Remove vanilla camo net

Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
This commit is contained in:
ebaydayz
2016-11-05 20:53:11 -04:00
parent 0159b1418d
commit 677abe62aa
9 changed files with 21 additions and 21 deletions

View File

@@ -24,7 +24,7 @@ Castle[] =
{Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 1, forest_net_kit},
//Groups
{Loot_GROUP, 5, AmmoCivilian},

View File

@@ -28,7 +28,7 @@ Supermarket[] =
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, PartPlywoodPack},
//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
{Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 1, forest_net_kit},
{Loot_MAGAZINE, 0.1, ItemComboLock},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},

View File

@@ -41,7 +41,7 @@ CrashSiteRU[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
@@ -100,7 +100,7 @@ CrashSiteUS[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
@@ -158,7 +158,7 @@ CrashSiteEU[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_MAGAZINE, 2, desert_net_kit},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
@@ -217,7 +217,7 @@ CrashSiteUN[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_MAGAZINE, 2, desert_large_net_kit},
{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},