mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now. - A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox. - Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
This commit is contained in:
@@ -1,7 +1,7 @@
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class VaultStorage: Land_A_tent {
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placement = "vertical";
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_SAFE;
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displayName = "$STR_EPOCH_SAFE";
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model = "\z\addons\dayz_epoch\models\safe.p3d";
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destrType = "DestructNo";
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armor = 800;
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@@ -14,7 +14,7 @@ class VaultStorage: Land_A_tent {
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class VaultStorageLocked: Land_A_tent {
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placement = "vertical";
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_SAFE_LOCKED;
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displayName = "$STR_EPOCH_SAFE_LOCKED";
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model = "\z\addons\dayz_epoch\models\safe.p3d";
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destrType = "DestructNo";
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armor = 800;
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@@ -26,8 +26,51 @@ class VaultStorageLocked: Land_A_tent {
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unlockedClass = "VaultStorage";
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requireplot = 0;
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nounderground = 0;
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upgradeBuilding[] = {"VaultStorage2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",4},{"ItemScrews",2},{"equip_scrapelectronics",4},{"equip_floppywire",2}}};
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};
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class VaultStorage2: Land_A_tent {
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placement = "vertical";
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vehicleClass = "DayZ Epoch Buildables";
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displayName = "$STR_EPOCH_SAFE+";
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model = "\z\addons\dayz_epoch\models\safe.p3d";
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destrType = "DestructNo";
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armor = 1600;
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transportMaxMagazines = 400;
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transportMaxWeapons = 50;
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transportMaxBackpacks = 20;
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lockedClass = "VaultStorage2Locked";
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packedClass = "WeaponHolder_ItemVault2";
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};
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class VaultStorage2Locked: Land_A_tent {
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placement = "vertical";
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vehicleClass = "DayZ Epoch Buildables";
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displayName = "$STR_EPOCH_SAFE_LOCKED+";
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model = "\z\addons\dayz_epoch\models\safe.p3d";
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destrType = "DestructNo";
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armor = 1600;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,2.5,0};
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lockable = 4;
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unlockedClass = "VaultStorage2";
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requireplot = 0;
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nounderground = 0;
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};
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class LockboxStorage: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_LOCKBOX;
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 50;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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lockedClass = "LockboxStorageLocked";
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packedClass = "WeaponHolder_ItemLockbox";
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};
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class LockboxStorageLocked: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_LOCKBOX_LOCKED;
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@@ -42,8 +85,38 @@ class LockboxStorageLocked: Land_A_tent {
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unlockedClass = "LockboxStorage";
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nounderground = 0;
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requireplot = 0;
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upgradeBuilding[] = {"LockboxStorage2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",2},{"ItemScrews",2},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
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};
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class LockboxStorage: Land_A_tent {
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class LockboxStorage2: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildables";
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displayName = "$STR_EPOCH_LOCKBOX+";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 16000;
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transportMaxMagazines = 100;
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transportMaxWeapons = 40;
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transportMaxBackpacks = 20;
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lockedClass = "LockboxStorage2Locked";
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packedClass = "WeaponHolder_ItemLockbox2";
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};
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class LockboxStorage2Locked: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildables";
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displayName = "$STR_EPOCH_LOCKBOX_LOCKED+";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 1600;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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lockable = 2;
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unlockedClass = "LockboxStorage2";
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nounderground = 0;
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requireplot = 0;
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};
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class LockboxStorageWinter: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_LOCKBOX;
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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@@ -52,6 +125,50 @@ class LockboxStorage: Land_A_tent {
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transportMaxMagazines = 50;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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lockedClass = "LockboxStorageLocked";
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packedClass = "WeaponHolder_ItemLockbox";
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lockedClass = "LockboxStorageWinterLocked";
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packedClass = "WeaponHolder_ItemLockboxWinter";
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};
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class LockboxStorageWinterLocked: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_LOCKBOX_LOCKED;
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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lockable = 2;
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unlockedClass = "LockboxStorageWinter";
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nounderground = 0;
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requireplot = 0;
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upgradeBuilding[] = {"LockboxStorageWinter2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",2},{"ItemScrews",2},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
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};
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class LockboxStorageWinter2: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildables";
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displayName = "$STR_EPOCH_LOCKBOX+";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 1600;
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transportMaxMagazines = 100;
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transportMaxWeapons = 40;
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transportMaxBackpacks = 20;
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lockedClass = "LockboxStorageWinter2Locked";
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packedClass = "WeaponHolder_ItemLockboxWinter2";
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};
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class LockboxStorageWinter2Locked: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildables";
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displayName = "$STR_EPOCH_LOCKBOX_LOCKED+";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 1600;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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lockable = 2;
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unlockedClass = "LockboxStorageWinter2";
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nounderground = 0;
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requireplot = 0;
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};
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