diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index b68bcae18..db681fb75 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -8,6 +8,17 @@ private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehic
if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
+_groups = allGroups;
+//Clean groups
+{
+ if (_x == group player) then {
+ diag_log ("Player In Group" + str(_x) + " WITH " + str(count units _x) + " UNITS");
+ } else {
+ diag_log ("Player NotIn Group" + str(_x) + " WITH " + str(count units _x) + " UNITS");
+ };
+ diag_log ("Units" + str(units _x));
+} forEach _groups;
+
_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);
diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf
index 3d51abcf4..15b189429 100644
--- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf
+++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf
@@ -23,6 +23,7 @@ if (!isNull _playerObj) then {
if (vehicle _playerObj != _playerObj) then {
_playerObj action ["eject", vehicle _playerObj];
_invehicle = true;
+ diag_log format["LOGOUT IN VEHICLE: %1 at location %2", _playerName,(getPosATL _playerObj)];
};
if ((_timeout - time) > 0) then {
@@ -44,7 +45,7 @@ if (!isNull _playerObj) then {
if (alive _playerObj) then {
- _isplayernearby = (DZE_BackpackGuard and!_invehicle and ({(isPlayer _x) and (alive _x)} count (_playerPos nearEntities ["AllVehicles", 5]) > 1));
+ _isplayernearby = (DZE_BackpackGuard and !_invehicle and ({(isPlayer _x) and (alive _x)} count (_playerPos nearEntities ["AllVehicles", 5]) > 1));
// prevent saving more than 20 magazine items
_magazines = [(magazines _playerObj),20] call array_reduceSize;
diff --git a/SQF/dayz_server/system/server_cleanup.fsm b/SQF/dayz_server/system/server_cleanup.fsm
index 80ebc3d13..8900374fd 100644
--- a/SQF/dayz_server/system/server_cleanup.fsm
+++ b/SQF/dayz_server/system/server_cleanup.fsm
@@ -21,11 +21,11 @@ item16[] = {"group_cleanup",2,250,-450.000000,25.000000,-350.000000,75.000000,0.
item17[] = {"__0_min__loop_1",4,218,50.000000,-75.000000,150.000000,-25.000000,5.000000,"10 min" \n " loop"};
item18[] = {"cleanup_dead",2,250,50.000000,25.000000,150.000000,75.000000,0.000000,"cleanup" \n "dead"};
item19[] = {"___min__loop",4,218,-200.000000,-75.000000,-100.000000,-25.000000,3.000000,"1 min" \n " loop"};
-item20[] = {"cleanup_loot",2,4346,-200.000000,25.000000,-100.000000,75.000000,0.000000,"cleanup" \n "loot"};
+item20[] = {"cleanup_loot",2,250,-200.000000,25.000000,-100.000000,75.000000,0.000000,"cleanup" \n "loot"};
item21[] = {"__5_min__loop",4,218,175.000000,-75.000000,275.000000,-25.000000,6.000000,"15 min" \n " loop"};
item22[] = {"cleanup_animals",2,250,175.000000,25.000000,275.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
item23[] = {"__0_min__loop",4,218,300.000000,-75.000000,400.000000,-25.000000,7.000000,"30 min" \n " loop"};
-item24[] = {"cleanup_null",2,250,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"};
+item24[] = {"cleanup_null",2,4346,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"};
link0[] = {0,11};
link1[] = {1,2};
link2[] = {2,3};
@@ -59,7 +59,7 @@ link29[] = {22,5};
link30[] = {23,24};
link31[] = {24,5};
globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,880,1};
-window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,879};
+window[] = {2,-1,-1,-1,-1,1020,208,1500,208,3,879};
*//*%FSM*/
class FSM
{
@@ -392,7 +392,7 @@ class FSM
class cleanup_null
{
name = "cleanup_null";
- init = /*%FSM*/"[] spawn server_spawnCleanNull;"/*%FSM*/;
+ init = /*%FSM*/"// [] spawn server_spawnCleanNull;"/*%FSM*/;
precondition = /*%FSM*/""/*%FSM*/;
class Links
{