diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt
index 012c7ce0a..a52ce2a17 100644
--- a/CHANGE LOG 1.0.6.txt
+++ b/CHANGE LOG 1.0.6.txt
@@ -53,6 +53,8 @@
[NEW] Rewrote death messages to a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebaydayz
[NEW] Group system ('F5' key) with database save. Settings available in configVariables.sqf. CommandBar and RadioProtocol spam are now disabled via config. @icomrade @ebaydayz
[NEW] Parachute can now auto open at a set height during HALO jump. Altitude and speed meter can also be enabled. See configVariables.sqf. @ebaydayz
+[NEW] Added hatch, fold and ramp animation UserActions to ArmoredSUV, AH1Z, MV22 and UH1Y configs. @ebaydayz
+[NEW] VON in side and global is now blocked by default. See configVariables.sqf to change blocked VON channels. @icomrade
[CHANGED] Combattimeout now uses diag_tickTime instead of time.
[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp b/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp
index 9534e6074..5c1b04a07 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp
@@ -252,6 +252,32 @@ class ArmoredSUV_Base_PMC: Car
{
libTextDesc = "An SUV (Sport Utility Vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. These particular SUVs are up-armored to protect the security operators inside from small-arms fire. This model has been outfitted with a M134 7.62mm Minigun, which can be retracted back into the vehicle.
""Black Betty"" is a nickname often used for this vehicle by ION Inc. contractors.";
};
+ class UserActions {
+ //class Repair {ACTION_REPAIR; radius = 4;};
+ //class Salvage {ACTION_SALVAGE; radius = 4;};
+ class OpenHatch {
+ displayName = $STR_AM_OPENGUNNER;
+ displayNameDefault = $STR_AM_OPENGUNNER;
+ priority = 0;
+ position = "zamerny";
+ showWindow = 0;
+ radius = 1;
+ onlyForPlayer = 1;
+ condition = "this animationPhase 'HideGun_01' == 1";
+ statement = "this animate ['HideGun_01',0]; this animate ['CloseCover1',0]; this animate ['CloseCover2',0];";
+ };
+ class CloseHatch {
+ displayName = $STR_AM_CLOSEGUNNER;
+ displayNameDefault = $STR_AM_CLOSEGUNNER;
+ priority = 0;
+ position = "zamerny";
+ showWindow = 0;
+ radius = 1;
+ onlyForPlayer = 1;
+ condition = "isNull (this turretUnit [0]) && (this animationPhase 'HideGun_01' == 0)";
+ statement = "this spawn {_this animate ['HideGun_01',1]; uiSleep 1; _this animate ['CloseCover1',1]; _this animate ['CloseCover2',1];};";
+ };
+ };
};
class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC
diff --git a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp
index 644a4596e..53332c01f 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp
@@ -526,6 +526,7 @@ class CfgVehicles {
#include "Helicopter\UH60.hpp"
#include "Helicopter\CH47.hpp"
#include "Helicopter\BAF_Merlin.hpp"
+ #include "Helicopter\AH1Z.hpp"
//Wrecks
//#include "Helicopter\MI8Wreck.hpp"
//#include "Helicopter\UH1Wreck.hpp"
diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp
index 29e9a90f8..303ba8b8d 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp
@@ -299,7 +299,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
{
class Open_Door
{
- displayName=$STR_EPOCH_DOORS_OPEN;
+ displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -308,7 +308,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
};
class Close_Door : Open_Door
{
- displayName=$STR_EPOCH_DOORS_CLOSE;
+ displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0];";
};
@@ -340,7 +340,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
{
class Open_Door
{
- displayName=$STR_EPOCH_DOORS_OPEN;
+ displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -350,7 +350,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
};
class Close_Door : Open_Door
{
