mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
Clean up, change strings for better mod compatibility
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name. Fix some wrong description strings. Add blunt hatchet and wet matches.
This commit is contained in:
@@ -70,7 +70,7 @@ class WeaponHolder_MeleeMachete: WeaponHolderBase
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};
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class WeaponHolder_ItemJerrycanEmpty : WeaponHolderBase {
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scope = 2;
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displayName = "$STR_EQUIP_NAME_39";
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displayName = $STR_ITEM_NAME_JERRYCAN_EMPTY;
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model = "\dayz_equip\proxy\jerrycan_side.p3d";
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destrType = "DestructNo";
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@@ -221,7 +221,7 @@ class WeaponHolder_M4A1 : WeaponHolderBase {
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class WeaponHolder_ItemTent : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_20;
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displayName = $STR_EQUIP_NAME_CAMPING_TENT;
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model = "\dayz_equip\proxy\tentbag.p3d";
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destrType = "DestructNo";
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@@ -232,7 +232,7 @@ class WeaponHolder_ItemTent : WeaponHolderBase {
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class WeaponHolder_ItemFlashlight : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_5;
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displayName = $STR_EQUIP_NAME_FLASHLIGHT;
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model = "\dayz_equip\proxy\flashlight.p3d";
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destrType = "DestructNo";
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@@ -243,7 +243,7 @@ class WeaponHolder_ItemFlashlight : WeaponHolderBase {
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class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_6;
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displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
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model = "\dayz_equip\proxy\flashlight_mil.p3d";
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destrType = "DestructNo";
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@@ -254,7 +254,7 @@ class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
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class WeaponHolder_ItemWaterbottle : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_12;
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displayName = $STR_EQUIP_NAME_WATER_BOTTLE;
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model = "\dayz_equip\proxy\waterbottle.p3d";
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destrType = "DestructNo";
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@@ -276,7 +276,7 @@ class WeaponHolder_ItemGenerator : WeaponHolderBase {
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class WeaponHolder_ItemToolbox : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_2;
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displayName = $STR_EQUIP_NAME_TOOLBOX;
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model = "\dayz_equip\proxy\toolbox.p3d";
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destrType = "DestructNo";
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@@ -287,7 +287,7 @@ class WeaponHolder_ItemToolbox : WeaponHolderBase {
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class WeaponHolder_PartFueltank : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_8;
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displayName = $STR_EQUIP_NAME_FUELTANK;
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model = "\dayz_equip\proxy\fueltank.p3d";
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destrType = "DestructNo";
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@@ -298,7 +298,7 @@ class WeaponHolder_PartFueltank : WeaponHolderBase {
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class WeaponHolder_PartWheel : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_9;
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displayName = $STR_EQUIP_NAME_CAR_WHEEL;
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model = "\dayz_equip\proxy\wheel.p3d";
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destrType = "DestructNo";
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@@ -309,7 +309,7 @@ class WeaponHolder_PartWheel : WeaponHolderBase {
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class WeaponHolder_PartGeneric : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_10;
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displayName = $STR_EQUIP_NAME_SCRAP_METAL;
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model = "\dayz_equip\proxy\genericparts.p3d";
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destrType = "DestructNo";
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@@ -320,7 +320,7 @@ class WeaponHolder_PartGeneric : WeaponHolderBase {
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class WeaponHolder_PartVRotor : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_32;
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displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
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model = "\dayz_equip\proxy\vrotor.p3d";
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destrType = "DestructNo";
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@@ -331,7 +331,7 @@ class WeaponHolder_PartVRotor : WeaponHolderBase {
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class WeaponHolder_PartEngine : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_11;
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displayName = $STR_EQUIP_NAME_ENGINE;
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model = "\dayz_equip\proxy\engine.p3d";
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destrType = "DestructNo";
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@@ -342,7 +342,7 @@ class WeaponHolder_PartEngine : WeaponHolderBase {
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class WeaponHolder_PartGlass : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_30;
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displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
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model = "\dayz_equip\proxy\carglass.p3d";
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destrType = "DestructNo";
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@@ -540,7 +540,7 @@ class WeaponHolder_ItemBucket : WeaponHolderBase {
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class WeaponHolder_ItemJerrycan : WeaponHolderBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_19;
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displayName = $STR_ITEM_NAME_JERRYCAN;
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model = "\dayz_equip\proxy\jerrycan.p3d";
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destrType = "DestructNo";
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