Move no longer used maps to archive.

All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
This commit is contained in:
A Man
2019-11-09 14:49:40 +01:00
parent ae3a4fa2c8
commit 6699d8d746
170 changed files with 4569 additions and 1 deletions

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\2_utes.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Utes Server (1.0.6.2/131129/No Traders)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_2.Utes";
difficulty="veteran";
};
};

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respawn = "BASE";
respawnDelay = 0;
respawnDialog = 0;
onLoadMission = "DayZ Epoch Utes";
OnLoadIntro = "Welcome to Utes";
OnLoadIntroTime = 0;
OnLoadMissionTime = 0;
disabledAI = 1;
disableChannels[] = {0,2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;
titleParam1 = "AutoLogin:";
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};
aiKills = 1;
diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"

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/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
//Server settings
dayZ_instance = 2; //Instance ID of this server
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
//Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
//DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
//Only need to edit if you are running a custom server.
if (dayz_presets == "Custom") then {
dayz_enableGhosting = false; //Enable disable the ghosting system.
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
};
//Temp settings
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
enableRadio false;
enableSentences false;
// EPOCH CONFIG VARIABLES START //
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
// See the above file for a full list including descriptions and default values
// Uncomment the lines below to change the default loadout
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SafeZonePosArray = []; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 150; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 100; // Max number of random vehicles to spawn around the map
spawnArea = 1000; // Distance around markers to find a safe spawn position
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
// EPOCH CONFIG VARIABLES END //
diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil;
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
if (!isDedicated) then {
enableSaving [false, false];
startLoadingScreen ["","RscDisplayLoadCustom"];
progressLoadingScreen 0;
dayz_loadScreenMsg = localize 'str_login_missionFile';
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
0 cutText ['','BLACK',0];
0 fadeSound 0;
0 fadeMusic 0;
};
initialized = false;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on every machine early
initialized = true;
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
if (!isDedicated) then {
if (toLower worldName == "chernarus") then {
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
};
//Enables Plant lib fixes
execVM "\z\addons\dayz_code\system\antihack.sqf";
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
waitUntil {scriptDone progress_monitor};
cutText ["","BLACK IN", 3];
3 fadeSound 1;
3 fadeMusic 1;
endLoadingScreen;
};

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version=11;
class Mission
{
addOns[]=
{
"utes",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"zero_buildings",
"dayz_epoch",
"warfarebuildings",
"ind_tank",
"camisc_e",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"jetskiyanahuiaddon",
"redryder",
"Anzio_20"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"utes"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Utes";
briefingDescription="Version 1.0.6.2";
startWeather=0;
forecastWeather=0;
year=2008;
month=6;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={2487,0,-900};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={2487,0,-900};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=15;
class Item0
{
position[]={3595,18,3689};
name="center";
type="Empty";
a=2000;b=2000;
};
class Item1
{
position[]={2486,0,-900};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={2796,18,4571};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={3492,18,2935};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={4095,12,4101};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={4475,25,3636};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={2517,29,3893};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={4206,17,2741};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={2848,2,4212};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={3422,16,4628};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={4435,3,3052};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={3662,12,4401};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={2851,10,3565};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={3595,18,3689};
