mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-20 07:02:56 +03:00
moved some configs added new zeds from 177 pt1
This commit is contained in:
42
SQF/dayz_code/Configs/CfgWeapons/Item/Flare.hpp
Normal file
42
SQF/dayz_code/Configs/CfgWeapons/Item/Flare.hpp
Normal file
@@ -0,0 +1,42 @@
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class Flare : GrenadeLauncher {
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class ThrowMuzzle;
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class MolotovCocktailMuzzle : ThrowMuzzle {
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displayName = "$STR_ACTION_THROW";
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magazines[] = {
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"TrashTinCan",
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"FoodCanGriffEmpty",
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"FoodCanBadguyEmpty",
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"FoodCanBoneboyEmpty",
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"FoodCanCornEmpty",
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"FoodCanCurgonEmpty",
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"FoodCanDemonEmpty",
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"FoodCanFraggleosEmpty",
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"FoodCanHerpyEmpty",
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"FoodCanDerpyEmpty",
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"FoodCanOrlokEmpty",
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"FoodCanPowellEmpty",
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"FoodCanTylersEmpty",
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"FoodCanUnlabeledEmpty",
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"FoodCanRusUnlabeledEmpty",
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"FoodCanRusPorkEmpty",
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"FoodCanRusPeasEmpty",
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"FoodCanRusMilkEmpty",
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"FoodCanRusCornEmpty",
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"FoodCanRusStewEmpty",
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"ItemSodaCokeEmpty",
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"ItemSodaPepsiEmpty",
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"ItemSodaMdewEmpty",
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"ItemSodaMtngreenEmpty",
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"ItemSodaR4z0rEmpty",
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"ItemSodaClaysEmpty",
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"ItemSodaSmashtEmpty",
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"ItemSodaDrwasteEmpty",
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"ItemSodaLemonadeEmpty",
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"ItemSodaLvgEmpty",
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"ItemSodaMzlyEmpty",
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"ItemSodaRabbitEmpty"
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};
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};
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};
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31
SQF/dayz_code/Configs/CfgWeapons/Item/Flashlight.hpp
Normal file
31
SQF/dayz_code/Configs/CfgWeapons/Item/Flashlight.hpp
Normal file
@@ -0,0 +1,31 @@
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class MeleeFlashlight : Pistol {
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_2TB;
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};
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};
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};
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class ItemFlashlight : ItemCore {
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_RFROMTB;
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};
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};
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};
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class MeleeFlashlightRed : MeleeFlashlight {
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_2TB;
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};
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};
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};
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class ItemFlashlightRed : ItemCore {
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_RFROMTB;
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};
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};
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};
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3
SQF/dayz_code/Configs/CfgWeapons/Item/ItemCompass.hpp
Normal file
3
SQF/dayz_code/Configs/CfgWeapons/Item/ItemCompass.hpp
Normal file
@@ -0,0 +1,3 @@
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class ItemCompass: ItemCore {
