Move no longer used maps to archive.

All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
This commit is contained in:
A Man
2019-11-09 14:49:40 +01:00
parent ae3a4fa2c8
commit 6699d8d746
170 changed files with 4569 additions and 1 deletions

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\3_shapur_baf.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Shapur BAF Server (1.0.6.2/131129/No Traders)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_3.Shapur_BAF";
difficulty="veteran";
};
};

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respawn = "BASE";
respawnDelay = 0;
respawnDialog = 0;
onLoadMission = "DayZ Epoch Bootcamp ACR";
OnLoadIntro = "Welcome to Bootcamp ACR";
OnLoadIntroTime = 0;
OnLoadMissionTime = 0;
disabledAI = 1;
disableChannels[] = {0,2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;
titleParam1 = "AutoLogin:";
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};
aiKills = 1;
diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"

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/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
//Server settings
dayZ_instance = 5; //Instance ID of this server
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
//Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
//DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
//Only need to edit if you are running a custom server.
if (dayz_presets == "Custom") then {
dayz_enableGhosting = false; //Enable disable the ghosting system.
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
};
//Temp settings
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
enableRadio false;
enableSentences false;
// EPOCH CONFIG VARIABLES START //
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
// See the above file for a full list including descriptions and default values
// Uncomment the lines below to change the default loadout
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SafeZonePosArray = []; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 25; // Max number of random vehicles to spawn around the map
spawnArea = 500; // Distance around markers to find a safe spawn position
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
// EPOCH CONFIG VARIABLES END //
diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil;
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
if (!isDedicated) then {
enableSaving [false, false];
startLoadingScreen ["","RscDisplayLoadCustom"];
progressLoadingScreen 0;
dayz_loadScreenMsg = localize 'str_login_missionFile';
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
0 cutText ['','BLACK',0];
0 fadeSound 0;
0 fadeMusic 0;
};
initialized = false;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on every machine early
initialized = true;
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
if (!isDedicated) then {
if (toLower worldName == "chernarus") then {
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
};
//Enables Plant lib fixes
execVM "\z\addons\dayz_code\system\antihack.sqf";
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
waitUntil {scriptDone progress_monitor};
cutText ["","BLACK IN", 3];
3 fadeSound 1;
3 fadeMusic 1;
endLoadingScreen;
};

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version=11;
class Mission
{
addOns[]=
{
"bootcamp_acr",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"zero_buildings",
"dayz_epoch",
"warfarebuildings",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"redryder",
"Anzio_20"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"bootcamp_acr"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Bootcamp ACR";
briefingDescription="Version 1.0.6.2";
startWeather=0;
forecastWeather=0;
year=2008;
month=6;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={2130,335,-2284};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={2130,335,-2284};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=15;
class Item0
{
position[]={2129,319,1811};
name="center";
type="Empty";
a=2000;b=2000;
};
class Item1
{
position[]={2129,335,-2284};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={2835,290,1258};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={2000,250,3044};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={876,349,2985};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={677,359,1799};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={1162,334,841};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={2233,344,713};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={887,367,1321};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={3001,266,1900};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={2894,210,3138};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={3023,256,2566};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={2469,299,2392};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={2129,319,1811};