name="crashsites";
type="Empty";
a=2000;b=2000;
};
class Item14
{
position[]={3595,18,3689};
name="carepackages";
type="Empty";
a=2000;b=0;
};
};
};
class Intro
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

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private ["_messages","_timeout"];
_messages = [
["DayZ Epoch", "Welcome "+(name player)],
["World", worldName],
["Teamspeak", "some TS info"],
["Website/Forums", "some website info"],
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
["Server Rules", "No talking in side."],
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
["News", "Some random new info!<br />Random news<br />"]
];
_timeout = 5;
{
private ["_title","_content","_titleText"];
uiSleep 2;
_title = _x select 0;
_content = _x select 1;
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
[
_titleText,
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
_timeout,
0.5
] spawn BIS_fnc_dynamicText;
uiSleep (_timeout * 1.1);
} forEach _messages;

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#include "\z\addons\dayz_code\system\mission\server_traders\utes.sqf"

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class _prefix_0
{
objectType="prefix";
class Arguments
{
ADDON="";
};
};
class _center_0
{
objectType="center";
class Arguments
{
SIDE="west";
};
};
class _group_0
{
objectType="group";
class Arguments
{
CENTER="_center_0";
};
};
class _vehicle_92
{
objectType="vehicle";
class Arguments
{
POSITION="[4025.6907, 2908.1194, 5.1498413e-005]";
TYPE="CDF_WarfareBVehicleServicePoint";
AZIMUT="258.08118";
PARENT="";
};
};
class _vehicle_102
{
objectType="vehicle";
class Arguments
{
POSITION="[4012.5, 2916.2891, 0.00010299683]";
TYPE="LADAWreck";
AZIMUT="197.64871";
PARENT="";
};
};
class _vehicle_104
{
objectType="vehicle";
class Arguments
{
POSITION="[4021.4529, 2896.2212, 0.0003490448]";
TYPE="Land_Misc_Well_C_EP1";
AZIMUT="217.9931";
PARENT="";
};
};
class _vehicle_109
{
objectType="vehicle";
class Arguments
{
POSITION="[4012.4514, 2889.9351, -5.3405762e-005]";
TYPE="Land_bags_EP1";
AZIMUT="217.9931";
PARENT="";
};
};
class _vehicle_110
{
objectType="vehicle";
class Arguments
{
POSITION="[4014.3674, 2895.147, 0.00026893616]";
TYPE="Land_Fire_barrel";
AZIMUT="217.9931";
PARENT="";
};
};
class _vehicle_119
{
objectType="vehicle";
class Arguments
{
POSITION="[4015.436, 2888.7407, -1.5258789e-005]";
TYPE="Land_Fire_barrel";
AZIMUT="121.70435";
PARENT="";
};
};
class _vehicle_121
{
objectType="vehicle";
class Arguments
{
POSITION="[4050.1423, 2874.9639, -4.7683716e-005]";
TYPE="Land_Campfire";
AZIMUT="220.05432";
PARENT="";
};
};
class _vehicle_122
{
objectType="vehicle";
class Arguments
{
POSITION="[4012.9688, 2890.4353, -5.1498413e-005]";
TYPE="Land_covering_hut_EP1";
AZIMUT="261.60434";
PARENT="";
};
};
class _vehicle_131
{
objectType="vehicle";
class Arguments
{
POSITION="[4012.0623, 2891.2166, 1.1444092e-005]";
TYPE="Land_Barrel_water";
AZIMUT="217.9931";
PARENT="";
};
};
class _vehicle_137
{
objectType="vehicle";
class Arguments
{
POSITION="[4015.7219, 2893.5242, -1.1444092e-005]";
TYPE="Land_stand_small_EP1";
AZIMUT="259.97235";
PARENT="";
};
};
class _vehicle_142
{
objectType="vehicle";
class Arguments
{
POSITION="[4011.8152, 2894.2056, -2.6702881e-005]";
TYPE="Land_Crates_stack_EP1";
AZIMUT="169.90182";
PARENT="";
};
};
class _vehicle_146
{
objectType="vehicle";
class Arguments
{
POSITION="[4027.1052, 2889.6902, -3.8146973e-006]";
TYPE="Gunrack2";
AZIMUT="384.36307";
PARENT="";
};
};
class _vehicle_151
{
objectType="vehicle";
class Arguments
{
POSITION="[4012.54, 2892.9128, 1.9073486e-006]";
TYPE="Land_stand_meat_EP1";
AZIMUT="259.97116";
PARENT="";
};
};
class _vehicle_153
{
objectType="vehicle";
class Arguments
{
POSITION="[4029.2156, 2887.863, -1.335144e-005]";
TYPE="Land_transport_crates_EP1";
AZIMUT="161.36229";
PARENT="";
};
};
class _vehicle_157
{
objectType="vehicle";
class Arguments
{
POSITION="[4030.0212, 2894.5513, -2.6702881e-005]";
TYPE="AmmoCrates_NoInteractive_Large";
AZIMUT="275.12604";
PARENT="";
};
};
class _vehicle_158
{
objectType="vehicle";
class Arguments
{
POSITION="[4028.688, 2895.6108, 9.5367432e-006]";
TYPE="AmmoCrates_NoInteractive_Medium";
AZIMUT="275.12604";
PARENT="";
};
};
class _vehicle_159
{
objectType="vehicle";
