moved some configs added new zeds from 177 pt1

This commit is contained in:
[VB]AWOL
2013-08-01 11:46:00 -05:00
parent 12b6b3d943
commit 68ecf1149a
53 changed files with 51553 additions and 51068 deletions

File diff suppressed because it is too large Load Diff

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class ReammoBox_EP1; // External class reference
class Bag_Base_EP1 : ReammoBox_EP1 {
scope = private;
class TransportMagazines {};
class TransportWeapons {};
transportMaxMagazines = 0;
transportMaxWeapons = 0;
isbackpack = 1;
reversed = true;
vehicleClass = "Backpacks";
class DestructionEffects {};
class eventHandlers {
init = "";
};
};
class DZ_Patrol_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Patrol Pack (coyote)";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 10;
};
class DZ_Assault_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Assault Pack (ACU)";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 12;
};
class DZ_Czech_Vest_Puch: Bag_Base_EP1
{
displayname = "Czech Vest Pouch";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr_small.p3d";
picture = "\ca\weapons_e\data\icons\backpack_ACR_small_CA.paa";
scope = 2;
transportmaxmagazines = 12;
transportmaxweapons = 0;
};
class DZ_ALICE_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "ALICE Pack";
picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 20;
};
class DZ_TK_Assault_Pack_EP1 : Bag_Base_EP1
{
scope = 2;
displayName = "Survival ACU";
mapSize = 2;
picture = "\ca\weapons_e\data\icons\backpack_CIVIL_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
model = "\ca\weapons_e\AmmoBoxes\backpack_civil_assault.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 22;
};
class DZ_British_ACU : Bag_Base_EP1
{
scope = 2;
displayName = "British Assault Pack";
mapSize = 2;
model = "\ca\weapons_baf\Backpack_Small_BAF";\
picture = "\ca\weapons_baf\data\UI\backpack_BAF_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
transportMaxWeapons = 3;
transportMaxMagazines = 30;
};
class DZ_CivilBackpack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Czech Backpack";
picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr.p3d";
transportMaxWeapons = 4;
transportMaxMagazines = 40;
};
class DZ_Backpack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Backpack (coyote)";
picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us.p3d";
transportMaxWeapons = 5;
transportMaxMagazines = 50;
};
class DZ_LargeGunBag_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Large Gunbag";
model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d";
picture = "\ca\weapons_e\data\icons\staticX_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
transportMaxWeapons = 6;
transportMaxMagazines = 60;
};
class DZ_GunBag_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Gunbag";
model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d";
picture = "\ca\weapons_e\data\icons\staticY_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
transportMaxWeapons = 3;
transportMaxMagazines = 35;
};
class DZ_CompactPack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Compact Pack";
picture = "\ca\weapons_e\data\icons\backpack_RPG_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_rpg.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 25;
};
class DZ_TerminalPack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Terminal Pack";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_AUV";
transportMaxWeapons = 1;
transportMaxMagazines = 15;
};

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// female changes
class Soldier_Bodyguard_M4_PMC;
class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
{
displayName = "$STR_CHAR_1";
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\annie_original";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
identityTypes[] = {"Language_W_EN_EP1","Woman"};
languages[] = {"EN"};
class TalkTopics
{
core = "Core_E";
core_en = "Core_Full_E";
};
genericNames = "EnglishWomen";
class SpeechVariants
{
class Default
{
speechSingular[] = {"veh_woman"};
speechPlural[] = {"veh_women"};
};
class EN: Default{};
class CZ
{
speechSingular[] = {"veh_woman_CZ"};
speechPlural[] = {"veh_women_CZ"};
};
class CZ_Akuzativ
{
speechSingular[] = {"veh_woman_CZ4P"};
speechPlural[] = {"veh_women_CZ4P"};
};
class RU
{
speechSingular[] = {"veh_woman_RU"};
speechPlural[] = {"veh_women_RU"};
};
};
TextPlural = "Women";
TextSingular = "Woman";
nameSound = "veh_woman";
class HitDamage
{
class Group0
{
hitSounds[] = {
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
damageSounds[] = {
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
};
};
class SoundBreath
{
breath0[] = {
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
};
class SoundGear
{
primary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,15 } },
{ "sprint",
{ "",0.00562341,1,20 } }};
secondary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,10 } },
{ "sprint",
{ "",0.00562341,1,10 } }};
};
class SoundEquipment
{
soldier[] = {
{ "walk",
{ "",0.00177828,1,13 } },
{ "run",
{ "",0.00316228,1,20 } },
{ "sprint",
{ "",0.00398107,1,25 } }};
civilian[] = {
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
class BanditW1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\dayz\characters\woman_bandit";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
/*
class FemaleSoldier1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\z\addons\dayz_epoch\models\female_soldier";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\female_soldier_body.paa"};
};
*/
class BanditW2_DZ: BanditW1_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorW3_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorWpink_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
};
class SurvivorWsequisha_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequisha_co.paa"};
};
class SurvivorWsequishaD_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequishaD_co.paa"};
};
class SurvivorWcombat_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
};
class SurvivorWdesert_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
};
class SurvivorWurban_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
};

