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Remove vanilla camo net
Duplicate of Epoch one. Also had sliding issues when building because it did not have the proper Epoch offset.
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@@ -549,7 +549,7 @@ class CfgVehicles {
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#include "Buildings\Land_Vysilac_FM.hpp"
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//camo
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#include "CamoNetting.hpp"
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//#include "CamoNetting.hpp" //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
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//WeaponHolder
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