class Arguments
{
POSITION="[4030.3958, 2892.7344, 5.7220459e-006]";
TYPE="AmmoCrates_NoInteractive_Small";
AZIMUT="275.12604";
PARENT="";
};
};
class _vehicle_165
{
objectType="vehicle";
class Arguments
{
POSITION="[4028.3096, 2889.3672, 3.2424927e-005]";
TYPE="Gunrack1";
AZIMUT="425.41";
PARENT="";
};
};
class _vehicle_169
{
objectType="vehicle";
class Arguments
{
POSITION="[4024.6101, 2890.2097, -1.9073486e-005]";
TYPE="FoldTable";
AZIMUT="305.57144";
PARENT="";
};
};
class _vehicle_170
{
objectType="vehicle";
class Arguments
{
POSITION="[4026.1899, 2889.1526, 1.9073486e-006]";
TYPE="FoldChair";
AZIMUT="140.21655";
PARENT="";
};
};
class _vehicle_172
{
objectType="vehicle";
class Arguments
{
POSITION="[4026.8833, 2894.4133, -1.5258789e-005]";
TYPE="FoldTable";
AZIMUT="290.23499";
PARENT="";
};
};
class _vehicle_175
{
objectType="vehicle";
class Arguments
{
POSITION="[4028.4377, 2893.2314, 1.7166138e-005]";
TYPE="FoldChair";
AZIMUT="150.9807";
PARENT="";
};
};
class _vehicle_178
{
objectType="vehicle";
class Arguments
{
POSITION="[4016.9031, 2885.6904, 4.5776367e-005]";
TYPE="Land_GuardShed";
AZIMUT="208.17784";
PARENT="";
};
};
class _vehicle_187
{
objectType="vehicle";
class Arguments
{
POSITION="[4012.2336, 2895.1296, 1.1444092e-005]";
TYPE="Axe_woodblock";
AZIMUT="400.72034";
PARENT="";
};
};
class _vehicle_188
{
objectType="vehicle";
class Arguments
{
POSITION="[4011.396, 2898.5566, 2.2888184e-005]";
TYPE="Pile_of_wood";
AZIMUT="356.23578";
PARENT="";
};
};
class _vehicle_195
{
objectType="vehicle";
class Arguments
{
POSITION="[4022.4785, 2889.937, -2.0980835e-005]";
TYPE="Land_Crates_EP1";
AZIMUT="106.6861";
PARENT="";
};
};
class _vehicle_196
{
objectType="vehicle";
class Arguments
{
POSITION="[4016.345, 2885.5608, 6.8664551e-005]";
TYPE="WoodChair";
AZIMUT="238.8746";
PARENT="";
};
};
class _vehicle_197
{
objectType="vehicle";
class Arguments
{
POSITION="[4017.0591, 2885.23, -1.7166138e-005]";
TYPE="Land_Water_pipe_EP1";
AZIMUT="122.34731";
PARENT="";
};
};
class _center_1
{
objectType="center";
class Arguments
{
SIDE="civ";
};
};
class _group_1
{
objectType="group";
class Arguments
{
CENTER="_center_1";
};
};
class _unit_15
{
objectType="unit";
class Arguments
{
POSITION="[4014.1775, 2917.584, -3.8146973e-006]";
GROUP="_group_1";
TYPE="Worker4";
AZIMUT="114.73703";
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _unit_23
{
objectType="unit";
class Arguments
{
POSITION="[4025.5176, 2889.5044, -7.6293945e-006]";
GROUP="_group_1";
TYPE="Functionary1";
AZIMUT="308.4227";
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _unit_25
{
objectType="unit";
class Arguments
{
POSITION="[4027.6382, 2894.0718, -1.1444092e-005]";
GROUP="_group_1";
TYPE="RU_Citizen2";
AZIMUT="275.81802";
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _unit_26
{
objectType="unit";
class Arguments
{
POSITION="[4021.2134, 2913.4302]";
GROUP="_group_1";
TYPE="TK_CIV_Worker01_EP1";
AZIMUT="249.54565";
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _vehicle_207
{
objectType="vehicle";
class Arguments
{
POSITION="[4026.9253, 2886.9719, 2.8610229e-005]";
TYPE="Land_transport_crates_EP1";
AZIMUT="249.20943";
PARENT="";
};
};
class _vehicle_220
{
objectType="vehicle";
class Arguments
{
POSITION="[4014.3704, 2903.3914, 7.6293945e-006]";
TYPE="Desk";
AZIMUT="269.05447";
PARENT="";
};
};
class _vehicle_221
{
objectType="vehicle";
class Arguments
{
POSITION="[4012.9309, 2903.5608, 4.0054321e-005]";
TYPE="FoldChair";
AZIMUT="307.32248";
PARENT="";
};
};
class _vehicle_226
{
objectType="vehicle";
class Arguments
{
POSITION="[4020.908, 2914.3606, 2.0980835e-005]";
TYPE="Land_Canister_EP1";
AZIMUT="490.82101";
PARENT="";
};
};
class _vehicle_236
{
objectType="vehicle";
class Arguments
{
POSITION="[4014.2007, 2918.908, 4.3869019e-005]";
TYPE="Land_tires_EP1";
AZIMUT="301.07266";
PARENT="";
};
};
class _vehicle_243
{
objectType="vehicle";
class Arguments
{
POSITION="[4026.8149, 2897.3687, 5.9127808e-005]";
TYPE="Hedgehog_EP1";
AZIMUT="264.90128";
PARENT="";
};
};
class _vehicle_255
{
objectType="vehicle";
class Arguments
{
POSITION="[3939.6763, 2879.4685, -8.8691711e-005]";
TYPE="Land_Misc_Cargo2E_EP1";
PARENT="";
};
};
class _vehicle_256
{
objectType="vehicle";
class Arguments
{
POSITION="[3957.731, 2867.2271, 0.0001912117]";
TYPE="Misc_Cargo1B_military";
AZIMUT="-39.256943";
PARENT="";
};
};
class _vehicle_257
{
objectType="vehicle";
class Arguments
{
POSITION="[3933.9258, 2885.6702, 6.9856644e-005]";
TYPE="Land_Fire_barrel";
PARENT="";
};
};
class _unit_32
{
objectType="unit";
class Arguments
{
POSITION="[3934.5122, 2881.8413, -1.6212463e-005]";
