Move no longer used maps to archive.

All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
This commit is contained in:
A Man
2019-11-09 14:49:40 +01:00
parent ae3a4fa2c8
commit 6699d8d746
170 changed files with 4569 additions and 1 deletions

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\20_fapovo.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@fapovo;@lingor;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Fapovo Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_20.fapovo";
difficulty="veteran";
};
};

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respawn = "BASE";
respawnDelay = 0;
respawnDialog = 0;
onLoadMission = "DayZ Epoch Fapovo";
OnLoadIntro = "Welcome to Fapovo Island";
OnLoadIntroTime = 0;
OnLoadMissionTime = 0;
disabledAI = 1;
disableChannels[] = {0,2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;
titleParam1 = "AutoLogin:";
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};
aiKills = 1;
diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"

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/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
//Server settings
dayZ_instance = 20; //Instance ID of this server
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
//Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
//DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
//Only need to edit if you are running a custom server.
if (dayz_presets == "Custom") then {
dayz_enableGhosting = false; //Enable disable the ghosting system.
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
};
//Temp settings
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
enableRadio false;
enableSentences false;
// EPOCH CONFIG VARIABLES START //
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
// See the above file for a full list including descriptions and default values
// Uncomment the lines below to change the default loadout
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SafeZonePosArray = [[[1607,1062,0],100],[[4489,488,0],100],[[3698,2407,0],100],[[4689,1886,0],100],[[4336,3660,0],100],[[3396,4099,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
// EPOCH CONFIG VARIABLES END //
diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil;
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
if (!isDedicated) then {
enableSaving [false, false];
startLoadingScreen ["","RscDisplayLoadCustom"];
progressLoadingScreen 0;
dayz_loadScreenMsg = localize 'str_login_missionFile';
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
0 cutText ['','BLACK',0];
0 fadeSound 0;
0 fadeMusic 0;
};
initialized = false;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on every machine early
initialized = true;
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
if (!isDedicated) then {
if (toLower worldName == "chernarus") then {
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
};
//Enables Plant lib fixes
execVM "\z\addons\dayz_code\system\antihack.sqf";
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
waitUntil {scriptDone progress_monitor};
cutText ["","BLACK IN", 3];
3 fadeSound 1;
3 fadeMusic 1;
endLoadingScreen;
};

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version=11;
class Mission
{
addOns[]=
{
"brg_africa",
"map_eu",
"ca_modules_animals",
"CABuildings",
"CABuildings2",
"CAMisc",
"CAMisc2",
"CARocks2",
"CAStructures",
"mbg_buildings_2",
"CAStructures",
"ibr_plants",
"ibr_rn",
"ibr_hangars",
"ibr_airports",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"zero_buildings",
"dayz_epoch",
"ibr_fapovo",
"ibr_lcivilian_patch",
"chn_crocodile",
"warfarebuildings",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"jetskiyanahuiaddon",
"redryder",
"Anzio_20"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"ibr_fapovo"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Fapovo";
briefingDescription="Version 1.0.6.2";
startWeather=0;
forecastWeather=0;
year=2008;
month=6;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={2758,0,-2655};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={2758,0,-2655};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=18;
class Item0
{
position[]={2594,0,2435};
name="center";
type="Empty";
a=3000;b=3000;
};
class Item1
{
position[]={2757,0,-2655};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4426,0,2903};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={1813,40,592};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={2084,4,2140};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={2743,27,570};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={4737,18,1543};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={1286,16,1884};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={2594,0,2435};
name="crashsites";
type="Empty";
a=3000;b=3000;
};
class Item9
{
position[]={2594,0,2435};
name="carepackages";
type="Empty";
a=3000;b=0;
};
class Item10
{
position[]={4099,16,9242};
name="BanditTrader";
text="Bandit Trader";
type="mil_dot";
colorName="ColorRed";
};
class Item11
{
position[]={4491,11,495};
name="AirVehicleUnarmed";
text="AWOL's Airfield";
type="mil_dot";
colorName="ColorBlack";
};
class Item12
{
position[]={3695,30,2409};
name="TraderCity1";
text="Trader City Lixovo";
type="mil_circle";
colorName="ColorBlack";
};
class Item13
{
position[]={3390,67,4102};
name="TraderCity2";
text="Trader City Didina";
type="mil_circle";
colorName="ColorBlack";
};
class Item14
{
position[]={4688,4,1887};
name="Wholesaler";
text="Pauls Wholesale Crates";
type="mil_dot";
colorName="ColorBlack";
};
class Item15
{
position[]={1609,24,1071};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item16
{
position[]={4342,14,3663};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
class Item17
{
position[]={3540,-2,3142};
name="BoatVendor";
text="Boat Vendor";
type="mil_dot";
colorName="ColorBlack";
};
};
class Sensors
{
items=6;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={1607,24,1062};
TRGDEF
name="BanditVendor";
expCond="(player distance BanditVendor) < 100; ";
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={4489,18,488};
TRGDEF
name="AirVehicleVendor";
expCond="(player distance AirVehicleVendor) < 100; ";
expActiv="[""AWOLs Air Vehicles"",true,""enter""] call player_traderCity;";
expDesactiv="[""AWOLs Air Vehicles"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={3698,30,2407};
TRGDEF
name="TraderCity1";
expCond="(player distance TraderCity1) < 100; ";
expActiv="[""trader city Lixovo"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Lixovo"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={4689,4,1886};
TRGDEF
name="Wholesaler";
expCond="(player distance Wholesaler) < 100; ";
expActiv="[""Pauls Wholesale Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Pauls Wholesale Camp"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={4336,14,3660};
TRGDEF
name="HeroVendor";
expCond="(player distance HeroVendor) < 100; ";
expActiv="[""Hero Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Camp"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={3396,67,4099};
TRGDEF
name="TraderCity2";
expCond="(player distance TraderCity2) < 100; ";
expActiv="[""trader city Didina"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Didina"",true,""leave""] call player_traderCity;";
};
};
};
class Intro
{
addOns[]=
{
"ibr_fapovo"
};
addOnsAuto[]=
{
"ibr_fapovo"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"ibr_fapovo"
};
addOnsAuto[]=
{
"ibr_fapovo"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"ibr_fapovo"
};
addOnsAuto[]=
{
"ibr_fapovo"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

