mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
recode vehicle upgrade system
This commit is contained in:
@@ -84,74 +84,27 @@ if (_IsNearVehicle >= 1) then {
|
|||||||
_objectID = _vehicle getVariable ["ObjectID","0"];
|
_objectID = _vehicle getVariable ["ObjectID","0"];
|
||||||
_objectUID = _vehicle getVariable ["ObjectUID","0"];
|
_objectUID = _vehicle getVariable ["ObjectUID","0"];
|
||||||
|
|
||||||
PVDZE_obj_Delete = [_objectID,_objectUID,player];
|
if(_objectID == "0" && _objectUID == "0") then {
|
||||||
publicVariableServer "PVDZE_obj_Delete";
|
|
||||||
|
|
||||||
// Get position
|
|
||||||
_location = getposATL _vehicle;
|
|
||||||
|
|
||||||
// Get direction
|
|
||||||
_dir = getDir _vehicle;
|
|
||||||
diag_log format ["The original (preDelete) vehicle position was %1", _dir];
|
|
||||||
|
|
||||||
// Current charID
|
|
||||||
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
|
|
||||||
|
|
||||||
_weapons = getWeaponCargo _vehicle;
|
|
||||||
_magazines = getMagazineCargo _vehicle;
|
|
||||||
_backpacks = getBackpackCargo _vehicle;
|
|
||||||
|
|
||||||
// remove old vehicle
|
|
||||||
deleteVehicle _vehicle;
|
|
||||||
|
|
||||||
_classname = _newclassname;
|
cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];
|
||||||
|
|
||||||
// Create new object
|
|
||||||
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
|
|
||||||
diag_log format ["The preSetDir vehicle position was %1", _dir];
|
|
||||||
|
|
||||||
// Set location
|
|
||||||
_object setPosATL _location;
|
|
||||||
|
|
||||||
// Set direction
|
} else {
|
||||||
_object setDir _dir;
|
|
||||||
diag_log format ["The upgraded setDir vehicle position is %1", _dir];
|
// Get position
|
||||||
|
_location = getposATL _vehicle;
|
||||||
|
|
||||||
PVDZE_veh_Publish2 = [_object,[_dir,_location],_classname,true,_objectCharacterID,player];
|
// Get direction
|
||||||
publicVariableServer "PVDZE_veh_Publish2";
|
_dir = getDir _vehicle;
|
||||||
|
|
||||||
_holder = _object;
|
// Current charID
|
||||||
|
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
|
||||||
//Add weapons
|
|
||||||
_objWpnTypes = _weapons select 0;
|
PVDZE_veh_Publish3 = [_object,[_dir,_location],_newclassname,true,_objectCharacterID,player];
|
||||||
_objWpnQty = _weapons select 1;
|
publicVariableServer "PVDZE_veh_Upgrade";
|
||||||
_countr = 0;
|
|
||||||
{
|
cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
|
||||||
_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
|
};
|
||||||
_countr = _countr + 1;
|
|
||||||
} forEach _objWpnTypes;
|
|
||||||
|
|
||||||
//Add Magazines
|
|
||||||
_objWpnTypes = _magazines select 0;
|
|
||||||
_objWpnQty = _magazines select 1;
|
|
||||||
_countr = 0;
|
|
||||||
{
|
|
||||||
_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
|
|
||||||
_countr = _countr + 1;
|
|
||||||
} forEach _objWpnTypes;
|
|
||||||
|
|
||||||
//Add Backpacks
|
|
||||||
_objWpnTypes = _backpacks select 0;
|
|
||||||
_objWpnQty = _backpacks select 1;
|
|
||||||
_countr = 0;
|
|
||||||
{
|
|
||||||
_holder addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
|
|
||||||
_countr = _countr + 1;
|
|
||||||
} forEach _objWpnTypes;
|
|
||||||
|
|
||||||
player reveal _object;
|
|
||||||
cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
{player addMagazine _x;} forEach _temp_removed_array;
|
{player addMagazine _x;} forEach _temp_removed_array;
|
||||||
|
|||||||
@@ -51,6 +51,7 @@ if (isServer) then {
|
|||||||
// Dayz epoch custom
|
// Dayz epoch custom
|
||||||
"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
|
"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
|
||||||
"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
|
"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
|
||||||
|
"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3};
|
||||||
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
|
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
|
||||||
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
|
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
|
||||||
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
|
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
|
||||||
|
|||||||
133
SQF/dayz_server/compile/server_publishVehicle3.sqf
Normal file
133
SQF/dayz_server/compile/server_publishVehicle3.sqf
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
|
||||||
|
//PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
||||||
|
_object = _this select 0;
|
||||||
|
_worldspace = _this select 1;
|
||||||
|
_class = _this select 2;
|
||||||
|
_donotusekey = _this select 3;
|
||||||
|
_keySelected = _this select 4;
|
||||||
|
_activatingPlayer = _this select 5;
|
||||||
|
_characterID = _keySelected;
|
||||||
|
|
||||||
|
_isOK = isClass(configFile >> "CfgVehicles" >> _class);
|
||||||
|
if(!_isOK) exitWith { diag_log ("HIVE-pv3: Vehicle does not exist: "+ str(_class)); };
|
||||||
|
|
||||||
|
diag_log ("PUBLISH: Attempt " + str(_object));
|
||||||
|
_dir = _worldspace select 0;
|
||||||
|
_location = _worldspace select 1;
|
||||||
|
|
||||||
|
//Generate UID test using time
|
||||||
|