name="crashsites";
type="Empty";
a=2000;b=2000;
};
class Item14
{
position[]={2129,319,1811};
name="carepackages";
type="Empty";
a=2000;b=0;
};
};
};
class Intro
{
addOns[]=
{
"bootcamp_acr"
};
addOnsAuto[]=
{
"bootcamp_acr"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"bootcamp_acr"
};
addOnsAuto[]=
{
"bootcamp_acr"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"bootcamp_acr"
};
addOnsAuto[]=
{
"bootcamp_acr"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

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private ["_messages","_timeout"];
_messages = [
["DayZ Epoch", "Welcome "+(name player)],
["World", worldName],
["Teamspeak", "some TS info"],
["Website/Forums", "some website info"],
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
["Server Rules", "No talking in side."],
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
["News", "Some random new info!<br />Random news<br />"]
];
_timeout = 5;
{
private ["_title","_content","_titleText"];
uiSleep 2;
_title = _x select 0;
_content = _x select 1;
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
[
_titleText,
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
_timeout,
0.5
] spawn BIS_fnc_dynamicText;
uiSleep (_timeout * 1.1);
} forEach _messages;

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#include "\z\addons\dayz_code\system\mission\server_traders\bootcamp_acr.sqf"

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class _prefix_0
{
objectType="prefix";
class Arguments
{
};
};
class _center_0
{
objectType="center";
class Arguments
{
SIDE="west";
};
};
class _group_0
{
objectType="group";
class Arguments
{
CENTER="_center_0";
};
};
class _vehicle_14
{
objectType="vehicle";
class Arguments
{
POSITION="[511.73267, 1114.7292, -1.1444092e-005]";
TYPE="Hhedgehog_concreteBig";
AZIMUT="55.911896";
PARENT="";
};
};
class _vehicle_18
{
objectType="vehicle";
class Arguments
{
POSITION="[483.47153, 1123.3865, 0.024181601]";
TYPE="Land_fort_rampart";
AZIMUT="119.36551";
PARENT="";
};
};
class _vehicle_23
{
objectType="vehicle";
class Arguments
{
POSITION="[471.1268, 1086.1162, -3.8146973e-006]";
TYPE="Land_HBarrier5";
AZIMUT="37.859943";
PARENT="";
};
};
class _vehicle_34
{
objectType="vehicle";
class Arguments
{
POSITION="[474.22168, 1086.6316, 2.0980835e-005]";
TYPE="Land_bags_EP1";
PARENT="";
};
};
class _vehicle_38
{
objectType="vehicle";
class Arguments
{
POSITION="[468.43466, 1101.286, 0.00012207031]";
TYPE="Land_HBarrier5";
AZIMUT="103.10722";
PARENT="";
};
};
class _vehicle_40
{
objectType="vehicle";
class Arguments
{
POSITION="[508.3562, 1088.1545, 6.6757202e-005]";
TYPE="Land_Ind_BoardsPack2";
AZIMUT="-116.49545";
PARENT="";
};
};
class _vehicle_43
{
objectType="vehicle";
class Arguments
{
POSITION="[475.39441, 1087.0691, -0.32856521]";
TYPE="Land_covering_hut_big_EP1";
AZIMUT="221.54459";
PARENT="";
};
};
class _vehicle_45
{
objectType="vehicle";
class Arguments
{
POSITION="[471.29294, 1097.9921, -0.32730356]";
TYPE="Land_covering_hut_big_EP1";
AZIMUT="278.23465";
PARENT="";
};
};
class _vehicle_47
{
objectType="vehicle";
class Arguments
{
POSITION="[498.25867, 1086.307, 6.2942505e-005]";
TYPE="Barrels";
AZIMUT="-12.955707";
PARENT="";
};
};
class _vehicle_52
{
objectType="vehicle";
class Arguments
{
POSITION="[513.80334, 1095.3474, 0.00010871887]";
TYPE="Land_Misc_Coil_EP1";
PARENT="";
};
};
class _vehicle_54
{
objectType="vehicle";
class Arguments
{
POSITION="[484.94586, 1121.8016, 1.1444092e-005]";
TYPE="Land_Toilet";
AZIMUT="-67.642929";
PARENT="";
};
};
class _vehicle_56
{
objectType="vehicle";
class Arguments
{
POSITION="[485.63959, 1123.0752, 0.00011444092]";
TYPE="Land_Toilet";
AZIMUT="-51.612335";
PARENT="";
};
};
class _vehicle_63
{
objectType="vehicle";
class Arguments
{
POSITION="[470.28525, 1100.3337, 5.7220459e-006]";
TYPE="Garbage_can";
PARENT="";
};
};
class _vehicle_84
{
objectType="vehicle";
class Arguments
{
POSITION="[510.89642, 1099.217, -3.8146973e-006]";
TYPE="Land_GuardShed";
AZIMUT="88.352386";
PARENT="";
};
};
class _vehicle_98
{
objectType="vehicle";
class Arguments
{
POSITION="[495.60559, 1085.8639, 1.9073486e-006]";
TYPE="Land_covering_hut_EP1";
AZIMUT="-20.487799";
PARENT="";
};
};
class _vehicle_102
{
objectType="vehicle";
class Arguments
{
POSITION="[515.89197, 1093.318]";
TYPE="Fence_corrugated_plate";
AZIMUT="-60.471748";
PARENT="";
};
};
class _vehicle_104
{
objectType="vehicle";
class Arguments
{
POSITION="[513.56256, 1090.1208, 1.5258789e-005]";
TYPE="Fence_corrugated_plate";
AZIMUT="-49.275043";
PARENT="";
};
};
class _vehicle_107
{
objectType="vehicle";
class Arguments