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private ["_messages","_timeout"];
_messages = [
["DayZ Epoch", "Welcome "+(name player)],
["World", worldName],
["Teamspeak", "some TS info"],
["Website/Forums", "some website info"],
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
["Server Rules", "No talking in side."],
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
["News", "Some random new info!<br />Random news<br />"]
];
_timeout = 5;
{
private ["_title","_content","_titleText"];
uiSleep 2;
_title = _x select 0;
_content = _x select 1;
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
[
_titleText,
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
_timeout,
0.5
] spawn BIS_fnc_dynamicText;
uiSleep (_timeout * 1.1);
} forEach _messages;

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@@ -0,0 +1 @@
#include "\z\addons\dayz_code\system\mission\server_traders\fapovo.sqf"

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,172 @@
[[
["Land_HBarrier3",[4497.23,500.156,1.62125e-005],90.5858],
["Land_HBarrier3",[4497.18,496.827,1.62125e-005],91.2531],
["HeliHCivil",[4534.61,484.35,9.53674e-007],0],
["C130J_wreck_EP1",[4476.93,481.304,-0.212887],267.943],
["Land_Fire_barrel_burning",[4481.72,486.359,1.93846],8.77788],
["FoldTable",[4493.64,497.294,9.53674e-007],91.2546],
["FoldChair",[4491.8,496.154,5.72205e-006],249.224],
["Info_Board_EP1",[4496.05,497.462,-9.53674e-007],89.9991],
["Land_Mil_Barracks_i",[637.356,3817.05,1.14441e-005],180.664],
["Land_Mil_Barracks_i",[4458.75,531.477,0],89.9792],
["MAP_Wall_CBrk_End",[3714.98,2398.19,-0.0454521],0.874945],
["MAP_Wall_CBrk_5",[3683.34,2398.55,-0.0454597],0.69068],
["MAP_Wall_CBrk_5",[3688.35,2398.48,-0.045454],0.69068],
["MAP_Wall_CBrk_5",[3693.34,2398.42,-0.0454578],0.69068],
["MAP_Wall_CBrk_5",[3698.34,2398.36,-0.0454559],0.69068],
["MAP_Wall_CBrk_5",[3703.27,2398.3,-0.0454636],0.69068],
["MAP_Wall_CBrk_5",[3713.21,2398.21,-0.0454502],0.69068],
["MAP_plot_istan1_sloupek",[3710.68,2398.23,-0.0454578],360],
["MAP_plot_istan1_sloupek",[3706,2398.29,-0.0454559],0],
["Land_HBarrier3_DZ",[3716.65,2407.32,1.33514e-005],93.196],
["Land_CamoNetB_EAST",[3698.25,2409.68,2.47955e-005],279.42],
["Misc_cargo_cont_net2",[3688.46,2401.1,3.24249e-005],8.41115],
["Land_HBarrier3_DZ",[3716.77,2408.45,1.52588e-005],93.196],
["LADAWreck",[3711.12,2417.46,0],8.05003],
["LADAWreck",[3713.95,2414.06,1.14441e-005],93.8489],
["Hedgehog_EP1",[3705.42,2405.2,1.14441e-005],353.971],
["Hedgehog_EP1",[3705.59,2412.39,1.90735e-005],353.971],
["Hedgehog_EP1",[3704.39,2416.44,3.8147e-006],311.207],
["Hedgehog_EP1",[3704.23,2402.38,7.62939e-006],22.8874],
["AmmoCrate_NoInteractive_",[3697.29,2412.25,4.00543e-005],0.990454],
["AmmoCrates_NoInteractive_Large",[3694.36,2412.82,5.72205e-005],273.166],
["AmmoCrates_NoInteractive_Medium",[3696.89,2413.31,3.43323e-005],272.699],
["AmmoCrates_NoInteractive_Small",[3699.94,2412.36,4.3869e-005],183.35],
["HeliHCivil",[3709.38,2383.59,1.14441e-005],0],
["FoldTable",[3698.67,2412.05,1.90735e-006],0],
["Land_Chair_EP1",[3691.73,2409.43,-7.62939e-006],14.1911],
["Land_Water_pipe_EP1",[3693.37,2404.59,5.72205e-006],232.839],
["Land_bags_EP1",[3697.41,2404.79,5.72205e-006],34.5132],
["Land_Fire_barrel",[3704.49,2413.68,1.90735e-006],267.29],
["Land_covering_hut_EP1",[3714.45,2411.26,1.90735e-006],273.017],
["Land_CncBlock_D",[3704.66,2408.82,0],86.0294],
["Land_CncBlock_Stripes",[3709.37,2412.25,7.62939e-006],359.137],
["Land_Toilet",[3723.58,2418.33,1.90735e-006],4.22515],
["Land_bags_stack_EP1",[3697.16,2406.46,3.8147e-006],77.425],
["Land_Barrel_water",[3704.08,2408.07,1.90735e-006],0],
