mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 21:29:59 +03:00
Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files. Give me a hint if you think some of the files should be moved back.
This commit is contained in:
@@ -0,0 +1,35 @@
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respawn = "BASE";
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respawnDelay = 0;
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respawnDialog = 0;
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onLoadMission = "DayZ Epoch Shapur";
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OnLoadIntro = "Welcome to Shapur";
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OnLoadIntroTime = 0;
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OnLoadMissionTime = 0;
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disabledAI = 1;
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disableChannels[] = {0,2,6};
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enableItemsDropping = 0;
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onPauseScript = "";
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briefing = 0;
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debriefing = 0;
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titleParam1 = "AutoLogin:";
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valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
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defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
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textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
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loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
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class Header
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{
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gameType = COOP; //DM, Team, Coop, ...
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minPlayers = 1; //min # of players the mission supports
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maxPlayers = 100; //Max # of players the mission supports
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};
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aiKills = 1;
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diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -0,0 +1,140 @@
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/*
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For DayZ Epoch
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Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
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*/
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//Server settings
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dayZ_instance = 3; //Instance ID of this server
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dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
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dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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//DayZMod presets
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dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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//Only need to edit if you are running a custom server.
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if (dayz_presets == "Custom") then {
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dayz_enableGhosting = false; //Enable disable the ghosting system.
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dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
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};
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//Temp settings
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dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
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dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
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dayz_temperature_override = false; // Set to true to disable all temperature changes.
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enableRadio false;
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enableSentences false;
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// EPOCH CONFIG VARIABLES START //
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#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
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// See the above file for a full list including descriptions and default values
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// Uncomment the lines below to change the default loadout
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//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
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//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
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//DefaultBackpack = "DZ_Patrol_Pack_EP1";
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//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
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dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SafeZonePosArray = [[[410,1196,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
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spawnArea = 250; // Distance around markers to find a safe spawn position
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spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
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EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
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// EPOCH CONFIG VARIABLES END //
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diag_log 'dayz_preloadFinished reset';
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dayz_preloadFinished=nil;
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onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
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onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
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with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
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if (!isDedicated) then {
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enableSaving [false, false];
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startLoadingScreen ["","RscDisplayLoadCustom"];
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progressLoadingScreen 0;
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dayz_loadScreenMsg = localize 'str_login_missionFile';
