Prevent changing clothes while wearing a backback

Also removed 10m restriction on other players nearby
This commit is contained in:
[VB]AWOL
2013-12-10 17:30:09 -06:00
parent 9071cf2e9c
commit 66e1a9b10f
3 changed files with 105 additions and 161 deletions

View File

@@ -7,10 +7,6 @@ private ["_item","_onLadder","_hasclothesitem","_config","_text","_myModel","_it
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83") , "PLAIN DOWN"] }; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83") , "PLAIN DOWN"] };
DZE_ActionInProgress = true; DZE_ActionInProgress = true;
// cannot change clothes when another player is nearby
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_84") , "PLAIN DOWN"]; };
_item = _this; _item = _this;
call gear_ui_init; call gear_ui_init;
@@ -25,6 +21,8 @@ if (!_hasclothesitem) exitWith {DZE_ActionInProgress = false; cutText [format[(l
if (vehicle player != player) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_85"), "PLAIN DOWN"]}; if (vehicle player != player) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_85"), "PLAIN DOWN"]};
if (!isNull (unitBackpack player)) exitWith { DZE_ActionInProgress = false; cutText ["\n\nUnable to change clothes while still hearing backpack.", "PLAIN DOWN"] };
_myModel = (typeOf player); _myModel = (typeOf player);
_itemNew = "Skin_" + _myModel; _itemNew = "Skin_" + _myModel;

View File

@@ -1,4 +1,4 @@
private ["_class","_position","_dir","_group","_oldUnit","_newUnit","_currentWpn","_muzzles","_currentAnim","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_newBackpackType","_backpackWpn","_backpackMag","_backpackWpnTypes","_backpackWpnQtys","_countr","_backpackmagTypes","_backpackmagQtys","_playerObjName"]; private ["_class","_position","_dir","_group","_oldUnit","_newUnit","_currentWpn","_muzzles","_currentAnim","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_playerObjName","_wpnType","_ismelee"];
_class = _this; _class = _this;
_position = getPosATL player; _position = getPosATL player;
@@ -8,7 +8,6 @@ _currentAnim = animationState player;
//Get PlayerID //Get PlayerID
private ["_playerUID"];
_playerUID = ""; _playerUID = "";
if (count playableUnits == 0 and isServer) then { if (count playableUnits == 0 and isServer) then {
//In Single Player //In Single Player
@@ -21,15 +20,12 @@ private ["_playerUID"];
}; };
//BackUp Weapons and Mags //BackUp Weapons and Mags
private ["_weapons","_magazines","_primweapon","_secweapon"];
_weapons = weapons player; _weapons = weapons player;
_magazines = call player_countmagazines; //magazines player; _magazines = call player_countmagazines; //magazines player;
if ( (_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0 )) exitWith {cutText [(localize "str_epoch_player_17"), "PLAIN DOWN"]}; if ( (_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0 )) exitWith {cutText [(localize "str_epoch_player_17"), "PLAIN DOWN"]};
// if ( count _magazines == 0 ) exitWith {cutText [(localize "str_epoch_player_17"), "PLAIN DOWN"]};
_primweapon = primaryWeapon player; _primweapon = primaryWeapon player;
_secweapon = secondaryWeapon player; _secweapon = secondaryWeapon player;
@@ -42,19 +38,6 @@ private ["_weapons","_magazines","_primweapon","_secweapon"];
_weapons = _weapons + [_secweapon]; _weapons = _weapons + [_secweapon];
}; };
// if(count _magazines == 0) then {
// _magazines = magazines player;
// };
//BackUp Backpack
private ["_newBackpackType","_backpackWpn","_backpackMag"];
dayz_myBackpack = unitBackpack player;
_newBackpackType = (typeOf dayz_myBackpack);
if(_newBackpackType != "") then {
_backpackWpn = getWeaponCargo unitBackpack player;
_backpackMag = getMagazineCargo unitBackpack player;
};
//Get Muzzle //Get Muzzle
_currentWpn = currentWeapon player; _currentWpn = currentWeapon player;
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles"); _muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
@@ -70,6 +53,7 @@ diag_log str(_magazines);
diag_log (str(_backpackWpn)); diag_log (str(_backpackWpn));
diag_log (str(_backpackMag)); diag_log (str(_backpackMag));
*/ */
//Secure Player for Transformation //Secure Player for Transformation
player setPosATL dayz_spawnPos; player setPosATL dayz_spawnPos;
@@ -95,12 +79,10 @@ diag_log (str(_backpackMag));
//Equip New Charactar //Equip New Charactar
{ {
if (typeName _x == "ARRAY") then {_newUnit addMagazine [_x select 0,_x select 1] } else { _newUnit addMagazine _x }; if (typeName _x == "ARRAY") then {_newUnit addMagazine [_x select 0,_x select 1] } else { _newUnit addMagazine _x };
//sleep 0.05;
} forEach _magazines; } forEach _magazines;
{ {
_newUnit addWeapon _x; _newUnit addWeapon _x;
//sleep 0.05;
} forEach _weapons; } forEach _weapons;
//Check and Compare it //Check and Compare it
@@ -113,7 +95,6 @@ diag_log (str(_backpackMag));
//Add the Missing //Add the Missing
{ {
_newUnit addWeapon _x; _newUnit addWeapon _x;
//sleep 0.2;
} forEach _weapons; } forEach _weapons;
}; };
@@ -141,41 +122,6 @@ diag_log (str(_backpackMag));
_newUnit addWeapon _secweapon; _newUnit addWeapon _secweapon;
}; };
//Add and Fill BackPack
if (!isNil "_newBackpackType") then {
if (_newBackpackType != "") then {
_newUnit addBackpack _newBackpackType;
//_oldBackpack = dayz_myBackpack;
dayz_myBackpack = unitBackpack _newUnit;
//Fill backpack contents
//Weapons
_backpackWpnTypes = [];
_backpackWpnQtys = [];
if (count _backpackWpn > 0) then {
_backpackWpnTypes = _backpackWpn select 0;
_backpackWpnQtys = _backpackWpn select 1;
};
_countr = 0;
{
dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
_countr = _countr + 1;
} forEach _backpackWpnTypes;
//magazines
_backpackmagTypes = [];
_backpackmagQtys = [];
if (count _backpackmag > 0) then {
_backpackmagTypes = _backpackMag select 0;
_backpackmagQtys = _backpackMag select 1;
};
_countr = 0;
{
dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
_countr = _countr + 1;
} forEach _backpackmagTypes;
};
};
//Debug Message //Debug Message
/* /*
diag_log "Swichtable Unit Created. Equipment:"; diag_log "Swichtable Unit Created. Equipment:";
@@ -218,5 +164,5 @@ diag_log str(getMagazineCargo unitBackpack _newUnit);
}; };
//reveal all near objects. //reveal all near objects.
{player reveal _x} forEach (nearestObjects [getPosATL player, ["All"], 75]); {player reveal _x} forEach (nearestObjects [getPosATL player, ["All"], 50]);
//All is arbitrary and will need to be changed to ["AllVehicles","WeaponHolder","tentStorage"] ++ others (stashes etc.) //All is arbitrary and will need to be changed to ["AllVehicles","WeaponHolder","tentStorage"] ++ others (stashes etc.)