _xx_ItemTentOld {
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magazine = "ItemTentOld";
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count = 1;
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};
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemTentOld'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemTentDomed: WeaponHolder {
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class WeaponHolder_ItemTentDomed: WeaponHolderBase {
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scope = public;
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displayName = "Domed Desert Tent";
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class transportmagazines {
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class _xx_ItemTentDomed {
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magazine = "ItemTentDomed";
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count = 1;
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};
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemTentDomed'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemTentDomed2: WeaponHolder {
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class WeaponHolder_ItemTentDomed2: WeaponHolderBase {
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scope = public;
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displayName = "Domed Green Tent";
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class transportmagazines {
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class _xx_ItemTentDomed2 {
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magazine = "ItemTentDomed2";
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count = 1;
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};
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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@@ -28,7 +28,7 @@ class VaultStorageLocked: Land_A_tent {
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nounderground = 0;
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};
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class WeaponHolder_ItemVault: WeaponHolder {
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class WeaponHolder_ItemVault: WeaponHolderBase {
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scope = public;
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displayName = $STR_EPOCH_SAFE;
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seedItem = "ItemVault";
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@@ -1,41 +1,41 @@
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class MeleeSledge: MeleeWeapon
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{
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scope = public;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_epoch\models\sledge_weaponized";
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picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
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displayName=$STR_EQUIP_NAME_SledgeHammer;
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droppeditem= "ItemSledge";
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magazines[]=
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{
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scope = public;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_epoch\models\sledge_weaponized";
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picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
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displayName=$STR_EQUIP_SLEDGE;
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droppeditem= "ItemSledge";
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magazines[]=
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"Sledge_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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class Toolbelt
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{
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"Sledge_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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class Toolbelt
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text=$STR_ACTIONS_2TB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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text=$STR_ACTIONS_2TB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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"MeleeSledge"
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};
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output[]=
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{
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"ItemSledge"
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};
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"MeleeSledge"
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};
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output[]=
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{
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"ItemSledge"
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};
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_SLEDGE_DESC;
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};
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descriptionShort=$STR_EQUIP_SLEDGE_DESC;
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_SLEDGE_DESC;
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};
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descriptionShort=$STR_EQUIP_SLEDGE_DESC;
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};
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@@ -1,9 +1,10 @@
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class ItemSledge: ItemCore
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{
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scope = public;
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displayName=$STR_EQUIP_SLEDGE;
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model="\z\addons\dayz_epoch\models\sledge_mag.p3d";
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picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
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displayName=$STR_EQUIP_NAME_SledgeHammer;
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descriptionShort=$STR_EQUIP_SLEDGE_DESC;
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class ItemActions
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{
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