{
POSITION="[510.62265, 1087.3895, -1.5258789e-005]";
TYPE="Fence_corrugated_plate";
AZIMUT="-38.36425";
PARENT="";
};
};
class _vehicle_109
{
objectType="vehicle";
class Arguments
{
POSITION="[511.71506, 1091.6676, -0.32553408]";
TYPE="Land_Misc_ConcPipeline_EP1";
AZIMUT="38.456047";
PARENT="";
};
};
class _vehicle_115
{
objectType="vehicle";
class Arguments
{
POSITION="[512.4303, 1107.9641, -7.6293945e-006]";
TYPE="Misc_cargo_cont_small_EP1";
PARENT="";
};
};
class _unit_10
{
objectType="unit";
class Arguments
{
POSITION="[492.45279, 1117.1577, 7.6293945e-006]";
GROUP="_group_0";
TYPE="FR_Assault_GL";
SKILL="0.60000002";
PLAYER="true";
PLAYABLE="true";
LEADER="true";
};
};
class _center_1
{
objectType="center";
class Arguments
{
SIDE="civ";
};
};
class _group_1
{
objectType="group";
class Arguments
{
CENTER="_center_1";
};
};
class _unit_11
{
objectType="unit";
class Arguments
{
POSITION="[510.58932, 1099.1537, 7.6293945e-006]";
GROUP="_group_1";
TYPE="Dr_Hladik_EP1";
AZIMUT="-93.945122";
NAME="mad_sci";
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _unit_12
{
objectType="unit";
class Arguments
{
POSITION="[495.85626, 1085.181, -3.8146973e-006]";
GROUP="_group_1";
TYPE="CIV_EuroMan01_EP1";
NAME="parts_trader_1";
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
SKILL="0.60000002";
LEADER="true";
};
};
class _unit_15
{
objectType="unit";
class Arguments
{
POSITION="[484.38507, 1082.6261, 1.9073486e-006]";
GROUP="_group_1";
TYPE="CIV_EuroMan02_EP1";
NAME="auto_trader_1";
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _unit_16
{
objectType="unit";
class Arguments
{
POSITION="[464.14493, 1091.6976, -5.7220459e-006]";
GROUP="_group_1";
TYPE="Functionary1";
AZIMUT="76.695313";
NAME="can_trader_1";
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _unit_17
{
objectType="unit";
class Arguments
{
POSITION="[472.3385, 1097.6085, 5.7220459e-006]";
GROUP="_group_1";
TYPE="Policeman";
AZIMUT="101.12498";
NAME="weapon_trader_1";
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _unit_18
{
objectType="unit";
class Arguments
{
POSITION="[476.09497, 1088.0248, 1.9073486e-006]";
GROUP="_group_1";
TYPE="Profiteer4";
AZIMUT="45.5686";
NAME="ammo_trader_1";
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _vehicle_116
{
objectType="vehicle";
class Arguments
{
POSITION="[474.34268, 1085.4969, -1.9073486e-006]";
TYPE="Misc_Backpackheap";
PARENT="";
};
};
class _vehicle_120
{
objectType="vehicle";
class Arguments
{
POSITION="[513.5119, 1099.2961, 3.8146973e-006]";
TYPE="Concrete_Wall_EP1";
AZIMUT="-90.839798";
PARENT="";
};
};
class _vehicle_135
{
objectType="vehicle";
class Arguments
{
POSITION="[508.49933, 1096.7793, 3.8146973e-006]";
TYPE="Land_Fire_barrel";
PARENT="";
};
};
class _vehicle_139
{
objectType="vehicle";
class Arguments
{
POSITION="[464.41138, 1088.8826]";
TYPE="ShootingRange_ACR";
AZIMUT="163.60194";
PARENT="";
};
};
class _vehicle_143
{
objectType="vehicle";
class Arguments
{
POSITION="[470.33801, 1098.2615, 9.5367432e-006]";
TYPE="Land_transport_crates_EP1";
AZIMUT="17.62133";
PARENT="";
};
};
class _vehicle_149
{
objectType="vehicle";
class Arguments
{
POSITION="[465.18674, 1095.3278, 2.2888184e-005]";
TYPE="Land_HBarrier5";
AZIMUT="150.351";
PARENT="";
};
};
class _unit_21
{
objectType="unit";
class Arguments
{
POSITION="[502.0412, 1123.3787, 0.10360086]";
GROUP="_group_1";
TYPE="RU_Profiteer3";
AZIMUT="185.64281";
NAME="metals_trader";
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _vehicle_157
{
objectType="vehicle";
class Arguments
{
POSITION="[330.98611, 1041.3842, 1.9073486e-006]";
TYPE="TargetPopup_ACR";
AZIMUT="-107.06186";
PARENT="";
};
};
class _vehicle_160
{
objectType="vehicle";
class Arguments
{
POSITION="[468.33167, 1086.3636, 3.8146973e-006]";
TYPE="Land_HBarrier5";
AZIMUT="172.56075";
PARENT="";
};
};
class _vehicle_166
{
objectType="vehicle";
class Arguments
{
POSITION="[385.03134, 1062.3904, 3.8146973e-006]";
TYPE="TargetPopup_ACR";
AZIMUT="-107.06186";
PARENT="";
};
};
class _vehicle_170
{
objectType="vehicle";
class Arguments
{
POSITION="[471.99814, 1103.5121, 2.2888184e-005]";
TYPE="Ins_WarfareBContructionSite1";
AZIMUT="230.80898";
PARENT="";
};
};
class _vehicle_172
{
objectType="vehicle";
class Arguments
{
POSITION="[507.10074, 1125.8267, 1.9073486e-006]";
TYPE="Bunker_PMC";
AZIMUT="38.256611";
PARENT="";
};
};
class _vehicle_175
{
objectType="vehicle";
class Arguments
{
POSITION="[488.85464, 1104.715, 1.1444092e-005]";
TYPE="Land_Misc_Well_C_EP1";
PARENT="";
};
};
class _vehicle_180
{
objectType="vehicle";
class Arguments
{
POSITION="[486.41, 1115.1449, 3.8146973e-006]";
TYPE="Land_Fire_barrel";
PARENT="";
};
};
class _vehicle_182
{
objectType="vehicle";
class Arguments
{