GROUP="_group_1";
TYPE="Villager3";
AZIMUT="-96.868843";
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _unit_37
{
objectType="unit";
class Arguments
{
POSITION="[4022.9927, 2906.688, 5.7220459e-006]";
GROUP="_group_1";
TYPE="Profiteer2";
AZIMUT="617.87714";
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _vehicle_260
{
objectType="vehicle";
class Arguments
{
POSITION="[3985.821, 2811.6047, 2.5510788e-005]";
TYPE="USMC_WarfareBContructionSite";
PARENT="";
};
};
class _vehicle_261
{
objectType="vehicle";
class Arguments
{
POSITION="[4012.2109, 2902.4836, -1.1444092e-005]";
TYPE="VaultStorageLocked";
AZIMUT="242.3795";
PARENT="";
};
};
class _unit_40
{
objectType="unit";
class Arguments
{
POSITION="[4016.8032, 2886.1382, 1.1444092e-005]";
GROUP="_group_1";
TYPE="RU_Doctor";
AZIMUT="31.899685";
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _unit_41
{
objectType="unit";
class Arguments
{
POSITION="[4013.5317, 2903.1396, 7.6293945e-006]";
GROUP="_group_1";
TYPE="RU_Citizen4";
AZIMUT="457.09665";
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _vehicle_279
{
objectType="vehicle";
class Arguments
{
POSITION="[4016.8569, 2918.5476, -5.531311e-005]";
TYPE="Hedgehog_EP1";
AZIMUT="217.9931";
PARENT="";
};
};
class _vehicle_280
{
objectType="vehicle";
class Arguments
{
POSITION="[4025.7297, 2892.1794, 4.5776367e-005]";
TYPE="Land_Fire_barrel";
AZIMUT="238.901";
PARENT="";
};
};
class _vehicle_282
{
objectType="vehicle";
class Arguments
{
POSITION="[4019.0789, 2919.3271, 6.6757202e-005]";
TYPE="Land_Fire_barrel";
AZIMUT="302.39758";
PARENT="";
};
};
class _vehicle_288
{
objectType="vehicle";
class Arguments
{
POSITION="[4013.6316, 2901.5859, -1.9073486e-005]";
TYPE="Land_Fire_barrel";
AZIMUT="402.96042";
PARENT="";
};
};
class _vehicle_289
{
objectType="vehicle";
class Arguments
{
POSITION="[4019.8628, 2887.5583, -1.9073486e-005]";
TYPE="FoldChair";
AZIMUT="77.329292";
PARENT="";
};
};
class _vehicle_291
{
objectType="vehicle";
class Arguments
{
POSITION="[4019.9651, 2886.2117]";
TYPE="FoldChair";
AZIMUT="94.467751";
PARENT="";
};
};
class _vehicle_294
{
objectType="vehicle";
class Arguments
{
POSITION="[4019.6707, 2884.948, 1.1444092e-005]";
TYPE="FoldChair";
AZIMUT="114.13088";
PARENT="";
};
};
class _vehicle_297
{
objectType="vehicle";
class Arguments
{
POSITION="[4016.2471, 2883.8225, 2.2888184e-005]";
TYPE="Park_bench1";
AZIMUT="207.8909";
PARENT="";
};
};
class _unit_54
{
objectType="unit";
class Arguments
{
POSITION="[4014.8953, 2893.4402, -3.0517578e-005]";
GROUP="_group_1";
TYPE="Woodlander4";
AZIMUT="426.29398";
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
SKILL="0.60000002";
LEADER="true";
};
};
class _vehicle_299
{
objectType="vehicle";
class Arguments
{
POSITION="[4029.3474, 2898.0195, 5.7220459e-005]";
TYPE="RoadBarrier_long";
AZIMUT="401.93991";
PARENT="";
};
};
class _unit_55
{
objectType="unit";
class Arguments
{
POSITION="[4022.1843, 2891.9211]";
GROUP="_group_0";
TYPE="BAF_Soldier_AA_W";
AZIMUT="217.9931";
SKILL="0.60000002";
PLAYER="true";
LEADER="true";
};
};
class _vehicle_307
{
objectType="vehicle";
class Arguments
{
POSITION="[4047.0884, 2870.7549, 1.9073486e-005]";
TYPE="ACamp";
AZIMUT="124.35175";
PARENT="";
};
};
class _vehicle_308
{
objectType="vehicle";
class Arguments
{
POSITION="[4054.0229, 2871.2859, 1.7166138e-005]";
TYPE="ACamp_EP1";
AZIMUT="46.300552";
PARENT="";
};
};
class _vehicle_309
{
objectType="vehicle";
class Arguments
{
POSITION="[4047.5942, 2878.866, 4.5776367e-005]";
TYPE="Land_A_tent";
AZIMUT="31.747168";
PARENT="";
};
};
class _vehicle_312
{
objectType="vehicle";
class Arguments
{
POSITION="[4052.3337, 2874.3765]";
TYPE="FoldChair";
AZIMUT="90.478432";
PARENT="";
};
};
class _vehicle_318
{
objectType="vehicle";
class Arguments
{
POSITION="[4010.7776, 2905.321, 3.2424927e-005]";
TYPE="Land_CncBlock";
AZIMUT="90.798332";
PARENT="";
};
};
class _vehicle_320
{
objectType="vehicle";
class Arguments
{
POSITION="[4010.6704, 2909.3513, 3.0517578e-005]";
TYPE="Land_CncBlock";
AZIMUT="90.978882";
PARENT="";
};
};
class _vehicle_322
{
objectType="vehicle";
class Arguments
{
POSITION="[4010.7295, 2913.8123, 8.392334e-005]";
TYPE="Land_CncBlock";
AZIMUT="91.328293";
PARENT="";
};
};
class _vehicle_324
{
objectType="vehicle";
class Arguments
{
POSITION="[4010.54, 2900.9888, 9.5367432e-006]";
TYPE="Land_CncBlock_D";
AZIMUT="91.165634";
PARENT="";
};
};
class _vehicle_325
{
objectType="vehicle";
class Arguments
{
POSITION="[4022.833, 2882.9778, 5.3405762e-005]";
TYPE="Fort_StoneWall_EP1";
AZIMUT="-17.04833";
PARENT="";
};
};
class _vehicle_335
{
