moved some configs added new zeds from 177 pt1

This commit is contained in:
[VB]AWOL
2013-08-01 11:46:00 -05:00
parent 12b6b3d943
commit 68ecf1149a
53 changed files with 51553 additions and 51068 deletions

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class CfgIdentities
{
class PZombie1
{
name = "PZombie";
face = "PZombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class PZombie2
{
name = "PZombie";
face = "PZombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};

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class CfgMarkers
{
class Cricle01 {
name = "Marker description";
icon = "\z\addons\dayz_communityassets\cricle_01_raw.paa";
color[] = {1, 0, 0, 1};
size = 32;
shadow = true;
scope = private;
};
class Cricle02 {
name = "Marker description";
icon = "\z\addons\dayz_communityassets\cricle_02_raw.paa";
color[] = {1, 0, 0, 1};
size = 32;
shadow = true;
scope = private;
};
class Cross01 {
name = "Marker description";
icon = "\z\addons\dayz_communityassets\cross_01_raw.paa";
color[] = {1, 0, 0, 1};
size = 32;
shadow = true;
scope = private;
};
class Cross02 {
name = "Marker description";
icon = "\z\addons\dayz_communityassets\cross_02_raw.paa";
color[] = {1, 0, 0, 1};
size = 32;
shadow = true;
scope = private;
};
class Questionmark {
name = "Marker description";
icon = "\z\addons\dayz_communityassets\questionmark_raw.paa";
color[] = {1, 0, 0, 1};
size = 32;
shadow = true;
scope = private;
};
};

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class ReammoBox_EP1; // External class reference
class Bag_Base_EP1 : ReammoBox_EP1 {
scope = private;
class TransportMagazines {};
class TransportWeapons {};
transportMaxMagazines = 0;
transportMaxWeapons = 0;
isbackpack = 1;
reversed = true;
vehicleClass = "Backpacks";
class DestructionEffects {};
class eventHandlers {
init = "";
};
};
class DZ_Patrol_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Patrol Pack (coyote)";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 10;
};
class DZ_Assault_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Assault Pack (ACU)";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 12;
};
class DZ_Czech_Vest_Puch: Bag_Base_EP1
{
displayname = "Czech Vest Pouch";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr_small.p3d";
picture = "\ca\weapons_e\data\icons\backpack_ACR_small_CA.paa";
scope = 2;
transportmaxmagazines = 12;
transportmaxweapons = 0;
};
class DZ_ALICE_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "ALICE Pack";
picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 20;
};
class DZ_TK_Assault_Pack_EP1 : Bag_Base_EP1
{
scope = 2;
displayName = "Survival ACU";
mapSize = 2;
picture = "\ca\weapons_e\data\icons\backpack_CIVIL_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
model = "\ca\weapons_e\AmmoBoxes\backpack_civil_assault.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 22;
};
class DZ_British_ACU : Bag_Base_EP1
{
scope = 2;
displayName = "British Assault Pack";
mapSize = 2;
model = "\ca\weapons_baf\Backpack_Small_BAF";\
picture = "\ca\weapons_baf\data\UI\backpack_BAF_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
transportMaxWeapons = 3;
transportMaxMagazines = 30;
};
class DZ_CivilBackpack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Czech Backpack";
picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr.p3d";
transportMaxWeapons = 4;
transportMaxMagazines = 40;
};
class DZ_Backpack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Backpack (coyote)";
picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us.p3d";
transportMaxWeapons = 5;
transportMaxMagazines = 50;
};
class DZ_LargeGunBag_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Large Gunbag";
model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d";
picture = "\ca\weapons_e\data\icons\staticX_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
transportMaxWeapons = 6;
transportMaxMagazines = 60;
};
class DZ_GunBag_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Gunbag";
model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d";
picture = "\ca\weapons_e\data\icons\staticY_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
transportMaxWeapons = 3;
transportMaxMagazines = 35;
};
class DZ_CompactPack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Compact Pack";
picture = "\ca\weapons_e\data\icons\backpack_RPG_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_rpg.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 25;
};
class DZ_TerminalPack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Terminal Pack";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_AUV";
transportMaxWeapons = 1;
transportMaxMagazines = 15;
};

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// female changes
class Soldier_Bodyguard_M4_PMC;
class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
{
displayName = "$STR_CHAR_1";
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\annie_original";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
identityTypes[] = {"Language_W_EN_EP1","Woman"};
languages[] = {"EN"};
class TalkTopics
{
core = "Core_E";
core_en = "Core_Full_E";
};
genericNames = "EnglishWomen";
class SpeechVariants
{
class Default
{
speechSingular[] = {"veh_woman"};
speechPlural[] = {"veh_women"};
};
class EN: Default{};
class CZ
{
speechSingular[] = {"veh_woman_CZ"};
speechPlural[] = {"veh_women_CZ"};
};
class CZ_Akuzativ
{
speechSingular[] = {"veh_woman_CZ4P"};
speechPlural[] = {"veh_women_CZ4P"};
};
class RU
{
speechSingular[] = {"veh_woman_RU"};
speechPlural[] = {"veh_women_RU"};
};
};
TextPlural = "Women";
TextSingular = "Woman";
nameSound = "veh_woman";
class HitDamage
{
class Group0
{
hitSounds[] = {
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
damageSounds[] = {
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
};
};
class SoundBreath
{
breath0[] = {
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
};
class SoundGear
{
primary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,15 } },
{ "sprint",
{ "",0.00562341,1,20 } }};
secondary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,10 } },
{ "sprint",
{ "",0.00562341,1,10 } }};
};
class SoundEquipment
{
soldier[] = {
{ "walk",
{ "",0.00177828,1,13 } },
{ "run",
{ "",0.00316228,1,20 } },
{ "sprint",
{ "",0.00398107,1,25 } }};
civilian[] = {
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
class BanditW1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\dayz\characters\woman_bandit";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
/*
class FemaleSoldier1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\z\addons\dayz_epoch\models\female_soldier";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\female_soldier_body.paa"};
};
*/
class BanditW2_DZ: BanditW1_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorW3_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorWpink_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
};
class SurvivorWsequisha_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequisha_co.paa"};
};
class SurvivorWsequishaD_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequishaD_co.paa"};
};
class SurvivorWcombat_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
};
class SurvivorWdesert_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
};
class SurvivorWurban_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
};

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class zZombie_new_Base : zZombie_Base {
scope = public;
glassesEnabled = 0;
identityTypes[] = {"Zombie3"};
class TalkTopics {};
languages[] = {};
//Armor * hitpointArmor = Total Armor
armor = 10;
class Eventhandlers {
init = "_this call zombie_initialize;";
local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
};
class HitPoints {
class HitHead {
armor = 0.1;
material = -1;
name = "head_hit";
passThrough = true;
memoryPoint = "pilot";
};
class HitBody : HitHead {
armor = 2;
name = "body";
memoryPoint = "aimPoint";
};
class HitSpine : HitHead {
armor = 2;
name = "Spine2";
memoryPoint = "aimPoint";
};
class HitHands : HitHead {
armor = 0.5;
material = -1;
name = "hands";
passThrough = true;
};
class HitLArm : HitHands {
name = "LeftArm";
memoryPoint = "lelbow";
};
class HitRArm : HitHands {
name = "RightArm";
memoryPoint = "relbow";
};
class HitLForeArm : HitHands {
name = "LeftForeArm";
memoryPoint = "lwrist";
};
class HitRForeArm : HitHands {
name = "RightForeArm";
memoryPoint = "rwrist";
};
class HitLHand : HitHands {
name = "LeftHand";
memoryPoint = "LeftHandMiddle1";
};
class HitRHand : HitHands {
name = "RightHand";
memoryPoint = "RightHandMiddle1";
};
class HitLegs : HitHands {
armor = 10;
name = "legs";
memoryPoint = "pelvis";
};
class HitLLeg : HitHands {
name = "LeftLeg";
memoryPoint = "lknee";
};
class HitLLegUp : HitHands {
name = "LeftUpLeg";
memoryPoint = "lfemur";
};
class HitRLeg : HitHands {
name = "RightLeg";
memoryPoint = "rknee";
};
class HitRLegUp : HitHands {
name = "RightUpLeg";
memoryPoint = "rfemur";
};
};
};
class z_newBase : zZombie_new_Base {
zombieLoot = "civilian";
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
class z_new_villager2 : z_newBase {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
};
class z_new_villager3 : z_newBase {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
};
class z_new_villager4 : z_newBase {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
};
class z_new_worker_base : zZombie_new_Base {
zombieLoot = "civilian";
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
class Wounds {
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
};
class z_new_worker2 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
};
class z_new_worker3 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
};
class z_new_worker4 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
};
/*
class z_policeman;
class z_new_policeman : z_policeman {
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\villager\villager_co.paa"};
};
class z_new_policeman : z_policeman {
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa"};
class Eventhandlers {
init = "(_this select 0) setObjectTexture [0, '\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa'];";
};
};
*/