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progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
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0 cutText ['','BLACK',0];
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0 fadeSound 0;
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0 fadeMusic 0;
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};
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initialized = false;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
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progressLoadingScreen 0.05;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
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progressLoadingScreen 0.15;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
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};
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if (!isDedicated) then {
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if (toLower worldName == "chernarus") then {
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execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
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};
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//Enables Plant lib fixes
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execVM "\z\addons\dayz_code\system\antihack.sqf";
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
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execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
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waitUntil {scriptDone progress_monitor};
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cutText ["","BLACK IN", 3];
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3 fadeSound 1;
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3 fadeMusic 1;
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endLoadingScreen;
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};
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@@ -0,0 +1,371 @@
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version=11;
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class Mission
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{
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addOns[]=
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{
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"shapur_baf",
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"map_eu",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"cacharacters_pmc",
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"ca_modules_functions",
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"zero_buildings",
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"dayz_epoch",
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"warfarebuildings",
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"cacharacters_e",
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"cacharacters2",
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"redryder",
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"Anzio_20"
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};
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addOnsAuto[]=
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{
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"dayz_weapons",
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"ca_modules_functions",
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"shapur_baf"
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};
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randomSeed=11171215;
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class Intel
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{
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briefingName="DayZ Epoch Shapur BAF";
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briefingDescription="Version 1.0.6.2";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=6;
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day=1;
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hour=12;
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};
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class Groups
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{
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items=2;
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class Item0
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{
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side="WEST";
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={-2151,28,-1203};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={-2151,28,-1203};
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azimut=0;
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id=0;
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side="WEST";
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vehicle="Survivor1_DZ";
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player="PLAYER COMMANDER";
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leader=1;
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rank="SERGEANT";
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skill=0.6;
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item4{id=4;PLRDEF};
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class Item5{id=5;PLRDEF};
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class Item6{id=6;PLRDEF};
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class Item7{id=7;PLRDEF};
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class Item8{id=8;PLRDEF};
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class Item9{id=9;PLRDEF};
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class Item10{id=10;PLRDEF};
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||||
class Item11{id=11;PLRDEF};
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class Item12{id=12;PLRDEF};
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class Item13{id=13;PLRDEF};
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class Item14{id=14;PLRDEF};
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||||
class Item15{id=15;PLRDEF};
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class Item16{id=16;PLRDEF};
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||||
class Item17{id=17;PLRDEF};
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||||
class Item18{id=18;PLRDEF};
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||||
class Item19{id=19;PLRDEF};
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||||
class Item20{id=20;PLRDEF};
|
||||
class Item21{id=21;PLRDEF};
|
||||
class Item22{id=22;PLRDEF};
|
||||
class Item23{id=23;PLRDEF};
|
||||
class Item24{id=24;PLRDEF};
|
