mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Move two localizations to epoch package in stringtable
Vanilla doesn't refund modulars when deconstructing, Epoch does. Also upgrade was moved to UserActions of dayz_buildings in vanilla.
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@@ -424,7 +424,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if (_player_deleteBuild) then {
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if (s_player_deleteBuild < 0) then {
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s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
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s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
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};
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} else {
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player removeAction s_player_deleteBuild;
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@@ -438,7 +438,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if (s_player_upgradestorage < 0) then {
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if (isText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "Upgrade" >> "create")) then {
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_displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
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s_player_upgradestorage = player addAction [format[localize "str_upgrade",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
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s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
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};
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};
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} else {
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@@ -853,7 +853,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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_upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
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if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then {
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s_player_lastTarget set [0,_cursorTarget];
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s_player_upgrade_build = player addAction [format[localize "str_upgrade",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
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s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
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};
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};
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} else {
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@@ -848,7 +848,7 @@
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<Czech>Prozkoumat tělo</Czech>
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</Key>
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<Key ID="str_actions_delete">
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<English>Remove %1</English>
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<English>Destroy %1</English>
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<German>%1 abbauen</German>
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<Russian>Уничтожить %1</Russian>
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<French>Détruire %1</French>
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@@ -1738,11 +1738,11 @@
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<German>%1 bauen</German>
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</Key>
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<Key ID="str_upgrade">
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<English>Upgrade %1</English>
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<Russian>Улучшить %1</Russian>
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<French>Améliorer la %1</French>
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<Czech>Vylepšit %1</Czech>
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<German>%1 erweitern</German>
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<English>Upgrade</English>
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<Russian>Улучшить</Russian>
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<French>Améliorer la</French>
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<Czech>Vylepšit</Czech>
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<German>erweitern</German>
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</Key>
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<Key ID="str_bombAttach">
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<English>Attach Carbomb</English>
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@@ -11005,6 +11005,20 @@
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</Key>
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</Package>
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<Package name="dayz_epoch">
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<Key ID="STR_EPOCH_REMOVE">
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<English>Remove %1</English>
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<German>%1 abbauen</German>
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<Russian>Уничтожить %1</Russian>
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<French>Détruire %1</French>
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<Czech>Zničit %1</Czech>
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</Key>
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<Key ID="STR_EPOCH_UPGRADE">
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<English>Upgrade %1</English>
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<Russian>Улучшить %1</Russian>
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<French>Améliorer la %1</French>
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<Czech>Vylepšit %1</Czech>
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<German>%1 erweitern</German>
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</Key>
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<Key ID="STR_EPOCH_NO_CHEATS">
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<English>Do not enter cheats. Wait five seconds to continue.</English>
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<German>Keine Eingabe von Cheats! Warte 5 Sekunden.</German>
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