objectType="vehicle";
class Arguments
{
POSITION="[4022.6077, 2917.0369, 3.8146973e-006]";
TYPE="T72Wreck";
AZIMUT="-19.630575";
PARENT="";
};
};
class _vehicle_336
{
objectType="vehicle";
class Arguments
{
POSITION="[4012.7329, 2897.3052, -5.7220459e-006]";
TYPE="Info_Board_EP1";
AZIMUT="262.48877";
INIT="this allowDamage false;";
PARENT="";
};
};
class _postfix_0
{
objectType="postfix";
class Arguments
{
};
};

View File

@@ -0,0 +1,530 @@
_vehicle_92 = objNull;
if (true) then
{
_this = createVehicle ["CDF_WarfareBVehicleServicePoint", [4025.6907, 2908.1194, 5.1498413e-005], [], 0, "CAN_COLLIDE"];
_vehicle_92 = _this;
_this setDir 258.08118;
_this setPos [4025.6907, 2908.1194, 5.1498413e-005];
};
_vehicle_102 = objNull;
if (true) then
{
_this = createVehicle ["LADAWreck", [4012.5, 2916.2891, 0.00010299683], [], 0, "CAN_COLLIDE"];
_vehicle_102 = _this;
_this setDir 197.64871;
_this setPos [4012.5, 2916.2891, 0.00010299683];
};
_vehicle_104 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Well_C_EP1", [4021.4529, 2896.2212, 0.0003490448], [], 0, "CAN_COLLIDE"];
_vehicle_104 = _this;
_this setDir 217.9931;
_this setPos [4021.4529, 2896.2212, 0.0003490448];
};
_vehicle_109 = objNull;
if (true) then
{
_this = createVehicle ["Land_bags_EP1", [4012.4514, 2889.9351, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
_vehicle_109 = _this;
_this setDir 217.9931;
_this setPos [4012.4514, 2889.9351, -5.3405762e-005];
};
_vehicle_110 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4014.3674, 2895.147, 0.00026893616], [], 0, "CAN_COLLIDE"];
_vehicle_110 = _this;
_this setDir 217.9931;
_this setPos [4014.3674, 2895.147, 0.00026893616];
};
_vehicle_119 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4015.436, 2888.7407, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_119 = _this;
_this setDir 121.70435;
_this setPos [4015.436, 2888.7407, -1.5258789e-005];
};
_vehicle_121 = objNull;
if (true) then
{
_this = createVehicle ["Land_Campfire", [4050.1423, 2874.9639, -4.7683716e-005], [], 0, "CAN_COLLIDE"];
_vehicle_121 = _this;
_this setDir 220.05432;
_this setPos [4050.1423, 2874.9639, -4.7683716e-005];
};
_vehicle_122 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_EP1", [4012.9688, 2890.4353, -5.1498413e-005], [], 0, "CAN_COLLIDE"];
_vehicle_122 = _this;
_this setDir 261.60434;
_this setPos [4012.9688, 2890.4353, -5.1498413e-005];
};
_vehicle_131 = objNull;
if (true) then
{
_this = createVehicle ["Land_Barrel_water", [4012.0623, 2891.2166, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_131 = _this;
_this setDir 217.9931;
_this setPos [4012.0623, 2891.2166, 1.1444092e-005];
};
_vehicle_137 = objNull;
if (true) then
{
_this = createVehicle ["Land_stand_small_EP1", [4015.7219, 2893.5242, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_137 = _this;
_this setDir 259.97235;
_this setPos [4015.7219, 2893.5242, -1.1444092e-005];
};
_vehicle_142 = objNull;
if (true) then
{
_this = createVehicle ["Land_Crates_stack_EP1", [4011.8152, 2894.2056, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
_vehicle_142 = _this;
_this setDir 169.90182;
_this setPos [4011.8152, 2894.2056, -2.6702881e-005];
};
_vehicle_146 = objNull;
if (true) then
{
_this = createVehicle ["Gunrack2", [4027.1052, 2889.6902, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_146 = _this;
_this setDir 384.36307;
_this setPos [4027.1052, 2889.6902, -3.8146973e-006];
};
_vehicle_151 = objNull;
if (true) then
{
_this = createVehicle ["Land_stand_meat_EP1", [4012.54, 2892.9128, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_151 = _this;
_this setDir 259.97116;
_this setPos [4012.54, 2892.9128, 1.9073486e-006];
};
_vehicle_153 = objNull;
if (true) then
{
_this = createVehicle ["Land_transport_crates_EP1", [4029.2156, 2887.863, -1.335144e-005], [], 0, "CAN_COLLIDE"];
_vehicle_153 = _this;
_this setDir 161.36229;
_this setPos [4029.2156, 2887.863, -1.335144e-005];
};
_vehicle_157 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [4030.0212, 2894.5513, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
_vehicle_157 = _this;
_this setDir 275.12604;
_this setPos [4030.0212, 2894.5513, -2.6702881e-005];
};
_vehicle_158 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Medium", [4028.688, 2895.6108, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
_vehicle_158 = _this;
_this setDir 275.12604;
_this setPos [4028.688, 2895.6108, 9.5367432e-006];
};
_vehicle_159 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Small", [4030.3958, 2892.7344, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_159 = _this;
_this setDir 275.12604;