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model="z\addons\dayz_communityassets\models\compass.p3d";
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};
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6
SQF/dayz_code/Configs/CfgWeapons/Item/ItemEtool.hpp
Normal file
6
SQF/dayz_code/Configs/CfgWeapons/Item/ItemEtool.hpp
Normal file
@@ -0,0 +1,6 @@
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//NotWorking _DZ Remove
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class ItemEtool: ItemCore {
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scope = 2;
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displayName = "Etool";
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descriptionShort = $STR_EQUIP_DESC_1;
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};
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24
SQF/dayz_code/Configs/CfgWeapons/Item/ItemFishingPole.hpp
Normal file
24
SQF/dayz_code/Configs/CfgWeapons/Item/ItemFishingPole.hpp
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@@ -0,0 +1,24 @@
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class ItemFishingPole: ItemCore
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{
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scope=2;
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displayName="Fishing Pole";
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model="\z\addons\dayz_epoch\models\fishing_rod_loot_item.p3d";
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picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
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descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
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class ItemActions
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{
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class Toolbelt
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{
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text="Remove from Toolbelt";
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script="spawn player_addToolbelt;";
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use[]=
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{
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"ItemFishingPole"
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};
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output[]=
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{
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"MeleeFishingPole"
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};
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};
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};
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};
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7
SQF/dayz_code/Configs/CfgWeapons/Item/ItemKeyKit.hpp
Normal file
7
SQF/dayz_code/Configs/CfgWeapons/Item/ItemKeyKit.hpp
Normal file
@@ -0,0 +1,7 @@
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class ItemKeyKit: ItemCore {
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scope = 2;
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displayname = "Keymakers kit";
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model="\z\addons\dayz_epoch\models\keykit.p3d";
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descriptionShort="Kit including the tools required to smelt, mold and shape keys.";
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picture="\z\addons\dayz_epoch\pictures\equip_keykit_ca.paa";
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};
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50044
SQF/dayz_code/Configs/CfgWeapons/Item/ItemKeys.hpp
Normal file
50044
SQF/dayz_code/Configs/CfgWeapons/Item/ItemKeys.hpp
Normal file
File diff suppressed because it is too large
Load Diff
3
SQF/dayz_code/Configs/CfgWeapons/Item/ItemMap.hpp
Normal file
3
SQF/dayz_code/Configs/CfgWeapons/Item/ItemMap.hpp
Normal file
@@ -0,0 +1,3 @@
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class ItemMap: ItemCore {
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model="z\addons\dayz_communityassets\models\map.p3d";
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};
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11
SQF/dayz_code/Configs/CfgWeapons/Item/ItemMap_Debug.hpp
Normal file
11
SQF/dayz_code/Configs/CfgWeapons/Item/ItemMap_Debug.hpp
Normal file
@@ -0,0 +1,11 @@
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class ItemMap_Debug: ItemCore {
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descriptionshort = "Debug Map - Admin use only";
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displayname = "Map";
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picture = "\ca\ui\data\gear_picture_map_ca.paa";
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scope = 2;
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simulation = "ItemMap";
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class Library {
