Move no longer used maps to archive.

All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
This commit is contained in:
A Man
2019-11-09 14:49:40 +01:00
parent ae3a4fa2c8
commit 6699d8d746
170 changed files with 4569 additions and 1 deletions

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\4_zargabad.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Zargabad Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_4.Zargabad";
difficulty="veteran";
};
};

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respawn = "BASE";
respawnDelay = 0;
respawnDialog = 0;
onLoadMission = "DayZ Epoch Zargabad";
OnLoadIntro = "Welcome to Zargabad";
OnLoadIntroTime = 0;
OnLoadMissionTime = 0;
disabledAI = 1;
disableChannels[] = {0,2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;
titleParam1 = "AutoLogin:";
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};
aiKills = 1;
diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"

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/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
//Server settings
dayZ_instance = 4; //Instance ID of this server
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
//Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
//DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
//Only need to edit if you are running a custom server.
if (dayz_presets == "Custom") then {
dayz_enableGhosting = false; //Enable disable the ghosting system.
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
};
//Temp settings
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
enableRadio false;
enableSentences false;
// EPOCH CONFIG VARIABLES START //
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
// See the above file for a full list including descriptions and default values
// Uncomment the lines below to change the default loadout
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SafeZonePosArray = [[[3568,6816,0],100],[[4753,831,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 300; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 150; // Max number of random vehicles to spawn around the map
spawnArea = 500; // Distance around markers to find a safe spawn position
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
// EPOCH CONFIG VARIABLES END //
diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil;
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
if (!isDedicated) then {
enableSaving [false, false];
startLoadingScreen ["","RscDisplayLoadCustom"];
progressLoadingScreen 0;
dayz_loadScreenMsg = localize 'str_login_missionFile';
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
0 cutText ['','BLACK',0];
0 fadeSound 0;
0 fadeMusic 0;
};
initialized = false;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on every machine early
initialized = true;
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
if (!isDedicated) then {
if (toLower worldName == "chernarus") then {
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
};
//Enables Plant lib fixes
execVM "\z\addons\dayz_code\system\antihack.sqf";
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
waitUntil {scriptDone progress_monitor};
cutText ["","BLACK IN", 3];
3 fadeSound 1;
3 fadeMusic 1;
endLoadingScreen;
};

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version=11;
class Mission
{
addOns[]=
{
"zargabad",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"zero_buildings",
"dayz_epoch",
"warfarebuildings",
"ind_tank",
"camisc_e",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"redryder",
"Anzio_20"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"zargabad"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Zargabad";
briefingDescription="Version 1.0.6.2";
startWeather=0;
forecastWeather=0;
year=2008;
month=6;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={5013,71,-4117};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={5013,71,-4117};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=17;
class Item0
{
position[]={4008,16,3980};
name="center";
type="Empty";
a=4000;b=4000;
};
class Item1
{
position[]={5013,70,-4117};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={3202,15,4507};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={2929,26,4010};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={2798,36,3502};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={3338,11,3139};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={3833,12,2940};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={4457,11,3000};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={3698,28,5002};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={5042,15,3989};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={4270,23,5060};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={4757,9,3498};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={4700,28,5096};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={4008,16,3980};
