mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -1,7 +1,8 @@
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[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2)
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[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed #2009 @TheFirstNoob
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[FIXED] POI fires were still spawning when POI was off and town generator was on
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[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5)
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[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
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[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997)
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[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
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[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot @oiad @_Lance_
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[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
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[INFO] Synced with DayZMod upstream up to commit d6bf213
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@@ -13,7 +13,7 @@ private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_t
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"_isModular","_isModularDoor","_isHouse","_isGateOperational","_isGateLockable","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
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"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
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"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
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"_allowed","_hasAccess","_uid","_myCharID","_isLocked","_isDistance"];
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"_allowed","_hasAccess","_uid","_myCharID","_isLocked","_isClose"];
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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@@ -30,7 +30,7 @@ _myCharID = player getVariable ["CharacterID","0"];
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_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
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_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
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_isPZombie = player isKindOf "PZombie_VB";
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_isDistance = (player distance _cursorTarget < 3);
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_isClose = (player distance _cursorTarget < 3);
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_dogHandle = player getVariable ["dogID",0];
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if (!isNull _nearLight) then {
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@@ -199,7 +199,7 @@ if (_isPZombie) then {
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if (s_player_pzombiesvision < 0) then {
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s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
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};
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if (!isNull _cursorTarget && _isDistance) then {
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if (!isNull _cursorTarget && _isClose) then {
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_isZombie = _cursorTarget isKindOf "zZombie_base";
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_isHarvested = _cursorTarget getVariable["meatHarvested",false];
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_isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
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@@ -735,7 +735,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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};
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//Allow owner to unlock vault
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if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {_isDistance} && {!keypadCancel}) then {
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if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {_isClose} && {!keypadCancel}) then {
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if (s_player_unlockvault < 0) then {
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if (_typeOfCursorTarget in DZE_LockedStorage) then {
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if (_characterID == dayz_combination || _ownerID == _uid) then {
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@@ -760,7 +760,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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};
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//Allow owner to pack vault
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if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {_isDistance} && {!keypadCancel}) then {
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if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {_isClose} && {!keypadCancel}) then {
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if (s_player_lockvault < 0) then {
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if (_characterID == dayz_combination || _ownerID == _uid) then {
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s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
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@@ -849,13 +849,14 @@ dayz_engineSwitch = {
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};
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DZE_SafeZonePosCheck = {
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private ["_position","_skipPos"];
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private ["_customRadius","_position","_skipPos"];
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_position = _this select 0;
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_customRadius = count _this > 1;
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_skipPos = false;
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if (!DZE_SafeZoneZombieLoot || count _this > 1) then {
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if (!DZE_SafeZoneZombieLoot or _customRadius) then {
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{
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if ((_position distance (_x select 0)) < (if (count _this > 1) then {_this select 1} else {_x select 1})) exitWith {_skipPos = true;};
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if ((_position distance (_x select 0)) < (if (_customRadius) then {_this select 1} else {_x select 1})) exitWith {_skipPos = true;};
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} forEach DZE_SafeZonePosArray;
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};
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_skipPos;
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