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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-22 03:16:27 +03:00
Remove vanilla camo net
Duplicate of Epoch one. Also had sliding issues when building because it did not have the proper Epoch offset.
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@@ -41,7 +41,7 @@ CrashSiteRU[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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{Loot_MAGAZINE, 2, forest_large_net_kit},
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{Loot_GROUP, 7, AttachmentsEast},
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{Loot_GROUP, 3, AttachmentsWest},
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@@ -100,7 +100,7 @@ CrashSiteUS[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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{Loot_MAGAZINE, 2, forest_large_net_kit},
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{Loot_GROUP, 10, AttachmentsWest},
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//Piles
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@@ -158,7 +158,7 @@ CrashSiteEU[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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{Loot_MAGAZINE, 2, desert_net_kit},
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{Loot_GROUP, 10, AttachmentsWest},
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//Piles
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@@ -217,7 +217,7 @@ CrashSiteUN[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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{Loot_MAGAZINE, 2, desert_large_net_kit},
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{Loot_GROUP, 3, AttachmentsEast},
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{Loot_GROUP, 3, AttachmentsWest},
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