name="crashsites";
type="Empty";
a=4000;b=4000;
};
class Item14
{
position[]={4008,16,3980};
name="carepackages";
type="Empty";
a=4000;b=0;
};
class Item15
{
position[]={3568,27,6816};
name="HeroCamp";
text="FOB Haroo";
type="mil_circle";
colorName="ColorGreen";
};
class Item16
{
position[]={4753,64,831};
name="BanditCamp";
text="Old Firuz Baharv";
type="mil_circle";
colorName="ColorRed";
};
};
};
class Intro
{
addOns[]=
{
"zargabad"
};
addOnsAuto[]=
{
"zargabad"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"zargabad"
};
addOnsAuto[]=
{
"zargabad"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"zargabad"
};
addOnsAuto[]=
{
"zargabad"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

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private ["_messages","_timeout"];
_messages = [
["DayZ Epoch", "Welcome "+(name player)],
["World", worldName],
["Teamspeak", "some TS info"],
["Website/Forums", "some website info"],
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
["Server Rules", "No talking in side."],
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
["News", "Some random new info!<br />Random news<br />"]
];
_timeout = 5;
{
private ["_title","_content","_titleText"];
uiSleep 2;
_title = _x select 0;
_content = _x select 1;
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
[
_titleText,
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
_timeout,
0.5
] spawn BIS_fnc_dynamicText;
uiSleep (_timeout * 1.1);
} forEach _messages;

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#include "\z\addons\dayz_code\system\mission\server_traders\zargabad.sqf"

File diff suppressed because it is too large Load Diff

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_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3619.6504, 6807.0913, -0.22997193], [], 0, "CAN_COLLIDE"];
_vehicle_0 = _this;
_this setDir -8.8575258;
_this setPos [3619.6504, 6807.0913, -0.22997193];
};
_vehicle_2 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3611.3572, 6805.5269, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_2 = _this;
_this setDir -8.8575258;
_this setPos [3611.3572, 6805.5269, -5.7220459e-006];
};
_vehicle_4 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3603.0676, 6803.9814, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_4 = _this;
_this setDir -8.8575258;
_this setPos [3603.0676, 6803.9814, 1.1444092e-005];
};
_vehicle_6 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3594.8894, 6802.5059, 4.196167e-005], [], 0, "CAN_COLLIDE"];
_vehicle_6 = _this;
_this setDir -8.8575258;
_this setPos [3594.8894, 6802.5059, 4.196167e-005];
};
_vehicle_8 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3586.6299, 6800.978, -1.335144e-005], [], 0, "CAN_COLLIDE"];
_vehicle_8 = _this;
_this setDir -8.8575258;
_this setPos [3586.6299, 6800.978, -1.335144e-005];
};
_vehicle_10 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3579.2534, 6801.5601, -8.2015991e-005], [], 0, "CAN_COLLIDE"];
_vehicle_10 = _this;
_this setDir 18.7122;
_this setPos [3579.2534, 6801.5601, -8.2015991e-005];
};
_vehicle_12 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3571.9233, 6805.2729, -1.7166138e-005], [], 0, "CAN_COLLIDE"];
_vehicle_12 = _this;
_this setDir 35.828709;
_this setPos [3571.9233, 6805.2729, -1.7166138e-005];
};
_vehicle_14 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3565.2769, 6810.458, -6.6757202e-005], [], 0, "CAN_COLLIDE"];
_vehicle_14 = _this;
_this setDir 42.44553;
_this setPos [3565.2769, 6810.458, -6.6757202e-005];
};
_vehicle_17 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3561.532, 6817.6548, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_17 = _this;
_this setDir 81.3722;
_this setPos [3561.532, 6817.6548, -3.8146973e-006];
};
_vehicle_20 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3561.6118, 6826.2344, -3.4332275e-005], [], 0, "CAN_COLLIDE"];
_vehicle_20 = _this;
_this setDir 101.8791;
_this setPos [3561.6118, 6826.2344, -3.4332275e-005];
};
_vehicle_22 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3563.9333, 6834.4048, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_22 = _this;
_this setDir 112.64403;
_this setPos [3563.9333, 6834.4048, 2.2888184e-005];
};
_vehicle_24 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3567.6514, 6841.6514, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
_vehicle_24 = _this;
_this setDir 126.8776;
_this setPos [3567.6514, 6841.6514, -1.9073486e-005];
