mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-20 23:20:50 +03:00
Add extra animations to ArmoredSUV, MV22, UH1Y
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@@ -299,7 +299,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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{
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class Open_Door
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{
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displayName=$STR_EPOCH_DOORS_OPEN;
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displayName=$STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -308,7 +308,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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};
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class Close_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_CLOSE;
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displayName=$STR_DN_OUT_C_DOOR;
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0];";
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};
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@@ -340,7 +340,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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class Open_Door
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{
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displayName=$STR_EPOCH_DOORS_OPEN;
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displayName=$STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -350,7 +350,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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};
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class Close_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_CLOSE;
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displayName=$STR_DN_OUT_C_DOOR;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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@@ -399,7 +399,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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{
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class Open_Door
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{
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displayName=$STR_EPOCH_DOORS_OPEN;
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displayName=$STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -408,7 +408,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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};
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class Close_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_CLOSE;
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displayName=$STR_DN_OUT_C_DOOR;
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0]";
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};
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@@ -440,7 +440,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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class Open_Door
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{
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displayName=$STR_EPOCH_DOORS_OPEN;
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displayName=$STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -450,7 +450,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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};
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class Close_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_CLOSE;
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displayName=$STR_DN_OUT_C_DOOR;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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@@ -499,7 +499,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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{
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class Open_Door
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{
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displayName=$STR_EPOCH_DOORS_OPEN;
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displayName=$STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -508,7 +508,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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};
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class Close_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_CLOSE;
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displayName=$STR_DN_OUT_C_DOOR;
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0]";
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};
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@@ -540,7 +540,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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class Open_Door
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{
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displayName=$STR_EPOCH_DOORS_OPEN;
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displayName=$STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -550,7 +550,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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};
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class Close_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_CLOSE;
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displayName=$STR_DN_OUT_C_DOOR;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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@@ -605,7 +605,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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class Open_Door
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{
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displayName=$STR_EPOCH_DOORS_OPEN;
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displayName=$STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -615,7 +615,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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};
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class Close_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_CLOSE;
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displayName=$STR_DN_OUT_C_DOOR;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_door"", 0]";
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@@ -665,7 +665,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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{
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class Open_Door
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{
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displayName=$STR_EPOCH_DOORS_OPEN;
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displayName=$STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -674,7 +674,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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};
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class Close_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_CLOSE;
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displayName=$STR_DN_OUT_C_DOOR;
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0]";
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};
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@@ -708,7 +708,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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class Open_Door
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{
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displayName=$STR_EPOCH_DOORS_OPEN;
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displayName=$STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -718,7 +718,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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};
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class Close_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_CLOSE;
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displayName=$STR_DN_OUT_C_DOOR;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_door"", 0]";
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@@ -768,7 +768,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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{
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class Open_Door
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{
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displayName=$STR_EPOCH_DOORS_OPEN;
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displayName=$STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -777,7 +777,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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};
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class Close_Door : Open_Door
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{
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displayName=$STR_EPOCH_DOORS_CLOSE;
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displayName=$STR_DN_OUT_C_DOOR;
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0]";
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};
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