Add upgradable safes and lockboxes

- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
This commit is contained in:
AirwavesMan
2020-09-12 01:18:57 +02:00
parent cff5d38574
commit 673c705aeb
12 changed files with 344 additions and 56 deletions

View File

@@ -1,7 +1,7 @@
class VaultStorage: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_SAFE;
displayName = "$STR_EPOCH_SAFE";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
@@ -14,7 +14,7 @@ class VaultStorage: Land_A_tent {
class VaultStorageLocked: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_SAFE_LOCKED;
displayName = "$STR_EPOCH_SAFE_LOCKED";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
@@ -26,8 +26,51 @@ class VaultStorageLocked: Land_A_tent {
unlockedClass = "VaultStorage";
requireplot = 0;
nounderground = 0;
upgradeBuilding[] = {"VaultStorage2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",4},{"ItemScrews",2},{"equip_scrapelectronics",4},{"equip_floppywire",2}}};
};
class VaultStorage2: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE+";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 400;
transportMaxWeapons = 50;
transportMaxBackpacks = 20;
lockedClass = "VaultStorage2Locked";
packedClass = "WeaponHolder_ItemVault2";
};
class VaultStorage2Locked: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE_LOCKED+";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0};
lockable = 4;
unlockedClass = "VaultStorage2";
requireplot = 0;
nounderground = 0;
};
class LockboxStorage: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 50;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
lockedClass = "LockboxStorageLocked";
packedClass = "WeaponHolder_ItemLockbox";
};
class LockboxStorageLocked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX_LOCKED;
@@ -42,8 +85,38 @@ class LockboxStorageLocked: Land_A_tent {
unlockedClass = "LockboxStorage";
nounderground = 0;
requireplot = 0;
upgradeBuilding[] = {"LockboxStorage2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",2},{"ItemScrews",2},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
class LockboxStorage: Land_A_tent {
class LockboxStorage2: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 16000;
transportMaxMagazines = 100;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
lockedClass = "LockboxStorage2Locked";
packedClass = "WeaponHolder_ItemLockbox2";
};
class LockboxStorage2Locked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX_LOCKED+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorage2";
nounderground = 0;
requireplot = 0;
};
class LockboxStorageWinter: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
@@ -52,6 +125,50 @@ class LockboxStorage: Land_A_tent {
transportMaxMagazines = 50;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
lockedClass = "LockboxStorageLocked";
packedClass = "WeaponHolder_ItemLockbox";
lockedClass = "LockboxStorageWinterLocked";
packedClass = "WeaponHolder_ItemLockboxWinter";
};
class LockboxStorageWinterLocked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX_LOCKED;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorageWinter";
nounderground = 0;
requireplot = 0;
upgradeBuilding[] = {"LockboxStorageWinter2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",2},{"ItemScrews",2},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
class LockboxStorageWinter2: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 100;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
lockedClass = "LockboxStorageWinter2Locked";
packedClass = "WeaponHolder_ItemLockboxWinter2";
};
class LockboxStorageWinter2Locked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX_LOCKED+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorageWinter2";
nounderground = 0;
requireplot = 0;
};