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class PZombie_VB: Citizen1
{
side = 1;
glassesEnabled = 0;
moves = "CfgMovesZombie";
gestures = "CfgGesturesMale";
weapons[] = {};
weaponSlots = "";
backpack = "";
magazines[] = {};
respawnWeapons[] = {};
respawnMagazines[] = {};
faceType = "ZFaces";
identityTypes[] = {"Zombie1","Zombie2"};
extCameraPosition[] = {0,1.5,-9};
canHideBodies = 0;
};
class pz_policeman: PZombie_VB
{
model = "\ca\characters2\civil\Policeman\Policeman";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class pz_suit1: PZombie_VB
{
model = "\ca\characters2\civil\Functionary\Functionary";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_suit2: pz_suit1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
};
class pz_worker1: PZombie_VB
{
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
};
class pz_worker2: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
};
class pz_worker3: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
};
class pz_doctor: PZombie_VB
{
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_teacher: pz_doctor
{
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
};
class pz_hunter: PZombie_VB
{
model = "\ca\characters2\civil\Woodlander\Woodlander";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_villager1: PZombie_VB
{
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
class pz_villager2: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
};
class pz_villager3: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
};
class pz_priest: PZombie_VB
{
model = "\ca\characters2\civil\Priest\Priest";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};

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class Citizen1;
class zZombie_Base : Citizen1 {
scope = public;
glassesEnabled = 0;
vehicleClass = "Zombie";
displayName = "Zombie";
fsmDanger = "";
fsmFormation = "";
zombieLoot = "civilian";
moves = "CfgMovesZombie";
isMan = false;
weapons[] = {};
magazines[] = {};
sensitivity = 4; // sensor sensitivity
sensitivityEar = 2;
identityTypes[] = {"zombie1", "zombie2"};
class TalkTopics {};
languages[] = {};
class Eventhandlers {
init = "_this call zombie_initialize;";
local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
};
class HitPoints {
class HitHead {
armor = 0.3;
material = -1;
name = "head_hit";
passThrough = true;
memoryPoint = "pilot";
};
class HitBody : HitHead {
armor = 2;
name = "body";
memoryPoint = "aimPoint";
};
class HitSpine : HitHead {
armor = 2;
name = "Spine2";
memoryPoint = "aimPoint";
};
class HitHands : HitHead {
armor = 0.5;
material = -1;
name = "hands";
passThrough = true;
};
class HitLArm : HitHands {
name = "LeftArm";
memoryPoint = "lelbow";
};
class HitRArm : HitHands {
name = "RightArm";
memoryPoint = "relbow";
};
class HitLForeArm : HitHands {
name = "LeftForeArm";
memoryPoint = "lwrist";
};
class HitRForeArm : HitHands {
name = "RightForeArm";
memoryPoint = "rwrist";
};
class HitLHand : HitHands {
name = "LeftHand";
memoryPoint = "LeftHandMiddle1";
};
class HitRHand : HitHands {
name = "RightHand";
memoryPoint = "RightHandMiddle1";
};
class HitLegs : HitHands {
name = "legs";
memoryPoint = "pelvis";
};
class HitLLeg : HitHands {
name = "LeftLeg";
memoryPoint = "lknee";
};
class HitLLegUp : HitHands {
name = "LeftUpLeg";
memoryPoint = "lfemur";
};
class HitRLeg : HitHands {
name = "RightLeg";
memoryPoint = "rknee";
};
class HitRLegUp : HitHands {
name = "RightUpLeg";
memoryPoint = "rfemur";
};
};
};

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class CfgVoice
{
class NoVoice
{
protocol = "RadioProtocolBase";
variants[] = {1};
directories[] = {"",""};
identityTypes[] = {"Default","Zombie1","Zombie2"};
};
};

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class CfgWeapons {
class Pecheneg;
class Pecheneg_DZ: Pecheneg
{
type = "1";
};
class Default {
canlock = 0;
};
class ItemCore;
class Crossbow;
class Rifle;
class MeleeWeapon : Rifle {
canDrop = true;
};
class PistolCore; // External class reference
class Pistol; // External class reference
class GrenadeLauncher; // External class reference
class DMR; // External class reference
#include "CfgWeapons\Loot.hpp"
#include "CfgWeapons\Melee\MeleeMachete.hpp"
#include "CfgWeapons\Melee\ItemMachete.hpp"
#include "CfgWeapons\Melee\MeleeHatchet.hpp"
#include "CfgWeapons\Melee\ItemHatchet.hpp"
#include "CfgWeapons\Melee\MeleeCrowbar.hpp"
#include "CfgWeapons\Melee\ItemCrowbar.hpp"
#include "CfgWeapons\Melee\Crossbow.hpp"
#include "CfgWeapons\Melee\MeleeBaseBallBat.hpp"
#include "CfgWeapons\Melee\MeleeFishingPole.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatNails.hpp"
#include "CfgWeapons\Item\ItemWatch.hpp"
#include "CfgWeapons\Item\ItemMap.hpp"
#include "CfgWeapons\Item\ItemMap_Debug.hpp"
#include "CfgWeapons\Item\ItemCompass.hpp"
#include "CfgWeapons\Item\Flashlight.hpp"
#include "CfgWeapons\Item\Flare.hpp"
#include "CfgWeapons\Item\ItemEtool.hpp"
#include "CfgWeapons\Item\ItemShovel.hpp"
#include "CfgWeapons\Item\ItemFishingPole.hpp"
#include "CfgWeapons\Item\ItemKeyKit.hpp"
#include "CfgWeapons\Item\ItemKeys.hpp"
//Sniper Rifel
//#include "CfgWeapons\Weapon\Sniper\AS50.hpp"
#include "CfgWeapons\Weapon\Sniper\M107.hpp"
#include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp"
// #include "CfgWeapons\Weapon\Sniper\DMR_DZ2.hpp"
// #include "CfgWeapons\Weapon\Sniper\DMR_DZ3.hpp"
#include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp"
};

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class Flare : GrenadeLauncher {
class ThrowMuzzle;
class MolotovCocktailMuzzle : ThrowMuzzle {
displayName = "$STR_ACTION_THROW";
magazines[] = {
"TrashJackDaniels",
"ItemSodaEmpty",
"TrashTinCan",
"FoodCanGriffEmpty",
"FoodCanBadguyEmpty",
"FoodCanBoneboyEmpty",
"FoodCanCornEmpty",
"FoodCanCurgonEmpty",
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanDerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty",
"FoodCanRusUnlabeledEmpty",
"FoodCanRusPorkEmpty",
"FoodCanRusPeasEmpty",
"FoodCanRusMilkEmpty",
"FoodCanRusCornEmpty",
"FoodCanRusStewEmpty",
"ItemSodaCokeEmpty",
"ItemSodaPepsiEmpty",
"ItemSodaMdewEmpty",
"ItemSodaMtngreenEmpty",
"ItemSodaR4z0rEmpty",
"ItemSodaClaysEmpty",
"ItemSodaSmashtEmpty",
"ItemSodaDrwasteEmpty",
"ItemSodaLemonadeEmpty",
"ItemSodaLvgEmpty",
"ItemSodaMzlyEmpty",
"ItemSodaRabbitEmpty"
};
};
};