||||
class Item25{id=25;PLRDEF};
|
||||
class Item26{id=26;PLRDEF};
|
||||
class Item27{id=27;PLRDEF};
|
||||
class Item28{id=28;PLRDEF};
|
||||
class Item29{id=29;PLRDEF};
|
||||
class Item30{id=30;PLRDEF};
|
||||
class Item31{id=31;PLRDEF};
|
||||
class Item32{id=32;PLRDEF};
|
||||
class Item33{id=33;PLRDEF};
|
||||
class Item34{id=34;PLRDEF};
|
||||
class Item35{id=35;PLRDEF};
|
||||
class Item36{id=36;PLRDEF};
|
||||
class Item37{id=37;PLRDEF};
|
||||
class Item38{id=38;PLRDEF};
|
||||
class Item39{id=39;PLRDEF};
|
||||
class Item40{id=40;PLRDEF};
|
||||
class Item41{id=41;PLRDEF};
|
||||
class Item42{id=42;PLRDEF};
|
||||
class Item43{id=43;PLRDEF};
|
||||
class Item44{id=44;PLRDEF};
|
||||
class Item45{id=45;PLRDEF};
|
||||
class Item46{id=46;PLRDEF};
|
||||
class Item47{id=47;PLRDEF};
|
||||
class Item48{id=48;PLRDEF};
|
||||
class Item49{id=49;PLRDEF};
|
||||
class Item50{id=50;PLRDEF};
|
||||
class Item51{id=51;PLRDEF};
|
||||
class Item52{id=52;PLRDEF};
|
||||
class Item53{id=53;PLRDEF};
|
||||
class Item54{id=54;PLRDEF};
|
||||
class Item55{id=55;PLRDEF};
|
||||
class Item56{id=56;PLRDEF};
|
||||
class Item57{id=57;PLRDEF};
|
||||
class Item58{id=58;PLRDEF};
|
||||
class Item59{id=59;PLRDEF};
|
||||
class Item60{id=60;PLRDEF};
|
||||
class Item61{id=61;PLRDEF};
|
||||
class Item62{id=62;PLRDEF};
|
||||
class Item63{id=63;PLRDEF};
|
||||
class Item64{id=64;PLRDEF};
|
||||
class Item65{id=65;PLRDEF};
|
||||
class Item66{id=66;PLRDEF};
|
||||
class Item67{id=67;PLRDEF};
|
||||
class Item68{id=68;PLRDEF};
|
||||
class Item69{id=69;PLRDEF};
|
||||
class Item70{id=70;PLRDEF};
|
||||
class Item71{id=71;PLRDEF};
|
||||
class Item72{id=72;PLRDEF};
|
||||
class Item73{id=73;PLRDEF};
|
||||
class Item74{id=74;PLRDEF};
|
||||
class Item75{id=75;PLRDEF};
|
||||
class Item76{id=76;PLRDEF};
|
||||
class Item77{id=77;PLRDEF};
|
||||
class Item78{id=78;PLRDEF};
|
||||
class Item79{id=79;PLRDEF};
|
||||
class Item80{id=80;PLRDEF};
|
||||
class Item81{id=81;PLRDEF};
|
||||
class Item82{id=82;PLRDEF};
|
||||
class Item83{id=83;PLRDEF};
|
||||
class Item84{id=84;PLRDEF};
|
||||
class Item85{id=85;PLRDEF};
|
||||
class Item86{id=86;PLRDEF};
|
||||
class Item87{id=87;PLRDEF};
|
||||
class Item88{id=88;PLRDEF};
|
||||
class Item89{id=89;PLRDEF};
|
||||
class Item90{id=90;PLRDEF};
|
||||
class Item91{id=91;PLRDEF};
|
||||
class Item92{id=92;PLRDEF};
|
||||
class Item93{id=93;PLRDEF};
|
||||
class Item94{id=94;PLRDEF};
|
||||
class Item95{id=95;PLRDEF};
|
||||
class Item96{id=96;PLRDEF};
|
||||
class Item97{id=97;PLRDEF};
|
||||
class Item98{id=98;PLRDEF};
|
||||
class Item99{id=99;PLRDEF};
|
||||
};
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
side="LOGIC";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={-144,0,2320};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=17;
|
||||
class Item0
|
||||
{
|
||||
position[]={1096,56,1052};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=1000;b=1000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={-2151,27,-1203};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={884,46,1261};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1324,40,1708};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={922,38,1579};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={287,30,142};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={393,31,810};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={912,40,694};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={1627,43,294};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={1669,43,1111};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={1685,43,1570};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={1134,40,152};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={1673,47,699};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={1096,56,1052};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=1000;b=1000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={1096,56,1052};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=1000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={506,32,1105};
|
||||
name="test";
|
||||
text="Safe Zone";
|
||||
markerType="ELLIPSE";
|
||||
type="City";
|
||||
colorName="ColorGreen";
|
||||
fillName="DiagGrid";
|
||||
a=150;
|
||||
b=150;
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={410,32,1196};
|
||||
name="Safe Zone";
|
||||
text="Safe Zone (NO PVP!)";
|
||||
type="mil_warning";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"shapur_baf"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"shapur_baf"
|
||||
};
|
||||
randomSeed=6913869;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"shapur_baf"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"shapur_baf"
|
||||
};
|
||||
randomSeed=4081731;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"shapur_baf"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"shapur_baf"
|
||||
};
|
||||
randomSeed=4975929;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
|
||||
[
|
||||
_titleText,
|
||||
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
|
||||
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
|
||||
_timeout,
|
||||
0.5
|
||||
] spawn BIS_fnc_dynamicText;
|
||||
uiSleep (_timeout * 1.1);
|
||||
} forEach _messages;
|
||||
@@ -0,0 +1 @@
|
||||
#include "\z\addons\dayz_code\system\mission\server_traders\shapur_baf.sqf"
|
||||
@@ -0,0 +1 @@
|
||||
serverTraders = [];
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\20_fapovo.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@fapovo;@lingor;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,40 @@
|
||||
hostName = "DayZ Epoch Fapovo Server (1.0.6.2/131129)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
steamport = 2304;
|
||||
steamqueryport = 2303;
|
||||
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 999;
|
||||
timeStampFormat = "short";
|
||||
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
|
||||
regularCheck = "";
|
||||
requiredBuild = 131129;
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_20.fapovo";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
@@ -0,0 +1,35 @@
|
||||
respawn = "BASE";
|
||||
respawnDelay = 0;
|
||||
respawnDialog = 0;
|
||||
onLoadMission = "DayZ Epoch Fapovo";
|
||||
OnLoadIntro = "Welcome to Fapovo Island";
|
||||
OnLoadIntroTime = 0;
|
||||
OnLoadMissionTime = 0;
|
||||
disabledAI = 1;
|
||||
disableChannels[] = {0,2,6};
|
||||
enableItemsDropping = 0;
|
||||
onPauseScript = "";
|
||||
briefing = 0;
|
||||
debriefing = 0;
|
||||
|
||||
titleParam1 = "AutoLogin:";
|
||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||
|
||||
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
|
||||
class Header
|
||||
{
|
||||
gameType = COOP; //DM, Team, Coop, ...