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libtextdesc = "Debug Map - Admin use only";
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};
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};
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8
SQF/dayz_code/Configs/CfgWeapons/Item/ItemShovel.hpp
Normal file
8
SQF/dayz_code/Configs/CfgWeapons/Item/ItemShovel.hpp
Normal file
@@ -0,0 +1,8 @@
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class ItemShovel: ItemCore
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{
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scope=2;
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displayName="Shovel";
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model="\z\addons\dayz_communityassets\models\shovel.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
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descriptionShort="Shovel";
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};
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3
SQF/dayz_code/Configs/CfgWeapons/Item/ItemWatch.hpp
Normal file
3
SQF/dayz_code/Configs/CfgWeapons/Item/ItemWatch.hpp
Normal file
@@ -0,0 +1,3 @@
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class ItemWatch: ItemCore {
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model="z\addons\dayz_communityassets\models\watch.p3d";
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};
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15
SQF/dayz_code/Configs/CfgWeapons/Loot.hpp
Normal file
15
SQF/dayz_code/Configs/CfgWeapons/Loot.hpp
Normal file
@@ -0,0 +1,15 @@
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class Loot: Default
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{
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scope = 2;
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value = 0;
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type = 0;
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displayName = "Use";
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canDrop = 0;
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muzzles[] = {"this"};
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magazines[] = {"FoodBioMeat","ItemZombieParts","ItemBandage","ItemHeatPack","PartWoodPile","PartFueltank","PartWheel","PartGeneric","PartEngine","PartVRotor","PartGlass","ItemWaterbottle","ItemWaterbottleUnfilled","ItemEpinephrine","ItemGoldBar","ItemSilverBar","ItemCopperBar","ItemMorphine","ItemBloodbag","ItemAntibiotic","ItemPainkiller","ItemJerrycan","ItemOilBarrel","ItemGenerator","ItemTent","ItemSandbag","ItemTankTrap","ItemWire","FoodSteakRaw","TrashTinCan","ItemSodaCoke","ItemSodaPepsi","ItemSodaMdew","ItemSodaMdew","FoodEdible","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta"};
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modes[] = {"this"};
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useAction = 0;
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useActionTitle = "";
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enableAttack = 0;
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showToPlayer = 0;
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};
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6
SQF/dayz_code/Configs/CfgWeapons/Melee/Crossbow.hpp
Normal file
6
SQF/dayz_code/Configs/CfgWeapons/Melee/Crossbow.hpp
Normal file
@@ -0,0 +1,6 @@
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class Crossbow_DZ : Crossbow {
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magazines[] =
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{
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"WoodenArrow"
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};
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};
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24
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemCrowbar.hpp
Normal file
24
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemCrowbar.hpp
Normal file
@@ -0,0 +1,24 @@
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class ItemCrowbar: ItemCore
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{
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scope=2;
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displayName=$STR_EQUIP_NAME_CROWBAR;
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model="\dayz_equip\models\crowbar.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
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descriptionShort=$STR_EQUIP_DESC_CROWBAR;
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class ItemActions
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{
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class Toolbelt
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{
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text=$STR_ACTIONS_RFROMTB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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"ItemCrowbar"
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};
