Fix undefined player uid in modular build

This commit is contained in:
icomrade
2016-05-13 17:06:43 -04:00
parent 33c3c7601f
commit 6d69ca92e3

View File

@@ -11,6 +11,7 @@ _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animatio
_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_playerUID = [player] call FNC_GetPlayerUID;
DZE_Q = false;
DZE_Z = false;