moved some configs added new zeds from 177 pt1

This commit is contained in:
[VB]AWOL
2013-08-01 11:46:00 -05:00
parent 12b6b3d943
commit 68ecf1149a
53 changed files with 51553 additions and 51068 deletions

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class Flare : GrenadeLauncher {
class ThrowMuzzle;
class MolotovCocktailMuzzle : ThrowMuzzle {
displayName = "$STR_ACTION_THROW";
magazines[] = {
"TrashJackDaniels",
"ItemSodaEmpty",
"TrashTinCan",
"FoodCanGriffEmpty",
"FoodCanBadguyEmpty",
"FoodCanBoneboyEmpty",
"FoodCanCornEmpty",
"FoodCanCurgonEmpty",
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanDerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty",
"FoodCanRusUnlabeledEmpty",
"FoodCanRusPorkEmpty",
"FoodCanRusPeasEmpty",
"FoodCanRusMilkEmpty",
"FoodCanRusCornEmpty",
"FoodCanRusStewEmpty",
"ItemSodaCokeEmpty",
"ItemSodaPepsiEmpty",
"ItemSodaMdewEmpty",
"ItemSodaMtngreenEmpty",
"ItemSodaR4z0rEmpty",
"ItemSodaClaysEmpty",
"ItemSodaSmashtEmpty",
"ItemSodaDrwasteEmpty",
"ItemSodaLemonadeEmpty",
"ItemSodaLvgEmpty",
"ItemSodaMzlyEmpty",
"ItemSodaRabbitEmpty"
};
};
};

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class MeleeFlashlight : Pistol {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_2TB;
};
};
};
class ItemFlashlight : ItemCore {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
};
};
};
class MeleeFlashlightRed : MeleeFlashlight {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_2TB;
};
};
};
class ItemFlashlightRed : ItemCore {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
};
};
};

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class ItemCompass: ItemCore {
model="z\addons\dayz_communityassets\models\compass.p3d";
};

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//NotWorking _DZ Remove
class ItemEtool: ItemCore {
scope = 2;
displayName = "Etool";
descriptionShort = $STR_EQUIP_DESC_1;
};

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class ItemFishingPole: ItemCore
{
scope=2;
displayName="Fishing Pole";
model="\z\addons\dayz_epoch\models\fishing_rod_loot_item.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
class ItemActions
{
class Toolbelt
{
text="Remove from Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"ItemFishingPole"
};
output[]=
{
"MeleeFishingPole"
};
};
};
};

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class ItemKeyKit: ItemCore {
scope = 2;
displayname = "Keymakers kit";
model="\z\addons\dayz_epoch\models\keykit.p3d";
descriptionShort="Kit including the tools required to smelt, mold and shape keys.";
picture="\z\addons\dayz_epoch\pictures\equip_keykit_ca.paa";
};

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class ItemMap: ItemCore {
model="z\addons\dayz_communityassets\models\map.p3d";
};

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class ItemMap_Debug: ItemCore {
descriptionshort = "Debug Map - Admin use only";
displayname = "Map";
picture = "\ca\ui\data\gear_picture_map_ca.paa";
scope = 2;
simulation = "ItemMap";
class Library {
libtextdesc = "Debug Map - Admin use only";
};
};

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class ItemShovel: ItemCore
{
scope=2;
displayName="Shovel";
model="\z\addons\dayz_communityassets\models\shovel.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
descriptionShort="Shovel";
};

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class ItemWatch: ItemCore {
model="z\addons\dayz_communityassets\models\watch.p3d";
};