POSITION="[480.60989, 1095.2598, 1.335144e-005]";
TYPE="Land_Campfire";
PARENT="";
};
};
class _vehicle_184
{
objectType="vehicle";
class Arguments
{
POSITION="[506.37302, 1117.0841, 7.6293945e-006]";
TYPE="Land_Fire_barrel";
PARENT="";
};
};
class _unit_24
{
objectType="unit";
class Arguments
{
POSITION="[469.495, 1071.1565, -5.7220459e-006]";
GROUP="_group_1";
TYPE="RU_Pilot";
AZIMUT="-108.01817";
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
SKILL="0.60000002";
};
};
class _vehicle_189
{
objectType="vehicle";
class Arguments
{
POSITION="[485.03888, 1081.0292, -1.9073486e-006]";
TYPE="LADAWreck";
AZIMUT="-87.829948";
PARENT="";
};
};
class _vehicle_198
{
objectType="vehicle";
class Arguments
{
POSITION="[470.888, 1112.5718, -1.9073486e-006]";
TYPE="ACRE_RadioBox";
AZIMUT="144.19466";
PARENT="";
};
};
class _vehicle_199
{
objectType="vehicle";
class Arguments
{
POSITION="[469.99954, 1110.0946, 9.5367432e-006]";
TYPE="ACRE_OE_303";
AZIMUT="35.181255";
PARENT="";
};
};
class _vehicle_201
{
objectType="vehicle";
class Arguments
{
POSITION="[487.48459, 1080.0214, -1.9073486e-006]";
TYPE="Land_coneLight";
PARENT="";
};
};
class _vehicle_203
{
objectType="vehicle";
class Arguments
{
POSITION="[494.25458, 1080.4753, 3.8146973e-006]";
TYPE="Land_coneLight";
PARENT="";
};
};
class _vehicle_210
{
objectType="vehicle";
class Arguments
{
POSITION="[500.00592, 1088.0131, -7.6293945e-006]";
TYPE="Land_Fire_barrel";
PARENT="";
};
};
class _vehicle_212
{
objectType="vehicle";
class Arguments
{
POSITION="[481.16757, 1084.3453, 1.1444092e-005]";
TYPE="Land_Fire_barrel";
PARENT="";
};
};
class _vehicle_214
{
objectType="vehicle";
class Arguments
{
POSITION="[476.11716, 1104.422, 1.9073486e-006]";
TYPE="Land_Fire_barrel";
PARENT="";
};
};
class _vehicle_218
{
objectType="vehicle";
class Arguments
{
POSITION="[469.40225, 1070.2404, 5.7220459e-006]";
TYPE="Land_Fire_barrel";
PARENT="";
};
};
class _vehicle_221
{
objectType="vehicle";
class Arguments
{
POSITION="[466.73804, 1087.6807, -3.8146973e-006]";
TYPE="AmmoCrate_NoInteractive_";
PARENT="";
};
};
class _vehicle_222
{
objectType="vehicle";
class Arguments
{
POSITION="[462.87369, 1092.1409, 3.8146973e-006]";
TYPE="AmmoCrates_NoInteractive_Large";
AZIMUT="149.10333";
PARENT="";
};
};
class _vehicle_224
{
objectType="vehicle";
class Arguments
{
POSITION="[470.996, 1099.6862, 7.6293945e-006]";
TYPE="Gunrack1";
AZIMUT="-77.387787";
PARENT="";
};
};
class _vehicle_226
{
objectType="vehicle";
class Arguments
{
POSITION="[469.74106, 1096.9974, -3.8146973e-006]";
TYPE="GunrackTK_EP1";
PARENT="";
};
};
class _vehicle_231
{
objectType="vehicle";
class Arguments
{
POSITION="[463.27432, 1090.8173, 3.8146973e-006]";
TYPE="AmmoCrates_NoInteractive_Medium";
PARENT="";
};
};
class _vehicle_234
{
objectType="vehicle";
class Arguments
{
POSITION="[465.03403, 1092.0284, -5.7220459e-006]";
TYPE="SmallTable";
AZIMUT="74.425827";
PARENT="";
};
};
class _vehicle_237
{
objectType="vehicle";
class Arguments
{
POSITION="[464.0036, 1088.788, 1.7166138e-005]";
TYPE="FoldTable";
AZIMUT="73.23188";
PARENT="";
};
};
class _vehicle_239
{
objectType="vehicle";
class Arguments
{
POSITION="[267.32697, 1015.8035, 1.1444092e-005]";
TYPE="TargetPopup_ACR";
AZIMUT="-107.06186";
PARENT="";
};
};
class _vehicle_241
{
objectType="vehicle";
class Arguments
{
POSITION="[405.04437, 1061.2441, 1.9073486e-006]";
TYPE="TargetPopUpTarget";
AZIMUT="49.455299";
PARENT="";
};
};
class _vehicle_243
{
objectType="vehicle";
class Arguments
{
POSITION="[389.25909, 1060.4641, 3.8146973e-006]";
TYPE="TargetEpopup";
AZIMUT="62.035564";
PARENT="";
};
};
class _vehicle_245
{
objectType="vehicle";
class Arguments
{
POSITION="[384.80383, 1070.8552, 1.9073486e-006]";
TYPE="TargetEpopup";
AZIMUT="62.035564";
PARENT="";
};
};
class _vehicle_247
{
objectType="vehicle";
class Arguments
{
POSITION="[264.39713, 1021.6332, -7.6293945e-006]";
TYPE="TargetEpopup";
AZIMUT="62.035564";
PARENT="";
};
};
class _vehicle_249
{
objectType="vehicle";
class Arguments
{
POSITION="[302.25775, 1020.6349, 1.9073486e-006]";
TYPE="TargetEpopup";
AZIMUT="62.035564";
PARENT="";
};
};
class _vehicle_251
{
objectType="vehicle";
class Arguments
{
POSITION="[347.94974, 1054.9, 1.9073486e-006]";
TYPE="TargetEpopup";
AZIMUT="62.035564";
PARENT="";
};
};
class _vehicle_254
{
objectType="vehicle";
class Arguments
{
POSITION="[294.57285, 1030.7554, 0.00033950806]";
TYPE="TargetPopUpTarget";
AZIMUT="67.41069";
PARENT="";
};
};
class _vehicle_255
{
objectType="vehicle";
class Arguments
{
POSITION="[472.93182, 1069.161, -7.6293945e-006]";
TYPE="BMP2Wreck";
AZIMUT="54.173702";
PARENT="";
};
};
class _vehicle_257
{
objectType="vehicle";
class Arguments
{
POSITION="[496.07706, 1082.6115, 7.6293945e-006]";
TYPE="Misc_palletsfoiled_heap";