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class MeleeFlashlight : Pistol {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_2TB;
};
};
};
class ItemFlashlight : ItemCore {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
};
};
};
class MeleeFlashlightRed : MeleeFlashlight {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_2TB;
};
};
};
class ItemFlashlightRed : ItemCore {
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
};
};
};

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class ItemCompass: ItemCore {
model="z\addons\dayz_communityassets\models\compass.p3d";
};

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//NotWorking _DZ Remove
class ItemEtool: ItemCore {
scope = 2;
displayName = "Etool";
descriptionShort = $STR_EQUIP_DESC_1;
};

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class ItemFishingPole: ItemCore
{
scope=2;
displayName="Fishing Pole";
model="\z\addons\dayz_epoch\models\fishing_rod_loot_item.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
class ItemActions
{
class Toolbelt
{
text="Remove from Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"ItemFishingPole"
};
output[]=
{
"MeleeFishingPole"
};
};
};
};

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class ItemKeyKit: ItemCore {
scope = 2;
displayname = "Keymakers kit";
model="\z\addons\dayz_epoch\models\keykit.p3d";
descriptionShort="Kit including the tools required to smelt, mold and shape keys.";
picture="\z\addons\dayz_epoch\pictures\equip_keykit_ca.paa";
};

File diff suppressed because it is too large Load Diff

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class ItemMap: ItemCore {
model="z\addons\dayz_communityassets\models\map.p3d";
};

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class ItemMap_Debug: ItemCore {
descriptionshort = "Debug Map - Admin use only";
displayname = "Map";
picture = "\ca\ui\data\gear_picture_map_ca.paa";
scope = 2;
simulation = "ItemMap";
class Library {
libtextdesc = "Debug Map - Admin use only";
};
};

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class ItemShovel: ItemCore
{
scope=2;
displayName="Shovel";
model="\z\addons\dayz_communityassets\models\shovel.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
descriptionShort="Shovel";
};

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class ItemWatch: ItemCore {
model="z\addons\dayz_communityassets\models\watch.p3d";
};

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class Loot: Default
{
scope = 2;
value = 0;
type = 0;
displayName = "Use";
canDrop = 0;
muzzles[] = {"this"};
magazines[] = {"FoodBioMeat","ItemZombieParts","ItemBandage","ItemHeatPack","PartWoodPile","PartFueltank","PartWheel","PartGeneric","PartEngine","PartVRotor","PartGlass","ItemWaterbottle","ItemWaterbottleUnfilled","ItemEpinephrine","ItemGoldBar","ItemSilverBar","ItemCopperBar","ItemMorphine","ItemBloodbag","ItemAntibiotic","ItemPainkiller","ItemJerrycan","ItemOilBarrel","ItemGenerator","ItemTent","ItemSandbag","ItemTankTrap","ItemWire","FoodSteakRaw","TrashTinCan","ItemSodaCoke","ItemSodaPepsi","ItemSodaMdew","ItemSodaMdew","FoodEdible","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta"};
modes[] = {"this"};
useAction = 0;
useActionTitle = "";
enableAttack = 0;
showToPlayer = 0;
};

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class Crossbow_DZ : Crossbow {
magazines[] =
{
"WoodenArrow"
};
};

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class ItemCrowbar: ItemCore
{
scope=2;
displayName=$STR_EQUIP_NAME_CROWBAR;
model="\dayz_equip\models\crowbar.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_RFROMTB;
script="spawn player_addToolbelt;";
use[]=
{
"ItemCrowbar"
};
output[]=
{
"MeleeCrowbar"
};
};
};
};

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class ItemHatchet : ItemCore {
displayName = $STR_EQUIP_NAME_HATCHET;
descriptionShort = $STR_EQUIP_DESC_HATCHET;
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
};
};
};

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class ItemMachete: ItemCore
{
scope=2;
displayName="$STR_EQUIP_NAME_MACHETE";
model="\z\addons\dayz_communityassets\models\machete.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
descriptionShort="$STR_EQUIP_DESC_MACHETE";
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_RFROMTB;
script="spawn player_addToolbelt;";
use[]=
{
"ItemMachete"
};
output[]=
{
"MeleeMachete"
};
};
};
};

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class MeleeBaseBallBat: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBAT";
droppeditem= "MeleeBaseBallBat";
magazines[]=
{
"Bat_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBAT";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBAT";
};

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class MeleeBaseBallBatBarbed: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBATBARBED";
droppeditem= "MeleeBaseBallBatBarbed";
magazines[]=
{
"BatBarbed_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATBARBED";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATBARBED";
};

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class MeleeBaseBallBatNails : MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBATNAILS";
droppeditem= "MeleeBaseBallBatNails";
magazines[]=
{
"BatNails_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATNAILS";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATNAILS";
};

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class MeleeCrowbar: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\crowbar_weaponized";
picture="\dayz_weapons\textures\equip_crowbar_CA.paa";
displayName=$STR_EQUIP_NAME_CROWBAR;
droppeditem= "ItemCrowbar";
magazines[]=
{
"Crowbar_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_2TB;
script="spawn player_addToolbelt;";
use[]=
{
"MeleeCrowbar"
};
output[]=
{
"ItemCrowbar"
};
};
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Crowbar_Swing"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_CROWBAR;
};
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
};

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class MeleeFishingPole: MeleeWeapon
{
scope=2;
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_epoch\models\fishing_rod_weaponized.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
displayName="Fishing Pole";
magazines[]=
{
"Fishing_Swing"
};
class ItemActions
{
class Use
{
text="Cast Fishing Pole";
script="spawn DZE_player_goFishing;";
};
class Toolbelt
{
text="Add to Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"MeleeFishingPole"
};
output[]=
{
"ItemFishingPole"
};
};
};
class Library
{
libTextDesc="";
};
descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
};

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class MeleeHatchet: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
displayName=$STR_EQUIP_NAME_HATCHET;
droppeditem= "ItemHatchet";
magazines[]=
{
"Hatchet_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Use
{
text="$STR_ACTIONS_CHOPWOOD";
script="spawn player_chopWood;";
};
class Toolbelt
{
text=$STR_ACTIONS_2TB;
script="spawn player_addToolbelt;";
use[]=
{
"MeleeHatchet"
};
output[]=
{
"ItemHatchet"
};
};
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Hatchet_Swing"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_HATCHET;
};
descriptionShort=$STR_EQUIP_DESC_HATCHET;
};

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class MeleeMachete: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
displayName="$STR_EQUIP_NAME_MACHETE";
droppeditem= "MeleeMachete";
magazines[]=
{
"Machete_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
/*
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Machete_Swing"
};
};
*/
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_MACHETE";
};
descriptionShort="$STR_EQUIP_DESC_MACHETE";
};

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@@ -0,0 +1,19 @@
class Makarov;
class MakarovSD : Makarov {
fireLightDuration = 0;
fireLightIntensity = 0;
picture = "\CA\weapons\data\equip\w_makarovSD_ca.paa";
begin1[] = {"ca\sounds\weapons\pistols\makarovSD_single1", 0.316228, 1, 200};
soundBegin[] = {"begin1", 1};
reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\pistol_reload", 0.0316228, 1, 20};
minRange = 0;
minRangeProbab = 0.1;
midRange = 15;
midRangeProbab = 0.3;
maxRange = 20;
maxRangeProbab = 0.04;
descriptionShort = "Silenced semi-automatic pistol <br/>Caliber: 9x18mm";
model = "ca\weapons_E\makarov\makarov_silenced";
displayName = "Makarov SD";
magazines[] = {"8Rnd_9x18_MakarovSD","8Rnd_9x18_Makarov"};
};