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class zZombie_new_Base : zZombie_Base {
scope = public;
glassesEnabled = 0;
identityTypes[] = {"Zombie3"};
class TalkTopics {};
languages[] = {};
//Armor * hitpointArmor = Total Armor
armor = 10;
class Eventhandlers {
init = "_this call zombie_initialize;";
local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
};
class HitPoints {
class HitHead {
armor = 0.1;
material = -1;
name = "head_hit";
passThrough = true;
memoryPoint = "pilot";
};
class HitBody : HitHead {
armor = 2;
name = "body";
memoryPoint = "aimPoint";
};
class HitSpine : HitHead {
armor = 2;
name = "Spine2";
memoryPoint = "aimPoint";
};
class HitHands : HitHead {
armor = 0.5;
material = -1;
name = "hands";
passThrough = true;
};
class HitLArm : HitHands {
name = "LeftArm";
memoryPoint = "lelbow";
};
class HitRArm : HitHands {
name = "RightArm";
memoryPoint = "relbow";
};
class HitLForeArm : HitHands {
name = "LeftForeArm";
memoryPoint = "lwrist";
};
class HitRForeArm : HitHands {
name = "RightForeArm";
memoryPoint = "rwrist";
};
class HitLHand : HitHands {
name = "LeftHand";
memoryPoint = "LeftHandMiddle1";
};
class HitRHand : HitHands {
name = "RightHand";
memoryPoint = "RightHandMiddle1";
};
class HitLegs : HitHands {
armor = 10;
name = "legs";
memoryPoint = "pelvis";
};
class HitLLeg : HitHands {
name = "LeftLeg";
memoryPoint = "lknee";
};
class HitLLegUp : HitHands {
name = "LeftUpLeg";
memoryPoint = "lfemur";
};
class HitRLeg : HitHands {
name = "RightLeg";
memoryPoint = "rknee";
};
class HitRLegUp : HitHands {
name = "RightUpLeg";
memoryPoint = "rfemur";
};
};
};
class z_newBase : zZombie_new_Base {
zombieLoot = "civilian";
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
class z_new_villager2 : z_newBase {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
};
class z_new_villager3 : z_newBase {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
};
class z_new_villager4 : z_newBase {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
};
class z_new_worker_base : zZombie_new_Base {
zombieLoot = "civilian";
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
class Wounds {
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
};
class z_new_worker2 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
};
class z_new_worker3 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
};
class z_new_worker4 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
};
/*
class z_policeman;
class z_new_policeman : z_policeman {
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\villager\villager_co.paa"};
};
class z_new_policeman : z_policeman {
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa"};
class Eventhandlers {
init = "(_this select 0) setObjectTexture [0, '\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa'];";
};
};
*/

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class PZombie_VB: Citizen1
{
side = 1;
glassesEnabled = 0;
moves = "CfgMovesZombie";
gestures = "CfgGesturesMale";
weapons[] = {};
weaponSlots = "";
backpack = "";
magazines[] = {};
respawnWeapons[] = {};
respawnMagazines[] = {};
faceType = "ZFaces";
identityTypes[] = {"Zombie1","Zombie2"};
extCameraPosition[] = {0,1.5,-9};
canHideBodies = 0;
};
class pz_policeman: PZombie_VB
{
model = "\ca\characters2\civil\Policeman\Policeman";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class pz_suit1: PZombie_VB
{
model = "\ca\characters2\civil\Functionary\Functionary";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_suit2: pz_suit1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
};
class pz_worker1: PZombie_VB
{
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
};
class pz_worker2: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
};
class pz_worker3: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
};
class pz_doctor: PZombie_VB
{
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_teacher: pz_doctor
{
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
};
class pz_hunter: PZombie_VB
{
model = "\ca\characters2\civil\Woodlander\Woodlander";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_villager1: PZombie_VB
{
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
class pz_villager2: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
};
class pz_villager3: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
};
class pz_priest: PZombie_VB
{
model = "\ca\characters2\civil\Priest\Priest";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};

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class Citizen1;
class zZombie_Base : Citizen1 {
scope = public;
glassesEnabled = 0;
vehicleClass = "Zombie";
displayName = "Zombie";
fsmDanger = "";
fsmFormation = "";
zombieLoot = "civilian";
moves = "CfgMovesZombie";
isMan = false;
weapons[] = {};
magazines[] = {};
sensitivity = 4; // sensor sensitivity
sensitivityEar = 2;
identityTypes[] = {"zombie1", "zombie2"};
class TalkTopics {};
languages[] = {};
class Eventhandlers {
init = "_this call zombie_initialize;";
local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
};
class HitPoints {
class HitHead {
armor = 0.3;
material = -1;
name = "head_hit";
passThrough = true;
memoryPoint = "pilot";
};
class HitBody : HitHead {
armor = 2;
name = "body";
memoryPoint = "aimPoint";
};
class HitSpine : HitHead {
armor = 2;
name = "Spine2";
memoryPoint = "aimPoint";
};
class HitHands : HitHead {
armor = 0.5;
material = -1;
name = "hands";
passThrough = true;
};
class HitLArm : HitHands {
name = "LeftArm";
memoryPoint = "lelbow";
};
class HitRArm : HitHands {
name = "RightArm";
memoryPoint = "relbow";
};
class HitLForeArm : HitHands {
name = "LeftForeArm";
memoryPoint = "lwrist";
};
class HitRForeArm : HitHands {
name = "RightForeArm";
memoryPoint = "rwrist";
};
class HitLHand : HitHands {
name = "LeftHand";
memoryPoint = "LeftHandMiddle1";
};
class HitRHand : HitHands {
name = "RightHand";
memoryPoint = "RightHandMiddle1";
};
class HitLegs : HitHands {
name = "legs";
memoryPoint = "pelvis";
};
class HitLLeg : HitHands {
name = "LeftLeg";
memoryPoint = "lknee";
};
class HitLLegUp : HitHands {
name = "LeftUpLeg";
memoryPoint = "lfemur";
};
class HitRLeg : HitHands {
name = "RightLeg";
memoryPoint = "rknee";
};
class HitRLegUp : HitHands {
name = "RightUpLeg";
memoryPoint = "rfemur";
};
};
};