- displayName=$STR_EPOCH_DOORS_CLOSE;
+ displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 0]";
@@ -399,7 +399,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
{
class Open_Door
{
- displayName=$STR_EPOCH_DOORS_OPEN;
+ displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -408,7 +408,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
};
class Close_Door : Open_Door
{
- displayName=$STR_EPOCH_DOORS_CLOSE;
+ displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
@@ -440,7 +440,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
{
class Open_Door
{
- displayName=$STR_EPOCH_DOORS_OPEN;
+ displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -450,7 +450,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
};
class Close_Door : Open_Door
{
- displayName=$STR_EPOCH_DOORS_CLOSE;
+ displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 0]";
@@ -499,7 +499,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
{
class Open_Door
{
- displayName=$STR_EPOCH_DOORS_OPEN;
+ displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -508,7 +508,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
};
class Close_Door : Open_Door
{
- displayName=$STR_EPOCH_DOORS_CLOSE;
+ displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
@@ -540,7 +540,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
{
class Open_Door
{
- displayName=$STR_EPOCH_DOORS_OPEN;
+ displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -550,7 +550,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
};
class Close_Door : Open_Door
{
- displayName=$STR_EPOCH_DOORS_CLOSE;
+ displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 0]";
@@ -605,7 +605,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
class Open_Door
{
- displayName=$STR_EPOCH_DOORS_OPEN;
+ displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -615,7 +615,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
};
class Close_Door : Open_Door
{
- displayName=$STR_EPOCH_DOORS_CLOSE;
+ displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement="this animate [""Open_door"", 0]";
@@ -665,7 +665,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
{
class Open_Door
{
- displayName=$STR_EPOCH_DOORS_OPEN;
+ displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -674,7 +674,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
};
class Close_Door : Open_Door
{
- displayName=$STR_EPOCH_DOORS_CLOSE;
+ displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
@@ -708,7 +708,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
class Open_Door
{
- displayName=$STR_EPOCH_DOORS_OPEN;
+ displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -718,7 +718,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
};
class Close_Door : Open_Door
{
- displayName=$STR_EPOCH_DOORS_CLOSE;
+ displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement="this animate [""Open_door"", 0]";
@@ -768,7 +768,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
{
class Open_Door
{
- displayName=$STR_EPOCH_DOORS_OPEN;
+ displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -777,7 +777,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
};
class Close_Door : Open_Door
{
- displayName=$STR_EPOCH_DOORS_CLOSE;
+ displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Helicopter/AH1Z.hpp b/SQF/dayz_code/Configs/CfgVehicles/Helicopter/AH1Z.hpp
new file mode 100644
index 000000000..571d1b92b
--- /dev/null
+++ b/SQF/dayz_code/Configs/CfgVehicles/Helicopter/AH1Z.hpp
@@ -0,0 +1,45 @@
+class AH1Z;
+class AH1Z_DZ: AH1Z {
+ scope = public;
+ crew = "";
+ typicalCargo[] = {};
+ class TransportMagazines {};
+ class TransportWeapons {};
+ commanderCanSee = 2+16+32;
+ gunnerCanSee = 2+16+32;
+ driverCanSee = 2+16+32;
+ fuelCapacity = 1333;