|
||||
minPlayers = 1; //min # of players the mission supports
|
||||
maxPlayers = 100; //Max # of players the mission supports
|
||||
};
|
||||
|
||||
aiKills = 1;
|
||||
diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
|
||||
//Server settings
|
||||
dayZ_instance = 20; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
// Uncomment the lines below to change the default loadout
|
||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[1607,1062,0],100],[[4489,488,0],100],[[3698,2407,0],100],[[4689,1886,0],100],[[4336,3660,0],100],[[3396,4099,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (toLower worldName == "chernarus") then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
|
||||
};
|
||||
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -0,0 +1,458 @@
|
||||
version=11;
|
||||
class Mission
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"brg_africa",
|
||||
"map_eu",
|
||||
"ca_modules_animals",
|
||||
"CABuildings",
|
||||
"CABuildings2",
|
||||
"CAMisc",
|
||||
"CAMisc2",
|
||||
"CARocks2",
|
||||
"CAStructures",
|
||||
"mbg_buildings_2",
|
||||
"CAStructures",
|
||||
"ibr_plants",
|
||||
"ibr_rn",
|
||||
"ibr_hangars",
|
||||
"ibr_airports",
|
||||
"dayz_anim",
|
||||
"dayz_code",
|
||||
"dayz_communityassets",
|
||||
"dayz_weapons",
|
||||
"dayz_equip",
|
||||
"cacharacters_pmc",
|
||||
"ca_modules_functions",
|
||||
"zero_buildings",
|
||||
"dayz_epoch",
|
||||
"ibr_fapovo",
|
||||
"ibr_lcivilian_patch",
|
||||
"chn_crocodile",
|
||||
"warfarebuildings",
|
||||
"glt_m300t",
|
||||
"pook_h13",
|
||||
"csj_gyroac",
|
||||
"jetskiyanahuiaddon",
|
||||
"redryder",
|
||||
"Anzio_20"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"dayz_weapons",
|
||||
"ca_modules_functions",
|
||||
"ibr_fapovo"
|
||||
};
|
||||
randomSeed=11171215;
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Fapovo";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=6;
|
||||
day=1;
|
||||
hour=12;
|
||||
};
|
||||
class Groups
|
||||
{
|
||||
items=2;
|
||||
class Item0
|
||||
{
|
||||
side="WEST";
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={2758,0,-2655};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
position[]={2758,0,-2655};
|
||||
azimut=0;
|
||||
id=0;
|
||||
side="WEST";
|
||||
vehicle="Survivor1_DZ";
|
||||
player="PLAYER COMMANDER";
|
||||
leader=1;
|
||||
rank="SERGEANT";
|
||||
skill=0.6;
|
||||
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
};
|
||||
class Item2{id=2;PLRDEF};
|
||||
class Item3{id=3;PLRDEF};
|
||||
class Item4{id=4;PLRDEF};
|
||||
class Item5{id=5;PLRDEF};
|
||||
class Item6{id=6;PLRDEF};
|
||||
class Item7{id=7;PLRDEF};
|
||||
class Item8{id=8;PLRDEF};
|
||||
class Item9{id=9;PLRDEF};
|
||||
class Item10{id=10;PLRDEF};
|
||||
class Item11{id=11;PLRDEF};
|
||||
class Item12{id=12;PLRDEF};
|
||||
class Item13{id=13;PLRDEF};
|
||||
class Item14{id=14;PLRDEF};
|
||||
class Item15{id=15;PLRDEF};
|
||||
class Item16{id=16;PLRDEF};
|
||||
class Item17{id=17;PLRDEF};
|
||||
class Item18{id=18;PLRDEF};
|
||||
class Item19{id=19;PLRDEF};
|
||||