};
_vehicle_27 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3573.0354, 6848.3564, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_27 = _this;
_this setDir 134.16328;
_this setPos [3573.0354, 6848.3564, -7.6293945e-006];
};
_vehicle_29 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3579.1101, 6854.4565, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_29 = _this;
_this setDir 139.41869;
_this setPos [3579.1101, 6854.4565, 5.7220459e-006];
};
_vehicle_32 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3585.99, 6859.6646, 4.9591064e-005], [], 0, "CAN_COLLIDE"];
_vehicle_32 = _this;
_this setDir 149.58125;
_this setPos [3585.99, 6859.6646, 4.9591064e-005];
};
_vehicle_35 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3593.3303, 6863.8672, -4.196167e-005], [], 0, "CAN_COLLIDE"];
_vehicle_35 = _this;
_this setDir 153.78398;
_this setPos [3593.3303, 6863.8672, -4.196167e-005];
};
_vehicle_38 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3600.9058, 6867.8975, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_38 = _this;
_this setDir 153.78398;
_this setPos [3600.9058, 6867.8975, -3.8146973e-006];
};
_vehicle_41 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3608.8655, 6871.3022, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
_vehicle_41 = _this;
_this setDir 163.04207;
_this setPos [3608.8655, 6871.3022, -9.5367432e-006];
};
_vehicle_44 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3617.1921, 6873.2158, -0.29200044], [], 0, "CAN_COLLIDE"];
_vehicle_44 = _this;
_this setDir 172.47229;
_this setPos [3617.1921, 6873.2158, -0.29200044];
};
_vehicle_53 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3618.6274, 6868.4688, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_53 = _this;
_this setDir 89.080368;
_this setPos [3618.6274, 6868.4688, -3.8146973e-006];
};
_vehicle_55 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3618.7168, 6860.1968, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_55 = _this;
_this setDir 91.543221;
_this setPos [3618.7168, 6860.1968, -1.1444092e-005];
};
_vehicle_57 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3618.3564, 6851.7612, 4.7683716e-005], [], 0, "CAN_COLLIDE"];
_vehicle_57 = _this;
_this setDir 96.009705;
_this setPos [3618.3564, 6851.7612, 4.7683716e-005];
};
_vehicle_60 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3617.8701, 6843.3223, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
_vehicle_60 = _this;
_this setDir 98.101555;
_this setPos [3617.8701, 6843.3223, -2.6702881e-005];
};
_vehicle_62 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3617.0645, 6834.8862, 3.6239624e-005], [], 0, "CAN_COLLIDE"];
_vehicle_62 = _this;
_this setDir 93.693275;
_this setPos [3617.0645, 6834.8862, 3.6239624e-005];
};
_vehicle_65 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3617.8162, 6829.5425, -0.15799452], [], 0, "CAN_COLLIDE"];
_vehicle_65 = _this;
_this setDir -1.433184;
_this setPos [3617.8162, 6829.5425, -0.15799452];
};
_vehicle_74 = objNull;
if (true) then
{
_this = createVehicle ["FlagCarrierWhite_EP1", [3616.7231, 6808.5088], [], 0, "CAN_COLLIDE"];
_vehicle_74 = _this;
_this setDir 199.44739;
_this setPos [3616.7231, 6808.5088];
};
_vehicle_82 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier_large", [3619.3704, 6812.4897, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_82 = _this;
_this setDir 86.22435;
_this setPos [3619.3704, 6812.4897, 1.9073486e-006];
};
_vehicle_84 = objNull;
if (true) then
{
_this = createVehicle ["Land_Ind_TankSmall", [3588.512, 6857.9937, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_84 = _this;
_this setDir 146.68636;
_this setPos [3588.512, 6857.9937, -5.7220459e-006];
};
_vehicle_87 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net1", [3570.7488, 6816.8276, -3.4332275e-005], [], 0, "CAN_COLLIDE"];
_vehicle_87 = _this;
_this setDir 46.842815;
_this setPos [3570.7488, 6816.8276, -3.4332275e-005];
};
_vehicle_89 = objNull;
if (true) then
{
_this = createVehicle ["Sign_Direction_EP1", [3984.3796, 5655.8335, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_89 = _this;
_this setDir 341.35892;
_this setPos [3984.3796, 5655.8335, -1.9073486e-006];
};
_vehicle_90 = objNull;
if (true) then
{
_this = createVehicle ["Sign_1L_Firstaid_EP1", [3575.0137, 6828.7744, -3.2424927e-005], [], 0, "CAN_COLLIDE"];
_vehicle_90 = _this;
_this setDir 269.30191;
_this setPos [3575.0137, 6828.7744, -3.2424927e-005];
};
_vehicle_91 = objNull;
if (true) then
{
_this = createVehicle ["Sign_1L_Firstaid", [3575.0366, 6828.3428, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_91 = _this;
_this setDir 265.23727;
