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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Fix a stringtable typo
This commit is contained in:
@@ -281,7 +281,7 @@ class Land_ammo_supply_wreck: ruins {
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/* Your doorsegment is derivated from the normal wall.*/
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/* Your doorsegment is derivated from the normal wall.*/
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class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d";
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model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d";
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displayName = $STR_EPOCH_WALLWITHDOOR;
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displayName = $STR_EPOCH_WALLWITHDOOR;
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GhostPreview = "WoodDoor_Preview_DZ";
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GhostPreview = "WoodDoor_Preview_DZ";
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upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{{"ItemComboLock",1}}};
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upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -317,7 +317,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
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model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
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displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
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displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
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GhostPreview = "WoodDoor_Preview_DZ";
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GhostPreview = "WoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
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downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -380,7 +380,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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model = "\z\addons\dayz_epoch\models\large_wall_door_anim.p3d";
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model = "\z\addons\dayz_epoch\models\large_wall_door_anim.p3d";
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displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
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displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
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GhostPreview = "LargeWoodDoor_Preview_DZ";
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GhostPreview = "LargeWoodDoor_Preview_DZ";
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{{"ItemComboLock",1}}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -416,7 +416,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
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model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
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displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
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displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
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GhostPreview = "LargeWoodDoor_Preview_DZ";
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GhostPreview = "LargeWoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
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downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -479,7 +479,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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model = "\z\addons\dayz_epoch\models\Garage_door_anim.p3d";
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model = "\z\addons\dayz_epoch\models\Garage_door_anim.p3d";
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displayName = $STR_EPOCH_WOODGARAGEDOOR;
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displayName = $STR_EPOCH_WOODGARAGEDOOR;
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GhostPreview = "GarageWoodDoor_Preview_DZ";
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GhostPreview = "GarageWoodDoor_Preview_DZ";
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upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{{"ItemComboLock",1}}};
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upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -515,7 +515,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
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model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
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displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
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displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
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GhostPreview = "GarageWoodDoor_Preview_DZ";
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GhostPreview = "GarageWoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
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downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -579,7 +579,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
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model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
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displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
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displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
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downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -643,7 +643,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
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displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
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displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
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upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -681,7 +681,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
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model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
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displayName = $STR_EPOCH_BLOCKDOORLOCKED;
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displayName = $STR_EPOCH_BLOCKDOORLOCKED;
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
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downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -745,7 +745,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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model = "\z\addons\dayz_epoch\models\Steel_door.p3d";
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model = "\z\addons\dayz_epoch\models\Steel_door.p3d";
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displayName = $STR_EPOCH_BLOCKDOOR;
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displayName = $STR_EPOCH_BLOCKDOOR;
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{{"ItemComboLock",1}}};
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upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -8392,7 +8392,6 @@
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</Key>
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</Key>
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<Key ID="STR_BUILT_CAMONET_Dismantle">
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<Key ID="STR_BUILT_CAMONET_Dismantle">
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<English>Dismantle Camonet</English>
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<English>Dismantle Camonet</English>
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<German>Tarnnetz abbauen</German>
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<German>Tarnnetz abbauen</German>
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<Russian>Демонтировать камуфляжную сеть</Russian>
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<Russian>Демонтировать камуфляжную сеть</Russian>
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</Key>
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</Key>
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@@ -10363,12 +10362,12 @@
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</Key>
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</Key>
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<Key ID="STR_DZ_WPN_MOSIN_MFL_NAME">
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<Key ID="STR_DZ_WPN_MOSIN_MFL_NAME">
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<English>Mosin Nagant MFL</English>
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<English>Mosin Nagant MFL</English>
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<German>Mosin Nagant ;TL</German>
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<German>Mosin Nagant TL</German>
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<Russian>Мосинка вФ</Russian>
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<Russian>Мосинка вФ</Russian>
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</Key>
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</Key>
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<Key ID="STR_DZ_WPN_MOSIN_BELT_NAME">
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<Key ID="STR_DZ_WPN_MOSIN_BELT_NAME">
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<English>Mosin Nagant Belt</English>
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<English>Mosin Nagant Belt</English>
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<German>Mosin Nagant Gurt </German>
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<German>Mosin Nagant Gurt</German>
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<Russian>Мосинка П</Russian>
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<Russian>Мосинка П</Russian>
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</Key>
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</Key>
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<Key ID="STR_DZ_WPN_MOSIN_BELT_FL_NAME">
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<Key ID="STR_DZ_WPN_MOSIN_BELT_FL_NAME">
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