["Land_stand_meat_EP1",[3703.35,2404.69,1.90735e-006],269.011],
["Land_tires_EP1",[3715.68,2412.14,1.90735e-006],326.179],
["VaultStorageLocked",[3715.73,2410.71,-1.90735e-006],91.1964],
["FoldTable",[3695.86,2412.1,-7.62939e-006],0],
["Fence_corrugated_plate",[3696.11,2404.12,1.52588e-005],271.391],
["Fence_corrugated_plate",[3693.14,2412.25,-0.539001],221.266],
["Fence_corrugated_plate",[3695.91,2407.37,-0.740341],257.414],
["MAP_F_postel_manz_kov",[3693.73,2404.56,3.43323e-005],3.24855],
["Body2",[3694.69,2405.29,0.558451],102.105],
["Land_CncBlock_D",[3711.93,2411.76,0],85.8066],
["Land_CncBlock_D",[3714.36,2409.31,9.53674e-006],358.923],
["FoldTable",[3709.09,2413.33,2.09808e-005],0],
["FoldTable",[3700.88,2405.68,7.62939e-006],3.48437],
["Misc_Backpackheap",[3698.79,2404.59,1.90735e-006],59.1236],
["Info_Board_EP1",[3704.22,2409.12,-0.300379],87.014],
["Fence_corrugated_plate",[2470.44,1815.77,7.62939e-006],253.345],
["Fence_corrugated_plate",[2472.17,1810.61,3.05176e-005],253.345],
["MAP_zidka02",[3384.78,4122.99,0],0],
["MAP_zidka03",[3392.2,4122.98,0],0],
["MAP_zidka04",[3382.33,4123.18,0],172.755],
["MAP_zidka_branka",[3407.43,4108.63,2.28882e-005],76.0092],
["MAP_zidka02",[3387.27,4122.98,1.52588e-005],0],
["MAP_zidka04",[3397.19,4122.89,0],2.36653],
["MAP_zidka04",[3407.26,4111.03,0],253.923],
["MAP_zidka02",[3403.53,4116.9,3.05176e-005],56.0513],
["MAP_zidka03",[3408.39,4099.02,3.05176e-005],112.503],
["MAP_zidka04",[3406.39,4112.76,3.05176e-005],54.729],
["MAP_zidka02",[3403.98,4117.13,4.57764e-005],235.071],
["MAP_zidka04",[3401.1,4121.26,-1.52588e-005],235.478],
["MAP_zidka04",[3405.32,4096.07,-0.00883484],159.295],
["FlagCarrierWhite_EP1",[3406.74,4096.92,1.52588e-005],232.753],
["HeliHCivil",[3392.54,4114.55,3.8147e-005],21.2036],
["MAP_zidka04",[3362.79,4099.43,1.82809],346.289],
["MAP_zidka04",[3360.74,4096.82,1.82526],76.7018],
["Land_fort_bagfence_long",[3393.34,4100.85,-0.101578],79.6408],
["Land_HBarrier5",[3378.3,4087.65,0],346.239],
["MAP_F_Vojenska_palanda",[3364.58,4090.44,3.05176e-005],76.6543],
["MAP_F_Vojenska_palanda",[3364.2,4092.06,0],76.6543],
["MAP_postel_manz_kov",[3362.12,4095.2,-0.139549],76.541],
["Body2",[3363.21,4094.42,0.439537],141.729],
["MAP_case_d",[3367.91,4090.63,7.62939e-006],347.975],
["MAP_Skrin_opalena",[3366.04,4099.55,0],348.426],
["Land_Water_pipe_EP1",[3363.07,4093.03,-7.62939e-006],0],
["Fence_corrugated_plate",[3367.75,4099.2,-0.161888],254.929],
["Fence_corrugated_plate",[3368.78,4095.39,-0.653137],254.929],
["MAP_lekarnicka",[3366.21,4089.67,0.943687],167.602],
["MAP_wall_board",[3364.28,4099.66,-7.62939e-006],167.109],
["MAP_F_ch_mod_c",[3362.57,4095.71,0],310.125],
["MAP_hospital_bench",[3368.19,4096.01,3.8147e-005],73.7526],
["MAP_hospital_bench",[3367.81,4097.41,3.05176e-005],75.3058],
["MAP_conference_table_a",[3365.02,4096.94,6.10352e-005],317.572],
["MAP_chair",[3363.75,4097.61,3.8147e-005],297.476],
["AmmoCrate_NoInteractive_",[3376.99,4089.22,0],255.695],
["AmmoCrates_NoInteractive_Large",[3377.96,4089.77,0],78.0389],
["AmmoCrates_NoInteractive_Medium",[3373.33,4088.33,0],169.144],
["AmmoCrates_NoInteractive_Small",[3381.42,4089.8,7.62939e-006],352.909],
["Concrete_Wall_EP1",[3379.14,4088.02,0.754799],348.471],
["Concrete_Wall_EP1",[3381.59,4088.58,0.889381],339.843],
["FoldTable",[3375.59,4090.04,7.62939e-006],349.844],
["FoldTable",[3379.98,4090.82,0],346.746],
["Land_CncBlock_D",[3378.45,4092.42,3.05176e-005],348.371],
["Land_CncBlock_D",[3374.29,4091.62,3.05176e-005],346.275],
["Land_Fire_barrel",[3377.02,4097.3,0],277.413],
["Land_covering_hut_EP1",[3380.01,4101.49,-2.28882e-005],82.3287],