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class CfgWeapons {
class Pecheneg;
class Pecheneg_DZ: Pecheneg
{
type = "1";
};
class Default {
canlock = 0;
};
class ItemCore;
class Crossbow;
class Rifle;
class MeleeWeapon : Rifle {
canDrop = true;
};
class PistolCore; // External class reference
class Pistol; // External class reference
class GrenadeLauncher; // External class reference
class DMR; // External class reference
#include "CfgWeapons\Loot.hpp"
#include "CfgWeapons\Melee\MeleeMachete.hpp"
#include "CfgWeapons\Melee\ItemMachete.hpp"
#include "CfgWeapons\Melee\MeleeHatchet.hpp"
#include "CfgWeapons\Melee\ItemHatchet.hpp"
#include "CfgWeapons\Melee\MeleeCrowbar.hpp"
#include "CfgWeapons\Melee\ItemCrowbar.hpp"
#include "CfgWeapons\Melee\Crossbow.hpp"
#include "CfgWeapons\Melee\MeleeBaseBallBat.hpp"
#include "CfgWeapons\Melee\MeleeFishingPole.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatNails.hpp"
#include "CfgWeapons\Item\ItemWatch.hpp"
#include "CfgWeapons\Item\ItemMap.hpp"
#include "CfgWeapons\Item\ItemMap_Debug.hpp"
#include "CfgWeapons\Item\ItemCompass.hpp"
#include "CfgWeapons\Item\Flashlight.hpp"
#include "CfgWeapons\Item\Flare.hpp"
#include "CfgWeapons\Item\ItemEtool.hpp"
#include "CfgWeapons\Item\ItemShovel.hpp"
#include "CfgWeapons\Item\ItemFishingPole.hpp"
#include "CfgWeapons\Item\ItemKeyKit.hpp"
#include "CfgWeapons\Item\ItemKeys.hpp"
//Sniper Rifel
//#include "CfgWeapons\Weapon\Sniper\AS50.hpp"
#include "CfgWeapons\Weapon\Sniper\M107.hpp"
#include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp"
// #include "CfgWeapons\Weapon\Sniper\DMR_DZ2.hpp"
// #include "CfgWeapons\Weapon\Sniper\DMR_DZ3.hpp"
#include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp"
};

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class Flare : GrenadeLauncher {
class ThrowMuzzle;
class MolotovCocktailMuzzle : ThrowMuzzle {
displayName = "$STR_ACTION_THROW";
magazines[] = {
"TrashJackDaniels",
"ItemSodaEmpty",
"TrashTinCan",
"FoodCanGriffEmpty",
"FoodCanBadguyEmpty",
"FoodCanBoneboyEmpty",
"FoodCanCornEmpty",
"FoodCanCurgonEmpty",
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanDerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty",
"FoodCanRusUnlabeledEmpty",
"FoodCanRusPorkEmpty",
"FoodCanRusPeasEmpty",
"FoodCanRusMilkEmpty",
"FoodCanRusCornEmpty",
"FoodCanRusStewEmpty",
"ItemSodaCokeEmpty",
"ItemSodaPepsiEmpty",
"ItemSodaMdewEmpty",
"ItemSodaMtngreenEmpty",
"ItemSodaR4z0rEmpty",
"ItemSodaClaysEmpty",
"ItemSodaSmashtEmpty",
"ItemSodaDrwasteEmpty",
"ItemSodaLemonadeEmpty",
"ItemSodaLvgEmpty",
"ItemSodaMzlyEmpty",
"ItemSodaRabbitEmpty"
};
};
};

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class MeleeFlashlight : Pistol {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_2TB;
};
};
};
class ItemFlashlight : ItemCore {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
};
};
};
class MeleeFlashlightRed : MeleeFlashlight {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_2TB;
};
};
};
class ItemFlashlightRed : ItemCore {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
};
};
};

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class ItemCompass: ItemCore {
model="z\addons\dayz_communityassets\models\compass.p3d";
};

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//NotWorking _DZ Remove
class ItemEtool: ItemCore {
scope = 2;
displayName = "Etool";
descriptionShort = $STR_EQUIP_DESC_1;
};

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class ItemFishingPole: ItemCore
{
scope=2;
displayName="Fishing Pole";
model="\z\addons\dayz_epoch\models\fishing_rod_loot_item.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
class ItemActions
{
class Toolbelt
{
text="Remove from Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"ItemFishingPole"
};
output[]=
{
"MeleeFishingPole"
};
};
};
};

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class ItemKeyKit: ItemCore {
scope = 2;
displayname = "Keymakers kit";
model="\z\addons\dayz_epoch\models\keykit.p3d";
descriptionShort="Kit including the tools required to smelt, mold and shape keys.";
picture="\z\addons\dayz_epoch\pictures\equip_keykit_ca.paa";
};

File diff suppressed because it is too large Load Diff

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class ItemMap: ItemCore {
model="z\addons\dayz_communityassets\models\map.p3d";
};

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class ItemMap_Debug: ItemCore {
descriptionshort = "Debug Map - Admin use only";
displayname = "Map";
picture = "\ca\ui\data\gear_picture_map_ca.paa";
scope = 2;
simulation = "ItemMap";
class Library {
libtextdesc = "Debug Map - Admin use only";
};
};

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class ItemShovel: ItemCore
{
scope=2;
displayName="Shovel";
model="\z\addons\dayz_communityassets\models\shovel.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
descriptionShort="Shovel";
};

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class ItemWatch: ItemCore {
model="z\addons\dayz_communityassets\models\watch.p3d";
};

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class Loot: Default
{
scope = 2;
value = 0;
type = 0;
displayName = "Use";
canDrop = 0;
muzzles[] = {"this"};
magazines[] = {"FoodBioMeat","ItemZombieParts","ItemBandage","ItemHeatPack","PartWoodPile","PartFueltank","PartWheel","PartGeneric","PartEngine","PartVRotor","PartGlass","ItemWaterbottle","ItemWaterbottleUnfilled","ItemEpinephrine","ItemGoldBar","ItemSilverBar","ItemCopperBar","ItemMorphine","ItemBloodbag","ItemAntibiotic","ItemPainkiller","ItemJerrycan","ItemOilBarrel","ItemGenerator","ItemTent","ItemSandbag","ItemTankTrap","ItemWire","FoodSteakRaw","TrashTinCan","ItemSodaCoke","ItemSodaPepsi","ItemSodaMdew","ItemSodaMdew","FoodEdible","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta"};
modes[] = {"this"};
useAction = 0;
useActionTitle = "";
enableAttack = 0;
showToPlayer = 0;
};