_this setPos [3575.0366, 6828.3428, 1.9073486e-006];
};
_vehicle_92 = objNull;
if (true) then
{
_this = createVehicle ["ClutterCutter_small_EP1", [3572.1274, 6826.9717, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_92 = _this;
_this setPos [3572.1274, 6826.9717, -3.8146973e-006];
};
_vehicle_93 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrate_NoInteractive_", [3569.4509, 6819.5122, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
_vehicle_93 = _this;
_this setDir 64.98774;
_this setPos [3569.4509, 6819.5122, 9.5367432e-006];
};
_vehicle_94 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [3568.1489, 6818.9932, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_94 = _this;
_this setDir -7.5350294;
_this setPos [3568.1489, 6818.9932, 3.8146973e-006];
};
_vehicle_95 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Medium", [3566.7368, 6819.0874, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_95 = _this;
_this setDir 18.365669;
_this setPos [3566.7368, 6819.0874, 7.6293945e-006];
};
_vehicle_96 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Small", [3566.1111, 6820.7607, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_96 = _this;
_this setDir 49.708145;
_this setPos [3566.1111, 6820.7607, 5.7220459e-006];
};
_vehicle_97 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrate_NoInteractive_", [3565.8303, 6821.9302, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_97 = _this;
_this setDir -81.317421;
_this setPos [3565.8303, 6821.9302, -1.9073486e-006];
};
_vehicle_98 = objNull;
if (true) then
{
_this = createVehicle ["Land_Antenna", [3571.2444, 6810.4268, 4.196167e-005], [], 0, "CAN_COLLIDE"];
_vehicle_98 = _this;
_this setDir 39.118233;
_this setPos [3571.2444, 6810.4268, 4.196167e-005];
};
_vehicle_99 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagFenceRound", [3565.7397, 6818.7793, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_99 = _this;
_this setDir 53.682892;
_this setPos [3565.7397, 6818.7793, 5.7220459e-006];
};
_vehicle_101 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagFenceRound", [3565.8047, 6823.2207, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_101 = _this;
_this setDir 149.98856;
_this setPos [3565.8047, 6823.2207, 5.7220459e-006];
};
_vehicle_104 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [3574.6931, 6818.1582], [], 0, "CAN_COLLIDE"];
_vehicle_104 = _this;
_this setDir 49.524723;
_this setPos [3574.6931, 6818.1582];
};
_vehicle_105 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [3573.677, 6816.6201, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_105 = _this;
_this setDir -156.15215;
_this setPos [3573.677, 6816.6201, 7.6293945e-006];
};
_vehicle_108 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Cargo1E_EP1", [3571.3997, 6832.5181, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
_vehicle_108 = _this;
_this setDir 91.893089;
_this setPos [3571.3997, 6832.5181, 1.9073486e-005];
};
_vehicle_110 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [3572.8923, 6828.1074, -0.33327994], [], 0, "CAN_COLLIDE"];
_vehicle_110 = _this;
_this setDir 173.03516;
_this setPos [3572.8923, 6828.1074, -0.33327994];
};
_vehicle_112 = objNull;
if (true) then
{
_this = createVehicle ["Land_Canister_EP1", [3566.0603, 6825.6143, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
_vehicle_112 = _this;
_this setDir 220.33681;
_this setPos [3566.0603, 6825.6143, 2.0980835e-005];
};
_vehicle_113 = objNull;
if (true) then
{
_this = createVehicle ["Land_Rack_EP1", [3566.688, 6826.5151], [], 0, "CAN_COLLIDE"];
_vehicle_113 = _this;
_this setDir 42.265385;
_this setPos [3566.688, 6826.5151];
};
_vehicle_114 = objNull;
if (true) then
{
_this = createVehicle ["Land_Sack_EP1", [3566.572, 6825.1714, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_114 = _this;
_this setPos [3566.572, 6825.1714, 3.8146973e-006];
};
_vehicle_116 = objNull;
if (true) then
{
_this = createVehicle ["SmallTable", [3568.355, 6825.0063, 1.335144e-005], [], 0, "CAN_COLLIDE"];
_vehicle_116 = _this;
_this setDir 136.1368;
_this setPos [3568.355, 6825.0063, 1.335144e-005];
};
_vehicle_117 = objNull;
if (true) then
{
_this = createVehicle ["Fence_corrugated_plate", [3570.8589, 6827.1411, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_117 = _this;
_this setDir 247.92216;
_this setPos [3570.8589, 6827.1411, -1.1444092e-005];
};
_vehicle_118 = objNull;
if (true) then
{
_this = createVehicle ["Land_Shelf_EP1", [3571.811, 6826.1699, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_118 = _this;
_this setDir 160.57436;
_this setPos [3571.811, 6826.1699, 1.9073486e-006];
};
_vehicle_120 = objNull;
if (true) then
{
