Move two localizations to epoch package in stringtable

Vanilla doesn't refund modulars when deconstructing, Epoch does. Also
upgrade was moved to UserActions of dayz_buildings in vanilla.
This commit is contained in:
ebaydayz
2016-12-06 13:59:25 -05:00
parent 86d16131bc
commit 66f87fac46
2 changed files with 23 additions and 9 deletions

View File

@@ -424,7 +424,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (_player_deleteBuild) then { if (_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then { if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true]; s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
}; };
} else { } else {
player removeAction s_player_deleteBuild; player removeAction s_player_deleteBuild;
@@ -438,7 +438,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (s_player_upgradestorage < 0) then { if (s_player_upgradestorage < 0) then {
if (isText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "Upgrade" >> "create")) then { if (isText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "Upgrade" >> "create")) then {
_displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
s_player_upgradestorage = player addAction [format[localize "str_upgrade",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true]; s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
}; };
}; };
} else { } else {
@@ -853,7 +853,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding"); _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then { if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then {
s_player_lastTarget set [0,_cursorTarget]; s_player_lastTarget set [0,_cursorTarget];
s_player_upgrade_build = player addAction [format[localize "str_upgrade",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
}; };
}; };
} else { } else {

View File

@@ -848,7 +848,7 @@
<Czech>Prozkoumat tělo</Czech> <Czech>Prozkoumat tělo</Czech>
</Key> </Key>
<Key ID="str_actions_delete"> <Key ID="str_actions_delete">
<English>Remove %1</English> <English>Destroy %1</English>
<German>%1 abbauen</German> <German>%1 abbauen</German>
<Russian>Уничтожить %1</Russian> <Russian>Уничтожить %1</Russian>
<French>Détruire %1</French> <French>Détruire %1</French>
@@ -1738,11 +1738,11 @@
<German>%1 bauen</German> <German>%1 bauen</German>
</Key> </Key>
<Key ID="str_upgrade"> <Key ID="str_upgrade">
<English>Upgrade %1</English> <English>Upgrade</English>
<Russian>Улучшить %1</Russian> <Russian>Улучшить</Russian>
<French>Améliorer la %1</French> <French>Améliorer la</French>
<Czech>Vylepšit %1</Czech> <Czech>Vylepšit</Czech>
<German>%1 erweitern</German> <German>erweitern</German>
</Key> </Key>
<Key ID="str_bombAttach"> <Key ID="str_bombAttach">
<English>Attach Carbomb</English> <English>Attach Carbomb</English>
@@ -11005,6 +11005,20 @@
</Key> </Key>
</Package> </Package>
<Package name="dayz_epoch"> <Package name="dayz_epoch">
<Key ID="STR_EPOCH_REMOVE">
<English>Remove %1</English>
<German>%1 abbauen</German>
<Russian>Уничтожить %1</Russian>
<French>Détruire %1</French>
<Czech>Zničit %1</Czech>
</Key>
<Key ID="STR_EPOCH_UPGRADE">
<English>Upgrade %1</English>
<Russian>Улучшить %1</Russian>
<French>Améliorer la %1</French>
<Czech>Vylepšit %1</Czech>
<German>%1 erweitern</German>
</Key>
<Key ID="STR_EPOCH_NO_CHEATS"> <Key ID="STR_EPOCH_NO_CHEATS">
<English>Do not enter cheats. Wait five seconds to continue.</English> <English>Do not enter cheats. Wait five seconds to continue.</English>
<German>Keine Eingabe von Cheats! Warte 5 Sekunden.</German> <German>Keine Eingabe von Cheats! Warte 5 Sekunden.</German>