Add extra animations to ArmoredSUV, MV22, UH1Y

This commit is contained in:
ebaydayz
2016-11-26 21:14:02 -05:00
parent 18616828f3
commit 6cdc0a51c9
12 changed files with 194 additions and 56 deletions

View File

@@ -299,7 +299,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
{
class Open_Door
{
displayName=$STR_EPOCH_DOORS_OPEN;
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -308,7 +308,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
};
class Close_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_CLOSE;
displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0];";
};
@@ -340,7 +340,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
{
class Open_Door
{
displayName=$STR_EPOCH_DOORS_OPEN;
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -350,7 +350,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
};
class Close_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_CLOSE;
displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 0]";
@@ -399,7 +399,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
{
class Open_Door
{
displayName=$STR_EPOCH_DOORS_OPEN;
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -408,7 +408,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
};
class Close_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_CLOSE;
displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
@@ -440,7 +440,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
{
class Open_Door
{
displayName=$STR_EPOCH_DOORS_OPEN;
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -450,7 +450,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
};
class Close_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_CLOSE;
displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 0]";
@@ -499,7 +499,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
{
class Open_Door
{
displayName=$STR_EPOCH_DOORS_OPEN;
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -508,7 +508,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
};
class Close_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_CLOSE;
displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
@@ -540,7 +540,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
{
class Open_Door
{
displayName=$STR_EPOCH_DOORS_OPEN;
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -550,7 +550,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
};
class Close_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_CLOSE;
displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 0]";
@@ -605,7 +605,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
class Open_Door
{
displayName=$STR_EPOCH_DOORS_OPEN;
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -615,7 +615,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
};
class Close_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_CLOSE;
displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement="this animate [""Open_door"", 0]";
@@ -665,7 +665,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
{
class Open_Door
{
displayName=$STR_EPOCH_DOORS_OPEN;
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -674,7 +674,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
};
class Close_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_CLOSE;
displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
@@ -708,7 +708,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
class Open_Door
{
displayName=$STR_EPOCH_DOORS_OPEN;
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -718,7 +718,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
};
class Close_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_CLOSE;
displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement="this animate [""Open_door"", 0]";
@@ -768,7 +768,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
{
class Open_Door
{
displayName=$STR_EPOCH_DOORS_OPEN;
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
@@ -777,7 +777,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
};
class Close_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_CLOSE;
displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};