Clean up, change strings for better mod compatibility

Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.

Fix some wrong description strings.

Add blunt hatchet and wet matches.
This commit is contained in:
A Man
2021-05-12 19:13:02 +02:00
parent b1e77a3993
commit 69408ab39f
29 changed files with 636 additions and 1212 deletions

View File

@@ -70,7 +70,7 @@ class WeaponHolder_MeleeMachete: WeaponHolderBase
};
class WeaponHolder_ItemJerrycanEmpty : WeaponHolderBase {
scope = 2;
displayName = "$STR_EQUIP_NAME_39";
displayName = $STR_ITEM_NAME_JERRYCAN_EMPTY;
model = "\dayz_equip\proxy\jerrycan_side.p3d";
destrType = "DestructNo";
@@ -221,7 +221,7 @@ class WeaponHolder_M4A1 : WeaponHolderBase {
class WeaponHolder_ItemTent : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_20;
displayName = $STR_EQUIP_NAME_CAMPING_TENT;
model = "\dayz_equip\proxy\tentbag.p3d";
destrType = "DestructNo";
@@ -232,7 +232,7 @@ class WeaponHolder_ItemTent : WeaponHolderBase {
class WeaponHolder_ItemFlashlight : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_5;
displayName = $STR_EQUIP_NAME_FLASHLIGHT;
model = "\dayz_equip\proxy\flashlight.p3d";
destrType = "DestructNo";
@@ -243,7 +243,7 @@ class WeaponHolder_ItemFlashlight : WeaponHolderBase {
class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_6;
displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
model = "\dayz_equip\proxy\flashlight_mil.p3d";
destrType = "DestructNo";
@@ -254,7 +254,7 @@ class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
class WeaponHolder_ItemWaterbottle : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_12;
displayName = $STR_EQUIP_NAME_WATER_BOTTLE;
model = "\dayz_equip\proxy\waterbottle.p3d";
destrType = "DestructNo";
@@ -276,7 +276,7 @@ class WeaponHolder_ItemGenerator : WeaponHolderBase {
class WeaponHolder_ItemToolbox : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_2;
displayName = $STR_EQUIP_NAME_TOOLBOX;
model = "\dayz_equip\proxy\toolbox.p3d";
destrType = "DestructNo";
@@ -287,7 +287,7 @@ class WeaponHolder_ItemToolbox : WeaponHolderBase {
class WeaponHolder_PartFueltank : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_8;
displayName = $STR_EQUIP_NAME_FUELTANK;
model = "\dayz_equip\proxy\fueltank.p3d";
destrType = "DestructNo";
@@ -298,7 +298,7 @@ class WeaponHolder_PartFueltank : WeaponHolderBase {
class WeaponHolder_PartWheel : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_9;
displayName = $STR_EQUIP_NAME_CAR_WHEEL;
model = "\dayz_equip\proxy\wheel.p3d";
destrType = "DestructNo";
@@ -309,7 +309,7 @@ class WeaponHolder_PartWheel : WeaponHolderBase {
class WeaponHolder_PartGeneric : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_10;
displayName = $STR_EQUIP_NAME_SCRAP_METAL;
model = "\dayz_equip\proxy\genericparts.p3d";
destrType = "DestructNo";
@@ -320,7 +320,7 @@ class WeaponHolder_PartGeneric : WeaponHolderBase {
class WeaponHolder_PartVRotor : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_32;
displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
model = "\dayz_equip\proxy\vrotor.p3d";
destrType = "DestructNo";
@@ -331,7 +331,7 @@ class WeaponHolder_PartVRotor : WeaponHolderBase {
class WeaponHolder_PartEngine : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_11;
displayName = $STR_EQUIP_NAME_ENGINE;
model = "\dayz_equip\proxy\engine.p3d";
destrType = "DestructNo";
@@ -342,7 +342,7 @@ class WeaponHolder_PartEngine : WeaponHolderBase {
class WeaponHolder_PartGlass : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_30;
displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
model = "\dayz_equip\proxy\carglass.p3d";
destrType = "DestructNo";
@@ -540,7 +540,7 @@ class WeaponHolder_ItemBucket : WeaponHolderBase {
class WeaponHolder_ItemJerrycan : WeaponHolderBase {
scope = 2;
displayName = $STR_EQUIP_NAME_19;
displayName = $STR_ITEM_NAME_JERRYCAN;
model = "\dayz_equip\proxy\jerrycan.p3d";
destrType = "DestructNo";