_this = createVehicle ["Fence_corrugated_plate", [3573.5918, 6824.8496, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_120 = _this;
_this setDir 192.48637;
_this setPos [3573.5918, 6824.8496, 1.9073486e-006];
};
_vehicle_124 = objNull;
if (true) then
{
_this = createVehicle ["Land_Boots_EP1", [3565.9695, 6824.5698, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_124 = _this;
_this setPos [3565.9695, 6824.5698, -5.7220459e-006];
};
_vehicle_125 = objNull;
if (true) then
{
_this = createVehicle ["WoodChair", [3573.0837, 6825.938, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
_vehicle_125 = _this;
_this setDir -169.75998;
_this setPos [3573.0837, 6825.938, -9.5367432e-006];
};
_vehicle_131 = objNull;
if (true) then
{
_this = createVehicle ["WoodChair", [3571.3137, 6827.437, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_131 = _this;
_this setDir -96.84465;
_this setPos [3571.3137, 6827.437, 3.8146973e-006];
};
_unit_9 = objNull;
if (true) then
{
_this = createAgent ["Worker1", [3566.7996, 6822.4268, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_9 = _this;
_this setDir 93.120316;
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_unit_10 = objNull;
if (true) then
{
_this = createAgent ["Dr_Hladik_EP1", [3574.5276, 6826.0088, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_10 = _this;
_this setDir 59.318363;
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_unit_11 = objNull;
if (true) then
{
_this = createAgent ["CIV_EuroWoman01_EP1", [3567.4998, 6825.6235, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_11 = _this;
_this setDir 129.56522;
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_vehicle_134 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Coil_EP1", [3691.7234, 6718.9058, -0.038574103], [], 0, "CAN_COLLIDE"];
_vehicle_134 = _this;
_this setPos [3691.7234, 6718.9058, -0.038574103];
};
_vehicle_135 = objNull;
if (true) then
{
_this = createVehicle ["Land_Toilet", [3606.0117, 6867.252, -1.335144e-005], [], 0, "CAN_COLLIDE"];
_vehicle_135 = _this;
_this setDir 350.56778;
_this setPos [3606.0117, 6867.252, -1.335144e-005];
};
_vehicle_136 = objNull;
if (true) then
{
_this = createVehicle ["Satelit", [3574.2617, 6811.8213, 1.335144e-005], [], 0, "CAN_COLLIDE"];
_vehicle_136 = _this;
_this setDir -62.094868;
_this setPos [3574.2617, 6811.8213, 1.335144e-005];
};
_vehicle_138 = objNull;
if (true) then
{
_this = createVehicle ["Fort_Crate_wood", [3577.165, 6848.4946, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_138 = _this;
_this setDir -54.405113;
_this setPos [3577.165, 6848.4946, 1.9073486e-006];
};
_vehicle_140 = objNull;
if (true) then
{
_this = createVehicle ["Fort_Crate_wood", [3577.1641, 6848.4858, 0.37003109], [], 0, "CAN_COLLIDE"];
_vehicle_140 = _this;
_this setDir -54.405113;
_this setPos [3577.1641, 6848.4858, 0.37003109];
};
_vehicle_145 = objNull;
if (true) then
{
_this = createVehicle ["Land_Ind_IlluminantTower", [3614.344, 6866.9233, -0.11500119], [], 0, "CAN_COLLIDE"];
_vehicle_145 = _this;
_this setDir -7.4531207;
_this setPos [3614.344, 6866.9233, -0.11500119];
};
_vehicle_146 = objNull;
if (true) then
{
_this = createVehicle ["LADAWreck", [3576.6589, 6843.7275, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_146 = _this;
_this setDir 10.750704;
_this setPos [3576.6589, 6843.7275, 1.5258789e-005];
};
_vehicle_150 = objNull;
if (true) then
{
_this = createVehicle ["Misc_Backpackheap_EP1", [3569.3762, 6827.8945, 1.335144e-005], [], 0, "CAN_COLLIDE"];
_vehicle_150 = _this;
_this setDir -132.16229;
_this setPos [3569.3762, 6827.8945, 1.335144e-005];
};
_vehicle_152 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_tiny", [3580.7346, 6849.3711, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_152 = _this;
_this setDir 39.722672;
_this setPos [3580.7346, 6849.3711, 7.6293945e-006];
};
_vehicle_153 = objNull;
if (true) then
{
_this = createVehicle ["VaultStorageLocked", [3578.5283, 6849.5928, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
_vehicle_153 = _this;
_this setDir 309.28091;
_this setPos [3578.5283, 6849.5928, 2.0980835e-005];
};
_unit_13 = objNull;
if (true) then
{
_this = createAgent ["CIV_EuroMan02_EP1", [3577.5337, 6843.0664], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_13 = _this;
_this setDir 109.87543;
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_unit_14 = objNull;
if (true) then
{
_this = createAgent ["CIV_EuroMan01_EP1", [3578.8706, 6848.2681, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_14 = _this;
_this setDir 122.72586;
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_vehicle_154 = objNull;
if (true) then
{
_this = createVehicle ["SmallTable", [3579.4656, 6847.8115, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
