mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-16 21:22:57 +03:00
Remove vanilla camo net
Duplicate of Epoch one. Also had sliding issues when building because it did not have the proper Epoch offset.
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@@ -1,4 +1,4 @@
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class CamoNet_DZ: BuiltItems {
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/*class CamoNet_DZ: BuiltItems { //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
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armor = 3;
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destrtype = "DestructTent";
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displayName = $STR_ITEM_NAME_CAMONET;
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@@ -8,4 +8,4 @@ class CamoNet_DZ: BuiltItems {
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model = "\Ca\misc3\CamoNet_EAST";
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scope = public;
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vehicleclass = "Military";
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};
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};*/
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@@ -549,7 +549,7 @@ class CfgVehicles {
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#include "Buildings\Land_Vysilac_FM.hpp"
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//camo
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#include "CamoNetting.hpp"
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//#include "CamoNetting.hpp" //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
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//WeaponHolder
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@@ -103,7 +103,7 @@ class WeaponHolder_ItemCamoNet : WeaponHolderBase {
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model = "z\addons\dayz_communityassets\models\packed_net_green.p3d"; // was models\tentbag_gear.prd ...
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemCamoNet'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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init = "[(_this select 0),'cfgMagazines','forest_net_kit'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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