Files
DayZ-Epoch/SQF/dayz_code/compile/player_switchModel.sqf
[VB]AWOL 66e1a9b10f Prevent changing clothes while wearing a backback
Also removed 10m restriction on other players nearby
2013-12-10 17:30:09 -06:00

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private ["_class","_position","_dir","_group","_oldUnit","_newUnit","_currentWpn","_muzzles","_currentAnim","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_playerObjName","_wpnType","_ismelee"];
_class = _this;
_position = getPosATL player;
_dir = getDir player;
_currentAnim = animationState player;
//_currentCamera = cameraView;
//Get PlayerID
_playerUID = "";
if (count playableUnits == 0 and isServer) then {
//In Single Player
isSinglePlayer = true;
player sidechat "Single player Mode detected!";
//_id = [42,"SinglePlayer"] spawn server_onPlayerConnect;
_playerUID = "42";
} else {
_playerUID = getPlayerUID player;
};
//BackUp Weapons and Mags
_weapons = weapons player;
_magazines = call player_countmagazines; //magazines player;
if ( (_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0 )) exitWith {cutText [(localize "str_epoch_player_17"), "PLAIN DOWN"]};
_primweapon = primaryWeapon player;
_secweapon = secondaryWeapon player;
//Checks
if(!(_primweapon in _weapons) && _primweapon != "") then {
_weapons = _weapons + [_primweapon];
};
if(!(_secweapon in _weapons) && _secweapon != "") then {
_weapons = _weapons + [_secweapon];
};
//Get Muzzle
_currentWpn = currentWeapon player;
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
_currentWpn = currentMuzzle player;
};
//Debug Message
/*
diag_log "Attempting to switch model";
diag_log str(_weapons);
diag_log str(_magazines);
diag_log (str(_backpackWpn));
diag_log (str(_backpackMag));
*/
//Secure Player for Transformation
player setPosATL dayz_spawnPos;
//BackUp Player Object
_oldUnit = player;
/***********************************/
//DONT USE player AFTER THIS POINT
/***********************************/
//Create New Character
//[player] joinSilent grpNull;
_group = createGroup west;
_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"];
_newUnit setPosATL _position;
_newUnit setDir _dir;
//Clear New Character
{_newUnit removeMagazine _x;} forEach magazines _newUnit;
removeAllWeapons _newUnit;
//Equip New Charactar
{
if (typeName _x == "ARRAY") then {_newUnit addMagazine [_x select 0,_x select 1] } else { _newUnit addMagazine _x };
} forEach _magazines;
{
_newUnit addWeapon _x;
} forEach _weapons;
//Check and Compare it
if(str(_weapons) != str(weapons _newUnit)) then {
//Get Differecnce
{
_weapons = _weapons - [_x];
} forEach (weapons _newUnit);
//Add the Missing
{
_newUnit addWeapon _x;
} forEach _weapons;
};
if(_primweapon != (primaryWeapon _newUnit)) then {
_newUnit addWeapon _primweapon;
};
if (_primweapon == "MeleeCrowbar") then {
_newUnit addMagazine 'crowbar_swing';
};
if (_primweapon == "MeleeSledge") then {
_newUnit addMagazine 'sledge_swing';
};
if (_primweapon == "MeleeHatchet_DZE") then {
_newUnit addMagazine 'Hatchet_Swing';
};
if (_primweapon == "MeleeMachete") then {
_newUnit addMagazine 'Machete_swing';
};
if (_primweapon == "MeleeFishingPole") then {
_newUnit addMagazine 'Fishing_Swing';
};
if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
_newUnit addWeapon _secweapon;
};
//Debug Message
/*
diag_log "Swichtable Unit Created. Equipment:";
diag_log str(weapons _newUnit);
diag_log str(magazines _newUnit);
diag_log str(getWeaponCargo unitBackpack _newUnit);
diag_log str(getMagazineCargo unitBackpack _newUnit);
*/
//Make New Unit Playable
addSwitchableUnit _newUnit;
setPlayable _newUnit;
selectPlayer _newUnit;
//Clear and delete old Unit
removeAllWeapons _oldUnit;
{_oldUnit removeMagazine _x;} forEach magazines _oldUnit;
deleteVehicle _oldUnit;
//Move player inside
// player switchCamera = _currentCamera;
if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
[objNull, player, rSwitchMove,_currentAnim] call RE;
//dayz_originalPlayer attachTo [_newUnit];
player disableConversation true;
player setVariable ["bodyName",dayz_playerName,true];
_playerUID=getPlayerUID player;
_playerObjName = format["player%1",_playerUID];
call compile format["%1 = player;",_playerObjName];
publicVariable _playerObjName;
//melee check
_wpnType = primaryWeapon player;
_ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee"));
if (_ismelee == "true") then {
call dayz_meleeMagazineCheck;
};
//reveal all near objects.
{player reveal _x} forEach (nearestObjects [getPosATL player, ["All"], 50]);
//All is arbitrary and will need to be changed to ["AllVehicles","WeaponHolder","tentStorage"] ++ others (stashes etc.)