class Item20{id=20;PLRDEF};
|
||||
class Item21{id=21;PLRDEF};
|
||||
class Item22{id=22;PLRDEF};
|
||||
class Item23{id=23;PLRDEF};
|
||||
class Item24{id=24;PLRDEF};
|
||||
class Item25{id=25;PLRDEF};
|
||||
class Item26{id=26;PLRDEF};
|
||||
class Item27{id=27;PLRDEF};
|
||||
class Item28{id=28;PLRDEF};
|
||||
class Item29{id=29;PLRDEF};
|
||||
class Item30{id=30;PLRDEF};
|
||||
class Item31{id=31;PLRDEF};
|
||||
class Item32{id=32;PLRDEF};
|
||||
class Item33{id=33;PLRDEF};
|
||||
class Item34{id=34;PLRDEF};
|
||||
class Item35{id=35;PLRDEF};
|
||||
class Item36{id=36;PLRDEF};
|
||||
class Item37{id=37;PLRDEF};
|
||||
class Item38{id=38;PLRDEF};
|
||||
class Item39{id=39;PLRDEF};
|
||||
class Item40{id=40;PLRDEF};
|
||||
class Item41{id=41;PLRDEF};
|
||||
class Item42{id=42;PLRDEF};
|
||||
class Item43{id=43;PLRDEF};
|
||||
class Item44{id=44;PLRDEF};
|
||||
class Item45{id=45;PLRDEF};
|
||||
class Item46{id=46;PLRDEF};
|
||||
class Item47{id=47;PLRDEF};
|
||||
class Item48{id=48;PLRDEF};
|
||||
class Item49{id=49;PLRDEF};
|
||||
class Item50{id=50;PLRDEF};
|
||||
class Item51{id=51;PLRDEF};
|
||||
class Item52{id=52;PLRDEF};
|
||||
class Item53{id=53;PLRDEF};
|
||||
class Item54{id=54;PLRDEF};
|
||||
class Item55{id=55;PLRDEF};
|
||||
class Item56{id=56;PLRDEF};
|
||||
class Item57{id=57;PLRDEF};
|
||||
class Item58{id=58;PLRDEF};
|
||||
class Item59{id=59;PLRDEF};
|
||||
class Item60{id=60;PLRDEF};
|
||||
class Item61{id=61;PLRDEF};
|
||||
class Item62{id=62;PLRDEF};
|
||||
class Item63{id=63;PLRDEF};
|
||||
class Item64{id=64;PLRDEF};
|
||||
class Item65{id=65;PLRDEF};
|
||||
class Item66{id=66;PLRDEF};
|
||||
class Item67{id=67;PLRDEF};
|
||||
class Item68{id=68;PLRDEF};
|
||||
class Item69{id=69;PLRDEF};
|
||||
class Item70{id=70;PLRDEF};
|
||||
class Item71{id=71;PLRDEF};
|
||||
class Item72{id=72;PLRDEF};
|
||||
class Item73{id=73;PLRDEF};
|
||||
class Item74{id=74;PLRDEF};
|
||||
class Item75{id=75;PLRDEF};
|
||||
class Item76{id=76;PLRDEF};
|
||||
class Item77{id=77;PLRDEF};
|
||||
class Item78{id=78;PLRDEF};
|
||||
class Item79{id=79;PLRDEF};
|
||||
class Item80{id=80;PLRDEF};
|
||||
class Item81{id=81;PLRDEF};
|
||||
class Item82{id=82;PLRDEF};
|
||||
class Item83{id=83;PLRDEF};
|
||||
class Item84{id=84;PLRDEF};
|
||||
class Item85{id=85;PLRDEF};
|
||||
class Item86{id=86;PLRDEF};
|
||||
class Item87{id=87;PLRDEF};
|
||||
class Item88{id=88;PLRDEF};
|
||||
class Item89{id=89;PLRDEF};
|
||||
class Item90{id=90;PLRDEF};
|
||||
class Item91{id=91;PLRDEF};
|
||||
class Item92{id=92;PLRDEF};
|
||||
class Item93{id=93;PLRDEF};
|
||||
class Item94{id=94;PLRDEF};
|
||||
class Item95{id=95;PLRDEF};
|
||||
class Item96{id=96;PLRDEF};
|
||||
class Item97{id=97;PLRDEF};
|
||||
class Item98{id=98;PLRDEF};
|
||||
class Item99{id=99;PLRDEF};
|
||||
};
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
side="LOGIC";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={-144,0,2320};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=18;
|
||||
class Item0
|
||||
{
|
||||