_vehicle_154 = _this;
_this setDir -52.848717;
_this setPos [3579.4656, 6847.8115, 1.7166138e-005];
};
_vehicle_155 = objNull;
if (true) then
{
_this = createVehicle ["Land_ruin_corner_2", [4721.3711, 863.87213, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
_vehicle_155 = _this;
_this setDir 97.510826;
_this setPos [4721.3711, 863.87213, 3.8146973e-005];
};
_vehicle_156 = objNull;
if (true) then
{
_this = createVehicle ["Land_ruin_chimney", [4728.3081, 866.17719, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_156 = _this;
_this setDir 98.688805;
_this setPos [4728.3081, 866.17719, -2.2888184e-005];
};
_vehicle_157 = objNull;
if (true) then
{
_this = createVehicle ["Land_ruin_01", [4725.5796, 837.61676, -0.30103344], [], 0, "CAN_COLLIDE"];
_vehicle_157 = _this;
_this setDir -83.51609;
_this setPos [4725.5796, 837.61676, -0.30103344];
};
_vehicle_158 = objNull;
if (true) then
{
_this = createVehicle ["Land_bags_EP1", [4720.1641, 866.26904, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_158 = _this;
_this setDir 37.790119;
_this setPos [4720.1641, 866.26904, 1.5258789e-005];
};
_vehicle_159 = objNull;
if (true) then
{
_this = createVehicle ["Land_sunshade_EP1", [4722.5566, 866.20782], [], 0, "CAN_COLLIDE"];
_vehicle_159 = _this;
_this setPos [4722.5566, 866.20782];
};
_vehicle_160 = objNull;
if (true) then
{
_this = createVehicle ["Land_Carpet_rack_EP1", [4720.4604, 864.0484, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_160 = _this;
_this setPos [4720.4604, 864.0484, -1.5258789e-005];
};
_vehicle_162 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [4725.0122, 825.40759, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_162 = _this;
_this setDir 98.958206;
_this setPos [4725.0122, 825.40759, 3.0517578e-005];
};
_unit_20 = objNull;
if (true) then
{
_this = createAgent ["TK_CIV_Takistani02_EP1", [4725.0669, 827.51367, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_20 = _this;
_this setDir 145.13918;
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_unit_21 = objNull;
if (true) then
{
_this = createAgent ["TK_CIV_Takistani03_EP1", [4728.353, 830.5683, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_21 = _this;
_this setDir 186.02428;
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_vehicle_163 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrate_NoInteractive_", [4727.1094, 830.96069, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_163 = _this;
_this setDir 186.55464;
_this setPos [4727.1094, 830.96069, 7.6293945e-006];
};
_unit_24 = objNull;
if (true) then
{
_this = createAgent ["TK_CIV_Woman02_EP1", [4722.2773, 864.39056], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_24 = _this;
_this setDir 142.1062;
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_vehicle_164 = objNull;
if (true) then
{
_this = createVehicle ["Misc_Backpackheap", [4721.4741, 865.98175, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_164 = _this;
_this setDir 151.36267;
_this setPos [4721.4741, 865.98175, -2.2888184e-005];
};
_vehicle_165 = objNull;
if (true) then
{
_this = createVehicle ["LADAWreck", [4729.5889, 836.64075, -0.028266635], [], 0, "CAN_COLLIDE"];
_vehicle_165 = _this;
_this setDir 311.15881;
_this setPos [4729.5889, 836.64075, -0.028266635];
};
_unit_26 = objNull;
if (true) then
{
_this = createAgent ["TK_CIV_Takistani05_EP1", [4727.292, 834.08929, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_26 = _this;
_this setDir 65.476814;
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_unit_86 = objNull;
if (true) then
{
_this = createAgent ["Tanny_PMC", [3569.9138, 6818.8462, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_86 = _this;
_this setDir 36.478336;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_vehicle_166 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [3596.5518, 6835.2969, 0], [], 0, "CAN_COLLIDE"];
_vehicle_166 = _this;
_this setPos [3596.5518, 6835.2969, 0];
};
_vehicle_167 = objNull;
if (true) then
{
_this = createVehicle ["HeliHCivil", [3591.1506, 6812.2061, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_167 = _this;
_this setPos [3591.1506, 6812.2061, 1.5258789e-005];
};
_vehicle_169 = objNull;
if (true) then
{
_this = createVehicle ["Mi8Wreck", [3567.0137, 6852.6924, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_169 = _this;
_this setDir -77.291008;
_this setPos [3567.0137, 6852.6924, -7.6293945e-006];
};
_vehicle_171 = objNull;
if (true) then
{
_this = createVehicle ["Land_CamoNet_NATO_EP1", [3578.2163, 6846.3472, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_171 = _this;
_this setDir -60.350491;
_this setPos [3578.2163, 6846.3472, -7.6293945e-006];
