mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
use createVeh non-array on the server
Faster by my testing. Also, some more performance related changes to server_monitor
This commit is contained in:
@@ -1,15 +1,31 @@
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//DO NOT USE IF YOU NEED ANGLE COMPENSATION!!!!
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private "_pos";
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_params = count _this;
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_thingy = _this select 0;
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if ((count _this) > 1) then {
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_isATL = false;
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if (_params > 1) then {
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_pos = _this select 1;
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if (_params > 2) then {
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_isATL = _this select 2;
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};
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} else {
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_pos = getPosASL _thingy;
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};
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if (surfaceIsWater _pos) then {
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_thingy setPosASL _pos;
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if (_isATL) then {
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_thingy setPosASL (ATLToASL _pos);
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} else {
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_thingy setPosASL _pos;
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};
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} else {
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_thingy setPosATL (ASLToATL _pos);
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};
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if (_isATL) then {
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_thingy setPosATL _pos;
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} else {
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_thingy setPosATL (ASLToATL _pos);
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};
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};
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_pos;
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@@ -79,7 +79,7 @@ _nbpatchs = 0;
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_pos = +(_x);
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_pos resize 3;
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_pos = _house modelToWorld _pos;
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_o = createVehicle [(_x select 3), _pos, [], 0, "CAN_COLLIDE"];
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_o = (_x select 3) createVehicle [0,0,0];
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_o setDir ((getDir _house)+(_x select 4));
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_o setPosATL _pos;
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diag_log [ typeOf _o, getPosATL _o, getDir _o, 0, nil];
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@@ -41,7 +41,8 @@ switch (_status) do {
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_backpacks = _obj getVariable ["BackpackCargo",[]];
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// Create new unlocked safe, then delete old locked safe
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_holder = createVehicle [_unlockedClass,_pos,[],0,"CAN_COLLIDE"];
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//_holder = createVehicle [_unlockedClass,_pos,[],0,"CAN_COLLIDE"];
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_holder = _unlockedClass createVehicle [0,0,0];
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_holder setDir _dir;
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_holder setVariable ["memDir",_dir,true];
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_holder setVectorDirAndUp _vector;
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@@ -65,7 +66,8 @@ switch (_status) do {
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_backpacks = getBackpackCargo _obj;
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// Create new locked safe, then delete old unlocked safe
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_holder = createVehicle [_lockedClass,_pos,[],0,"CAN_COLLIDE"];
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//_holder = createVehicle [_lockedClass,_pos,[],0,"CAN_COLLIDE"];
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_holder = _lockedClass createVehicle [0,0,0];
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_holder setDir _dir;
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_holder setVariable ["memDir",_dir,true];
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_holder setVectorDirAndUp _vector;
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@@ -89,7 +91,8 @@ switch (_status) do {
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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_holder = createVehicle [_packedClass,_pos,[],0,"CAN_COLLIDE"];
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//_holder = createVehicle [_packedClass,_pos,[],0,"CAN_COLLIDE"];
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_holder = _packedClass createVehicle [0,0,0];
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deleteVehicle _obj;
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_holder setDir _dir;
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_holder setPosATL _pos;
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@@ -67,11 +67,14 @@ _key call server_hiveWrite;
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if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
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if(DZE_TRADER_SPAWNMODE) then {
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_object_para = createVehicle ["ParachuteMediumWest", [0,0,0], [], 0, "CAN_COLLIDE"];
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//_object_para = createVehicle ["ParachuteMediumWest", [0,0,0], [], 0, "CAN_COLLIDE"];
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_object_para = "ParachuteMediumWest" createVehicle [0,0,0];
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_object_para setPos [_location select 0, _location select 1,(_location select 2) + 65];
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_object = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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//_object = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_object = _class createVehicle [0,0,0];
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} else {
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_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
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//_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
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_object = _class createVehicle _location;
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};
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if(!_donotusekey) then {
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@@ -75,7 +75,8 @@ _key call server_hiveWrite;
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// Remove marker
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deleteVehicle _object;
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_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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//_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_newobject = _class createVehicle [0,0,0];
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// remove old vehicle from DB
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[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
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@@ -49,7 +49,8 @@ for "_i" from 1 to (SPAWN_NUM) do
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diag_log format ["DEBUG: Spawning a care package (%1) at %2 with %3 items.", _class, _position, _lootNum];
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_vehicle = createVehicle [_class, _position, [], 0, "CAN_COLLIDE"];
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//_vehicle = createVehicle [_class, _position, [], 0, "CAN_COLLIDE"];
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_vehicle = _class createVehicle _position;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _vehicle];