+
+ class DefaultEventhandlers;
+ class EventHandlers: DefaultEventhandlers
+ {
+ killed = "_this call BIS_Effects_EH_Killed;";
+ engine = "if (_this select 1) then {(_this select 0) animate ['mainrotor_folded',1]; (_this select 0) animate ['mainrotor_unfolded',0]; (_this select 0) animate ['rotorshaft_unfolded',0];} else {_this select 0 setVariable ['engineOffTime',diag_tickTime,false];};"; //Unfold
+ };
+ class UserActions {
+ //class Repair {ACTION_REPAIR; radius = 8;};
+ //class Salvage {ACTION_SALVAGE; radius = 8;};
+ class Fold {
+ displayName = $STR_AM_PACK;
+ displayNameDefault = $STR_AM_PACK;
+ priority = 0;
+ position = "zamerny";
+ showWindow = 0;
+ radius = 1;
+ onlyForPlayer = 1;
+ condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'mainrotor_unfolded' == 0} && {diag_tickTime - (this getVariable ['engineOffTime',0]) > 20}";
+ statement = "this animate ['mainrotor_folded',0]; this animate ['mainrotor_unfolded',1]; this animate ['rotorshaft_unfolded',1];";
+ };
+ class Unfold {
+ displayName = $STR_AM_UNPACK;
+ displayNameDefault = $STR_AM_UNPACK;
+ priority = 0;
+ position = "zamerny";
+ showWindow = 0;
+ radius = 1;
+ onlyForPlayer = 1;
+ condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'mainrotor_unfolded' == 1}";
+ statement = "this animate ['mainrotor_folded',1]; this animate ['mainrotor_unfolded',0]; this animate ['rotorshaft_unfolded',0];";
+ };
+ };
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Helicopter/CH53.hpp b/SQF/dayz_code/Configs/CfgVehicles/Helicopter/CH53.hpp
index 478d7ed0c..0cc4f8260 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Helicopter/CH53.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Helicopter/CH53.hpp
@@ -37,7 +37,7 @@ class CH53_DZE : USEC_ch53_E {
class Repair {ACTION_REPAIR; radius = 8;};
class Salvage {ACTION_SALVAGE; radius = 8;};
class RampOpen {
- displayName = "Open Ramp";
+ displayName = $STR_EPOCH_OPEN_RAMP;
position = "ramp action";
showWindow = 0;
radius = 5;
@@ -46,7 +46,7 @@ class CH53_DZE : USEC_ch53_E {
onlyforplayer = 0;
};
class RampClose {
- displayName = "Close Ramp";
+ displayName = $STR_EPOCH_CLOSE_RAMP;
position = "ramp action";
showWindow = 0;
radius = 5;
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Helicopter/MI17.hpp b/SQF/dayz_code/Configs/CfgVehicles/Helicopter/MI17.hpp
index a67f60353..af93cd902 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Helicopter/MI17.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Helicopter/MI17.hpp
@@ -300,7 +300,9 @@ class Mi171Sh_CZ_EP1_DZ: Mi17_base {
class HUDoff {
displayName = $STR_AM_HUDON;
displayNameDefault = $STR_AM_HUDON;
+ priority = 0;
position = "zamerny";
+ showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "(player==driver this)and(this animationphase ""HUDAction"" !=0)";
@@ -309,7 +311,9 @@ class Mi171Sh_CZ_EP1_DZ: Mi17_base {
class HUDon {
displayName = $STR_AM_HUDOFF;
displayNameDefault = $STR_AM_HUDOFF;
+ priority = 0;
position = "zamerny";
+ showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "(player==driver this)and(this animationphase ""HUDAction"" !=1)";
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Helicopter/UH1Y.hpp b/SQF/dayz_code/Configs/CfgVehicles/Helicopter/UH1Y.hpp
index 6de1ad060..48a88f7bc 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Helicopter/UH1Y.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Helicopter/UH1Y.hpp
@@ -88,13 +88,21 @@ class UH1Y_DZ: UH1_Base {
magazines[] = {"2000Rnd_762x51_M134"};
};
};*/
+ class DefaultEventhandlers;
+ class EventHandlers: DefaultEventhandlers
+ {
+ killed = "_this call BIS_Effects_EH_Killed;";