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class Crossbow_DZ : Crossbow {
magazines[] =
{
"WoodenArrow"
};
};

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class ItemCrowbar: ItemCore
{
scope=2;
displayName=$STR_EQUIP_NAME_CROWBAR;
model="\dayz_equip\models\crowbar.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_RFROMTB;
script="spawn player_addToolbelt;";
use[]=
{
"ItemCrowbar"
};
output[]=
{
"MeleeCrowbar"
};
};
};
};

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class ItemHatchet : ItemCore {
displayName = $STR_EQUIP_NAME_HATCHET;
descriptionShort = $STR_EQUIP_DESC_HATCHET;
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
};
};
};

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class ItemMachete: ItemCore
{
scope=2;
displayName="$STR_EQUIP_NAME_MACHETE";
model="\z\addons\dayz_communityassets\models\machete.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
descriptionShort="$STR_EQUIP_DESC_MACHETE";
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_RFROMTB;
script="spawn player_addToolbelt;";
use[]=
{
"ItemMachete"
};
output[]=
{
"MeleeMachete"
};
};
};
};

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class MeleeBaseBallBat: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBAT";
droppeditem= "MeleeBaseBallBat";
magazines[]=
{
"Bat_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBAT";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBAT";
};

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class MeleeBaseBallBatBarbed: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBATBARBED";
droppeditem= "MeleeBaseBallBatBarbed";
magazines[]=
{
"BatBarbed_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATBARBED";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATBARBED";
};

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class MeleeBaseBallBatNails : MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBATNAILS";
droppeditem= "MeleeBaseBallBatNails";
magazines[]=
{
"BatNails_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATNAILS";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATNAILS";
};

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class MeleeCrowbar: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\crowbar_weaponized";
picture="\dayz_weapons\textures\equip_crowbar_CA.paa";
displayName=$STR_EQUIP_NAME_CROWBAR;
droppeditem= "ItemCrowbar";
magazines[]=
{
"Crowbar_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_2TB;
script="spawn player_addToolbelt;";
use[]=
{
"MeleeCrowbar"
};
output[]=
{
"ItemCrowbar"
};
};
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Crowbar_Swing"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_CROWBAR;
};
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
};

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class MeleeFishingPole: MeleeWeapon
{
scope=2;
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_epoch\models\fishing_rod_weaponized.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
displayName="Fishing Pole";
magazines[]=
{
"Fishing_Swing"
};
class ItemActions
{
class Use
{
text="Cast Fishing Pole";
script="spawn DZE_player_goFishing;";
};
class Toolbelt
{
text="Add to Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"MeleeFishingPole"
};
output[]=
{
"ItemFishingPole"
};
};
};
class Library
{
libTextDesc="";
};
descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
};

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class MeleeHatchet: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
displayName=$STR_EQUIP_NAME_HATCHET;
droppeditem= "ItemHatchet";
magazines[]=
{
"Hatchet_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Use
{
text="$STR_ACTIONS_CHOPWOOD";
script="spawn player_chopWood;";
};
class Toolbelt
{
text=$STR_ACTIONS_2TB;
script="spawn player_addToolbelt;";
use[]=
{
"MeleeHatchet"
};
output[]=
{
"ItemHatchet"
};
};
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Hatchet_Swing"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_HATCHET;
};
descriptionShort=$STR_EQUIP_DESC_HATCHET;
};

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class MeleeMachete: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
displayName="$STR_EQUIP_NAME_MACHETE";
droppeditem= "MeleeMachete";
magazines[]=
{
"Machete_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
/*
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Machete_Swing"
};
};
*/
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_MACHETE";
};
descriptionShort="$STR_EQUIP_DESC_MACHETE";
};

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class Makarov;
class MakarovSD : Makarov {
fireLightDuration = 0;
fireLightIntensity = 0;
picture = "\CA\weapons\data\equip\w_makarovSD_ca.paa";
begin1[] = {"ca\sounds\weapons\pistols\makarovSD_single1", 0.316228, 1, 200};
soundBegin[] = {"begin1", 1};
reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\pistol_reload", 0.0316228, 1, 20};
minRange = 0;
minRangeProbab = 0.1;
midRange = 15;
midRangeProbab = 0.3;
maxRange = 20;
maxRangeProbab = 0.04;
descriptionShort = "Silenced semi-automatic pistol <br/>Caliber: 9x18mm";
model = "ca\weapons_E\makarov\makarov_silenced";
displayName = "Makarov SD";
magazines[] = {"8Rnd_9x18_MakarovSD","8Rnd_9x18_Makarov"};
};

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/*
class BAF_AS50_scoped : BAF_AS50_scoped {
displayname = "AS50_DZ";
type = "1";
canlock = 0;
//cursor = "RifleCursor";
//cursoraim = "Foresight";
};
*/

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class DMR_DZ : DMR {
model = "\ca\weapons\DMR\us_dmr";
picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa";
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
modelOptics = "\ca\Weapons\2Dscope_MilDot_10";
opticsFlare = 1;
opticsDisablePeripherialVision = 1;
opticsZoomInit = 0.0711;
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0711;
distanceZoomMax = 120;
dexterity = 1.55;
magazines[] = {"20Rnd_762x51_DMR"};
reloadTime = 2;
backgroundReload = 1;
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\M24.rtm"};
modes[] = {"Single"};
};

