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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
use createVeh non-array on the server
Faster by my testing. Also, some more performance related changes to server_monitor
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@@ -49,7 +49,8 @@ for "_i" from 1 to (SPAWN_NUM) do
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diag_log format ["DEBUG: Spawning a care package (%1) at %2 with %3 items.", _class, _position, _lootNum];
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_vehicle = createVehicle [_class, _position, [], 0, "CAN_COLLIDE"];
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//_vehicle = createVehicle [_class, _position, [], 0, "CAN_COLLIDE"];
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_vehicle = _class createVehicle _position;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _vehicle];
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_vehicle setVariable ["ObjectID", 1, true];
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@@ -73,12 +74,14 @@ for "_i" from 1 to (SPAWN_NUM) do
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case 2: //Clutter cutter
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{
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createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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//createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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"ClutterCutter_small_2_EP1" createVehicle _lootPos;
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};
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case 3: //Debug sphere
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{
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createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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//createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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"Sign_sphere100cm_EP1" createVehicle _lootPos;
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};
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};
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} forEach Loot_Select(_lootGroup, _lootNum);
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