AZIMUT="62.620384";
PARENT="";
};
};
class _vehicle_258
{
objectType="vehicle";
class Arguments
{
POSITION="[505.83868, 1119.9965]";
TYPE="Info_Board_EP1";
AZIMUT="40.265949";
INIT="this allowDamage false;";
PARENT="";
};
};
class _postfix_0
{
objectType="postfix";
class Arguments
{
};
};

View File

@@ -0,0 +1,541 @@
_vehicle_14 = objNull;
if (true) then
{
_this = createVehicle ["Hhedgehog_concreteBig", [511.73267, 1114.7292, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_14 = _this;
_this setDir 55.911896;
_this setPos [511.73267, 1114.7292, -1.1444092e-005];
};
_vehicle_18 = objNull;
if (true) then
{
_this = createVehicle ["Land_fort_rampart", [483.47153, 1123.3865, 0.024181601], [], 0, "CAN_COLLIDE"];
_vehicle_18 = _this;
_this setDir 119.36551;
_this setPos [483.47153, 1123.3865, 0.024181601];
};
_vehicle_23 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5", [471.1268, 1086.1162, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_23 = _this;
_this setDir 37.859943;
_this setPos [471.1268, 1086.1162, -3.8146973e-006];
};
_vehicle_34 = objNull;
if (true) then
{
_this = createVehicle ["Land_bags_EP1", [474.22168, 1086.6316, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
_vehicle_34 = _this;
_this setPos [474.22168, 1086.6316, 2.0980835e-005];
};
_vehicle_38 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5", [468.43466, 1101.286, 0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_38 = _this;
_this setDir 103.10722;
_this setPos [468.43466, 1101.286, 0.00012207031];
};
_vehicle_40 = objNull;
if (true) then
{
_this = createVehicle ["Land_Ind_BoardsPack2", [508.3562, 1088.1545, 6.6757202e-005], [], 0, "CAN_COLLIDE"];
_vehicle_40 = _this;
_this setDir -116.49545;
_this setPos [508.3562, 1088.1545, 6.6757202e-005];
};
_vehicle_43 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_big_EP1", [475.39441, 1087.0691, -0.32856521], [], 0, "CAN_COLLIDE"];
_vehicle_43 = _this;
_this setDir 221.54459;
_this setPos [475.39441, 1087.0691, -0.32856521];
};
_vehicle_45 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_big_EP1", [471.29294, 1097.9921, -0.32730356], [], 0, "CAN_COLLIDE"];
_vehicle_45 = _this;
_this setDir 278.23465;
_this setPos [471.29294, 1097.9921, -0.32730356];
};
_vehicle_47 = objNull;
if (true) then
{
_this = createVehicle ["Barrels", [498.25867, 1086.307, 6.2942505e-005], [], 0, "CAN_COLLIDE"];
_vehicle_47 = _this;
_this setDir -12.955707;
_this setPos [498.25867, 1086.307, 6.2942505e-005];
};
_vehicle_52 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Coil_EP1", [513.80334, 1095.3474, 0.00010871887], [], 0, "CAN_COLLIDE"];
_vehicle_52 = _this;
_this setPos [513.80334, 1095.3474, 0.00010871887];
};
_vehicle_54 = objNull;
if (true) then
{
_this = createVehicle ["Land_Toilet", [484.94586, 1121.8016, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_54 = _this;
_this setDir -67.642929;
_this setPos [484.94586, 1121.8016, 1.1444092e-005];
};
_vehicle_56 = objNull;
if (true) then
{
_this = createVehicle ["Land_Toilet", [485.63959, 1123.0752, 0.00011444092], [], 0, "CAN_COLLIDE"];
_vehicle_56 = _this;
_this setDir -51.612335;
_this setPos [485.63959, 1123.0752, 0.00011444092];
};
_vehicle_63 = objNull;
if (true) then
{
_this = createVehicle ["Garbage_can", [470.28525, 1100.3337, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_63 = _this;
_this setPos [470.28525, 1100.3337, 5.7220459e-006];
};
_vehicle_84 = objNull;
if (true) then
{
_this = createVehicle ["Land_GuardShed", [510.89642, 1099.217, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_84 = _this;
_this setDir 88.352386;
_this setPos [510.89642, 1099.217, -3.8146973e-006];
};
_vehicle_98 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_EP1", [495.60559, 1085.8639, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_98 = _this;
_this setDir -20.487799;
_this setPos [495.60559, 1085.8639, 1.9073486e-006];
};
_vehicle_102 = objNull;
if (true) then
{
_this = createVehicle ["Fence_corrugated_plate", [515.89197, 1093.318], [], 0, "CAN_COLLIDE"];
_vehicle_102 = _this;
_this setDir -60.471748;
_this setPos [515.89197, 1093.318];
};
_vehicle_104 = objNull;
if (true) then
{
_this = createVehicle ["Fence_corrugated_plate", [513.56256, 1090.1208, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_104 = _this;
_this setDir -49.275043;
_this setPos [513.56256, 1090.1208, 1.5258789e-005];
};
_vehicle_107 = objNull;
if (true) then
{
_this = createVehicle ["Fence_corrugated_plate", [510.62265, 1087.3895, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_107 = _this;
_this setDir -38.36425;
_this setPos [510.62265, 1087.3895, -1.5258789e-005];
};
_vehicle_109 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_ConcPipeline_EP1", [511.71506, 1091.6676, -0.32553408], [], 0, "CAN_COLLIDE"];