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/*
class BAF_AS50_scoped : BAF_AS50_scoped {
displayname = "AS50_DZ";
type = "1";
canlock = 0;
//cursor = "RifleCursor";
//cursoraim = "Foresight";
};
*/

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@@ -0,0 +1,19 @@
class DMR_DZ : DMR {
model = "\ca\weapons\DMR\us_dmr";
picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa";
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
modelOptics = "\ca\Weapons\2Dscope_MilDot_10";
opticsFlare = 1;
opticsDisablePeripherialVision = 1;
opticsZoomInit = 0.0711;
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0711;
distanceZoomMax = 120;
dexterity = 1.55;
magazines[] = {"20Rnd_762x51_DMR"};
reloadTime = 2;
backgroundReload = 1;
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\M24.rtm"};
modes[] = {"Single"};
};

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class DMR_DZ2 : DMR_DZ {
model = "\z\addons\dayz_communityassets\weapons\Sniper\DMR_DZ2\us_dmr";
//picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa"; TODO
//UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa"; TODO
};

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class DMR_DZ3 : DMR_DZ {
model = "\z\addons\dayz_communityassets\weapons\Sniper\DMR_DZ3\us_dmr";
//picture = "\ca\weapons\data\equip\W_US_DMR_CA.paa"; TODO
//UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa"; TODO
};

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class m107: Rifle
{
displayname = "M107";
type = "1";
canlock = 0;
cursor = "RifleCursor";
cursoraim = "Foresight";
};
class m107_DZ: m107
{
displayname = "M107_DZ";
type = "1";
canlock = 0;
cursor = "";
cursoraim = "Foresight";
dexterity = "(0.5 + 3.75/(12.9 + 0.001) + -3/10)";
maxrange = 1800;
maxrangeprobab = 0.1;
mfact = 1;
mfmax = 0;
midrange = 500;
midrangeprobab = 0.8;
minrange = 1;
minrangeprobab = 0.4;
opticszoominit = 0.0553;
opticszoommax = 0.05246;
opticszoommin = 0.020984;
reloadtime = 0.5;
class OpticsModes {
class StepScope {
cameradir = "";
discretedistance[] = {};
discretedistanceinitindex = 0;
distancezoommax = 500;
distancezoommin = 500;
memorypointcamera = "konec hlavne";
opticsdisableperipherialvision = 1;
opticsflare = 1;
opticsid = 1;
opticsppeffects[] = {"OpticsCHAbera1", "OpticsBlur1"};
opticszoominit = 0.05246;
opticszoommax = 0.05246;
opticszoommin = 0.020984;
usemodeloptics = 1;
visionmode[] = {"Normal"};
};
};
};

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#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define VSoft 0
#define VArmor 1
#define VAir 2
// type scope
#define private 0
#define protected 1
#define public 2
#define CanSeeRadar 1
#define CanSeeEye 2
#define CanSeeOptics 4
#define CanSeeEar 8
#define CanSeeCompass 16
#define CanSeeRadarC CanSeeRadar+CanSeeCompass
#define CanSeeAll 31
#define ReadAndWrite 0 //! any modifications enabled
#define ReadAndCreate 1 //! only adding new class members is allowed
#define ReadOnly 2 //! no modifications enabled
#define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied
#define LockNo 0
#define LockCadet 1
#define LockYes 2
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 4 // secondary weapons
#define WeaponSlotHandGun 2 // HandGun
#define WeaponSlotHandGunItem 16 // HandGun magazines
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
#define WeaponSlotInventory 131072 // inventory items
#define SPEED_STATIC 1e10
#define NEVER_DESTROY 1000 // for MP - destroying dead bodies
#define TracerEColor 0.2,0.8,0.1
#define TracerWColor 0.8,0.5,0.1
#define TracerGColor 0.7,0.7,0.5
#define TracerNColor 0,0,0 // used for sniper / silenced rifles
#define TracerEColorF {TracerEColor,0.040}
#define TracerWColorF {TracerWColor,0.040}
#define TracerGColorF {TracerGColor,0.040}
#define TracerNColorF {TracerNColor,0.005}
#define TracerSEColorF {TracerEColor,0.25}
#define TracerSWColorF {TracerWColor,0.25}
#define TRACER_W_ALWAYS tracerColor[]=TracerWColorF;tracerColorR[]=TracerWColorF
#define TRACER_W_OPTIONAL tracerColor[]=TracerWColorF;tracerColorR[]=TracerNColorF
#define TRACER_W_STRONG tracerColor[]=TracerSWColorF;tracerColorR[]=TracerSWColorF
#define TRACER_E_ALWAYS tracerColor[]=TracerEColorF;tracerColorR[]=TracerEColorF
#define TRACER_E_OPTIONAL tracerColor[]=TracerEColorF;tracerColorR[]=TracerNColorF
#define TRACER_E_STRONG tracerColor[]=TracerSEColorF;tracerColorR[]=TracerSEColorF
#define TRACER_G_ALWAYS tracerColor[]=TracerGColorF;tracerColorR[]=TracerGColorF
#define TRACER_G_OPTIONAL tracerColor[]=TracerGColorF;tracerColorR[]=TracerNColorF
#define TRACER_N_ALWAYS tracerColor[]=TracerNColorF;tracerColorR[]=TracerNColorF
#define LockNo 0
#define LockCadet 1
#define LockYes 2
enum
{
DestructNo,
DestructBuilding,
DestructEngine,
DestructTree,
DestructTent,
DestructMan,
DestructDefault,
DestructWreck
};
//#include "\ca\BasicDefines.hpp"

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class CfgAmmo {
class Bolt;
class WoodenArrow : Bolt {
model = "\dayz_weapons\models\bolt";
hit = 8;
caliber = 0.33;
};
class Melee;
class Machete_Swing_Ammo : Melee {
hit = 9;
simulation = "shotBullet";
};
class Fishing_Swing_Ammo : Melee {
hit = 7;
simulation = "shotBullet";
};
class Dummy_Swing_Ammo : Melee {
hit = 0;
simulation = "shotBullet";
};
};

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@@ -0,0 +1,29 @@
class CfgFaces
{
class ZFaces
{
class Default
{
name = "PZombie 1";
texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"PZombie1"};
disabled = 0;
material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";
head = "defaultHead";
};
class Zombie1 : Default
{
name = "PZombie 1";
texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"PZombie1"};
disabled = 0;
};
class Zombie2 : Default
{
name = "PZombie 2";
texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"PZombie2"};
disabled = 0;
};
};
};