["Land_Barrel_water",[3381.93,4100.42,7.62939e-005],0.414777],
["Land_stand_meat_EP1",[3377.15,4103.8,2.28882e-005],117.516],
["Land_bags_EP1",[3376.67,4102.08,3.05176e-005],358.809],
["FoldTable",[3380.9,4101.42,2.28882e-005],80.1071],
["Misc_Backpackheap",[3381.99,4102.98,-0.0226746],34.3395],
["Land_HBarrier_large",[3395.04,4094.03,0],0],
["Land_HBarrier_large",[3403.11,4095.05,7.62939e-006],347.006],
["Concrete_Wall_EP1",[3408.37,4099.06,-0.0373917],291.776],
["Land_HBarrier5",[3405.96,4113.97,2.28882e-005],70.3613],
["Concrete_Wall_EP1",[3383.7,4089.64,-7.62939e-006],290.328],
["LADAWreck",[3402.17,4097.58,7.62939e-006],75.884],
["FoldTable",[3405.36,4100.4,-1.52588e-005],294.846],
["Land_HBarrier3_DZ",[3405.93,4102.73,-0.00217438],352.548],
["Land_covering_hut_EP1",[3394.72,4097.27,0],82.3287],
["Land_tires_EP1",[3398.73,4096.03,7.62939e-006],319.824],
["Land_Pneu",[3399.68,4096.53,1.52588e-005],0],
["Land_Crates_stack_EP1",[3395.16,4095.79,-7.62939e-006],85.6997],
["Paleta2",[3396.88,4095.23,0],354.807],
["VaultStorageLocked",[3393.95,4097.98,0],258.833],
["Mi8Wreck",[3410.29,4107.64,7.62939e-006],343.076],
["Land_HBarrier5",[3396.68,4122.78,0.117081],29.8735],
["Concrete_Wall_EP1",[3392.21,4123.1,-0.220901],0.224013],
["Land_covering_hut_EP1",[3406.73,4099.33,7.62939e-006],297.328],
["HeliHCivil",[4336.84,3641.68,5.72205e-006],201.953],
["Land_CamoNet_EAST",[4349.01,3662.54,-1.90735e-006],23.6351],
["Misc_cargo_cont_net2",[4344.4,3660.46,0],91.901],
["FoldTable",[4349.61,3659.38,1.04904e-005],207.761],
["Land_Chair_EP1",[4349.57,3661.91,0],93.3657],
["Land_HBarrier_large",[4355.58,3664.81,0.00321007],34.691],
["Land_HBarrier_large",[4356.49,3657.7,0.00208473],123.416],
["Land_HBarrier_large",[4348.84,3669.21,-1.62125e-005],28.9494],
["Land_HBarrier_large",[4342.87,3667.99,4.1008e-005],300.786],
["Land_HBarrier_large",[4340.67,3660.55,1.90735e-006],93.9874],
["Land_HBarrier_large",[4344.03,3654.88,0],32.5909],
["Land_HBarrier_large",[4351.88,3650.12,2.86102e-006],347.988],
["HeliHCivil",[1621.49,1066.25,1.90735e-006],0],
["Land_CncBlock_D",[1604.99,1060.68,0],340.162],
["Land_CncBlock_D",[1607.64,1063.37,1.90735e-006],273.368],
["Land_CncBlock_D",[1607.22,1067.2,-1.90735e-006],256.964],
["Land_CncBlock_D",[1606.08,1070.47,-3.8147e-006],68.8134],
["Misc_cargo_cont_net2",[1604.4,1063.02,-1.90735e-006],343.51],
["Land_Nav_Boathouse_Pier",[3528.5979,3138.8816,-0.22335473],112.95339],
["Land_Nav_Boathouse",[3528.5979,3138.8816,-0.22335473],112.95339],
["Land_CamoNet_NATO",[4678.36,1881.3,0.0697527],72.2586],
["Misc_cargo_cont_net3",[4677.58,1884.79,0.000346184],149.906],
["AmmoCrates_NoInteractive_Medium",[4677.85,1882.3,-0.0142846],250.058],
["AmmoCrates_NoInteractive_Small",[4680.09,1880.77,-0.000281811],60.5206],
["FoldTable",[4676.98,1879.59,0.000791073],69.4328],
["FoldChair",[4679.24,1879.31,0.000816822],107.556],
["Land_A_tent",[4679.56,1876.64,0.000817299],72.9139],
["Info_Board_EP1",[4346.66,3655.42,1.14441e-005],210.139],
["Info_Board_EP1",[3389.07,4103,-7.62939e-006],348.888],
["AmmoCrates_NoInteractive_Medium",[3701.72,2416.34,-1.90735e-006],272.699],
["FoldTable",[3702.67,2413.34,1.90735e-006],319.137],
["Land_Fire_barrel",[4491.13,499.753,-3.91006e-005],267.29],
["Land_Fire_barrel",[4675.18,1876.49,0.00108767],68.2506],
["Land_Fire_barrel",[1602.75,1070.77,9.53674e-006],203.531],
["Land_Fire_barrel",[3522.0642,3132.9773,1.3],316.74],
["Land_Fire_barrel",[4353.02,3655.65,0],48.8184],
["Land_Fire_barrel",[3390.93,4098.64,-1.52588e-005],153.856],
["Land_A_Hospital",[3307.93,1509.43,-1.14441e-005],0.916192]
],true,false,true] call fnc_spawnObjects;