};
_vehicle_176 = objNull;
if (true) then
{
_this = createVehicle ["Land_CamoNetB_NATO_EP1", [3571.5244, 6822.5771, -0.63208807], [], 0, "CAN_COLLIDE"];
_vehicle_176 = _this;
_this setDir -81.400887;
_this setPos [3571.5244, 6822.5771, -0.63208807];
};
_vehicle_177 = objNull;
if (true) then
{
_this = createVehicle ["Land_bags_EP1", [3567.7971, 6827.8125, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
_vehicle_177 = _this;
_this setDir 69.653908;
_this setPos [3567.7971, 6827.8125, 2.0980835e-005];
};
_unit_93 = objNull;
if (true) then
{
_this = createAgent ["Profiteer4", [3573.853, 6817.5674, -3.6239624e-005], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_93 = _this;
_this setDir 42.312424;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_vehicle_178 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [3577.1814, 6830.605, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_178 = _this;
_this setPos [3577.1814, 6830.605, 5.7220459e-006];
};
_vehicle_179 = objNull;
if (true) then
{
_this = createVehicle ["Info_Board_EP1", [3612.9917, 6829.2656, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_179 = _this;
_this setDir 86.515335;
_this setVehicleInit "this allowDamage false;";
_this setPos [3612.9917, 6829.2656, 7.6293945e-006];
};
_vehicle_180 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4723.3442, 833.23621], [], 0, "CAN_COLLIDE"];
_vehicle_180 = _this;
_this setPos [4723.3442, 833.23621];
};
_unit_95 = objNull;
if (true) then
{
_this = createAgent ["TK_CIV_Takistani04_EP1", [4722.1758, 825.21582, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
{_this removeMagazine _x;} count magazines _this;
removeAllWeapons _this;
_this switchMove "";
_unit_95 = _this;
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
processInitCommands;

View File

@@ -0,0 +1,75 @@
// DayZ Epoch TRADERS for 4
serverTraders = ["TK_CIV_Woman02_EP1","TK_CIV_Takistani05_EP1","TK_CIV_Takistani03_EP1","TK_CIV_Takistani02_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","Dr_Hladik_EP1","CIV_EuroWoman01_EP1","Worker1","Tanny_PMC","Profiteer4","TK_CIV_Takistani04_EP1"];
// START PER TRADER CONFIG
// Farhah's General Supplies
menu_TK_CIV_Woman02_EP1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Akwhell's Vehicles
menu_TK_CIV_Takistani05_EP1 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
// Amjad's Ammunition
menu_TK_CIV_Takistani03_EP1 = [
[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
[],
"neutral"
];
// Hassan's Weapons
menu_TK_CIV_Takistani02_EP1 = [
[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"neutral"
];
// Dan's Parts
menu_CIV_EuroMan01_EP1 = [
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
[],
"friendly"
];
// Darren's Auto
menu_CIV_EuroMan02_EP1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
[],
"friendly"
];
// Dr. House
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
// Heather's General Supplies
menu_CIV_EuroWoman01_EP1 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"friendly"
];
// Greg's Ammunition
menu_Worker1 = [
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
[],
"friendly"
];
// Joe's Weapons
menu_Tanny_PMC = [
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"friendly"
];
// Steven's Hero Shop
menu_Profiteer4 = [
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
// Bandit Trader
menu_TK_CIV_Takistani04_EP1 = [
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];

View File

@@ -0,0 +1,87 @@
[[
["Land_HBarrier_large",[3619.65,6807.09,-0.222103],351.175],
["Land_HBarrier_large",[3611.36,6805.53,0.000356674],351.138],
["Land_HBarrier_large",[3603.07,6803.98,0.000679016],351.144],
["Land_HBarrier_large",[3594.89,6802.51,-0.00043869],351.139],
["Land_HBarrier_large",[3586.63,6800.98,-0.000173569],351.137],
["Land_HBarrier_large",[3579.25,6801.56,-0.00043869],18.7034],
["Land_HBarrier_large",[3571.92,6805.27,-0.00113106],35.8136],
["Land_HBarrier_large",[3565.28,6810.46,-0.00108147],42.4394],
["Land_HBarrier_large",[3561.53,6817.65,-0.00104141],81.3746],
["Land_HBarrier_large",[3561.61,6826.23,-0.00101662],101.882],
["Land_HBarrier_large",[3563.93,6834.4,-0.000650406],112.657],
["Land_HBarrier_large",[3567.65,6841.65,-0.000295639],126.878],
["Land_HBarrier_large",[3573.04,6848.36,0.000289917],134.165],
["Land_HBarrier_large",[3579.11,6854.46,-0.000453949],139.42],
["Land_HBarrier_large",[3585.99,6859.66,0.000463486],149.584],
["Land_HBarrier_large",[3593.33,6863.87,9.53674e-006],153.788],
["Land_HBarrier_large",[3600.91,6867.9,4.76837e-005],153.788],
["Land_HBarrier_large",[3608.87,6871.3,-0.00031662],163.051],
["Land_HBarrier_large",[3617.19,6873.22,-0.29085],172.467],
["Land_HBarrier_large",[3618.63,6868.47,0.00094986],89.2266],