_this setPos [4030.3958, 2892.7344, 5.7220459e-006];
};
_vehicle_165 = objNull;
if (true) then
{
_this = createVehicle ["Gunrack1", [4028.3096, 2889.3672, 3.2424927e-005], [], 0, "CAN_COLLIDE"];
_vehicle_165 = _this;
_this setDir 425.41;
_this setPos [4028.3096, 2889.3672, 3.2424927e-005];
};
_vehicle_169 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [4024.6101, 2890.2097, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
_vehicle_169 = _this;
_this setDir 305.57144;
_this setPos [4024.6101, 2890.2097, -1.9073486e-005];
};
_vehicle_170 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [4026.1899, 2889.1526, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_170 = _this;
_this setDir 140.21655;
_this setPos [4026.1899, 2889.1526, 1.9073486e-006];
};
_vehicle_172 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [4026.8833, 2894.4133, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_172 = _this;
_this setDir 290.23499;
_this setPos [4026.8833, 2894.4133, -1.5258789e-005];
};
_vehicle_175 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [4028.4377, 2893.2314, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
_vehicle_175 = _this;
_this setDir 150.9807;
_this setPos [4028.4377, 2893.2314, 1.7166138e-005];
};
_vehicle_178 = objNull;
if (true) then
{
_this = createVehicle ["Land_GuardShed", [4016.9031, 2885.6904, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_178 = _this;
_this setDir 208.17784;
_this setPos [4016.9031, 2885.6904, 4.5776367e-005];
};
_vehicle_187 = objNull;
if (true) then
{
_this = createVehicle ["Axe_woodblock", [4012.2336, 2895.1296, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_187 = _this;
_this setDir 400.72034;
_this setPos [4012.2336, 2895.1296, 1.1444092e-005];
};
_vehicle_188 = objNull;
if (true) then
{
_this = createVehicle ["Pile_of_wood", [4011.396, 2898.5566, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_188 = _this;
_this setDir 356.23578;
_this setPos [4011.396, 2898.5566, 2.2888184e-005];
};
_vehicle_195 = objNull;
if (true) then
{
_this = createVehicle ["Land_Crates_EP1", [4022.4785, 2889.937, -2.0980835e-005], [], 0, "CAN_COLLIDE"];
_vehicle_195 = _this;
_this setDir 106.6861;
_this setPos [4022.4785, 2889.937, -2.0980835e-005];
};
_vehicle_196 = objNull;
if (true) then
{
_this = createVehicle ["WoodChair", [4016.345, 2885.5608, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
_vehicle_196 = _this;
_this setDir 238.8746;
_this setPos [4016.345, 2885.5608, 6.8664551e-005];
};
_vehicle_197 = objNull;
if (true) then
{
_this = createVehicle ["Land_Water_pipe_EP1", [4017.0591, 2885.23, -1.7166138e-005], [], 0, "CAN_COLLIDE"];
_vehicle_197 = _this;
_this setDir 122.34731;
_this setPos [4017.0591, 2885.23, -1.7166138e-005];
};
_vehicle_207 = objNull;
if (true) then
{
_this = createVehicle ["Land_transport_crates_EP1", [4026.9253, 2886.9719, 2.8610229e-005], [], 0, "CAN_COLLIDE"];
_vehicle_207 = _this;
_this setDir 249.20943;
_this setPos [4026.9253, 2886.9719, 2.8610229e-005];
};
_vehicle_220 = objNull;
if (true) then
{
_this = createVehicle ["Desk", [4014.3704, 2903.3914, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_220 = _this;
_this setDir 269.05447;
_this setPos [4014.3704, 2903.3914, 7.6293945e-006];
};
_vehicle_221 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [4012.9309, 2903.5608, 4.0054321e-005], [], 0, "CAN_COLLIDE"];
_vehicle_221 = _this;
_this setDir 307.32248;
_this setPos [4012.9309, 2903.5608, 4.0054321e-005];
};
_vehicle_226 = objNull;
if (true) then
{
_this = createVehicle ["Land_Canister_EP1", [4020.908, 2914.3606, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
_vehicle_226 = _this;
_this setDir 490.82101;
_this setPos [4020.908, 2914.3606, 2.0980835e-005];
};
_vehicle_236 = objNull;
if (true) then
{
_this = createVehicle ["Land_tires_EP1", [4014.2007, 2918.908, 4.3869019e-005], [], 0, "CAN_COLLIDE"];
_vehicle_236 = _this;
_this setDir 301.07266;
_this setPos [4014.2007, 2918.908, 4.3869019e-005];
};
_vehicle_243 = objNull;
if (true) then
{
_this = createVehicle ["Hedgehog_EP1", [4026.8149, 2897.3687, 5.9127808e-005], [], 0, "CAN_COLLIDE"];
_vehicle_243 = _this;
_this setDir 264.90128;
_this setPos [4026.8149, 2897.3687, 5.9127808e-005];
};
_vehicle_255 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Cargo2E_EP1", [3939.6763, 2879.4685, -8.8691711e-005], [], 0, "CAN_COLLIDE"];
_vehicle_255 = _this;
_this setPos [3939.6763, 2879.4685, -8.8691711e-005];
};
_vehicle_256 = objNull;
if (true) then
{
_this = createVehicle ["Misc_Cargo1B_military", [3957.731, 2867.2271, 0.0001912117], [], 0, "CAN_COLLIDE"];