position[]={2594,0,2435};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=3000;b=3000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={2757,0,-2655};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={4426,0,2903};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1813,40,592};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={2084,4,2140};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={2743,27,570};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={4737,18,1543};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={1286,16,1884};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={2594,0,2435};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=3000;b=3000;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={2594,0,2435};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=3000;b=0;
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={4099,16,9242};
|
||||
name="BanditTrader";
|
||||
text="Bandit Trader";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={4491,11,495};
|
||||
name="AirVehicleUnarmed";
|
||||
text="AWOL's Airfield";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={3695,30,2409};
|
||||
name="TraderCity1";
|
||||
text="Trader City Lixovo";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={3390,67,4102};
|
||||
name="TraderCity2";
|
||||
text="Trader City Didina";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={4688,4,1887};
|
||||
name="Wholesaler";
|
||||
text="Pauls Wholesale Crates";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={1609,24,1071};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={4342,14,3663};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={3540,-2,3142};
|
||||
name="BoatVendor";
|
||||
text="Boat Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=6;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={1607,24,1062};
|
||||
TRGDEF
|
||||
name="BanditVendor";
|
||||
expCond="(player distance BanditVendor) < 100; ";
|
||||
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={4489,18,488};
|
||||
TRGDEF
|
||||
name="AirVehicleVendor";
|
||||
expCond="(player distance AirVehicleVendor) < 100; ";
|
||||
expActiv="[""AWOLs Air Vehicles"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""AWOLs Air Vehicles"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={3698,30,2407};
|
||||
TRGDEF
|
||||
name="TraderCity1";
|
||||
expCond="(player distance TraderCity1) < 100; ";
|
||||
expActiv="[""trader city Lixovo"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Lixovo"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={4689,4,1886};
|
||||
TRGDEF
|
||||
name="Wholesaler";
|
||||
expCond="(player distance Wholesaler) < 100; ";
|
||||
expActiv="[""Pauls Wholesale Camp"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Pauls Wholesale Camp"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={4336,14,3660};
|
||||
TRGDEF
|
||||
name="HeroVendor";
|
||||
expCond="(player distance HeroVendor) < 100; ";
|
||||
expActiv="[""Hero Camp"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Camp"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={3396,67,4099};