_vehicle_109 = _this;
_this setDir 38.456047;
_this setPos [511.71506, 1091.6676, -0.32553408];
};
_vehicle_115 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_small_EP1", [512.4303, 1107.9641, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_115 = _this;
_this setPos [512.4303, 1107.9641, -7.6293945e-006];
};
_vehicle_116 = objNull;
if (true) then
{
_this = createVehicle ["Misc_Backpackheap", [474.34268, 1085.4969, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_116 = _this;
_this setPos [474.34268, 1085.4969, -1.9073486e-006];
};
_vehicle_120 = objNull;
if (true) then
{
_this = createVehicle ["Concrete_Wall_EP1", [513.5119, 1099.2961, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_120 = _this;
_this setDir -90.839798;
_this setPos [513.5119, 1099.2961, 3.8146973e-006];
};
_vehicle_135 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [508.49933, 1096.7793, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_135 = _this;
_this setPos [508.49933, 1096.7793, 3.8146973e-006];
};
_vehicle_139 = objNull;
if (true) then
{
_this = createVehicle ["ShootingRange_ACR", [464.41138, 1088.8826], [], 0, "CAN_COLLIDE"];
_vehicle_139 = _this;
_this setDir 163.60194;
_this setPos [464.41138, 1088.8826];
};
_vehicle_143 = objNull;
if (true) then
{
_this = createVehicle ["Land_transport_crates_EP1", [470.33801, 1098.2615, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
_vehicle_143 = _this;
_this setDir 17.62133;
_this setPos [470.33801, 1098.2615, 9.5367432e-006];
};
_vehicle_149 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5", [465.18674, 1095.3278, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_149 = _this;
_this setDir 150.351;
_this setPos [465.18674, 1095.3278, 2.2888184e-005];
};
_vehicle_157 = objNull;
if (true) then
{
_this = createVehicle ["TargetPopup_ACR", [330.98611, 1041.3842, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_157 = _this;
_this setDir -107.06186;
_this setPos [330.98611, 1041.3842, 1.9073486e-006];
};
_vehicle_160 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5", [468.33167, 1086.3636, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_160 = _this;
_this setDir 172.56075;
_this setPos [468.33167, 1086.3636, 3.8146973e-006];
};
_vehicle_166 = objNull;
if (true) then
{
_this = createVehicle ["TargetPopup_ACR", [385.03134, 1062.3904, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_166 = _this;
_this setDir -107.06186;
_this setPos [385.03134, 1062.3904, 3.8146973e-006];
};
_vehicle_170 = objNull;
if (true) then
{
_this = createVehicle ["Ins_WarfareBContructionSite1", [471.99814, 1103.5121, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_170 = _this;
_this setDir 230.80898;
_this setPos [471.99814, 1103.5121, 2.2888184e-005];
};
_vehicle_172 = objNull;
if (true) then
{
_this = createVehicle ["Bunker_PMC", [507.10074, 1125.8267, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_172 = _this;
_this setDir 38.256611;
_this setPos [507.10074, 1125.8267, 1.9073486e-006];
};
_vehicle_175 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Well_C_EP1", [488.85464, 1104.715, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_175 = _this;
_this setPos [488.85464, 1104.715, 1.1444092e-005];
};
_vehicle_180 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [486.41, 1115.1449, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_180 = _this;
_this setPos [486.41, 1115.1449, 3.8146973e-006];
};
_vehicle_182 = objNull;
if (true) then
{
_this = createVehicle ["Land_Campfire", [480.60989, 1095.2598, 1.335144e-005], [], 0, "CAN_COLLIDE"];
_vehicle_182 = _this;
_this setPos [480.60989, 1095.2598, 1.335144e-005];
};
_vehicle_184 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [506.37302, 1117.0841, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_184 = _this;
_this setPos [506.37302, 1117.0841, 7.6293945e-006];
};
_vehicle_189 = objNull;
if (true) then
{
_this = createVehicle ["LADAWreck", [485.03888, 1081.0292, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_189 = _this;
_this setDir -87.829948;
_this setPos [485.03888, 1081.0292, -1.9073486e-006];
};
_vehicle_198 = objNull;
if (true) then
{
_this = createVehicle ["ACRE_RadioBox", [470.888, 1112.5718, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_198 = _this;
_this setDir 144.19466;
_this setPos [470.888, 1112.5718, -1.9073486e-006];
};
_vehicle_199 = objNull;
if (true) then
{
_this = createVehicle ["ACRE_OE_303", [469.99954, 1110.0946, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
_vehicle_199 = _this;
_this setDir 35.181255;
_this setPos [469.99954, 1110.0946, 9.5367432e-006];
};
_vehicle_201 = objNull;
if (true) then
{