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output[]=
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{
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"MeleeCrowbar"
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};
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};
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};
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};
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10
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemHatchet.hpp
Normal file
10
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemHatchet.hpp
Normal file
@@ -0,0 +1,10 @@
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class ItemHatchet : ItemCore {
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displayName = $STR_EQUIP_NAME_HATCHET;
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descriptionShort = $STR_EQUIP_DESC_HATCHET;
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_RFROMTB;
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};
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};
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};
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25
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemMachete.hpp
Normal file
25
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemMachete.hpp
Normal file
@@ -0,0 +1,25 @@
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class ItemMachete: ItemCore
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{
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scope=2;
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displayName="$STR_EQUIP_NAME_MACHETE";
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model="\z\addons\dayz_communityassets\models\machete.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
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descriptionShort="$STR_EQUIP_DESC_MACHETE";
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class ItemActions
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{
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class Toolbelt
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{
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text=$STR_ACTIONS_RFROMTB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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"ItemMachete"
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};
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output[]=
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{
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"MeleeMachete"
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};
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};
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};
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};
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25
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeBaseBallBat.hpp
Normal file
25
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeBaseBallBat.hpp
Normal file
@@ -0,0 +1,25 @@
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class MeleeBaseBallBat: MeleeWeapon
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{
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scope=2;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
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displayName="$STR_EQUIP_NAME_BASEBALLBAT";
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droppeditem= "MeleeBaseBallBat";
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magazines[]=
|
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{
|
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"Bat_Swing"
|
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};
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handAnim[]=
|
||||
{
|
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"OFP2_ManSkeleton",
|
||||
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
|
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};
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class Library
|
||||
{
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libTextDesc="$STR_EQUIP_DESC_BASEBALLBAT";
|
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};
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descriptionShort="$STR_EQUIP_DESC_BASEBALLBAT";
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};
|
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@@ -0,0 +1,25 @@
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class MeleeBaseBallBatBarbed: MeleeWeapon
|
||||
{
|
||||
scope=2;
|
||||
melee= "true";
|
||||
autoreload=1;
|
||||
magazineReloadTime=0;
|
||||
model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
|
||||
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
|
||||
displayName="$STR_EQUIP_NAME_BASEBALLBATBARBED";
|
||||
droppeditem= "MeleeBaseBallBatBarbed";
|
||||
magazines[]=
|
||||
{
|
||||
"BatBarbed_Swing"
|
||||
};
|
||||
handAnim[]=
|
||||
{
|
||||