|
||||
TRGDEF
|
||||
name="TraderCity2";
|
||||
expCond="(player distance TraderCity2) < 100; ";
|
||||
expActiv="[""trader city Didina"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Didina"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"ibr_fapovo"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"ibr_fapovo"
|
||||
};
|
||||
randomSeed=6913869;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"ibr_fapovo"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"ibr_fapovo"
|
||||
};
|
||||
randomSeed=4081731;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"ibr_fapovo"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"ibr_fapovo"
|
||||
};
|
||||
randomSeed=4975929;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
|
||||
[
|
||||
_titleText,
|
||||
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
|
||||
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
|
||||
_timeout,
|
||||
0.5
|
||||
] spawn BIS_fnc_dynamicText;
|
||||
uiSleep (_timeout * 1.1);
|
||||
} forEach _messages;
|
||||
@@ -0,0 +1 @@
|
||||
#include "\z\addons\dayz_code\system\mission\server_traders\fapovo.sqf"
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,172 @@
|
||||
[[
|
||||
["Land_HBarrier3",[4497.23,500.156,1.62125e-005],90.5858],
|
||||
["Land_HBarrier3",[4497.18,496.827,1.62125e-005],91.2531],
|
||||
["HeliHCivil",[4534.61,484.35,9.53674e-007],0],
|
||||
["C130J_wreck_EP1",[4476.93,481.304,-0.212887],267.943],
|
||||
["Land_Fire_barrel_burning",[4481.72,486.359,1.93846],8.77788],
|
||||
["FoldTable",[4493.64,497.294,9.53674e-007],91.2546],
|
||||
["FoldChair",[4491.8,496.154,5.72205e-006],249.224],
|
||||
["Info_Board_EP1",[4496.05,497.462,-9.53674e-007],89.9991],
|
||||
["Land_Mil_Barracks_i",[637.356,3817.05,1.14441e-005],180.664],
|
||||
["Land_Mil_Barracks_i",[4458.75,531.477,0],89.9792],
|
||||
["MAP_Wall_CBrk_End",[3714.98,2398.19,-0.0454521],0.874945],
|
||||
["MAP_Wall_CBrk_5",[3683.34,2398.55,-0.0454597],0.69068],
|
||||
["MAP_Wall_CBrk_5",[3688.35,2398.48,-0.045454],0.69068],
|
||||
["MAP_Wall_CBrk_5",[3693.34,2398.42,-0.0454578],0.69068],
|
||||
["MAP_Wall_CBrk_5",[3698.34,2398.36,-0.0454559],0.69068],
|
||||
["MAP_Wall_CBrk_5",[3703.27,2398.3,-0.0454636],0.69068],
|
||||
["MAP_Wall_CBrk_5",[3713.21,2398.21,-0.0454502],0.69068],
|
||||
["MAP_plot_istan1_sloupek",[3710.68,2398.23,-0.0454578],360],
|
||||
["MAP_plot_istan1_sloupek",[3706,2398.29,-0.0454559],0],
|
||||
["Land_HBarrier3_DZ",[3716.65,2407.32,1.33514e-005],93.196],
|
||||
["Land_CamoNetB_EAST",[3698.25,2409.68,2.47955e-005],279.42],
|
||||
["Misc_cargo_cont_net2",[3688.46,2401.1,3.24249e-005],8.41115],
|
||||
["Land_HBarrier3_DZ",[3716.77,2408.45,1.52588e-005],93.196],
|
||||
["LADAWreck",[3711.12,2417.46,0],8.05003],
|
||||
["LADAWreck",[3713.95,2414.06,1.14441e-005],93.8489],
|
||||
["Hedgehog_EP1",[3705.42,2405.2,1.14441e-005],353.971],
|
||||
["Hedgehog_EP1",[3705.59,2412.39,1.90735e-005],353.971],
|
||||
["Hedgehog_EP1",[3704.39,2416.44,3.8147e-006],311.207],
|
||||
["Hedgehog_EP1",[3704.23,2402.38,7.62939e-006],22.8874],