_this = createVehicle ["Land_coneLight", [487.48459, 1080.0214, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_201 = _this;
_this setPos [487.48459, 1080.0214, -1.9073486e-006];
};
_vehicle_203 = objNull;
if (true) then
{
_this = createVehicle ["Land_coneLight", [494.25458, 1080.4753, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_203 = _this;
_this setPos [494.25458, 1080.4753, 3.8146973e-006];
};
_vehicle_210 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [500.00592, 1088.0131, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_210 = _this;
_this setPos [500.00592, 1088.0131, -7.6293945e-006];
};
_vehicle_212 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [481.16757, 1084.3453, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_212 = _this;
_this setPos [481.16757, 1084.3453, 1.1444092e-005];
};
_vehicle_214 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [476.11716, 1104.422, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_214 = _this;
_this setPos [476.11716, 1104.422, 1.9073486e-006];
};
_vehicle_218 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [469.40225, 1070.2404, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_218 = _this;
_this setPos [469.40225, 1070.2404, 5.7220459e-006];
};
_vehicle_221 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrate_NoInteractive_", [466.73804, 1087.6807, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_221 = _this;
_this setPos [466.73804, 1087.6807, -3.8146973e-006];
};
_vehicle_222 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [462.87369, 1092.1409, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_222 = _this;
_this setDir 149.10333;
_this setPos [462.87369, 1092.1409, 3.8146973e-006];
};
_vehicle_224 = objNull;
if (true) then
{
_this = createVehicle ["Gunrack1", [470.996, 1099.6862, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_224 = _this;
_this setDir -77.387787;
_this setPos [470.996, 1099.6862, 7.6293945e-006];
};
_vehicle_226 = objNull;
if (true) then
{
_this = createVehicle ["GunrackTK_EP1", [469.74106, 1096.9974, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_226 = _this;
_this setPos [469.74106, 1096.9974, -3.8146973e-006];
};
_vehicle_231 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Medium", [463.27432, 1090.8173, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_231 = _this;
_this setPos [463.27432, 1090.8173, 3.8146973e-006];
};
_vehicle_234 = objNull;
if (true) then
{
_this = createVehicle ["SmallTable", [465.03403, 1092.0284, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_234 = _this;
_this setDir 74.425827;
_this setPos [465.03403, 1092.0284, -5.7220459e-006];
};
_vehicle_237 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [464.0036, 1088.788, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
_vehicle_237 = _this;
_this setDir 73.23188;
_this setPos [464.0036, 1088.788, 1.7166138e-005];
};
_vehicle_239 = objNull;
if (true) then
{
_this = createVehicle ["TargetPopup_ACR", [267.32697, 1015.8035, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_239 = _this;
_this setDir -107.06186;
_this setPos [267.32697, 1015.8035, 1.1444092e-005];
};
_vehicle_241 = objNull;
if (true) then
{
_this = createVehicle ["TargetPopUpTarget", [405.04437, 1061.2441, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_241 = _this;
_this setDir 49.455299;
_this setPos [405.04437, 1061.2441, 1.9073486e-006];
};
_vehicle_243 = objNull;
if (true) then
{
_this = createVehicle ["TargetEpopup", [389.25909, 1060.4641, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_243 = _this;
_this setDir 62.035564;
_this setPos [389.25909, 1060.4641, 3.8146973e-006];
};
_vehicle_245 = objNull;
if (true) then
{
_this = createVehicle ["TargetEpopup", [384.80383, 1070.8552, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_245 = _this;
_this setDir 62.035564;
_this setPos [384.80383, 1070.8552, 1.9073486e-006];
};
_vehicle_247 = objNull;
if (true) then
{
_this = createVehicle ["TargetEpopup", [264.39713, 1021.6332, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_247 = _this;
_this setDir 62.035564;
_this setPos [264.39713, 1021.6332, -7.6293945e-006];
};
_vehicle_249 = objNull;
if (true) then
{
_this = createVehicle ["TargetEpopup", [302.25775, 1020.6349, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_249 = _this;
_this setDir 62.035564;
_this setPos [302.25775, 1020.6349, 1.9073486e-006];
};
_vehicle_251 = objNull;
if (true) then
{
_this = createVehicle ["TargetEpopup", [347.94974, 1054.9, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_251 = _this;
_this setDir 62.035564;
_this setPos [347.94974, 1054.9, 1.9073486e-006];
};
_vehicle_254 = objNull;
if (true) then
{
_this = createVehicle ["TargetPopUpTarget", [294.57285, 1030.7554, 0.00033950806], [], 0, "CAN_COLLIDE"];