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class Loot: Default
{
scope = 2;
value = 0;
type = 0;
displayName = "Use";
canDrop = 0;
muzzles[] = {"this"};
magazines[] = {"FoodBioMeat","ItemZombieParts","ItemBandage","ItemHeatPack","PartWoodPile","PartFueltank","PartWheel","PartGeneric","PartEngine","PartVRotor","PartGlass","ItemWaterbottle","ItemWaterbottleUnfilled","ItemEpinephrine","ItemGoldBar","ItemSilverBar","ItemCopperBar","ItemMorphine","ItemBloodbag","ItemAntibiotic","ItemPainkiller","ItemJerrycan","ItemOilBarrel","ItemGenerator","ItemTent","ItemSandbag","ItemTankTrap","ItemWire","FoodSteakRaw","TrashTinCan","ItemSodaCoke","ItemSodaPepsi","ItemSodaMdew","ItemSodaMdew","FoodEdible","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta"};
modes[] = {"this"};
useAction = 0;
useActionTitle = "";
enableAttack = 0;
showToPlayer = 0;
};

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class Crossbow_DZ : Crossbow {
magazines[] =
{
"WoodenArrow"
};
};

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class ItemCrowbar: ItemCore
{
scope=2;
displayName=$STR_EQUIP_NAME_CROWBAR;
model="\dayz_equip\models\crowbar.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_RFROMTB;
script="spawn player_addToolbelt;";
use[]=
{
"ItemCrowbar"
};
output[]=
{
"MeleeCrowbar"
};
};
};
};

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class ItemHatchet : ItemCore {
displayName = $STR_EQUIP_NAME_HATCHET;
descriptionShort = $STR_EQUIP_DESC_HATCHET;
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
};
};
};

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class ItemMachete: ItemCore
{
scope=2;
displayName="$STR_EQUIP_NAME_MACHETE";
model="\z\addons\dayz_communityassets\models\machete.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
descriptionShort="$STR_EQUIP_DESC_MACHETE";
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_RFROMTB;
script="spawn player_addToolbelt;";
use[]=
{
"ItemMachete"
};
output[]=
{
"MeleeMachete"
};
};
};
};

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class MeleeBaseBallBat: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBAT";
droppeditem= "MeleeBaseBallBat";
magazines[]=
{
"Bat_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBAT";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBAT";
};

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class MeleeBaseBallBatBarbed: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBATBARBED";
droppeditem= "MeleeBaseBallBatBarbed";
magazines[]=
{
"BatBarbed_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATBARBED";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATBARBED";
};

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class MeleeBaseBallBatNails : MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBATNAILS";
droppeditem= "MeleeBaseBallBatNails";
magazines[]=
{
"BatNails_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATNAILS";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATNAILS";
};

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class MeleeCrowbar: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\crowbar_weaponized";
picture="\dayz_weapons\textures\equip_crowbar_CA.paa";
displayName=$STR_EQUIP_NAME_CROWBAR;
droppeditem= "ItemCrowbar";
magazines[]=
{
"Crowbar_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_2TB;
script="spawn player_addToolbelt;";
use[]=
{
"MeleeCrowbar"
};
output[]=
{
"ItemCrowbar"
};
};
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Crowbar_Swing"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_CROWBAR;
};
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
};

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class MeleeFishingPole: MeleeWeapon
{
scope=2;
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_epoch\models\fishing_rod_weaponized.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
displayName="Fishing Pole";
magazines[]=
{
"Fishing_Swing"
};
class ItemActions
{
class Use
{
text="Cast Fishing Pole";
script="spawn DZE_player_goFishing;";
};
class Toolbelt
{
text="Add to Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"MeleeFishingPole"
};
output[]=
{
"ItemFishingPole"
};
};
};
class Library
{
libTextDesc="";
};
descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
};

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class MeleeHatchet: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
displayName=$STR_EQUIP_NAME_HATCHET;
droppeditem= "ItemHatchet";
magazines[]=
{
"Hatchet_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Use
{
text="$STR_ACTIONS_CHOPWOOD";
script="spawn player_chopWood;";
};
class Toolbelt
{
text=$STR_ACTIONS_2TB;
script="spawn player_addToolbelt;";
use[]=
{
"MeleeHatchet"
};
output[]=
{
"ItemHatchet"
};
};
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Hatchet_Swing"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_HATCHET;
};
descriptionShort=$STR_EQUIP_DESC_HATCHET;
};