_uid = _worldspace call dayz_objectUID3;
|
||||||
|
|
||||||
|
//Send request
|
||||||
|
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
|
||||||
|
diag_log ("HIVE: WRITE: "+ str(_key));
|
||||||
|
_key call server_hiveWrite;
|
||||||
|
|
||||||
|
// Switched to spawn so we can wait a bit for the ID
|
||||||
|
[_object,_uid,_characterID,_class,_dir,_location,_donotusekey,_activatingPlayer] spawn {
|
||||||
|
private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para","_donotusekey","_activatingPlayer"];
|
||||||
|
|
||||||
|
_object = _this select 0;
|
||||||
|
_objectID = _object getVariable ["ObjectID","0"];
|
||||||
|
_objectUID = _object getVariable ["ObjectUID","0"];
|
||||||
|
_uid = _this select 1;
|
||||||
|
_characterID = _this select 2;
|
||||||
|
_class = _this select 3;
|
||||||
|
//_dir = _this select 4;
|
||||||
|
_location = _this select 5;
|
||||||
|
_donotusekey = _this select 6;
|
||||||
|
_activatingPlayer = _this select 7;
|
||||||
|
|
||||||
|
_done = false;
|
||||||
|
_retry = 0;
|
||||||
|
// TODO: Needs major overhaul for 1.1
|
||||||
|
while {_retry < 10} do {
|
||||||
|
|
||||||
|
sleep 1;
|
||||||
|
// GET DB ID
|
||||||
|
_key = format["CHILD:388:%1:",_uid];
|
||||||
|
diag_log ("HIVE: WRITE: "+ str(_key));
|
||||||
|
_result = _key call server_hiveReadWrite;
|
||||||
|
_outcome = _result select 0;
|
||||||
|
if (_outcome == "PASS") then {
|
||||||
|
_oid = _result select 1;
|
||||||
|
//_object setVariable ["ObjectID", _oid, true];
|
||||||
|
diag_log("CUSTOM: Selected " + str(_oid));
|
||||||
|
_done = true;
|
||||||
|
_retry = 100;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
diag_log("CUSTOM: trying again to get id for: " + str(_uid));
|
||||||
|
_done = false;
|
||||||
|
_retry = _retry + 1;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
|
||||||
|
|
||||||
|
_newobject = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
|
||||||
|
|
||||||
|
// add items from previous vehicle here
|
||||||
|
_weapons = getWeaponCargo _object;
|
||||||
|
_magazines = getMagazineCargo _object;
|
||||||
|
_backpacks = getBackpackCargo _object;
|
||||||
|
|
||||||
|
clearWeaponCargoGlobal _object;
|
||||||
|
clearMagazineCargoGlobal _object;
|
||||||
|
clearBackpackCargoGlobal _object;
|
||||||
|
|
||||||
|
// Remove marker
|
||||||
|
deleteVehicle _object;
|
||||||
|
|
||||||
|
_holder setDir _dir;
|
||||||
|
_holder setPosATL _location;
|
||||||
|
|
||||||
|
// remove old vehicle from DB
|
||||||
|
[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
|
||||||
|
|
||||||
|
// switch to new vehicle.
|
||||||
|
_object = _newobject;
|
||||||
|
|
||||||
|
//Add weapons
|
||||||
|
_objWpnTypes = _weapons select 0;
|
||||||
|
_objWpnQty = _weapons select 1;
|
||||||
|
_countr = 0;
|
||||||
|
{
|
||||||
|
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||||
|
_countr = _countr + 1;
|
||||||
|
} forEach _objWpnTypes;
|
||||||
|
|
||||||
|
//Add Magazines
|
||||||
|
_objWpnTypes = _magazines select 0;
|
||||||
|
_objWpnQty = _magazines select 1;
|
||||||
|
_countr = 0;
|
||||||
|
{
|
||||||
|
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||||
|
_countr = _countr + 1;
|
||||||
|
} forEach _objWpnTypes;
|
||||||
|
|
||||||
|
//Add Backpacks
|
||||||
|
_objWpnTypes = _backpacks select 0;
|
||||||
|
_objWpnQty = _backpacks select 1;
|
||||||
|
_countr = 0;
|
||||||
|
{
|
||||||
|
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||||
|
_countr = _countr + 1;
|
||||||
|
} forEach _objWpnTypes;
|
||||||
|
|
||||||
|
_object setVariable ["ObjectID", _oid, true];
|
||||||
|
|
||||||
|
_object setVariable ["lastUpdate",time];
|
||||||
|
|
||||||
|
_object setVariable ["CharacterID", _characterID, true];
|
||||||
|
|
||||||
|
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
|
||||||
|
|
||||||
|
_object call fnc_veh_ResetEH;
|
||||||
|
|
||||||
|
// for non JIP users this should make sure everyone has eventhandlers for vehicles.
|
||||||
|
PVDZE_veh_Init = _object;
|
||||||
|
publicVariable "PVDZE_veh_Init";
|
||||||
|
|
||||||
|
diag_log ("PUBLISH: " + str(_activatingPlayer) + " Upgraded " + (_class) + " with ID " + str(_uid));
|
||||||
|
};
|
||||||
@@ -17,6 +17,7 @@ server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\co
|
|||||||
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
|
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
|
||||||
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
|
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
|
||||||
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
|
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
|
||||||
|
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; // Custom to add vehicles
|
||||||
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
|
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
|
||||||
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
|
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
|
||||||
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
|
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
|
||||||
|
|||||||
Reference in New Issue
Block a user