+ engine = "if (_this select 1) then {(_this select 0) animate ['mainrotor_folded',1]; (_this select 0) animate ['mainrotor_unfolded',0];} else {_this select 0 setVariable ['engineOffTime',diag_tickTime,false];};"; //Unfold
+ };
class UserActions {
//class Repair {ACTION_REPAIR; radius = 8;};
//class Salvage {ACTION_SALVAGE; radius = 8;};
class HUDoff {
displayName = $STR_AM_HUDON;
displayNameDefault = $STR_AM_HUDON;
+ priority = 0;
position = "zamerny";
+ showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "(player==driver this)and(this animationphase ""HUDAction"" !=1)";
@@ -103,12 +111,36 @@ class UH1Y_DZ: UH1_Base {
class HUDon {
displayName = $STR_AM_HUDOFF;
displayNameDefault = $STR_AM_HUDOFF;
+ priority = 0;
position = "zamerny";
+ showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "(player==driver this)and(this animationphase ""HUDAction"" !=0)";
statement = "this animate [""HUDAction"",0];this animate [""HUDAction_1"",0]";
};
+ class Fold {
+ displayName = $STR_AM_PACK;
+ displayNameDefault = $STR_AM_PACK;
+ priority = 0;
+ position = "zamerny";
+ showWindow = 0;
+ radius = 1;
+ onlyForPlayer = 1;
+ condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'mainrotor_unfolded' == 0} && {diag_tickTime - (this getVariable ['engineOffTime',0]) > 20}";
+ statement = "this animate ['mainrotor_folded',0]; this animate ['mainrotor_unfolded',1];";
+ };
+ class Unfold {
+ displayName = $STR_AM_UNPACK;
+ displayNameDefault = $STR_AM_UNPACK;
+ priority = 0;
+ position = "zamerny";
+ showWindow = 0;
+ radius = 1;
+ onlyForPlayer = 1;
+ condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'mainrotor_unfolded' == 1}";
+ statement = "this animate ['mainrotor_folded',1]; this animate ['mainrotor_unfolded',0];";
+ };
};
};
class UH1Y_DZE: UH1Y_DZ {
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Plane/MV22.hpp b/SQF/dayz_code/Configs/CfgVehicles/Plane/MV22.hpp
index fe2214827..39e3c6002 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Plane/MV22.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Plane/MV22.hpp
@@ -14,10 +14,60 @@ class MV22_DZ : MV22 {
transportMaxMagazines = 400;
transportmaxbackpacks = 10;
fuelCapacity = 6513;
+ class DefaultEventhandlers;
+ class EventHandlers: DefaultEventhandlers
+ {
+ killed = "_this call BIS_Effects_EH_Killed;";
+ engine = "if (_this select 1) then {{_this select 0 animate [_x,0]} count ['engine_prop_1_1_turn','engine_prop_1_2_turn','engine_prop_1_3_turn','engine_prop_2_1_turn','engine_prop_2_2_turn','engine_prop_2_3_turn','engine_prop_1_1_close','engine_prop_1_3_close','engine_prop_2_1_close','engine_prop_2_2_close','pack_engine_1','pack_engine_2','turn_wing'];} else {_this select 0 setVariable ['engineOffTime',diag_tickTime,false];};"; //Unfold
+ };
class UserActions
{
//class Repair {ACTION_REPAIR; radius = 8;};
//class Salvage {ACTION_SALVAGE; radius = 8;};
class PushPlane {ACTION_PUSH;};
+ class Fold {
+ displayName = $STR_AM_PACK;
+ displayNameDefault = $STR_AM_PACK;
+ priority = 0;
+ position = "zamerny";
+ showWindow = 0;
+ radius = 1;
+ onlyForPlayer = 1;
+ condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'turn_wing' == 0} && {diag_tickTime - (this getVariable ['engineOffTime',0]) > 8}";
+ statement = "{this animate [_x,1]} count ['engine_prop_1_1_turn','engine_prop_1_2_turn','engine_prop_1_3_turn','engine_prop_2_1_turn','engine_prop_2_2_turn','engine_prop_2_3_turn','engine_prop_1_1_close','engine_prop_1_3_close','engine_prop_2_1_close','engine_prop_2_2_close','pack_engine_1','pack_engine_2','turn_wing'];";
+ };
+ class Unfold {
+ displayName = $STR_AM_UNPACK;
+ displayNameDefault = $STR_AM_UNPACK;
+ priority = 0;
+ position = "zamerny";
+ showWindow = 0;
+ radius = 1;
+ onlyForPlayer = 1;
+ condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'turn_wing' == 1}";
