Add extra animations to ArmoredSUV, MV22, UH1Y

This commit is contained in:
ebaydayz
2016-11-26 21:14:02 -05:00
parent 18616828f3
commit 6cdc0a51c9
12 changed files with 194 additions and 56 deletions

View File

@@ -22,6 +22,12 @@ if (_inVehicle) then {
_driver = driver (vehicle player);
if (str (_assignedRole) != str (r_player_lastSeat)) then {
call r_player_removeActions2;
if (_vehicle isKindOf "ArmoredSUV_Base_PMC" && {_vehicle animationPhase "HideGun_01" == 1} && {_vehicle emptyPositions "Gunner" == 0}) then {
(_vehicle turretUnit [0]) action ["moveToCargo",_vehicle,(count assignedCargo _vehicle)];
_vehicle animate ["HideGun_01",0];
_vehicle animate ["CloseCover1",0];
_vehicle animate ["CloseCover2",0];
};
};
if (!r_player_unconscious && !r_action2) then {
r_player_lastSeat = _assignedRole;

View File

@@ -547,7 +547,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// open Gate
if (_isGate && _isClosed && _isUnlocked) then {
if (s_player_openGate < 0) then {
s_player_openGate = player addAction [localize "STR_BLD_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Open"], 1, true, true];
s_player_openGate = player addAction [localize "STR_DN_OUT_O_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Open"], 1, true, true];
};
} else {
player removeAction s_player_openGate;
@@ -556,7 +556,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Close Gate
if (_isGate && _isOpen && _isUnlocked) then {
if (s_player_CloseGate < 0) then {
s_player_CloseGate = player addAction [localize "STR_BLD_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Close"], 1, true, true];
s_player_CloseGate = player addAction [localize "STR_DN_OUT_C_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Close"], 1, true, true];
};
} else {
player removeAction s_player_CloseGate;