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class CfgLoot {
trash[] = {
{
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemTrashToiletpaper",
"ItemTrashRazor"
},
{
0.5,
0.05,
0.25,
0.10,
0.1
}
};
civilian[] = {
{
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"8Rnd_9x18_Makarov",
"7Rnd_45ACP_1911",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat",
"8Rnd_9x18_MakarovSD"
},
{
0.07,
0.09,
0.09,
0.1,
0.09,
0.05,
0.05,
0.05,
0.05,
0.07,
0.05,
0.05,
0.05,
0.06,
0.06,
0.01,
0.01
}
};
food[] = {
{
//trash
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanUnlabeled",
// food Bags
"FoodPistachio",
"FoodNutmix"
},
{
//trash
0.09,
0.12,
0.12,
0.09,
0.11,
0.07,
0.07,
0.07,
0.07,
0.1,
// food Bags
0.05,
0.04
}
};
generic[] = {
{
"FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"TrashJackDaniels",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemWaterbottleUnfilled",
"ItemWaterbottle",
"ItemBandage",
"7Rnd_45ACP_1911",
"5x_22_LR_17_HMR",
"10x_303",
"6Rnd_45ACP",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"8Rnd_9x18_Makarov",
"15Rnd_W1866_Slug",
"WoodenArrow",
"HandRoadFlare",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack"
},
{
0.06,
0.06,
0.06,
0.04,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.11,
0.03,
0.01,
0.04,
0.04,
0.05,
0.05,
0.09,
0.02,
0.04,
0.07,
0.02,
0.01,
0.03,
0.03,
0.04
}
};
medical[] = {
{
"ItemBandage",
"ItemPainkiller",
"ItemMorphine",
"ItemEpinephrine",
"ItemAntibiotic",
"ItemHeatPack"
},
{
0.4,
0.15,
0.2,
0.1,
0.1,
0.05
}
};
hospital[] = {
{
"ItemBandage",
"ItemPainkiller",
"ItemMorphine",
"ItemEpinephrine",
"ItemBloodbag",
"ItemAntibiotic"
},
{
0.33,
0.16,
0.13,
0.09,
0.17,
0.12
}
};
military[] = {
{
"FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemBandage",
"ItemAntibiotic",
"ItemPainkiller",
"ItemMorphine",
"30Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
"17Rnd_9x19_glock17",
"15Rnd_9x19_M9SD",
"15Rnd_9x19_M9",
"30Rnd_762x39_AK47",
"30Rnd_545x39_AK",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"8Rnd_B_Beneli_74Slug",
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"200Rnd_556x45_M249",
"HandGrenade_west",
"SmokeShell",
"SmokeShellRed",
"SmokeShellGreen",
"8Rnd_B_Beneli_Pellets",
"30Rnd_556x45_StanagSD",
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"100Rnd_762x51_M240",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack",
"FoodMRE",
"8Rnd_9x18_MakarovSD",
"20Rnd_B_765x17_Ball",
"30Rnd_9x19_UZI_SD"
},
{
0.09,
0.04,
0.01,
0.01,
0.04,
0.04,
0.04,
0.01,
0.04,
0.04,
0.05,
0.01,
0.02,
0.04,
0.04,
0.01,
0.01,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.04,
0.02,
0.02,
0.04,
0.01,
0.02,
0.01,
0.01,
0.02,
0.02,
0.02,
0.04,
0.03,
0.01,
0.04,
0.01,
}
};
policeman[] = {
{
"ItemBandage",
"7Rnd_45ACP_1911",
"6Rnd_45ACP",
"15Rnd_W1866_Slug",
"8Rnd_B_Beneli_74Slug",
"HandRoadFlare",
"8Rnd_9x18_MakarovSD"
},
{
0.3,
0.2,
0.1,
0.14,
0.15,
0.1,
0.01
}
};
hunter[] = {
{
"ItemBandage",
"5x_22_LR_17_HMR",
"7Rnd_45ACP_1911",
"10x_303",
"ItemWaterbottleUnfilled",
"WoodenArrow",
"ItemHeatPack",
"FoodMRE",
"FoodNutmix"
},
{
0.4,
0.17,
0.03,
0.1,
0.05,
0.2,
0.02,
0.01,
0.02
}
};
worker[] = {
{
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemBandage",
"ItemPainkiller",
"ItemWire",
"ItemTankTrap",
},
{
0.14,
0.12,
0.09,
0.12,
0.09,
0.06,
0.06,
0.06,
0.06,
0.12,
0.06,
0.01,
0.01
}
};
clothes[] = {
{
"Skin_RU_Policeman_DZ",
"Skin_Pilot_EP1_DZ",
"Skin_Functionary1_EP1_DZ",
"Skin_Priest_DZ",
"Skin_Rocker1_DZ",
"Skin_Rocker2_DZ",
"Skin_Rocker3_DZ",
"Skin_Rocker4_DZ",
"Skin_SurvivorW3_DZ",
"Skin_SurvivorWpink_DZ",
"Skin_SurvivorWurban_DZ",
//"Skin_SurvivorWsequisha_DZ",
//"Skin_SurvivorWsequishaD_DZ",
},
{
0.13,
0.12,
0.1,
0.1,
0.07,
0.07,
0.08,
0.08,
0.09,
0.09,
0.07,
//0.04,
//0.02
}
};
militaryclothes[] = {
{
"Skin_Camo1_DZ",
"Skin_Sniper1_DZ",
"Skin_Rocket_DZ",
"Skin_Soldier1_DZ",
"Skin_Drake_Light_DZ",
"Skin_Soldier_TL_PMC_DZ",
"Skin_Soldier_Sniper_PMC_DZ",
"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
"Skin_FR_OHara_DZ",
"Skin_FR_Rodriguez_DZ",
"Skin_CZ_Soldier_Sniper_EP1_DZ",
"Skin_Graves_Light_DZ"
},
{
0.1,
0.08,
0.05,
0.13,
0.07,
0.07,
0.05,
0.07,
0.08,
0.08,
0.09,
0.04,
0.09
}
};
specialclothes[] = {
{
"Skin_Ins_Soldier_GL_DZ",
"Skin_GUE_Commander_DZ",
"Skin_Bandit1_DZ",
"Skin_Bandit2_DZ",
"Skin_BanditW1_DZ",
"Skin_BanditW2_DZ",
"Skin_TK_INS_Soldier_EP1_DZ",
"Skin_TK_INS_Warlord_EP1_DZ",
"Skin_SurvivorWcombat_DZ",
"Skin_SurvivorWdesert_DZ",
"Skin_GUE_Soldier_MG_DZ",
"Skin_GUE_Soldier_Sniper_DZ",
"Skin_GUE_Soldier_Crew_DZ",
"Skin_GUE_Soldier_CO_DZ",
"Skin_GUE_Soldier_2_DZ",
},
{
0.1,
0.08,
0.13,
0.06,
0.07,
0.07,
0.05,
0.07,
0.08,
0.08,
0.05,
0.04,
0.04,
0.04,
0.04
}
};
};