View File

@@ -0,0 +1,5 @@
class DMR_DZ2 : DMR_DZ {
model = "\z\addons\dayz_communityassets\weapons\Sniper\DMR_DZ2\us_dmr";
//picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa"; TODO
//UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa"; TODO
};

View File

@@ -0,0 +1,5 @@
class DMR_DZ3 : DMR_DZ {
model = "\z\addons\dayz_communityassets\weapons\Sniper\DMR_DZ3\us_dmr";
//picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa"; TODO
//UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa"; TODO
};

View File

@@ -0,0 +1,49 @@
class m107: Rifle
{
displayname = "M107";
type = "1";
canlock = 0;
cursor = "RifleCursor";
cursoraim = "Foresight";
};
class m107_DZ: m107
{
displayname = "M107_DZ";
type = "1";
canlock = 0;
cursor = "";
cursoraim = "Foresight";
dexterity = "(0.5 + 3.75/(12.9 + 0.001) + -3/10)";
maxrange = 1800;
maxrangeprobab = 0.1;
mfact = 1;
mfmax = 0;
midrange = 500;
midrangeprobab = 0.8;
minrange = 1;
minrangeprobab = 0.4;
opticszoominit = 0.0553;
opticszoommax = 0.05246;
opticszoommin = 0.020984;
reloadtime = 0.5;
class OpticsModes {
class StepScope {
cameradir = "";
discretedistance[] = {};
discretedistanceinitindex = 0;
distancezoommax = 500;
distancezoommin = 500;
memorypointcamera = "konec hlavne";
opticsdisableperipherialvision = 1;
opticsflare = 1;
opticsid = 1;
opticsppeffects[] = {"OpticsCHAbera1", "OpticsBlur1"};
opticszoominit = 0.05246;
opticszoommax = 0.05246;
opticszoommin = 0.020984;
usemodeloptics = 1;
visionmode[] = {"Normal"};
};
};
};