_vehicle_256 = _this;
_this setDir -39.256943;
_this setPos [3957.731, 2867.2271, 0.0001912117];
};
_vehicle_257 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [3933.9258, 2885.6702, 6.9856644e-005], [], 0, "CAN_COLLIDE"];
_vehicle_257 = _this;
_this setPos [3933.9258, 2885.6702, 6.9856644e-005];
};
_vehicle_260 = objNull;
if (true) then
{
_this = createVehicle ["USMC_WarfareBContructionSite", [3985.821, 2811.6047, 2.5510788e-005], [], 0, "CAN_COLLIDE"];
_vehicle_260 = _this;
_this setPos [3985.821, 2811.6047, 2.5510788e-005];
};
_vehicle_261 = objNull;
if (true) then
{
_this = createVehicle ["VaultStorageLocked", [4012.2109, 2902.4836, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_261 = _this;
_this setDir 242.3795;
_this setPos [4012.2109, 2902.4836, -1.1444092e-005];
};
_vehicle_279 = objNull;
if (true) then
{
_this = createVehicle ["Hedgehog_EP1", [4016.8569, 2918.5476, -5.531311e-005], [], 0, "CAN_COLLIDE"];
_vehicle_279 = _this;
_this setDir 217.9931;
_this setPos [4016.8569, 2918.5476, -5.531311e-005];
};
_vehicle_280 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4025.7297, 2892.1794, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_280 = _this;
_this setDir 238.901;
_this setPos [4025.7297, 2892.1794, 4.5776367e-005];
};
_vehicle_282 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4019.0789, 2919.3271, 6.6757202e-005], [], 0, "CAN_COLLIDE"];
_vehicle_282 = _this;
_this setDir 302.39758;
_this setPos [4019.0789, 2919.3271, 6.6757202e-005];
};
_vehicle_288 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4013.6316, 2901.5859, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
_vehicle_288 = _this;
_this setDir 402.96042;
_this setPos [4013.6316, 2901.5859, -1.9073486e-005];
};
_vehicle_289 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [4019.8628, 2887.5583, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
_vehicle_289 = _this;
_this setDir 77.329292;
_this setPos [4019.8628, 2887.5583, -1.9073486e-005];
};
_vehicle_291 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [4019.9651, 2886.2117], [], 0, "CAN_COLLIDE"];
_vehicle_291 = _this;
_this setDir 94.467751;
_this setPos [4019.9651, 2886.2117];
};
_vehicle_294 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [4019.6707, 2884.948, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_294 = _this;
_this setDir 114.13088;
_this setPos [4019.6707, 2884.948, 1.1444092e-005];
};
_vehicle_297 = objNull;
if (true) then
{
_this = createVehicle ["Park_bench1", [4016.2471, 2883.8225, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_297 = _this;
_this setDir 207.8909;
_this setPos [4016.2471, 2883.8225, 2.2888184e-005];
};
_vehicle_299 = objNull;
if (true) then
{
_this = createVehicle ["RoadBarrier_long", [4029.3474, 2898.0195, 5.7220459e-005], [], 0, "CAN_COLLIDE"];
_vehicle_299 = _this;
_this setDir 401.93991;
_this setPos [4029.3474, 2898.0195, 5.7220459e-005];
};
_vehicle_307 = objNull;
if (true) then
{
_this = createVehicle ["ACamp", [4047.0884, 2870.7549, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
_vehicle_307 = _this;
_this setDir 124.35175;
_this setPos [4047.0884, 2870.7549, 1.9073486e-005];
};
_vehicle_308 = objNull;
if (true) then
{
_this = createVehicle ["ACamp_EP1", [4054.0229, 2871.2859, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
_vehicle_308 = _this;
_this setDir 46.300552;
_this setPos [4054.0229, 2871.2859, 1.7166138e-005];
};
_vehicle_309 = objNull;
if (true) then
{
_this = createVehicle ["Land_A_tent", [4047.5942, 2878.866, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_309 = _this;
_this setDir 31.747168;
_this setPos [4047.5942, 2878.866, 4.5776367e-005];
};
_vehicle_312 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [4052.3337, 2874.3765], [], 0, "CAN_COLLIDE"];
_vehicle_312 = _this;
_this setDir 90.478432;
_this setPos [4052.3337, 2874.3765];
};
_vehicle_318 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock", [4010.7776, 2905.321, 3.2424927e-005], [], 0, "CAN_COLLIDE"];
_vehicle_318 = _this;
_this setDir 90.798332;
_this setPos [4010.7776, 2905.321, 3.2424927e-005];
};
_vehicle_320 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock", [4010.6704, 2909.3513, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_320 = _this;
_this setDir 90.978882;
_this setPos [4010.6704, 2909.3513, 3.0517578e-005];
};
_vehicle_322 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock", [4010.7295, 2913.8123, 8.392334e-005], [], 0, "CAN_COLLIDE"];
_vehicle_322 = _this;
_this setDir 91.328293;
_this setPos [4010.7295, 2913.8123, 8.392334e-005];
};