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class CfgMovesAnimalsBase {
class ManActions;
class StandBase;
class DefaultDie;
class BlendAnims;
};
class CfgMovesDogBase
{
class Default
{
actions = "";
access = 3;
file = "";
looped = 1;
speed = 0.5;
disableWeapons = 1;
enableOptics = 0;
disableWeaponsLong = 1;
showWeaponAim = 0;
enableMissile = 0;
enableBinocular = 0;
showItemInHand = 0;
showItemInRightHand = 0;
showHandGun = 0;
onLandBeg = 0;
onLandEnd = 0;
onLadder = 0;
canPullTrigger = 1;
duty = -0.51;
predictSpeedCoef = 1;
visibleSize = 1;
aimPrecision = 1;
relSpeedMin = 1;
relSpeedMax = 1;
soundEnabled = 0;
controlHead = 0;
headBobMode = 0;
headBobStrength = 0;
soundOverride = "";
soundEdge[] = {0.5,1};
terminal = 0;
limitGunMovement = 1;
variantsPlayer[] = {};
variantsAI[] = {""};
equivalentTo = "";
connectAs = "";
variantAfter[] = {5,10,20};
connectFrom[] = {};
connectTo[] = {};
interpolateWith[] = {};
interpolateTo[] = {};
interpolateFrom[] = {};
aiming = "aimingNo";
leaning = "aimingNo";
untiltWeapon = "aimingNo";
aimingBody = "aimingUpDefault";
legs = "legsNo";
head = "headDefault";
leaningFactorBeg = 0;
leaningFactorEnd = 0;
leaningFactorZeroPoint = -1;
leaningCorrectionAngleBeg = 0;
leaningCorrectionAngleEnd = 0;
interpolationSpeed = 6;
interpolationRestart = 0;
collisionShape = "ca\animals2\data\geom\basicColide.p3d";
hasCollShapeSafe = 0;
collisionShapeSafe = "";
boundingSphere = 1;
enableDirectControl = 1;
enableAutoActions = 0;
leftHandIKBeg = 0;
leftHandIKEnd = 0;
rightHandIKBeg = 0;
rightHandIKEnd = 0;
weaponIK = 0;
preload = 0;
walkcycles = 1;
forceAim = 0;
rightHandIKCurve[] = {};
leftHandIKCurve[] = {};
};
class StandBase: Default
{
aiming = "aimingDefault";
disableWeapons = 1;
leaningFactorBeg = 1;
leaningFactorEnd = 1;
};
class DefaultDie: Default
{
aiming = "aimingNo";
legs = "legsNo";
head = "headNo";
disableWeapons = 1;
interpolationRestart = 1;
soundOverride = "fallbody";
soundEdge[] = {0.45};
soundEnabled = 0;
};
class ManActions
{
Stop = "";
StopRelaxed = "";
TurnL = "";
TurnR = "";
TurnLRelaxed = "";
TurnRRelaxed = "";
Default = "";
JumpOff = "";
ReloadMagazine = "";
ReloadMGun = "";
ReloadAT = "";
ReloadMortar = "";
ThrowGrenade = "";
WalkF = "";
WalkLF = "";
WalkRF = "";
WalkL = "";
WalkR = "";
WalkLB = "";
WalkRB = "";
WalkB = "";
SlowF = "";
SlowLF = "";
SlowRF = "";
SlowL = "";
SlowR = "";
SlowLB = "";
SlowRB = "";
SlowB = "";
FastF = "";
FastLF = "";
FastRF = "";
FastL = "";
FastR = "";
FastLB = "";
FastRB = "";
FastB = "";
EvasiveForward = "";
EvasiveLeft = "";
EvasiveRight = "";
EvasiveBack = "";
StartSwim = "";
StopSwim = "";
Down = "";
Up = "";
PlayerStand = "";
PlayerCrouch = "";
PlayerProne = "";
Lying = "";
Stand = "";
Combat = "";
Crouch = "";
CanNotMove = "";
Civil = "";
CivilLying = "";
FireNotPossible = "";
Die = "";
WeaponOn = "";
WeaponOff = "";
StrokeFist = "";
StrokeGun = "";
SitDown = "";
Salute = "";
BinocOn = "";
BinocOff = "";
PutDown = "";
PutDownEnd = "";
Medic = "";
Treated = "";
LadderOnDown = "";
LadderOnUp = "";
LadderOff = "";
LadderOffTop = "";
LadderOffBottom = "";
GetInLow = "";
GetInMedium = "";
GetInHigh = "";
GetOutLow = "";
GetOutMedium = "";
GetOutHigh = "";
TakeFlag = "";
HandGunOn = "";
LookAround = "";
Eat = "";
StopEat = "";
Rest = "";
StopRest = "";
GestureBark = " ";
GestureIdle1 = " ";
GestureIdle2 = " ";
GestureSniff = " ";
GestureHeadL = " ";
GestureHeadR = " ";
};
class BlendAnims
{
aimingDefault[] = {};
untiltWeaponDefault[] = {};
legsDefault[] = {};
headDefault[] = {};
aimingNo[] = {};
legsNo[] = {};
headNo[] = {};
aimingUpDefault[] = {};
};
collisionVertexPattern[] = {"1a","2a","3a","4a","5a","6a","7a","8a","9a","10a","11a","12a","13a","14a","15a","16a","17a","18a","19a","20a","21a","22a","23a","24a","25a","26a","27a","28a","29a","30a","31a","32a","33a","34a"};
collisionGeomCompPattern[] = {1};
};
class CfgMovesDogDZ: CfgMovesDogBase
{
primaryActionMaps[] = {"DogActions","NoActions"};
skeletonName = "DogSkeleton";
gestures = "CfgGesturesDogDZ";
class States
{
class Dog_Stop: StandBase
{
actions = "DogActions";
duty = -1;
file = "\CA\animals2\dogs\data\Anim\dogStop";
//variantsAI[] = {"Dog_Stop",1};
//variantAfter[] = {0,2,3};
speed = 1e+010;
relSpeedMin = 0.7;
relSpeedMax = 1.1;
looped = 1;
//collisionShape = "Ca\animals2\Dogs\Dog_CollShape.p3d";
ConnectTo[] = {"Dog_TurnR",0.1,"Dog_StopV2",0.1,"Dog_StopV1",0.1,"Dog_TurnL",0.1,"Dog_Sprint",0.02,"Dog_Run",0.02,"Dog_Walk",0.2};
InterpolateTo[] = {"Dog_TurnR",0.1,"Dog_Die",0.02,"Dog_TurnL",0.1,"Dog_Sprint",0.02,"Dog_Run",0.02,"Dog_Walk",0.2};
};
class Dog_TurnL: Dog_Stop
{
file = "\CA\animals2\Dogs\data\anim\dog_rotateL.rtm";
speed = 1;
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Stop",0.1};
};
class Dog_TurnR: Dog_TurnL
{
file = "\CA\animals2\Dogs\data\anim\dog_rotateR.rtm";
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Stop",0.1};
};
class Dog_StopV1: Dog_Stop
{
file = "\CA\animals2\dogs\data\Anim\dogIDLE";
speed = 2.14;
variantAfter[] = {5,7,10};
looped = 0;
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_StopV2: Dog_Stop
{
file = "\CA\animals2\dogs\data\Anim\dogBark";
speed = 1;
variantAfter[] = {1,1,1};
looped = 0;
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_Attack: Dog_Stop
{
file = "\CA\animals2\dogs\data\Anim\dogAttack";
speed = 1;
variantAfter[] = {1,1,1};
looped = 0;
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_Sniff: Dog_Stop
{
file = "\dayz_anim\dog\dogGestureSniff";
speed = 0.3;
mask = "frontBody";
variantAfter[] = {1,1,1};
looped = 0;
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_SitDown: Dog_Stop
{
actions = "DogSit";
file = "\CA\animals2\dogs\data\Anim\dogSit1In";
speed = 1.43;
variantAfter[] = {1,1,1};
looped = 0;
relSpeedMin = 0.996672;
relSpeedMax = 0.996672;
ConnectTo[] = {};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_LieDown: Dog_Stop
{
actions = "DogSit";
file = "\dayz_anim\dog\dogStandDown";
speed = 1.428571;
variantAfter[] = {1,1,1};
looped = 0;
relSpeedMin = 0.996672;
relSpeedMax = 0.996672;
ConnectTo[] = {};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_GetUp: Dog_Stop
{
actions = "DogSit";
file = "\dayz_anim\dog\dogDownStand";
speed = 1.428571;
variantAfter[] = {1,1,1};
looped = 0;
relSpeedMin = 0.996672;
relSpeedMax = 0.996672;
