mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
88 lines
2.2 KiB
Plaintext
88 lines
2.2 KiB
Plaintext
/*
|
|
Spawns care packages.
|
|
|
|
Single parameter:
|
|
integer Number of care packages to spawn.
|
|
|
|
Author:
|
|
Foxy
|
|
*/
|
|
|
|
#include "\z\addons\dayz_code\util\Math.hpp"
|
|
#include "\z\addons\dayz_code\util\Vector.hpp"
|
|
#include "\z\addons\dayz_code\loot\Loot.hpp"
|
|
|
|
//Number of care packages to spawn
|
|
#define SPAWN_NUM 6
|
|
|
|
#define SEARCH_CENTER dayz_centerMarker
|
|
#define SEARCH_RADIUS HeliCrashArea
|
|
#define SEARCH_DIST_MIN 30
|
|
#define SEARCH_SLOPE_MAX 1000
|
|
#define SEARCH_BLACKLIST [[[12923,3643],[14275,2601]]]
|
|
|
|
private
|
|
[
|
|
"_typeGroup",
|
|
"_position",
|
|
"_type",
|
|
"_class",
|
|
"_vehicle",
|
|
"_loot",
|
|
"_lootGroup",
|
|
"_lootNum",
|
|
"_lootPos",
|
|
"_lootVeh",
|
|
"_size"
|
|
];
|
|
|
|
_lootGroup = Loot_GetGroup("CarePackage");
|
|
_typeGroup = Loot_GetGroup("CarePackageType");
|
|
|
|
for "_i" from 1 to (SPAWN_NUM) do
|
|
{
|
|
_type = Loot_SelectSingle(_typeGroup);
|
|
_class = _type select 1;
|
|
_lootNum = round Math_RandomRange(_type select 2, _type select 3);
|
|
_position = [SEARCH_CENTER, 0, SEARCH_RADIUS, SEARCH_DIST_MIN, 0, SEARCH_SLOPE_MAX, 0, SEARCH_BLACKLIST] call BIS_fnc_findSafePos;
|
|
_position set [2, 0];
|
|
|
|
diag_log format ["DEBUG: Spawning a care package (%1) at %2 with %3 items.", _class, _position, _lootNum];
|
|
|
|
//_vehicle = createVehicle [_class, _position, [], 0, "CAN_COLLIDE"];
|
|
_vehicle = _class createVehicle _position;
|
|
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _vehicle];
|
|
_vehicle setVariable ["ObjectID", 1, true];
|
|
|
|
_size = sizeOf _class;
|
|
|
|
{
|
|
//Calculate random loot position
|
|
_lootPos = Vector_Add(_position, Vector_Multiply(Vector_FromDir(random 360), _size * 0.6 + random _size));
|
|
_lootPos set [2, 0];
|
|
|
|
_lootVeh = Loot_Spawn(_x, _lootPos);
|
|
_lootVeh setVariable ["permaLoot", true];
|
|
|
|
switch (dayz_spawncarepkgs_clutterCutter) do
|
|
{
|
|
case 1: //Lift loot up by 5cm
|
|
{
|
|
_lootPos set [2, 0.05];
|
|
_lootVeh setPosATL _lootpos;
|
|
};
|
|
|
|
case 2: //Clutter cutter
|
|
{
|
|
//createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
|
|
"ClutterCutter_small_2_EP1" createVehicle _lootPos;
|
|
};
|
|
|
|
case 3: //Debug sphere
|
|
{
|
|
//createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
|
|
"Sign_sphere100cm_EP1" createVehicle _lootPos;
|
|
};
|
|
};
|
|
} forEach Loot_Select(_lootGroup, _lootNum);
|
|
}; |