mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-25 19:26:08 +03:00
Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files. Give me a hint if you think some of the files should be moved back.
This commit is contained in:
352
Server Files/Archive/Maps/Utes/DayZ_Epoch_2.Utes/mission.sqm
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352
Server Files/Archive/Maps/Utes/DayZ_Epoch_2.Utes/mission.sqm
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@@ -0,0 +1,352 @@
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version=11;
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class Mission
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{
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addOns[]=
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{
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"utes",
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"map_eu",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"cacharacters_pmc",
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"ca_modules_functions",
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"zero_buildings",
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"dayz_epoch",
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"warfarebuildings",
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"ind_tank",
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"camisc_e",
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"jetskiyanahuiaddon",
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"redryder",
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"Anzio_20"
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};
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addOnsAuto[]=
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{
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"dayz_weapons",
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"ca_modules_functions",
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"utes"
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};
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randomSeed=11171215;
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class Intel
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{
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briefingName="DayZ Epoch Utes";
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briefingDescription="Version 1.0.6.2";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=6;
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day=1;
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hour=12;
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};
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class Groups
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{
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items=2;
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class Item0
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{
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side="WEST";
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={2487,0,-900};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={2487,0,-900};
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azimut=0;
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id=0;
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side="WEST";
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vehicle="Survivor1_DZ";
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player="PLAYER COMMANDER";
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leader=1;
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rank="SERGEANT";
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skill=0.6;
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item4{id=4;PLRDEF};
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class Item5{id=5;PLRDEF};
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class Item6{id=6;PLRDEF};
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class Item7{id=7;PLRDEF};
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class Item8{id=8;PLRDEF};
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class Item9{id=9;PLRDEF};
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class Item10{id=10;PLRDEF};
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class Item11{id=11;PLRDEF};
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class Item12{id=12;PLRDEF};
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class Item13{id=13;PLRDEF};
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class Item14{id=14;PLRDEF};
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class Item15{id=15;PLRDEF};
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class Item16{id=16;PLRDEF};
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class Item17{id=17;PLRDEF};
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class Item18{id=18;PLRDEF};
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class Item19{id=19;PLRDEF};
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class Item20{id=20;PLRDEF};
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class Item21{id=21;PLRDEF};
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class Item22{id=22;PLRDEF};
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class Item23{id=23;PLRDEF};
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class Item24{id=24;PLRDEF};
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class Item25{id=25;PLRDEF};
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class Item26{id=26;PLRDEF};
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class Item27{id=27;PLRDEF};
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class Item28{id=28;PLRDEF};
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class Item29{id=29;PLRDEF};
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class Item30{id=30;PLRDEF};
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class Item31{id=31;PLRDEF};
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class Item32{id=32;PLRDEF};
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class Item33{id=33;PLRDEF};
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class Item34{id=34;PLRDEF};
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class Item35{id=35;PLRDEF};
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class Item36{id=36;PLRDEF};
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class Item37{id=37;PLRDEF};
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class Item38{id=38;PLRDEF};
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class Item39{id=39;PLRDEF};
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class Item40{id=40;PLRDEF};
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class Item41{id=41;PLRDEF};
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class Item42{id=42;PLRDEF};
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class Item43{id=43;PLRDEF};
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class Item44{id=44;PLRDEF};
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class Item45{id=45;PLRDEF};
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class Item46{id=46;PLRDEF};
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class Item47{id=47;PLRDEF};
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class Item48{id=48;PLRDEF};
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class Item49{id=49;PLRDEF};
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class Item50{id=50;PLRDEF};
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class Item51{id=51;PLRDEF};
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class Item52{id=52;PLRDEF};
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class Item53{id=53;PLRDEF};
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class Item54{id=54;PLRDEF};
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class Item55{id=55;PLRDEF};
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class Item56{id=56;PLRDEF};
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class Item57{id=57;PLRDEF};
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class Item58{id=58;PLRDEF};
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class Item59{id=59;PLRDEF};
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class Item60{id=60;PLRDEF};
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class Item61{id=61;PLRDEF};
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class Item62{id=62;PLRDEF};
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class Item63{id=63;PLRDEF};
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class Item64{id=64;PLRDEF};
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class Item65{id=65;PLRDEF};
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class Item66{id=66;PLRDEF};
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class Item67{id=67;PLRDEF};
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class Item68{id=68;PLRDEF};
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class Item69{id=69;PLRDEF};
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class Item70{id=70;PLRDEF};
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class Item71{id=71;PLRDEF};
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class Item72{id=72;PLRDEF};
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class Item73{id=73;PLRDEF};
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class Item74{id=74;PLRDEF};
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class Item75{id=75;PLRDEF};
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class Item76{id=76;PLRDEF};
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class Item77{id=77;PLRDEF};
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class Item78{id=78;PLRDEF};
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class Item79{id=79;PLRDEF};
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class Item80{id=80;PLRDEF};
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class Item81{id=81;PLRDEF};
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class Item82{id=82;PLRDEF};
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class Item83{id=83;PLRDEF};
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class Item84{id=84;PLRDEF};
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class Item85{id=85;PLRDEF};
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class Item86{id=86;PLRDEF};
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class Item87{id=87;PLRDEF};
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class Item88{id=88;PLRDEF};
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class Item89{id=89;PLRDEF};
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class Item90{id=90;PLRDEF};
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class Item91{id=91;PLRDEF};
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class Item92{id=92;PLRDEF};
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class Item93{id=93;PLRDEF};
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class Item94{id=94;PLRDEF};
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class Item95{id=95;PLRDEF};
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class Item96{id=96;PLRDEF};
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class Item97{id=97;PLRDEF};
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class Item98{id=98;PLRDEF};
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class Item99{id=99;PLRDEF};
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};
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};
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class Item1
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{
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side="LOGIC";
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class Vehicles
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{
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items=1;
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class Item0
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{
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position[]={-144,0,2320};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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leader=1;
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lock="UNLOCKED";
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skill=0.6;
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};
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};
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};
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};
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class Markers
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{
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items=15;
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class Item0
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{
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position[]={3595,18,3689};
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name="center";
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type="Empty";
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a=2000;b=2000;
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};
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class Item1
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{
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position[]={2486,0,-900};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={2796,18,4571};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={3492,18,2935};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={4095,12,4101};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={4475,25,3636};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={2517,29,3893};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={4206,17,2741};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={2848,2,4212};
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name="spawn6";
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type="Empty";
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};
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class Item9
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{
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position[]={3422,16,4628};
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name="spawn7";
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type="Empty";
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};
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class Item10
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{
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position[]={4435,3,3052};
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name="spawn8";
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type="Empty";
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};
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class Item11
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{
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position[]={3662,12,4401};
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name="spawn9";
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type="Empty";
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};
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class Item12
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{
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position[]={2851,10,3565};
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name="spawn10";
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type="Empty";
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};
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class Item13
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{
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position[]={3595,18,3689};
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name="crashsites";
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type="Empty";
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a=2000;b=2000;
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};
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class Item14
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{
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position[]={3595,18,3689};
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name="carepackages";
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type="Empty";
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a=2000;b=0;
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};
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};
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};
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class Intro
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{
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addOns[]=
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{
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"utes"
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};
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addOnsAuto[]=
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{
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"utes"
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};
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randomSeed=6913869;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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class OutroWin
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{
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addOns[]=
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{
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"utes"
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};
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addOnsAuto[]=
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{
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"utes"
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};
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randomSeed=4081731;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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class OutroLoose
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{
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addOns[]=
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{
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"utes"
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};
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addOnsAuto[]=
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{
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"utes"
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};
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randomSeed=4975929;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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