ConnectTo[] = {"Dog_Stop",0.1,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1};
InterpolateTo[] = {"Dog_Die",0.02,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1};
};
class Dog_Siting: Dog_Stop
{
actions = "DogSit";
file = "\CA\animals2\dogs\data\Anim\dogSit2Idle";
speed = 1.58;
variantAfter[] = {1,1,1};
looped = 1;
ConnectTo[] = {};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_SitUp: Dog_Stop
{
actions = "DogSit";
file = "\CA\animals2\dogs\data\Anim\dogSit3Out";
speed = 1.08;
variantAfter[] = {1,1,1};
looped = 0;
relSpeedMin = 0.996672;
relSpeedMax = 0.996672;
ConnectTo[] = {"Dog_Stop",0.1,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1};
InterpolateTo[] = {"Dog_Die",0.02,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1};
};
class Dog_Sprint: Dog_Stop
{
actions = "DogSprint";
file = "\CA\animals2\dogs\data\Anim\dogSprint";
duty = 0.5;
speed = 4.5;
ConnectTo[] = {"Dog_Stop",0.02,"Dog_Run",0.02,"Dog_Walk",0.02};
InterpolateTo[] = {"Dog_Die",0.02,"Dog_Stop",0.02,"Dog_Run",0.02,"Dog_Walk",0.02};
};
class Dog_Run: Dog_Stop
{
file = "\CA\animals2\dogs\data\Anim\dogRun";
duty = -0.5;
speed = 1.8;
ConnectTo[] = {"Dog_Stop",0.02,"Dog_Sprint",0.02,"Dog_Walk",0.02};
InterpolateTo[] = {"Dog_Die",0.02,"Dog_Stop",0.02,"Dog_Sprint",0.02,"Dog_Walk",0.02};
};
class Dog_Walk: Dog_Stop
{
duty = -0.7;
file = "\CA\animals2\dogs\data\Anim\dogWalk";
speed = 1.3;
variantAfter[] = {3,10,20};
ConnectTo[] = {"Dog_Stop",0.2,"Dog_Sprint",0.2,"Dog_Run",0.2};
InterpolateTo[] = {"Dog_Die",0.02,"Dog_Stop",0.2,"Dog_Sprint",0.2,"Dog_Run",0.2};
};
class Dog_Die: DefaultDie
{
enableDirectControl = 0;
actions = "NoActions";
file = "\CA\animals2\dogs\data\Anim\dogDeath";
speed = 1.2;
looped = 0;
variantsPlayer[] = {};
variantsAI[] = {""};
variantAfter[] = {0,0,0};
terminal = 1;
soundEnabled = 0;
//collisionShape = "";
ConnectTo[] = {};
InterpolateTo[] = {};
};
};
class Actions
{
class NoActions: ManActions
{
turnSpeed = 8;
limitFast = 5.5;
useFastMove = 0;
upDegree = 0;
GestureBark[] = {
"GestureBark", "Gesture"
};
GestureIdle1[] = {
"GestureIdle1", "Gesture"
};
GestureIdle2[] = {
"GestureIdle2", "Gesture"
};
GestureSniff[] = {
"GestureSniff", "Gesture"
};
GestureHeadL[] = {
"GestureHeadL", "Gesture"
};
GestureHeadR[] = {
"GestureHeadR", "Gesture"
};
};
class DogActions: NoActions
{
Stop = "Dog_Stop";
StopRelaxed = "Dog_Stop";
TurnL = "Dog_TurnL";
TurnR = "Dog_TurnR";
TurnLRelaxed = "Dog_TurnL";
TurnRRelaxed = "Dog_TurnR";
Default = "Dog_Stop";
JumpOff = "Dog_Stop";
WalkF = "Dog_Walk";
//WalkF = "Dog_Run";
SlowF = "Dog_Run";
FastF = "Dog_Sprint";
EvasiveForward = "Dog_Sprint";
Down = "Dog_Stop";
Up = "Dog_Stop";
PlayerStand = "Dog_Stop";
PlayerProne = "Dog_Stop";
PlayerCrouch = "";
Crouch = "";
Lying = "Dog_Stop";
Stand = "Dog_Stop";
Combat = "Dog_Stop";
CanNotMove = "Dog_Stop";
Civil = "Dog_Stop";
CivilLying = "Dog_Stop";
FireNotPossible = "Dog_StopV1";
Die = "Dog_Die";
turnSpeed = 8;
limitFast = 5.5;
useFastMove = 0;
upDegree = "ManPosNoWeapon";
StartSwim = "Dog_Die";
};
class DogSprint: DogActions
{
Die = "Dog_Die";
turnSpeed = 4;
limitFast = 5.5;
useFastMove = 1;
};
class DogSit: NoActions
{
Up = "Dog_Stop";
PlayerStand = "Dog_Stop";
Stand = "Dog_Stop";
WalkF = "Dog_Walk";
//WalkF = "Dog_Run";
SlowF = "Dog_Run";
FastF = "Dog_Sprint";
EvasiveForward = "Dog_Sprint";
PlayerCrouch = "Dog_Stop";
Crouch = "Dog_Stop";
Die = "Dog_Die";
upDegree = "ManPosNoWeapon";
StartSwim = "Dog_Die";
};
};
class Interpolations
{
};
transitionsInterpolated[] = {};
transitionsSimple[] = {};
transitionsDisabled[] = {};
class BlendAnims: BlendAnims
{
aimingDefault[] = {"head",1,"Jaw",1,"Neck1",0.5,"Tongue1",1,"Tongue2",1};
untiltWeaponDefault[] = {};
legsDefault[] = {};
headDefault[] = {"head",1,"Jaw",1,"Neck1",0.5,"Tongue1",1,"Tongue2",1};
aimingNo[] = {};
legsNo[] = {};
headNo[] = {};
aimingUpDefault[] = {};
frontBody[] = {
/*
"spine",0.1,
"spine1",0.3,
"spine2",0.6,
*/
"neck",1,
"neck1",1,
"head",1,
"Jaw",1,
"Tongue1",1,
"Tongue2",1,
"leftArm",0.5,
"rightArm",0.5,
"leftEar",1,
"rightEar",1
};
};
};
class CfgGesturesDogDZ
{
skeletonName = "DogSkeleton";
class ManActions
{
};
class Actions
{
class NoActions: ManActions
{
turnSpeed = 0;
upDegree = 0;
limitFast = 1;
useFastMove = 0;
};
};
class Default
{
actions = "NoActions";
file = "";
looped = 1;
speed = 0.5;
relSpeedMin = 1;
relSpeedMax = 1;
soundEnabled = 0;
soundOverride = "";
soundEdge[] = {0.5,1};
terminal = 0;
equivalentTo = "";
connectAs = "";
connectFrom[] = {};
connectTo[] = {};
interpolateWith[] = {};
interpolateTo[] = {};
interpolateFrom[] = {};
mask = "empty";
interpolationSpeed = 6;
interpolationRestart = 0;
preload = 0;
disableWeapons = 1;
enableOptics = 1;
showWeaponAim = 1;
enableMissile = 1;
enableBinocular = 1;
showItemInHand = 0;
showItemInRightHand = 0;
showHandGun = 0;
canPullTrigger = 1;
walkcycles = 1;
headBobMode = 0;
headBobStrength = 0;
leftHandIKBeg = 0;
leftHandIKEnd = 0;
rightHandIKBeg = 0;
rightHandIKEnd = 0;
leftHandIKCurve[] = {1};
rightHandIKCurve[] = {1};
forceAim = 0;
};
class States
{
class GestureBark: Default
{
file = "\dayz_anim\dog\dogBarkOnce";
looped = 0;
speed = 3;
mask = "barking";
};
class GestureIdle1: Default
{
file = "\dayz_anim\dog\dogGestureIdle1";
looped = 0;
speed = 0.3;
mask = "idle";
};
class GestureIdle2: Default
{
file = "\dayz_anim\dog\dogGestureIdle2";
looped = 0;
speed = 0.3;
mask = "idle";
};
class GestureHeadL: Default
{
file = "\dayz_anim\dog\dogGestureHeadL";
looped = 0;
speed = 0.3;
mask = "idle";
};
class GestureHeadR: Default
{
file = "\dayz_anim\dog\dogGestureHeadR";
looped = 0;
speed = 0.3;
mask = "idle";
};
class GestureSniff: Default
{
file = "\dayz_anim\dog\dogGestureSniff";
looped = 0;
speed = 0.3;
mask = "frontBody";
};
};
class BlendAnims
{
barking[] = {"head",1,"Jaw",1,"Neck1",0.5,"Tongue1",1,"Tongue2",1,"Tail1",0.3,"Tail2",0.6,"Tail3",1};
idle[] = {"head",1,"Jaw",1,"Neck1",0.6,"Tongue1",1,"Tongue2",1,"Tail1",0.3,"Tail2",0.6,"Tail3",1,"Spine",0.1,"Spine1",0.2,"Spine2",0.4};
frontBody[] = {
"spine",0.1,
"spine1",0.3,
"spine2",0.6,
"neck",1,
"neck1",1,
"head",1,
"Jaw",1,
"Tongue1",1,
"Tongue2",1,
"leftArm",0.5,
"rightArm",0.5,
"leftEar",1,
"rightEar",1
};
};
class Interpolations
{
};
transitionsInterpolated[] = {};
transitionsSimple[] = {};
transitionsDisabled[] = {};
};