["Land_HBarrier_large",[3618.72,6860.2,0.000167847],91.637],
["Land_HBarrier_large",[3618.36,6851.76,0.000463486],96.0528],
["Land_HBarrier_large",[3617.87,6843.32,-0.000127792],98.1602],
["Land_HBarrier_large",[3617.06,6834.89,-0.000478745],93.7033],
["Land_HBarrier_large",[3617.82,6829.54,-0.151606],358.565],
["FlagCarrierWhite_EP1",[3616.72,6808.51,0.0212612],199.447],
["Land_HBarrier_large",[3619.37,6812.49,0.000541687],86.233],
["Land_Ind_TankSmall",[3588.51,6857.99,0.000398636],146.69],
["Misc_cargo_cont_net1",[3570.75,6816.83,0.000375748],46.8335],
["Sign_Direction_EP1",[3984.38,5655.83,0.000980377],341.331],
["Sign_1L_Firstaid_EP1",[3575.01,6828.77,5.14984e-005],269.305],
["Sign_1L_Firstaid",[3575.03,6828.34,8.39233e-005],265.24],
["ClutterCutter_small_EP1",[3572.13,6826.97,-3.8147e-006],0],
["AmmoCrate_NoInteractive_",[3569.45,6819.51,-0.000156403],64.9848],
["AmmoCrates_NoInteractive_Large",[3568.15,6818.99,0.00144005],352.459],
["AmmoCrates_NoInteractive_Medium",[3566.74,6819.09,-0.00695801],18.3554],
["AmmoCrates_NoInteractive_Small",[3566.11,6820.76,-0.00439644],49.7023],
["AmmoCrate_NoInteractive_",[3565.83,6821.93,0.000640869],278.692],
["Land_Antenna",[3571.24,6810.43,0.00166321],39.1138],
["Land_BagFenceRound",[3565.74,6818.78,-0.00608063],53.6783],
["Land_BagFenceRound",[3565.8,6823.22,8.39233e-005],149.991],
["FoldTable",[3574.69,6818.15,0.000160217],49.5205],
["FoldChair",[3573.67,6816.62,9.72748e-005],203.843],
["Land_Misc_Cargo1E_EP1",[3571.4,6832.52,0.00213051],91.8937],
["FoldTable",[3572.89,6828.11,-0.333231],173.033],
["Land_Canister_EP1",[3566.05,6825.61,0.000169754],220.329],
["Land_Rack_EP1",[3566.68,6826.51,0.000144958],42.2613],
["Land_Sack_EP1",[3566.57,6825.17,8.58307e-005],359.99],
["SmallTable",[3568.35,6825,6.10352e-005],136.139],
["Fence_corrugated_plate",[3570.86,6827.14,0.000711441],247.928],
["Land_Shelf_EP1",[3571.8,6826.16,0.00025177],160.567],
["Fence_corrugated_plate",[3573.59,6824.85,0.0239582],192.476],
["Land_Boots_EP1",[3565.97,6824.57,1.90735e-005],359.99],
["WoodChair",[3573.08,6825.94,-9.53674e-006],190.229],
["WoodChair",[3571.31,6827.44,5.72205e-006],263.167],
["Land_Misc_Coil_EP1",[3691.72,6718.91,-0.0379372],359.997],
["Land_Toilet",[3606.01,6867.25,0.00399017],350.562],
["Satelit",[3574.25,6811.82,0.000232697],297.912],
["Fort_Crate_wood",[3577.17,6848.49,0.000160217],305.604],
["Fort_Crate_wood",[3577.16,6848.49,0.37019],305.604],
["Land_Ind_IlluminantTower",[3614.34,6866.92,-0.106339],352.545],
["LADAWreck",[3576.66,6843.73,0.0018177],10.7397],
["Misc_Backpackheap_EP1",[3569.38,6827.89,0.000905991],227.835],
["Misc_cargo_cont_tiny",[3580.73,6849.37,2.47955e-005],39.722],
["VaultStorageLocked",[3578.53,6849.59,1.90735e-005],309.281],
["SmallTable",[3579.46,6847.81,0.000162125],307.16],
["Land_ruin_corner_2",[4721.37,863.872,-0.00948334],97.4979],
["Land_ruin_chimney",[4728.31,866.177,0.00185394],98.691],
["Land_ruin_01",[4725.59,837.621,-0.314041],276.481],
["Land_bags_EP1",[4720.16,866.269,0.000495911],37.7754],
["Land_sunshade_EP1",[4722.56,866.208,0.000259399],0.00536993],
["Land_Carpet_rack_EP1",[4720.46,864.048,0.000389099],359.997],
["AmmoCrates_NoInteractive_Large",[4725.01,825.408,0.000389099],98.9551],
["AmmoCrate_NoInteractive_",[4727.11,830.961,-0.000389099],186.561],
["Misc_Backpackheap",[4721.47,865.982,0.00257874],151.373],
["LADAWreck",[4729.59,836.641,-0.0291367],311.165],
["HeliHEmpty",[3596.55,6835.3,0],359.996],
["HeliHCivil",[3591.15,6812.21,1.52588e-005],0],
["Mi8Wreck",[3567.01,6852.69,0.0428619],282.716],
["Land_CamoNet_NATO_EP1",[3578.22,6846.35,-0.00221252],299.66],
["Land_CamoNetB_NATO_EP1",[3571.52,6822.58,-0.629333],278.6],
["Land_bags_EP1",[3567.8,6827.81,0.000282288],69.6542],
["Land_Fire_barrel",[3577.17,6830.6,0.000236511],359.997],
["Info_Board_EP1",[3612.99,6829.27,0.000593185],86.5122],
["Land_Fire_barrel",[4723.34,833.238,0.000152588],0.00214848]
],true,false,true] call fnc_spawnObjects;

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[
["Worker1",[3566.8,6822.43,0],93.1203],
["Dr_Hladik_EP1",[3574.53,6826.01,0],59.3184],
["CIV_EuroWoman01_EP1",[3567.5,6825.62,0],129.565],
["CIV_EuroMan02_EP1",[3577.53,6843.07,0],109.875],
["CIV_EuroMan01_EP1",[3578.87,6848.27,0],122.726],
["TK_CIV_Takistani02_EP1",[4725.07,827.514,0],145.139],
["TK_CIV_Takistani03_EP1",[4728.35,830.568,0],186.024],
["TK_CIV_Woman02_EP1",[4722.28,864.391,0],142.106],
["TK_CIV_Takistani05_EP1",[4727.29,834.089,7.62939e-006],65.4768],
["Tanny_PMC",[3569.91,6818.85,1.90735e-006],36.4783],
["Profiteer4",[3573.85,6817.57,0],42.3124],
["TK_CIV_Takistani04_EP1",[4722.18,825.216,0],0]
] call server_spawnTraders;