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_vehicle setVariable ["ObjectID", 1, true];
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@@ -73,12 +74,14 @@ for "_i" from 1 to (SPAWN_NUM) do
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case 2: //Clutter cutter
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{
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createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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//createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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"ClutterCutter_small_2_EP1" createVehicle _lootPos;
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};
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case 3: //Debug sphere
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{
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createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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//createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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"Sign_sphere100cm_EP1" createVehicle _lootPos;
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};
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};
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} forEach Loot_Select(_lootGroup, _lootNum);
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@@ -70,13 +70,15 @@ _spawnCrashSite =
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diag_log format ["CRASHSPAWNER: Spawning crash site (%1) at %2 with %3 items.", _class, _position, _lootNum];
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_vehicle = createVehicle ["ClutterCutter_small_2_EP1", _position, [], 0, "CAN_COLLIDE"];
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_vehicle = createVehicle [_class, _position, [], 0, "CAN_COLLIDE"];
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//_vehicle = createVehicle ["ClutterCutter_small_2_EP1", _position, [], 0, "CAN_COLLIDE"];
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//_vehicle = createVehicle [_class, _position, [], 0, "CAN_COLLIDE"];
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_vehicle = "ClutterCutter_small_2_EP1" createVehicle _position;
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_vehicle = _class createVehicle [0,0,0];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _vehicle];
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_vehicle setVariable ["ObjectID", 1, true];
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_vehicle setDir random 360;
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_vehicle setPos _position;
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_lootParams = getArray (configFile >> "CfgVehicles" >> _class >> "lootParams");
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{
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@@ -101,12 +103,14 @@ _spawnCrashSite =
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case 2: //Clutter cutter
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{
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createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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//createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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"ClutterCutter_small_2_EP1" createVehicle _lootPos;
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};
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case 3: //Debug sphere
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{
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createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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//createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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"Sign_sphere100cm_EP1" createVehicle _lootPos;
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};
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};
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}
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@@ -15,7 +15,8 @@ if ((count _position) == 2) then {
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_istoomany = _position nearObjects ["All",5];
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if ((count _istoomany) > 0) exitWith {};
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_veh = createVehicle ["Supply_Crate_DZE",_position, [], 0, "CAN_COLLIDE"];
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//_veh = createVehicle ["Supply_Crate_DZE",_position, [], 0, "CAN_COLLIDE"];
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_veh = "Supply_Crate_DZE" createVehicle [0,0,0];
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_veh enableSimulation false;
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_veh setDir round(random 360);
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_veh setPos _position;
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@@ -10,7 +10,8 @@ if ((count _position) == 2) then {
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_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
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//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
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_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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//_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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_veh = _spawnveh createVehicle [0,0,0];
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_veh enableSimulation false;
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_veh setDir round(random 360);
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_veh setPos _position;
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@@ -10,7 +10,8 @@ if ((count _position) == 2) then {
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if ((count _istoomany) > 0) exitWith {};
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_spawnveh = DZE_isWreck call BIS_fnc_selectRandom;
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_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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//_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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_veh = _spawnveh createVehicle [0,0,0];
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_veh enableSimulation false;
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_veh setDir round(random 360);
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_veh setPos _position;
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@@ -61,7 +61,9 @@ if (count AllowedVehiclesList == 0) then {
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_istoomany = _position nearObjects ["AllVehicles",50];
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if ((count _istoomany) > 0) exitWith {};
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_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
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//_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
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//_veh setPos _position;
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_veh = _vehicle createVehicle [0,0,0];
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_veh setDir _dir;
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_veh setPos _position;
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_objPosition = getPosATL _veh;
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@@ -5,7 +5,8 @@ private ["_blocked","_flame","_position"];
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_position = _x;
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{if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList;
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if (!_blocked && (random 1 < 0.33)) then {
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_flame = createVehicle [ "flamable_DZ", _x, [], 0, "CAN_COLLIDE"];
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//_flame = createVehicle [ "flamable_DZ", _x, [], 0, "CAN_COLLIDE"];
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_flame = "flamable_DZ" createVehicle _x;
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_flame inflame true;
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_flame setVariable ["permaLoot",true]; // = won't be removed by the cleaner, cf. sched_lootpiles.sqf
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};
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