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///////////////////////////////////////////////////////////////////////////
/// Styles
///////////////////////////////////////////////////////////////////////////
// Control types
#define CT_STATIC 0
#define CT_BUTTON 1
#define CT_EDIT 2
#define CT_SLIDER 3
#define CT_COMBO 4
#define CT_LISTBOX 5
#define CT_TOOLBOX 6
#define CT_CHECKBOXES 7
#define CT_PROGRESS 8
#define CT_HTML 9
#define CT_STATIC_SKEW 10
#define CT_ACTIVETEXT 11
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_CONTEXT_MENU 14
#define CT_CONTROLS_GROUP 15
#define CT_SHORTCUTBUTTON 16
#define CT_XKEYDESC 40
#define CT_XBUTTON 41
#define CT_XLISTBOX 42
#define CT_XSLIDER 43
#define CT_XCOMBO 44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT 80
#define CT_OBJECT_ZOOM 81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK 98
#define CT_USER 99
#define CT_MAP 100
#define CT_MAP_MAIN 101
#define CT_LISTNBOX 102
// Static styles
#define ST_POS 0x0F
#define ST_HPOS 0x03
#define ST_VPOS 0x0C
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define ST_DOWN 0x04
#define ST_UP 0x08
#define ST_VCENTER 0x0C
#define ST_TYPE 0xF0
#define ST_SINGLE 0x00
#define ST_MULTI 0x10
#define ST_TITLE_BAR 0x20
#define ST_PICTURE 0x30
#define ST_FRAME 0x40
#define ST_BACKGROUND 0x50
#define ST_GROUP_BOX 0x60
#define ST_GROUP_BOX2 0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE 0x90
#define ST_WITH_RECT 0xA0
#define ST_LINE 0xB0
#define ST_SHADOW 0x100
#define ST_NO_RECT 0x200
#define ST_KEEP_ASPECT_RATIO 0x800
#define ST_TITLE ST_TITLE_BAR + ST_CENTER
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 0x400
#define SL_TEXTURES 0x10
// progress bar
#define ST_VERTICAL 0x01
#define ST_HORIZONTAL 0
// Listbox styles
#define LB_TEXTURES 0x10
#define LB_MULTI 0x20
// Tree styles
#define TR_SHOWROOT 1
#define TR_AUTOCOLLAPSE 2
// MessageBox styles
#define MB_BUTTON_OK 1
#define MB_BUTTON_CANCEL 2
#define MB_BUTTON_USER 4
///////////////////////////////////////////////////////////////////////////
/// Base Classes
///////////////////////////////////////////////////////////////////////////
/*
class RscPicture
{
access = 0;
type = 0;
idc = -1;
style = 48;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "TahomaB";
sizeEx = 0;
lineSpacing = 0;
text = "";
fixedWidth = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.2;
h = 0.15;
};
class RscButton
{
access = 0;
type = 1;
text = "";
colorText[] = {0.8784,0.8471,0.651,1};
colorDisabled[] = {0.4,0.4,0.4,1};
colorBackground[] = {1,0.537,0,0.5};
colorBackgroundDisabled[] = {0.95,0.95,0.95,1};
colorBackgroundActive[] = {1,0.537,0,1};
colorFocused[] = {1,0.537,0,1};
colorShadow[] = {0.023529,0,0.0313725,1};
colorBorder[] = {0.023529,0,0.0313725,1};
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
style = 2;
x = 0;
y = 0;
w = 0.095589;
h = 0.039216;
shadow = 2;
font = "Zeppelin33";
sizeEx = 0.03921;
offsetX = 0.003;
offsetY = 0.003;
offsetPressedX = 0.002;
offsetPressedY = 0.002;
borderSize = 0;
};
*/
class RscPicture;
class RscButton;
class SafeKeyPad
{
idd = -1;
movingenable = 0;
class Controls
{
class SafeKeyPadPic: RscPicture
{
idc = -1;
text = "\z\addons\dayz_epoch\pictures\SafeKeyPad.paa";
x = 0.361701 * safezoneW + safezoneX;
y = 0.255985 * safezoneH + safezoneY;
w = 0.281637 * safezoneW;
h = 0.470087 * safezoneH;
};
class b1: RscButton
{
idc = -1;
x = 0.444897 * safezoneW + safezoneX;
y = 0.39423 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="1";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(1);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_1.ogg",0.5,1};
};
class b4: RscButton
{
idc = -1;
x = 0.444897 * safezoneW + safezoneX;
y = 0.441239 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="4";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(4);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_4.ogg",0.5,1};
};
class b7: RscButton
{
idc = -1;
x = 0.444897 * safezoneW + safezoneX;
y = 0.488248 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="7";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(7);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_7.ogg",0.5,1};
};
class b2: RscButton
{
idc = -1;
x = 0.487755 * safezoneW + safezoneX;
y = 0.39423 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="2";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(2);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_2.ogg",0.5,1};
};
class b8: RscButton
{
idc = -1;
x = 0.487755 * safezoneW + safezoneX;
y = 0.488248 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="8";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(8);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_8.ogg",0.5,1};
};
class b5: RscButton
{
idc = -1;
x = 0.487755 * safezoneW + safezoneX;
y = 0.441239 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="5";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(5);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_5.ogg",0.5,1};
};
class b3: RscButton
{
idc = -1;
x = 0.530613 * safezoneW + safezoneX;
y = 0.39423 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="3";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(3);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_3.ogg",0.5,1};
};
class b6: RscButton
{
idc = -1;
x = 0.530613 * safezoneW + safezoneX;
y = 0.441239 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="6";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(6);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_6.ogg",0.5,1};
};
class b9: RscButton
{
idc = -1;
x = 0.530613 * safezoneW + safezoneX;
y = 0.488248 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="9";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(9);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_9.ogg",0.5,1};
};
class b0: RscButton
{
idc = -1;
x = 0.487755 * safezoneW + safezoneX;
y = 0.535257 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="0";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(0);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_9.ogg",0.5,1};
};
class bcancel: RscButton
{
idc = -1;
x = 0.444897 * safezoneW + safezoneX;
y = 0.545257 * safezoneH + safezoneY;
w = 0.0263751 * safezoneW;
h = 0.0440667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.1;
text="*";
colorText[] = {1,0.1,0.1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
soundClick[] = {"\dayz_sfx\action\cell\dtmf_star.ogg",0.6,1};
onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000);";
};
class benter: RscButton
{
idc = -1;
x = 0.530613 * safezoneW + safezoneX;
y = 0.535257 * safezoneH + safezoneY;
w = 0.0263751 * safezoneW;
h = 0.0440667 * safezoneH;
font = "Zeppelin33Italic";
sizeEx=0.1;
text="#";
colorText[] = {0,1,0,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault and (typeOf dayz_selectedVault) == ""VaultStorageLocked"") then {dayz_selectedVault spawn player_unlockVault;};";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_hash.ogg",0.6,1};
};
};
};