View File

@@ -1,501 +1,9 @@
class CfgVehicles { class CfgVehicles {
class Citizen1; // External class reference
class zZombie_Base : Citizen1 {
scope = public;
glassesEnabled = 0;
vehicleClass = "Zombie";
displayName = "Zombie";
fsmDanger = "";
fsmFormation = "";
zombieLoot = "civilian";
moves = "CfgMovesZombie";
isMan = false;
weapons[] = {};
magazines[] = {};
sensitivity = 4; // sensor sensitivity
sensitivityEar = 2;
identityTypes[] = {"zombie1", "zombie2"};
class TalkTopics {};
languages[] = {};
class Eventhandlers {
init = "_this call zombie_initialize;";
local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
};
class HitPoints {
class HitHead {
armor = 0.3;
material = -1;
name = "head_hit";
passThrough = true;
memoryPoint = "pilot";
};
class HitBody : HitHead {
armor = 2;
name = "body";
memoryPoint = "aimPoint";
};
class HitSpine : HitHead {
armor = 2;
name = "Spine2";
memoryPoint = "aimPoint";
};
class HitHands : HitHead {
armor = 0.5;
material = -1;
name = "hands";
passThrough = true;
};
class HitLArm : HitHands {
name = "LeftArm";
memoryPoint = "lelbow";
};
class HitRArm : HitHands {
name = "RightArm";
memoryPoint = "relbow";
};
class HitLForeArm : HitHands {
name = "LeftForeArm";
memoryPoint = "lwrist";
};
class HitRForeArm : HitHands {
name = "RightForeArm";
memoryPoint = "rwrist";
};
class HitLHand : HitHands {
name = "LeftHand";
memoryPoint = "LeftHandMiddle1";
};
class HitRHand : HitHands {
name = "RightHand";
memoryPoint = "RightHandMiddle1";
};
class HitLegs : HitHands {
name = "legs";
memoryPoint = "pelvis";
};
class HitLLeg : HitHands {
name = "LeftLeg";
memoryPoint = "lknee";
};
class HitLLegUp : HitHands {
name = "LeftUpLeg";
memoryPoint = "lfemur";
};
class HitRLeg : HitHands {
name = "RightLeg";
memoryPoint = "rknee";
};
class HitRLegUp : HitHands {
name = "RightUpLeg";
memoryPoint = "rfemur";
};
};
};
// female changes
class Soldier_Bodyguard_M4_PMC;
class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
{
displayName = "$STR_CHAR_1";
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\annie_original";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
identityTypes[] = {"Language_W_EN_EP1","Woman"};
languages[] = {"EN"};
class TalkTopics
{
core = "Core_E";
core_en = "Core_Full_E";
};
genericNames = "EnglishWomen";
class SpeechVariants
{
class Default
{
speechSingular[] = {"veh_woman"};
speechPlural[] = {"veh_women"};
};
class EN: Default{};
class CZ
{
speechSingular[] = {"veh_woman_CZ"};
speechPlural[] = {"veh_women_CZ"};
};
class CZ_Akuzativ
{
speechSingular[] = {"veh_woman_CZ4P"};
speechPlural[] = {"veh_women_CZ4P"};
};
class RU
{
speechSingular[] = {"veh_woman_RU"};
speechPlural[] = {"veh_women_RU"};
};
};
TextPlural = "Women";
TextSingular = "Woman";
nameSound = "veh_woman";
class HitDamage
{
class Group0
{
hitSounds[] = {
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
damageSounds[] = {
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
};
};
class SoundBreath
{
breath0[] = {
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
};
class SoundGear
{
primary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,15 } },
{ "sprint",
{ "",0.00562341,1,20 } }};
secondary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,10 } },
{ "sprint",
{ "",0.00562341,1,10 } }};
};
class SoundEquipment
{
soldier[] = {
{ "walk",
{ "",0.00177828,1,13 } },
{ "run",
{ "",0.00316228,1,20 } },
{ "sprint",
{ "",0.00398107,1,25 } }};
civilian[] = {
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
class BanditW1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\dayz\characters\woman_bandit";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
/*
class FemaleSoldier1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\z\addons\dayz_epoch\models\female_soldier";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\female_soldier_body.paa"};
};
*/
class BanditW2_DZ: BanditW1_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorW3_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorWpink_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
};
class SurvivorWsequisha_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequisha_co.paa"};
};
class SurvivorWsequishaD_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequishaD_co.paa"};
};
class SurvivorWcombat_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
};
class SurvivorWdesert_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
};
class SurvivorWurban_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
};
class PZombie_VB: Citizen1
{
side = 1;
glassesEnabled = 0;
moves = "CfgMovesZombie";
gestures = "CfgGesturesMale";
weapons[] = {};
weaponSlots = "";
backpack = "";
magazines[] = {};
respawnWeapons[] = {};
respawnMagazines[] = {};
faceType = "ZFaces";
identityTypes[] = {"Zombie1","Zombie2"};
extCameraPosition[] = {0,1.5,-9};
canHideBodies = 0;
};
class pz_policeman: PZombie_VB
{
model = "\ca\characters2\civil\Policeman\Policeman";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class pz_suit1: PZombie_VB
{
model = "\ca\characters2\civil\Functionary\Functionary";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_suit2: pz_suit1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
};
class pz_worker1: PZombie_VB
{
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
};
class pz_worker2: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
};
class pz_worker3: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
};
class pz_doctor: PZombie_VB
{
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_teacher: pz_doctor
{
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
};
class pz_hunter: PZombie_VB
{
model = "\ca\characters2\civil\Woodlander\Woodlander";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_villager1: PZombie_VB
{
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
class pz_villager2: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
};
class pz_villager3: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
};
class pz_priest: PZombie_VB
{
model = "\ca\characters2\civil\Priest\Priest";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
#include "CfgVehicles\Zeds\Zeds.hpp"
#include "CfgVehicles\Zeds\NewZeds.hpp"
#include "CfgVehicles\Zeds\PlayerZeds.hpp"
#include "CfgVehicles\Females\females.hpp"
class AllVehicles; class AllVehicles;
class Air : AllVehicles class Air : AllVehicles
@@ -764,7 +272,7 @@ class Citizen1; // External class reference
class SUV_Camo: SUV_TK_CIV_EP1 class SUV_Camo: SUV_TK_CIV_EP1
{ {
displayName = "SUV Camo"; displayName = "SUV Camo";
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\textures\camo10.paa"}; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"};
transportMaxWeapons = 10; transportMaxWeapons = 10;
transportMaxMagazines = 100; transportMaxMagazines = 100;
transportmaxbackpacks = 5; transportmaxbackpacks = 5;
@@ -1559,148 +1067,8 @@ class Citizen1; // External class reference
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1; canHideBodies = 1;
}; };
class Bag_Base_EP1;
class Bag_Base_BAF;
class DZ_Patrol_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Patrol Pack (coyote)";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 10;
};
class DZ_Assault_Pack_EP1: Bag_Base_EP1 #include "CfgVehicles\Bags.hpp"
{
scope = 2;
displayName = "Assault Pack (ACU)";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 12;
};
class DZ_Czech_Vest_Puch: Bag_Base_EP1
{
displayname = "Czech Vest Pouch";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr_small.p3d";
picture = "\ca\weapons_e\data\icons\backpack_ACR_small_CA.paa";
scope = 2;
transportmaxmagazines = 12;
transportmaxweapons = 0;
};
class DZ_ALICE_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "ALICE Pack";
picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 20;
};
class DZ_TK_Assault_Pack_EP1 : Bag_Base_BAF
{
scope = 2;
displayName = "Survival ACU";
mapSize = 2;
picture = "\ca\weapons_e\data\icons\backpack_CIVIL_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
model = "\ca\weapons_e\AmmoBoxes\backpack_civil_assault.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 22;
};
class DZ_British_ACU : Bag_Base_BAF
{
scope = 2;
displayName = "British Assault Pack";
mapSize = 2;
model = "\ca\weapons_baf\Backpack_Small_BAF";\
picture = "\ca\weapons_baf\data\UI\backpack_BAF_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
transportMaxWeapons = 3;
transportMaxMagazines = 30;
};
class DZ_CivilBackpack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Czech Backpack";
picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr.p3d";
transportMaxWeapons = 4;
transportMaxMagazines = 40;
};
class DZ_Backpack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Backpack (coyote)";
picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us.p3d";
transportMaxWeapons = 5;
transportMaxMagazines = 50;
};
class DZ_LargeGunBag_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Large Gunbag";
model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d";
picture = "\ca\weapons_e\data\icons\staticX_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
transportMaxWeapons = 6;
transportMaxMagazines = 60;
};
class DZ_GunBag_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Gunbag";
model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d";
picture = "\ca\weapons_e\data\icons\staticY_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
transportMaxWeapons = 3;
transportMaxMagazines = 35;
};
class DZ_CompactPack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Compact Pack";
picture = "\ca\weapons_e\data\icons\backpack_RPG_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_rpg.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 25;
};
class DZ_TerminalPack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Terminal Pack";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_AUV";
transportMaxWeapons = 1;
transportMaxMagazines = 15;
};
//An2_TK_EP1 //An2_TK_EP1
class An2_Base_EP1; class An2_Base_EP1;
@@ -2535,14 +1903,18 @@ class Citizen1; // External class reference
init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';"; init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
}; };
}; };
class WeaponHolder_ItemVault: WeaponHolderBase class WeaponHolder;
class WeaponHolder_ItemVault: WeaponHolder
{ {
scope = 2; scope = 2;
displayName = "Safe"; displayName = "Safe";
model = "\z\addons\dayz_epoch\models\safe.p3d"; class transportmagazines
class eventHandlers
{ {
init = "[(_this select 0),'cfgMagazines','ItemVault'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';"; class _xx_ItemVault
{
magazine = "ItemVault";
count = 1;
};
}; };
}; };
class WeaponHolder_ItemJerrycanEmpty: WeaponHolderBase class WeaponHolder_ItemJerrycanEmpty: WeaponHolderBase

