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https://github.com/EpochModTeam/DayZ-Epoch.git
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RC1
This commit is contained in:
@@ -8,6 +8,17 @@ private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehic
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if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
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_groups = allGroups;
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//Clean groups
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{
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if (_x == group player) then {
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diag_log ("Player In Group" + str(_x) + " WITH " + str(count units _x) + " UNITS");
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} else {
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diag_log ("Player NotIn Group" + str(_x) + " WITH " + str(count units _x) + " UNITS");
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};
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diag_log ("Units" + str(units _x));
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} forEach _groups;
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_vehicle = vehicle player;
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_isPZombie = player isKindOf "PZombie_VB";
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_inVehicle = (_vehicle != player);
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@@ -23,6 +23,7 @@ if (!isNull _playerObj) then {
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if (vehicle _playerObj != _playerObj) then {
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_playerObj action ["eject", vehicle _playerObj];
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_invehicle = true;
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diag_log format["LOGOUT IN VEHICLE: %1 at location %2", _playerName,(getPosATL _playerObj)];
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};
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if ((_timeout - time) > 0) then {
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@@ -44,7 +45,7 @@ if (!isNull _playerObj) then {
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if (alive _playerObj) then {
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_isplayernearby = (DZE_BackpackGuard and!_invehicle and ({(isPlayer _x) and (alive _x)} count (_playerPos nearEntities ["AllVehicles", 5]) > 1));
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_isplayernearby = (DZE_BackpackGuard and !_invehicle and ({(isPlayer _x) and (alive _x)} count (_playerPos nearEntities ["AllVehicles", 5]) > 1));
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// prevent saving more than 20 magazine items
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_magazines = [(magazines _playerObj),20] call array_reduceSize;
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@@ -21,11 +21,11 @@ item16[] = {"group_cleanup",2,250,-450.000000,25.000000,-350.000000,75.000000,0.
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item17[] = {"__0_min__loop_1",4,218,50.000000,-75.000000,150.000000,-25.000000,5.000000,"10 min" \n " loop"};
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item18[] = {"cleanup_dead",2,250,50.000000,25.000000,150.000000,75.000000,0.000000,"cleanup" \n "dead"};
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item19[] = {"___min__loop",4,218,-200.000000,-75.000000,-100.000000,-25.000000,3.000000,"1 min" \n " loop"};
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item20[] = {"cleanup_loot",2,4346,-200.000000,25.000000,-100.000000,75.000000,0.000000,"cleanup" \n "loot"};
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item20[] = {"cleanup_loot",2,250,-200.000000,25.000000,-100.000000,75.000000,0.000000,"cleanup" \n "loot"};
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item21[] = {"__5_min__loop",4,218,175.000000,-75.000000,275.000000,-25.000000,6.000000,"15 min" \n " loop"};
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item22[] = {"cleanup_animals",2,250,175.000000,25.000000,275.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
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item23[] = {"__0_min__loop",4,218,300.000000,-75.000000,400.000000,-25.000000,7.000000,"30 min" \n " loop"};
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item24[] = {"cleanup_null",2,250,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"};
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item24[] = {"cleanup_null",2,4346,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"};
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link0[] = {0,11};
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link1[] = {1,2};
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link2[] = {2,3};
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@@ -59,7 +59,7 @@ link29[] = {22,5};
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link30[] = {23,24};
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link31[] = {24,5};
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globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,880,1};
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window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,879};
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window[] = {2,-1,-1,-1,-1,1020,208,1500,208,3,879};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -392,7 +392,7 @@ class FSM
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class cleanup_null
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{
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name = "cleanup_null";
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init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanNull;"/*%FSM</STATEINIT""">*/;
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init = /*%FSM<STATEINIT""">*/"// [] spawn server_spawnCleanNull;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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