"OFP2_ManSkeleton",
|
||||
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATBARBED";
|
||||
};
|
||||
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATBARBED";
|
||||
};
|
||||
@@ -0,0 +1,25 @@
|
||||
class MeleeBaseBallBatNails : MeleeWeapon
|
||||
{
|
||||
scope=2;
|
||||
melee= "true";
|
||||
autoreload=1;
|
||||
magazineReloadTime=0;
|
||||
model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
|
||||
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";
|
||||
displayName="$STR_EQUIP_NAME_BASEBALLBATNAILS";
|
||||
droppeditem= "MeleeBaseBallBatNails";
|
||||
magazines[]=
|
||||
{
|
||||
"BatNails_Swing"
|
||||
};
|
||||
handAnim[]=
|
||||
{
|
||||
"OFP2_ManSkeleton",
|
||||
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATNAILS";
|
||||
};
|
||||
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATNAILS";
|
||||
};
|
||||
51
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeCrowbar.hpp
Normal file
51
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeCrowbar.hpp
Normal file
@@ -0,0 +1,51 @@
|
||||
class MeleeCrowbar: MeleeWeapon
|
||||
{
|
||||
scope=2;
|
||||
melee= "true";
|
||||
autoreload=1;
|
||||
magazineReloadTime=0;
|
||||
model="\dayz_weapons\models\crowbar_weaponized";
|
||||
picture="\dayz_weapons\textures\equip_crowbar_CA.paa";
|
||||
displayName=$STR_EQUIP_NAME_CROWBAR;
|
||||
droppeditem= "ItemCrowbar";
|
||||
magazines[]=
|
||||
{
|
||||
"Crowbar_Swing"
|
||||
};
|
||||
handAnim[]=
|
||||
{
|
||||
"OFP2_ManSkeleton",
|
||||
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
|
||||
};
|
||||
class ItemActions
|
||||
{
|
||||
class Toolbelt
|
||||
{
|
||||
text=$STR_ACTIONS_2TB;
|
||||
script="spawn player_addToolbelt;";
|
||||
use[]=
|
||||
{
|
||||
"MeleeCrowbar"
|
||||
};
|
||||
output[]=
|
||||
{
|
||||
"ItemCrowbar"
|
||||
};
|
||||
};
|
||||
|
||||
class Drop
|
||||
{
|
||||
text=$STR_ACTIONS_DROP;
|
||||
script="spawn player_dropWeapon;";
|
||||
use[]=
|
||||
{
|
||||
"Crowbar_Swing"
|
||||
};
|
||||
};
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc=$STR_EQUIP_DESC_CROWBAR;
|
||||
};
|
||||
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
|
||||
};
|
||||
39
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeFishingPole.hpp
Normal file
39
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeFishingPole.hpp
Normal file
@@ -0,0 +1,39 @@
|
||||
class MeleeFishingPole: MeleeWeapon
|
||||
{
|
||||
scope=2;
|
||||
autoreload=1;
|
||||
magazineReloadTime=0;
|
||||
model="\z\addons\dayz_epoch\models\fishing_rod_weaponized.p3d";
|
||||
picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
|
||||
displayName="Fishing Pole";
|
||||
magazines[]=
|
||||
{
|
||||
"Fishing_Swing"
|
||||
};
|
||||
class ItemActions
|
||||
{
|
||||
class Use
|
||||
{
|
||||
text="Cast Fishing Pole";
|
||||
script="spawn DZE_player_goFishing;";
|
||||
};
|
||||
class Toolbelt
|
||||
{
|
||||
text="Add to Toolbelt";
|
||||
script="spawn player_addToolbelt;";
|
||||
use[]=
|
||||
{
|
||||
"MeleeFishingPole"
|
||||
};
|
||||
output[]=
|
||||
{
|
||||
"ItemFishingPole"
|
||||
};
|
||||
};
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc="";
|
||||
};
|
||||
descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
|
||||
};
|
||||
57
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeHatchet.hpp
Normal file
57
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeHatchet.hpp
Normal file
@@ -0,0 +1,57 @@
|
||||
class MeleeHatchet: MeleeWeapon
|
||||
{
|
||||
scope=2;
|
||||
melee= "true";
|
||||
autoreload=1;
|
||||
magazineReloadTime=0;
|
||||
model="\dayz_weapons\models\Hatchet_weaponized";
|
||||
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
|
||||
displayName=$STR_EQUIP_NAME_HATCHET;
|
||||
droppeditem= "ItemHatchet";
|
||||
magazines[]=
|
||||
{
|
||||
"Hatchet_Swing"
|
||||
};
|
||||
handAnim[]=
|
||||
{
|
||||
"OFP2_ManSkeleton",
|
||||
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
|
||||
};
|
||||
class ItemActions
|
||||
{
|
||||
class Use
|
||||
{
|
||||
text="$STR_ACTIONS_CHOPWOOD";
|
||||
script="spawn player_chopWood;";
|
||||
};
|
||||
class Toolbelt
|
||||
{
|
||||
text=$STR_ACTIONS_2TB;
|
||||
script="spawn player_addToolbelt;";
|
||||
use[]=
|
||||
{
|
||||
"MeleeHatchet"
|
||||
};
|
||||
output[]=
|
||||
{
|
||||
"ItemHatchet"
|
||||
};
|
||||
};
|
||||
|
||||
class Drop
|
||||
{
|
||||
text=$STR_ACTIONS_DROP;
|
||||
script="spawn player_dropWeapon;";
|
||||
use[]=
|
||||
{
|
||||
"Hatchet_Swing"
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc=$STR_EQUIP_DESC_HATCHET;
|
||||
};
|
||||
descriptionShort=$STR_EQUIP_DESC_HATCHET;
|
||||
};
|
||||
39
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeMachete.hpp
Normal file
39
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeMachete.hpp
Normal file
@@ -0,0 +1,39 @@
|
||||
class MeleeMachete: MeleeWeapon
|
||||
{
|
||||
scope=2;
|
||||
melee= "true";
|
||||
autoreload=1;
|
||||
magazineReloadTime=0;
|
||||
model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
|
||||
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