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// DayZ Epoch TRADERS for 17
serverTraders = ["Tanny_PMC","BAF_Soldier_AAR_MTP","BAF_Soldier_AAT_W","Soldier_Bodyguard_M4_PMC","RU_Damsel1","GUE_Soldier_MG","GUE_Soldier_1","GUE_Villager3","Soldier_MG_PKM_PMC","GUE_Soldier_Pilot","GUE_Woodlander2","GUE_Soldier_Scout","GUE_Commander","RU_Damsel2","Dr_Hladik_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","FR_Assault_R","UN_CDF_Soldier_Crew_EP1","Woodlander3","Dr_Annie_Baker_EP1"];
// Hero Vendor
menu_Tanny_PMC = [
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
// Ammunition Neutral1
menu_BAF_Soldier_AAR_MTP = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"neutral"
];
// Weapons Neutral1
menu_BAF_Soldier_AAT_W = [
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"neutral"
];
// Neutral Vehicles1
menu_Soldier_Bodyguard_M4_PMC = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"neutral"
];
// General Store
menu_RU_Damsel1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Weapons neutral
menu_GUE_Soldier_MG = [
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Ammunition Neutral
menu_GUE_Soldier_1 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];
// Neutral Building/Parts
menu_GUE_Villager3 = [
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Trader
menu_Soldier_MG_PKM_PMC = [
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
// Aircraft Dealer
menu_GUE_Soldier_Pilot = [
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"neutral"
];
// Vehicles Neutral
menu_GUE_Woodlander2 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
// Black Market Vendor
menu_GUE_Soldier_Scout = [
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Friendly Building/Parts
menu_GUE_Commander = [
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
[],
"neutral"
];
// General Store 2
menu_RU_Damsel2 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Medical Supplies
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Weapons friendly 2
menu_Soldier_MG_PKM_PMC = [
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"friendly"
];
// Ammunition friendly 2
menu_Soldier_MG_PMC = [
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
[],
"friendly"
];
// East Wholesaler
menu_FR_Assault_R = [
[["Wholesale",555]],
[],
"neutral"
];
// Boat Vendor
menu_UN_CDF_Soldier_Crew_EP1 = [
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];
// Neutral Building/Parts
menu_Woodlander3 = [
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
[],
"neutral"
];
// Medical Supplies 2
menu_Dr_Annie_Baker_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];