_vehicle_254 = _this;
_this setDir 67.41069;
_this setPos [294.57285, 1030.7554, 0.00033950806];
};
_vehicle_255 = objNull;
if (true) then
{
_this = createVehicle ["BMP2Wreck", [472.93182, 1069.161, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_255 = _this;
_this setDir 54.173702;
_this setPos [472.93182, 1069.161, -7.6293945e-006];
};
_vehicle_257 = objNull;
if (true) then
{
_this = createVehicle ["Misc_palletsfoiled_heap", [496.07706, 1082.6115, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_257 = _this;
_this setDir 62.620384;
_this setPos [496.07706, 1082.6115, 7.6293945e-006];
};
_vehicle_258 = objNull;
if (true) then
{
_this = createVehicle ["Info_Board_EP1", [505.83868, 1119.9965], [], 0, "CAN_COLLIDE"];
_vehicle_258 = _this;
_this setDir 40.265949;
_this setVehicleInit "this allowDamage false;";
_this setPos [505.83868, 1119.9965];
};
processInitCommands;

View File

@@ -0,0 +1 @@
serverTraders = [];

View File

@@ -0,0 +1,64 @@
[[
["Hhedgehog_concreteBig",[511.733,1114.73,6.48499e-005],55.9089],
["Land_fort_rampart",[483.471,1123.38,0.0291862],119.365],
["Land_HBarrier5",[471.117,1086.12,0.0186958],37.8488],
["Land_bags_EP1",[474.222,1086.63,0.000869751],359.971],
["Land_HBarrier5",[468.418,1101.28,-0.0464554],103.104],
["Land_Ind_BoardsPack2",[508.356,1088.15,0.000286102],243.51],
["Land_covering_hut_big_EP1",[475.394,1087.07,-0.32719],221.548],
["Land_covering_hut_big_EP1",[471.293,1097.99,-1.05804],278.226],
["Barrels",[498.267,1086.33,0.000919342],347.012],
["Land_Misc_Coil_EP1",[513.803,1095.35,0.00230408],359.981],
["Land_Toilet",[484.946,1121.8,-0.00291824],292.385],
["Land_Toilet",[485.64,1123.08,0.0042572],308.38],
["Garbage_can",[470.285,1100.33,0.00813293],0.00966401],
["Land_GuardShed",[510.896,1099.22,-0.00315094],88.3549],
["Land_covering_hut_EP1",[495.606,1085.86,0.00143433],339.506],
["Fence_corrugated_plate",[515.892,1093.32,0.00185013],299.587],
["Fence_corrugated_plate",[513.563,1090.12,0.00170517],310.769],
["Fence_corrugated_plate",[510.623,1087.39,0.000347137],321.637],
["Land_Misc_ConcPipeline_EP1",[511.715,1091.67,-0.324585],38.4531],
["Misc_cargo_cont_small_EP1",[512.43,1107.96,0.00136948],359.986],
["Misc_Backpackheap",[474.343,1085.5,-0.000804901],359.997],
["Concrete_Wall_EP1",[513.512,1099.3,0.00235748],269.175],
["Land_Fire_barrel",[508.485,1096.76,0.00117493],359.946],
["ShootingRange_ACR",[464.411,1088.88,-0.000225067],163.602],
["Land_transport_crates_EP1",[470.338,1098.26,0.000461578],17.6251],
["Land_HBarrier5",[465.18,1095.32,-0.0551014],150.351],
["TargetPopup_ACR",[330.986,1041.38,3.8147e-006],253.049],
["Land_HBarrier5",[468.333,1086.36,-0.00394249],172.555],
["TargetPopup_ACR",[385.031,1062.39,3.8147e-006],252.894],
["Ins_WarfareBContructionSite1",[472.03,1103.51,-0.00239182],230.794],
["Bunker_PMC",[507.124,1125.79,0.00603485],38.2564],
["Land_Misc_Well_C_EP1",[488.855,1104.71,0.00183678],359.996],
["Land_Fire_barrel",[486.396,1115.14,0.000379562],359.993],
["Land_Campfire",[480.603,1095.26,0.000333786],0.000453174],
["Land_Fire_barrel",[506.361,1117.07,0.000602722],359.971],
["LADAWreck",[485.039,1081.03,-0.002285],272.153],
["ACRE_RadioBox",[470.888,1112.5718,-1.9073486e-006],144.19466],
["ACRE_OE_303",[469.99954,1110.0946,9.5367432e-006],35.181255],
["Land_coneLight",[487.477,1080.03,0.00022316],0.0171817],
["Land_coneLight",[494.241,1080.47,0.000591278],359.968],
["Land_Fire_barrel",[499.999,1088.01,7.43866e-005],0],
["Land_Fire_barrel",[481.126,1084.34,0.00313187],359.948],
["Land_Fire_barrel",[476.091,1104.41,0.00126266],359.968],
["Land_Fire_barrel",[469.401,1070.24,9.53674e-006],0.000358113],
["AmmoCrate_NoInteractive_",[466.738,1087.68,0.000242233],359.998],
["AmmoCrates_NoInteractive_Large",[462.874,1092.14,0.000930786],149.099],
["Gunrack1",[470.996,1099.69,0.00301552],282.606],
["GunrackTK_EP1",[469.741,1097,-0.00691223],0.0150353],
["AmmoCrates_NoInteractive_Medium",[463.274,1090.82,0.00379753],0.00143225],
["SmallTable",[465.038,1092.03,7.43866e-005],74.4307],
["FoldTable",[464.005,1088.79,2.09808e-005],73.2316],
["TargetPopup_ACR",[267.327,1015.8,1.14441e-005],253.221],
["TargetPopUpTarget",[405.044,1061.24,7.62939e-005],49.4558],
["TargetEpopup",[389.259,1060.46,0.0203857],61.9334],
["TargetEpopup",[384.798,1070.85,0.0160866],61.9627],
["TargetEpopup",[264.397,1021.63,0.0832367],61.8483],
["TargetEpopup",[302.258,1020.63,0.0694847],61.985],
["TargetEpopup",[347.951,1054.9,0.0235558],62.0155],
["TargetPopUpTarget",[294.573,1030.76,0.000606537],67.4169],
["BMP2Wreck",[472.932,1069.16,0.0105076],54.1738],
["Misc_palletsfoiled_heap",[496.077,1082.61,-0.00848007],62.6169],
["Info_Board_EP1",[505.839,1120,0.00104141],40.2667]
],true,false,true] call fnc_spawnObjects;