|
||||
displayName="$STR_EQUIP_NAME_MACHETE";
|
||||
droppeditem= "MeleeMachete";
|
||||
magazines[]=
|
||||
{
|
||||
"Machete_Swing"
|
||||
};
|
||||
handAnim[]=
|
||||
{
|
||||
"OFP2_ManSkeleton",
|
||||
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
|
||||
};
|
||||
class ItemActions
|
||||
{
|
||||
/*
|
||||
class Drop
|
||||
{
|
||||
text=$STR_ACTIONS_DROP;
|
||||
script="spawn player_dropWeapon;";
|
||||
use[]=
|
||||
{
|
||||
"Machete_Swing"
|
||||
};
|
||||
};
|
||||
*/
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc="$STR_EQUIP_DESC_MACHETE";
|
||||
};
|
||||
descriptionShort="$STR_EQUIP_DESC_MACHETE";
|
||||
};
|
||||
19
SQF/dayz_code/Configs/CfgWeapons/Weapon/Pistol/MakerovSD.hpp
Normal file
19
SQF/dayz_code/Configs/CfgWeapons/Weapon/Pistol/MakerovSD.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
class Makarov;
|
||||
class MakarovSD : Makarov {
|
||||
fireLightDuration = 0;
|
||||
fireLightIntensity = 0;
|
||||
picture = "\CA\weapons\data\equip\w_makarovSD_ca.paa";
|
||||
begin1[] = {"ca\sounds\weapons\pistols\makarovSD_single1", 0.316228, 1, 200};
|
||||
soundBegin[] = {"begin1", 1};
|
||||
reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\pistol_reload", 0.0316228, 1, 20};
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 15;
|
||||
midRangeProbab = 0.3;
|
||||
maxRange = 20;
|
||||
maxRangeProbab = 0.04;
|
||||
descriptionShort = "Silenced semi-automatic pistol <br/>Caliber: 9x18mm";
|
||||
model = "ca\weapons_E\makarov\makarov_silenced";
|
||||
displayName = "Makarov SD";
|
||||
magazines[] = {"8Rnd_9x18_MakarovSD","8Rnd_9x18_Makarov"};
|
||||
};
|
||||
9
SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/AS50.hpp
Normal file
9
SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/AS50.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
/*
|
||||
class BAF_AS50_scoped : BAF_AS50_scoped {
|
||||
displayname = "AS50_DZ";
|
||||
type = "1";
|
||||
canlock = 0;
|
||||
//cursor = "RifleCursor";
|
||||
//cursoraim = "Foresight";
|
||||
};
|
||||
*/
|
||||
19
SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/DMR_DZ.hpp
Normal file
19
SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/DMR_DZ.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
class DMR_DZ : DMR {
|
||||
model = "\ca\weapons\DMR\us_dmr";
|
||||
picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa";
|
||||
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
|
||||
modelOptics = "\ca\Weapons\2Dscope_MilDot_10";
|
||||
opticsFlare = 1;
|
||||
opticsDisablePeripherialVision = 1;
|
||||
opticsZoomInit = 0.0711;
|
||||
opticsZoomMin = 0.0249;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.0711;
|
||||
distanceZoomMax = 120;
|
||||
dexterity = 1.55;
|
||||
magazines[] = {"20Rnd_762x51_DMR"};
|
||||
reloadTime = 2;
|
||||
backgroundReload = 1;
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\M24.rtm"};
|
||||
modes[] = {"Single"};
|
||||
};
|
||||
@@ -0,0 +1,5 @@
|
||||
class DMR_DZ2 : DMR_DZ {
|
||||
model = "\z\addons\dayz_communityassets\weapons\Sniper\DMR_DZ2\us_dmr";
|
||||
//picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa"; TODO
|
||||
//UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa"; TODO
|
||||
};
|
||||
@@ -0,0 +1,5 @@
|
||||
class DMR_DZ3 : DMR_DZ {
|
||||
model = "\z\addons\dayz_communityassets\weapons\Sniper\DMR_DZ3\us_dmr";
|
||||
//picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa"; TODO
|
||||
//UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa"; TODO
|
||||
};
|
||||
49
SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/M107.hpp
Normal file
49
SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/M107.hpp
Normal file
@@ -0,0 +1,49 @@
|
||||
class m107: Rifle
|
||||
{
|
||||
displayname = "M107";
|
||||
type = "1";
|
||||
canlock = 0;
|
||||
cursor = "RifleCursor";
|
||||
cursoraim = "Foresight";
|
||||
};
|
||||
|
||||
class m107_DZ: m107
|
||||
{
|
||||
displayname = "M107_DZ";
|
||||
type = "1";
|
||||
canlock = 0;
|
||||
cursor = "";
|
||||
cursoraim = "Foresight";
|
||||
dexterity = "(0.5 + 3.75/(12.9 + 0.001) + -3/10)";
|
||||
maxrange = 1800;
|
||||
maxrangeprobab = 0.1;
|
||||
mfact = 1;
|
||||
mfmax = 0;
|
||||
midrange = 500;
|
||||
midrangeprobab = 0.8;
|
||||
minrange = 1;
|
||||
minrangeprobab = 0.4;
|
||||
opticszoominit = 0.0553;
|
||||
opticszoommax = 0.05246;
|
||||
opticszoommin = 0.020984;
|
||||
reloadtime = 0.5;
|
||||
class OpticsModes {
|
||||
class StepScope {
|
||||
cameradir = "";
|
||||
discretedistance[] = {};
|
||||
discretedistanceinitindex = 0;
|
||||
distancezoommax = 500;
|
||||
distancezoommin = 500;
|
||||
memorypointcamera = "konec hlavne";
|
||||
opticsdisableperipherialvision = 1;
|
||||
opticsflare = 1;
|
||||
opticsid = 1;
|
||||
opticsppeffects[] = {"OpticsCHAbera1", "OpticsBlur1"};
|
||||
opticszoominit = 0.05246;
|
||||
opticszoommax = 0.05246;
|
||||
opticszoommin = 0.020984;
|
||||
usemodeloptics = 1;
|
||||
visionmode[] = {"Normal"};
|
||||
};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user