View File

@@ -13,8 +13,8 @@
#define EAST 0 // (Russian) #define EAST 0 // (Russian)
#include "basicdefines.hpp" #include "Configs\basicdefines.hpp"
#include "safegui.hpp" #include "Configs\safegui.hpp"
class CfgPatches { class CfgPatches {
class dayz_code { class dayz_code {
@@ -219,17 +219,17 @@ class RscStructuredTextGUI: RscStructuredText
}; };
}; };
//#include "CfgWorlds.hpp" //#include "CfgWorlds.hpp"
#include "cfgMoves.hpp" #include "Configs\cfgMoves.hpp"
#include "rscTitles.hpp" #include "Configs\rscTitles.hpp"
#include "CfgVehicles.hpp" #include "Configs\CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "Configs\CfgWeapons.hpp"
#include "CfgVoice.hpp" #include "Configs\CfgVoice.hpp"
#include "CfgIdentities.hpp" #include "Configs\CfgIdentities.hpp"
#include "CfgFaces.hpp" #include "Configs\CfgFaces.hpp"
#include "CfgMagazines.hpp" #include "Configs\CfgMagazines.hpp"
#include "cfgLoot.hpp" #include "Configs\cfgLoot.hpp"
#include "CfgMarkers.hpp" #include "Configs\CfgMarkers.hpp"
#include "CfgAmmo.hpp" #include "Configs\CfgAmmo.hpp"
class CfgSurvival { class CfgSurvival {
class Inventory { class Inventory {
@@ -672,18 +672,19 @@ class CfgBuildingLoot {
lootChance = 0.3; lootChance = 0.3;
lootPos[] = {}; lootPos[] = {};
itemType[] = { itemType[] = {
{ "WeaponHolder_ItemGenerator","object" }, { "ItemGenerator","magazine" },
{"ItemFuelPump","magazine"},
{"ItemFuelBarrel","magazine"}, {"ItemFuelBarrel","magazine"},
{ "","generic" }, { "","generic" },
{ "","trash" }, { "","trash" },
{ "","military" }, { "","military" },
{ "WeaponHolder_PartGeneric","object" }, { "PartGeneric","magazine" },
{ "WeaponHolder_PartWheel","object" }, { "PartWheel","magazine" },
{ "WeaponHolder_PartFueltank","object" }, { "PartFueltank","magazine" },
{ "WeaponHolder_PartEngine","object" }, { "PartEngine","magazine" },
{ "WeaponHolder_PartGlass","object" }, { "PartGlass","magazine" },
{ "WeaponHolder_PartVRotor","object" }, { "PartVRotor","magazine" },
{ "WeaponHolder_ItemJerrycan","object" }, { "ItemJerrycan","magazine" },
{ "WeaponHolder_ItemHatchet","object" }, { "WeaponHolder_ItemHatchet","object" },
{ "ItemKnife","military" }, { "ItemKnife","military" },
{ "ItemToolbox","weapon" }, { "ItemToolbox","weapon" },
@@ -692,9 +693,10 @@ class CfgBuildingLoot {
{"ItemKeyKit","weapon"} {"ItemKeyKit","weapon"}
}; };
itemChance[] = { itemChance[] = {
0.001, 0.003,
0.001, 0.003,
0.188, 0.003,
0.18,
0.29, 0.29,
0.04, 0.04,
0.04, 0.04,
@@ -719,18 +721,18 @@ class CfgBuildingLoot {
lootChance = 0.3; lootChance = 0.3;
lootPos[] = {}; lootPos[] = {};
itemType[] = { itemType[] = {
{ "WeaponHolder_ItemGenerator","object" }, { "ItemGenerator","magazine" },
{"ItemFuelPump","magazine"}, {"ItemFuelPump","magazine"},
{ "","generic" }, { "","generic" },
{ "","trash" }, { "","trash" },
{ "","military" }, { "","military" },
{ "WeaponHolder_PartGeneric","object" }, { "PartGeneric","magazine" },
{ "WeaponHolder_PartWheel","object" }, { "PartWheel","magazine" },
{ "WeaponHolder_PartFueltank","object" }, { "PartFueltank","magazine" },
{ "WeaponHolder_PartEngine","object" }, { "PartEngine","magazine" },
{ "WeaponHolder_PartGlass","object" }, { "PartGlass","magazine" },
{ "WeaponHolder_PartVRotor","object" }, { "PartVRotor","magazine" },
{ "WeaponHolder_ItemJerrycan","object" }, { "ItemJerrycan","magazine" },
{ "WeaponHolder_ItemHatchet","object" }, { "WeaponHolder_ItemHatchet","object" },
{ "ItemKnife","military" }, { "ItemKnife","military" },
{ "ItemToolbox","weapon" }, { "ItemToolbox","weapon" },
@@ -739,9 +741,9 @@ class CfgBuildingLoot {
{"ItemKeyKit","weapon"} {"ItemKeyKit","weapon"}
}; };
itemChance[] = { itemChance[] = {
0.001, 0.005,
0.001, 0.005,
0.188, 0.18,
0.29, 0.29,
0.04, 0.04,
0.04, 0.04,
@@ -766,7 +768,7 @@ class CfgBuildingLoot {
lootChance = 0.5; lootChance = 0.5;
lootPos[] = {}; lootPos[] = {};
itemType[] = { itemType[] = {
{ "WeaponHolder_ItemJerrycan","object" }, { "ItemJerrycan","magazine" },
{ "","generic" }, { "","generic" },
{ "huntingrifle","weapon" }, { "huntingrifle","weapon" },
{ "LeeEnfield","weapon" }, { "LeeEnfield","weapon" },