+ statement = "{this animate [_x,0]} count ['engine_prop_1_1_turn','engine_prop_1_2_turn','engine_prop_1_3_turn','engine_prop_2_1_turn','engine_prop_2_2_turn','engine_prop_2_3_turn','engine_prop_1_1_close','engine_prop_1_3_close','engine_prop_2_1_close','engine_prop_2_2_close','pack_engine_1','pack_engine_2','turn_wing'];";
+ };
+ class OpenRamp {
+ displayName = $STR_EPOCH_OPEN_RAMP;
+ displayNameDefault = $STR_EPOCH_OPEN_RAMP;
+ priority = 0;
+ position = "zamerny";
+ showWindow = 0;
+ radius = 1;
+ onlyForPlayer = 1;
+ condition = "player == driver this && (this animationPhase 'ramp_bottom' == 0)";
+ statement = "this animate ['ramp_top',1]; this animate ['ramp_bottom',1];";
+ };
+ class CloseRamp {
+ displayName = $STR_EPOCH_CLOSE_RAMP;
+ displayNameDefault = $STR_EPOCH_CLOSE_RAMP;
+ priority = 0;
+ position = "zamerny";
+ showWindow = 0;
+ radius = 1;
+ onlyForPlayer = 1;
+ condition = "player == driver this && (this animationPhase 'ramp_bottom' == 1)";
+ statement = "this animate ['ramp_top',0]; this animate ['ramp_bottom',0];";
+ };
};
};
diff --git a/SQF/dayz_code/compile/fn_damageActions.sqf b/SQF/dayz_code/compile/fn_damageActions.sqf
index b734ea096..104549be2 100644
--- a/SQF/dayz_code/compile/fn_damageActions.sqf
+++ b/SQF/dayz_code/compile/fn_damageActions.sqf
@@ -22,6 +22,12 @@ if (_inVehicle) then {
_driver = driver (vehicle player);
if (str (_assignedRole) != str (r_player_lastSeat)) then {
call r_player_removeActions2;
+ if (_vehicle isKindOf "ArmoredSUV_Base_PMC" && {_vehicle animationPhase "HideGun_01" == 1} && {_vehicle emptyPositions "Gunner" == 0}) then {
+ (_vehicle turretUnit [0]) action ["moveToCargo",_vehicle,(count assignedCargo _vehicle)];
+ _vehicle animate ["HideGun_01",0];
+ _vehicle animate ["CloseCover1",0];
+ _vehicle animate ["CloseCover2",0];
+ };
};
if (!r_player_unconscious && !r_action2) then {
r_player_lastSeat = _assignedRole;
diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index 77ea0385a..8f070571d 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -547,7 +547,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// open Gate
if (_isGate && _isClosed && _isUnlocked) then {
if (s_player_openGate < 0) then {
- s_player_openGate = player addAction [localize "STR_BLD_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Open"], 1, true, true];
+ s_player_openGate = player addAction [localize "STR_DN_OUT_O_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Open"], 1, true, true];
};
} else {
player removeAction s_player_openGate;
@@ -556,7 +556,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Close Gate
if (_isGate && _isOpen && _isUnlocked) then {
if (s_player_CloseGate < 0) then {
- s_player_CloseGate = player addAction [localize "STR_BLD_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Close"], 1, true, true];
+ s_player_CloseGate = player addAction [localize "STR_DN_OUT_C_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Close"], 1, true, true];
};
} else {
player removeAction s_player_CloseGate;
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index e4f236dfe..38619d35e 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -9618,16 +9618,6 @@
Ворота закрыты.
Tore geschlossen.
-
- Open Gate
- Tor öffnen
- Открыть ворота
-
-
- Close Gate
- Tor schließen
- Закрыть ворота
-
Set Lock Code
Zugangscode setzen
@@ -16520,29 +16510,11 @@
Du darfst diese Tür nicht verwalten.
-
- Open Door
- Tür öffnen
- Ouvrir portes
- Abrir puertas
- Apri le porte
- Ajtó kinyitása
- Otwórz drzwi
- Открыть двери
- Otevřít dveře
- ドアを開ける
+
+ Open Ramp
-
- Close Door
- Tür schließen
- Fermer portes
- Cerrar puertas
- Chiudi le porte
- Ajtó bezárása
- Zamknij drzwi
- Закрыть двери
- Zavřít dveře
- ドアを閉める
+
+ Close Ramp
Unlock Door