View File

@@ -0,0 +1,20 @@
[
["GUE_Soldier_Pilot",[4492.61,497.43,0],91.0957],
["Dr_Annie_Baker_EP1",[3692.96,2407.95,0],68.8732],
["GUE_Villager3",[3714.29,2411.41,0],197.464],
["GUE_Woodlander2",[3709.23,2413.95,0],163.08],
["RU_Damsel2",[3700.8,2405.09,0],17.1205],
["GUE_Soldier_MG",[3695.71,2412.9,0],126.2],
["GUE_Soldier_1",[3698.41,2412.88,0],136.568],
["Dr_Hladik_EP1",[3364.38,4097.37,0],140.809],
["BAF_Soldier_AAT_W",[3379.99,4089.87,0],354.936],
["BAF_Soldier_AAR_MTP",[3375.47,4089.13,0],8.03756],
["RU_Damsel1",[3380.24,4101.24,0],80.8811],
["Soldier_Bodyguard_M4_PMC",[3406.23,4100.16,0],303.391],
["GUE_Commander",[3395.4,4097.25,0],9.57026],
["Tanny_PMC",[4350.24,3660.32,0],203.772],
["Soldier_MG_PKM_PMC",[1603.94,1066.97,0],56.7438],
["UN_CDF_Soldier_Crew_EP1",[3524.35,3132.55,2.04632],203.272],
["GUE_Soldier_Scout",[3702.17,2414.24,0],134.771],
["FR_Assault_R",[4677.69,1880.11,0],235.28]
] call server_spawnTraders;