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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
Clean up, change strings for better mod compatibility
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name. Fix some wrong description strings. Add blunt hatchet and wet matches.
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@@ -3,7 +3,7 @@ class ItemKnife_Base : ItemCore
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scope = 0;
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model = "\dayz_equip\models\knife_gear.p3d";
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picture = "\dayz_equip\textures\equip_knife_ca.paa";
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displayName = $STR_EQUIP_NAME_4;
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displayName = $STR_EQUIP_NAME_KNIFE;
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class ItemActions
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{
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@@ -20,55 +20,56 @@ class ItemKnife : ItemKnife_Base
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scope = 2;
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model = "\dayz_equip\models\knife_gear.p3d"; // Some mods override this. We leave this here just to be sure.
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picture = "\dayz_equip\textures\equip_knife_ca.paa";
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descriptionShort = $STR_EQUIP_DESC_4;
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descriptionShort = $STR_EQUIP_DESC_KNIFE;
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sharpnessRemaining = "ItemKnife5";
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};
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class ItemKnife5 : ItemKnife_Base
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{
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_A;
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descriptionShort = $STR_EQUIP_DESC_KNIFE_5;
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sharpnessRemaining = "ItemKnife4";
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};
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class ItemKnife4 : ItemKnife_Base
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{
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_B;
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descriptionShort = $STR_EQUIP_DESC_KNIFE_4;
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sharpnessRemaining = "ItemKnife3";
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};
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class ItemKnife3 : ItemKnife_Base
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{
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_C;
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descriptionShort = $STR_EQUIP_DESC_KNIFE_3;
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sharpnessRemaining = "ItemKnife2";
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};
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class ItemKnife2 : ItemKnife_Base
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{
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_D;
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descriptionShort = $STR_EQUIP_DESC_KNIFE_2;
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sharpnessRemaining = "ItemKnife1";
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};
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class ItemKnife1 : ItemKnife_Base
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{
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scope = 2;
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descriptionShort = $STR_EQUIP_DESC_4_E;
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descriptionShort = $STR_EQUIP_DESC_KNIFE_1;
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sharpnessRemaining = "ItemKnifeBlunt";
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};
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class ItemKnifeBlunt : ItemKnife_Base
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{
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scope = 2;
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descriptionShort = $STR_EQUIP_CODE_DESC_4;
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displayName = $STR_EQUIP_NAME_KNIFE_DULL;
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descriptionShort = $STR_EQUIP_DESC_KNIFE_DULL;
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sharpnessRemaining = "ItemKnifeBlunt";
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class ItemActions
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{
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class FixKnife
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{
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text = $STR_ACTIONS_FIX_KNIFE;
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text = $STR_ACTIONS_SHARPEN_KNIFE;
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script = "; ['ItemKnifeBlunt','ItemKnife'] spawn player_sharpen;";
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};
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class Use
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