_vehicle_324 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_D", [4010.54, 2900.9888, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
_vehicle_324 = _this;
_this setDir 91.165634;
_this setPos [4010.54, 2900.9888, 9.5367432e-006];
};
_vehicle_325 = objNull;
if (true) then
{
_this = createVehicle ["Fort_StoneWall_EP1", [4022.833, 2882.9778, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
_vehicle_325 = _this;
_this setDir -17.04833;
_this setPos [4022.833, 2882.9778, 5.3405762e-005];
};
_vehicle_335 = objNull;
if (true) then
{
_this = createVehicle ["T72Wreck", [4022.6077, 2917.0369, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_335 = _this;
_this setDir -19.630575;
_this setPos [4022.6077, 2917.0369, 3.8146973e-006];
};
_vehicle_336 = objNull;
if (true) then
{
_this = createVehicle ["Info_Board_EP1", [4012.7329, 2897.3052, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_336 = _this;
_this setDir 262.48877;
_this setVehicleInit "this allowDamage false;";
_this setPos [4012.7329, 2897.3052, -5.7220459e-006];
};
processInitCommands;

View File

@@ -0,0 +1 @@
serverTraders = [];

View File

@@ -0,0 +1,61 @@
[[
["CDF_WarfareBVehicleServicePoint",[4025.69,2908.12,0.00863075],258.143],
["LADAWreck",[4012.5,2916.29,0.0180664],197.347],
["Land_Misc_Well_C_EP1",[4021.45,2896.22,0.00671959],218.011],
["Land_bags_EP1",[4012.45,2889.94,0.00109863],218.082],
["Land_Fire_barrel",[4014.36,2895.12,0.00125504],218.029],
["Land_Fire_barrel",[4015.43,2888.71,0.0021286],121.63],
["Land_Campfire",[4050.11,2874.95,-0.2],219.506],
["Land_covering_hut_EP1",[4012.97,2890.44,0.00217056],261.639],
["Land_Barrel_water",[4012.06,2891.2,0.000686646],218.029],
["Land_stand_small_EP1",[4015.72,2893.52,0.00094986],260.009],
["Land_Crates_stack_EP1",[4011.82,2894.21,0.00157547],169.865],
["Gunrack2",[4027.11,2889.69,0.0073204],24.4105],
["Land_stand_meat_EP1",[4012.54,2892.91,0.00189972],260.007],
["Land_transport_crates_EP1",[4029.22,2887.86,0.00124359],161.354],
["AmmoCrates_NoInteractive_Large",[4030.02,2894.55,0.00167656],275.103],
["AmmoCrates_NoInteractive_Medium",[4028.69,2895.61,-0.00157166],275.177],
["AmmoCrates_NoInteractive_Small",[4030.4,2892.73,-0.00457764],275.103],
["Gunrack1",[4028.31,2889.37,0.00250816],65.4275],
["FoldTable",[4024.61,2890.22,0.000383377],305.555],
["FoldChair",[4026.19,2889.13,0.000844955],140.178],
["FoldTable",[4026.87,2894.41,0.000782013],290.292],
["FoldChair",[4028.42,2893.22,0.00102425],150.986],
["Land_GuardShed",[4016.9,2885.69,0.0586452],208.242],
["Axe_woodblock",[4012.23,2895.12,0.00060463],40.7594],
["Pile_of_wood",[4011.4,2898.56,0.0568256],356.207],
["Land_Crates_EP1",[4022.48,2889.94,0.00028801],106.643],
["WoodChair",[4016.34,2885.56,6.86646e-005],238.979],
["Land_Water_pipe_EP1",[4017.05,2885.19,0.00218201],122.272],
["Land_transport_crates_EP1",[4026.93,2886.97,0.00128746],249.221],
["Desk",[4014.39,2903.38,0.00163078],268.983],
["FoldChair",[4012.96,2903.55,0.00203514],307.393],
["Land_Canister_EP1",[4020.88,2914.32,0.00602722],130.786],
["Land_tires_EP1",[4014.2,2918.91,0.00510406],301.071],
["Hedgehog_EP1",[4026.81,2897.37,5.91278e-005],264.901],
["Land_Misc_Cargo2E_EP1",[3939.68,2879.47,0.0654964],359.254],
["Misc_Cargo1B_military",[3957.73,2867.23,0.0600185],320.733],
["Land_Fire_barrel",[3933.86,2885.57,0.0245423],358.848],
["USMC_WarfareBContructionSite",[3985.82,2811.6,0.033985],0],
["VaultStorageLocked",[4012.21,2902.48,-1.14441e-005],242.38],
["Hedgehog_EP1",[4016.86,2918.55,-0.00611687],217.993],
["Land_Fire_barrel",[4025.74,2892.2,0.000627518],238.929],
["Land_Fire_barrel",[4019.04,2919.27,0.00787354],302.378],
["Land_Fire_barrel",[4013.67,2901.57,0.00230217],42.8742],
["FoldChair",[4019.86,2887.53,0.00180817],77.403],
["FoldChair",[4019.96,2886.18,0.00184441],94.4861],
["FoldChair",[4019.67,2884.92,0.00185585],114.079],
["Park_bench1",[4016.24,2883.81,0.00107765],207.954],
["RoadBarrier_long",[4029.35,2898.02,0.00501823],41.9009],
["ACamp",[4047.09,2870.75,-0.0225029],124.556],
["ACamp_EP1",[4054.02,2871.29,0.0221844],45.8311],
["Land_A_tent",[4047.59,2878.87,0.00279236],31.6833],
["FoldChair",[4052.26,2874.35,0.0108929],90.8865],
["Land_CncBlock",[4010.78,2905.32,0.00201797],90.7322],
["Land_CncBlock",[4010.67,2909.35,0.0038681],91.0382],
["Land_CncBlock",[4010.73,2913.81,0.00488091],91.5926],
["Land_CncBlock_D",[4010.54,2900.99,0.00217628],91.1007],
["Fort_StoneWall_EP1",[4022.83,2882.98,0.0588207],342.867],
["T72Wreck",[4022.61,2917.04,0.0561008],339.954],
["Info_Board_EP1",[4012.73,2897.31,0.00329018],262.568]
],true,false,true] call fnc_spawnObjects;