@@ -775,6 +777,7 @@ class CfgBuildingLoot {
{"Crossbow_DZ","weapon"}, {"Crossbow_DZ","weapon"},
{ "PartWoodPile","magazine" }, { "PartWoodPile","magazine" },
{ "WeaponHolder_ItemHatchet","object" }, { "WeaponHolder_ItemHatchet","object" },
{ "ItemShovel","weapon" },
{ "MR43","weapon" }, { "MR43","weapon" },
{"ItemFuelBarrel","magazine"}, {"ItemFuelBarrel","magazine"},
{ "WeaponHolder_ItemMachete", "object"}, { "WeaponHolder_ItemMachete", "object"},
@@ -790,11 +793,12 @@ class CfgBuildingLoot {
0.21, 0.21,
0.03, 0.03,
0.085, 0.085,
0.15, 0.10,
0.05,
0.06, 0.06,
0.005, 0.001,
0.03, 0.03,
0.01, 0.014,
0.02 0.02
}; };
}; };
@@ -1111,27 +1115,27 @@ class HeliCrash_No50s: Default {
{ "M16A2","weapon" }, { "M16A2","weapon" },
{ "M16A2GL","weapon" }, { "M16A2GL","weapon" },
{ "M9SD","weapon" }, { "M9SD","weapon" },
{ "WeaponHolder_PartGeneric","object" }, { "PartGeneric","magazine" },
{ "M4A1_Aim","weapon" }, { "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" }, { "AKS_74_kobra","weapon" },
{ "AKS_74_U","weapon" }, { "AKS_74_U","weapon" },
{ "AK_47_M","weapon" }, { "AK_47_M","weapon" },
{ "M24","weapon" }, { "M24","weapon" },
{ "M1014","weapon" }, { "M1014","weapon" },
{ "WeaponHolder_ItemGenerator","object" }, { "ItemGenerator","magazine" },
{ "M4A1","weapon" }, { "M4A1","weapon" },
{ "M14_EP1","weapon" }, { "M14_EP1","weapon" },
{ "UZI_EP1","weapon" }, { "UZI_EP1","weapon" },
{ "Remington870_lamp","weapon" }, { "Remington870_lamp","weapon" },
{ "glock17_EP1","weapon" }, { "glock17_EP1","weapon" },
{ "WeaponHolder_PartWheel","object" }, { "PartWheel","magazine" },
{ "MP5SD","weapon" }, { "MP5SD","weapon" },
{ "M4A3_CCO_EP1","weapon" }, { "M4A3_CCO_EP1","weapon" },
{ "Binocular","weapon" }, { "Binocular","weapon" },
{ "ItemFlashlightRed","military" }, { "ItemFlashlightRed","military" },
{ "ItemKnife","military" }, { "ItemKnife","military" },
{ "ItemGPS","weapon" }, { "ItemGPS","weapon" },
{ "WeaponHolder_PartVRotor","object" }, { "PartVRotor","magazine" },
{"DZ_ALICE_Pack_EP1","object"}, // 16 {"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16 {"DZ_TK_Assault_Pack_EP1","object"}, // 16
@@ -1976,11 +1980,11 @@ class HeliCrash_No50s: Default {
{ "ItemToolbox","weapon" }, { "ItemToolbox","weapon" },
{ "","generic" }, { "","generic" },
{ "","food" }, { "","food" },
{ "WeaponHolder_PartGeneric","object" }, { "PartGeneric","magazine" },
{ "WeaponHolder_PartWheel","object" }, { "PartWheel","magazine" },
{ "WeaponHolder_PartFueltank","object" }, { "PartFueltank","magazine" },
{ "WeaponHolder_PartEngine","object" }, { "PartEngine","magazine" },
{ "WeaponHolder_PartGlass","object" }, { "PartGlass","magazine" },
{ "WeaponHolder_ItemJerrycan","object" } { "WeaponHolder_ItemJerrycan","object" }
}; };
itemChance[] = { itemChance[] = {
@@ -2026,12 +2030,12 @@ class HeliCrash_No50s: Default {
{ "ItemToolbox","weapon" }, { "ItemToolbox","weapon" },
{ "","generic" }, { "","generic" },
{ "","food" }, { "","food" },
{ "WeaponHolder_PartGeneric","object" }, { "PartGeneric","magazine" },
{ "WeaponHolder_PartWheel","object" }, { "PartWheel","magazine" },
{ "WeaponHolder_PartFueltank","object" }, { "PartFueltank","magazine" },
{ "WeaponHolder_PartEngine","object" }, { "PartEngine","magazine" },
{ "WeaponHolder_PartGlass","object" }, { "PartGlass","magazine" },
{ "WeaponHolder_PartVRotor","object" }, { "PartVRotor","magazine" },
{ "WeaponHolder_ItemJerrycan","object" } { "WeaponHolder_ItemJerrycan","object" }
}; };
itemChance[] = { itemChance[] = {
@@ -2848,11 +2852,10 @@ class HeliCrash_No50s: Default {
{-1.22461,-2.17969,2.28329}, {-1.22461,-2.17969,2.28329},
{1.14844,-2.9707,2.28329}}; {1.14844,-2.9707,2.28329}};
}; };
// Greenhouse - Also affects chernarus // blue trailer - Also affects chernarus
class Land_Shed_M02: Industrial class Land_Shed_M02: Industrial
{ {
lootPos[] = { //lootPos[] = {{-8.28613,-5.3457,-0.277144}};
{-8.28613,-5.3457,-0.277144}};
}; };
class Land_sara_Domek_sedy: Residential class Land_sara_Domek_sedy: Residential
{ {

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