Remove vanilla camo net

Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
This commit is contained in:
ebaydayz
2016-11-05 20:53:11 -04:00
parent 0159b1418d
commit 677abe62aa
9 changed files with 21 additions and 21 deletions

View File

@@ -1,4 +1,4 @@
class CamoNet_DZ: BuiltItems {
/*class CamoNet_DZ: BuiltItems { //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
armor = 3;
destrtype = "DestructTent";
displayName = $STR_ITEM_NAME_CAMONET;
@@ -8,4 +8,4 @@ class CamoNet_DZ: BuiltItems {
model = "\Ca\misc3\CamoNet_EAST";
scope = public;
vehicleclass = "Military";
};
};*/

View File

@@ -549,7 +549,7 @@ class CfgVehicles {
#include "Buildings\Land_Vysilac_FM.hpp"
//camo
#include "CamoNetting.hpp"
//#include "CamoNetting.hpp" //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
//WeaponHolder

View File

@@ -103,7 +103,7 @@ class WeaponHolder_ItemCamoNet : WeaponHolderBase {
model = "z\addons\dayz_communityassets\models\packed_net_green.p3d"; // was models\tentbag_gear.prd ...
class eventHandlers {
init = "[(_this select 0),'cfgMagazines','ItemCamoNet'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
init = "[(_this select 0),'cfgMagazines','forest_net_kit'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};