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class MeleeMachete: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
displayName="$STR_EQUIP_NAME_MACHETE";
droppeditem= "MeleeMachete";
magazines[]=
{
"Machete_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
/*
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Machete_Swing"
};
};
*/
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_MACHETE";
};
descriptionShort="$STR_EQUIP_DESC_MACHETE";
};

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class Makarov;
class MakarovSD : Makarov {
fireLightDuration = 0;
fireLightIntensity = 0;
picture = "\CA\weapons\data\equip\w_makarovSD_ca.paa";
begin1[] = {"ca\sounds\weapons\pistols\makarovSD_single1", 0.316228, 1, 200};
soundBegin[] = {"begin1", 1};
reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\pistol_reload", 0.0316228, 1, 20};
minRange = 0;
minRangeProbab = 0.1;
midRange = 15;
midRangeProbab = 0.3;
maxRange = 20;
maxRangeProbab = 0.04;
descriptionShort = "Silenced semi-automatic pistol <br/>Caliber: 9x18mm";
model = "ca\weapons_E\makarov\makarov_silenced";
displayName = "Makarov SD";
magazines[] = {"8Rnd_9x18_MakarovSD","8Rnd_9x18_Makarov"};
};

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/*
class BAF_AS50_scoped : BAF_AS50_scoped {
displayname = "AS50_DZ";
type = "1";
canlock = 0;
//cursor = "RifleCursor";
//cursoraim = "Foresight";
};
*/

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class DMR_DZ : DMR {
model = "\ca\weapons\DMR\us_dmr";
picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa";
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
modelOptics = "\ca\Weapons\2Dscope_MilDot_10";
opticsFlare = 1;
opticsDisablePeripherialVision = 1;
opticsZoomInit = 0.0711;
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0711;
distanceZoomMax = 120;
dexterity = 1.55;
magazines[] = {"20Rnd_762x51_DMR"};
reloadTime = 2;
backgroundReload = 1;
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\M24.rtm"};
modes[] = {"Single"};
};

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class DMR_DZ2 : DMR_DZ {
model = "\z\addons\dayz_communityassets\weapons\Sniper\DMR_DZ2\us_dmr";
//picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa"; TODO
//UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa"; TODO
};

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class DMR_DZ3 : DMR_DZ {
model = "\z\addons\dayz_communityassets\weapons\Sniper\DMR_DZ3\us_dmr";
//picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa"; TODO
//UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa"; TODO
};

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class m107: Rifle
{
displayname = "M107";
type = "1";
canlock = 0;
cursor = "RifleCursor";
cursoraim = "Foresight";
};
class m107_DZ: m107
{
displayname = "M107_DZ";
type = "1";
canlock = 0;
cursor = "";
cursoraim = "Foresight";
dexterity = "(0.5 + 3.75/(12.9 + 0.001) + -3/10)";
maxrange = 1800;
maxrangeprobab = 0.1;
mfact = 1;
mfmax = 0;
midrange = 500;
midrangeprobab = 0.8;
minrange = 1;
minrangeprobab = 0.4;
opticszoominit = 0.0553;
opticszoommax = 0.05246;
opticszoommin = 0.020984;
reloadtime = 0.5;
class OpticsModes {
class StepScope {
cameradir = "";
discretedistance[] = {};
discretedistanceinitindex = 0;
distancezoommax = 500;
distancezoommin = 500;
memorypointcamera = "konec hlavne";
opticsdisableperipherialvision = 1;
opticsflare = 1;
opticsid = 1;
opticsppeffects[] = {"OpticsCHAbera1", "OpticsBlur1"};
opticszoominit = 0.05246;
opticszoommax = 0.05246;
opticszoommin = 0.020984;
usemodeloptics = 1;
visionmode[] = {"Normal"};
};
};
};