|
||||
["AmmoCrate_NoInteractive_",[3697.29,2412.25,4.00543e-005],0.990454],
|
||||
["AmmoCrates_NoInteractive_Large",[3694.36,2412.82,5.72205e-005],273.166],
|
||||
["AmmoCrates_NoInteractive_Medium",[3696.89,2413.31,3.43323e-005],272.699],
|
||||
["AmmoCrates_NoInteractive_Small",[3699.94,2412.36,4.3869e-005],183.35],
|
||||
["HeliHCivil",[3709.38,2383.59,1.14441e-005],0],
|
||||
["FoldTable",[3698.67,2412.05,1.90735e-006],0],
|
||||
["Land_Chair_EP1",[3691.73,2409.43,-7.62939e-006],14.1911],
|
||||
["Land_Water_pipe_EP1",[3693.37,2404.59,5.72205e-006],232.839],
|
||||
["Land_bags_EP1",[3697.41,2404.79,5.72205e-006],34.5132],
|
||||
["Land_Fire_barrel",[3704.49,2413.68,1.90735e-006],267.29],
|
||||
["Land_covering_hut_EP1",[3714.45,2411.26,1.90735e-006],273.017],
|
||||
["Land_CncBlock_D",[3704.66,2408.82,0],86.0294],
|
||||
["Land_CncBlock_Stripes",[3709.37,2412.25,7.62939e-006],359.137],
|
||||
["Land_Toilet",[3723.58,2418.33,1.90735e-006],4.22515],
|
||||
["Land_bags_stack_EP1",[3697.16,2406.46,3.8147e-006],77.425],
|
||||
["Land_Barrel_water",[3704.08,2408.07,1.90735e-006],0],
|
||||
["Land_stand_meat_EP1",[3703.35,2404.69,1.90735e-006],269.011],
|
||||
["Land_tires_EP1",[3715.68,2412.14,1.90735e-006],326.179],
|
||||
["VaultStorageLocked",[3715.73,2410.71,-1.90735e-006],91.1964],
|
||||
["FoldTable",[3695.86,2412.1,-7.62939e-006],0],
|
||||
["Fence_corrugated_plate",[3696.11,2404.12,1.52588e-005],271.391],
|
||||
["Fence_corrugated_plate",[3693.14,2412.25,-0.539001],221.266],
|
||||
["Fence_corrugated_plate",[3695.91,2407.37,-0.740341],257.414],
|
||||
["MAP_F_postel_manz_kov",[3693.73,2404.56,3.43323e-005],3.24855],
|
||||
["Body2",[3694.69,2405.29,0.558451],102.105],
|
||||
["Land_CncBlock_D",[3711.93,2411.76,0],85.8066],
|
||||
["Land_CncBlock_D",[3714.36,2409.31,9.53674e-006],358.923],
|
||||
["FoldTable",[3709.09,2413.33,2.09808e-005],0],
|
||||
["FoldTable",[3700.88,2405.68,7.62939e-006],3.48437],
|
||||
["Misc_Backpackheap",[3698.79,2404.59,1.90735e-006],59.1236],
|
||||
["Info_Board_EP1",[3704.22,2409.12,-0.300379],87.014],
|
||||
["Fence_corrugated_plate",[2470.44,1815.77,7.62939e-006],253.345],
|
||||
["Fence_corrugated_plate",[2472.17,1810.61,3.05176e-005],253.345],
|
||||
["MAP_zidka02",[3384.78,4122.99,0],0],
|
||||
["MAP_zidka03",[3392.2,4122.98,0],0],
|
||||
["MAP_zidka04",[3382.33,4123.18,0],172.755],
|
||||
["MAP_zidka_branka",[3407.43,4108.63,2.28882e-005],76.0092],
|
||||
["MAP_zidka02",[3387.27,4122.98,1.52588e-005],0],
|
||||
["MAP_zidka04",[3397.19,4122.89,0],2.36653],
|
||||
["MAP_zidka04",[3407.26,4111.03,0],253.923],
|
||||
["MAP_zidka02",[3403.53,4116.9,3.05176e-005],56.0513],
|
||||
["MAP_zidka03",[3408.39,4099.02,3.05176e-005],112.503],
|
||||
["MAP_zidka04",[3406.39,4112.76,3.05176e-005],54.729],
|
||||
["MAP_zidka02",[3403.98,4117.13,4.57764e-005],235.071],
|
||||
["MAP_zidka04",[3401.1,4121.26,-1.52588e-005],235.478],
|
||||
["MAP_zidka04",[3405.32,4096.07,-0.00883484],159.295],
|
||||
["FlagCarrierWhite_EP1",[3406.74,4096.92,1.52588e-005],232.753],
|
||||
["HeliHCivil",[3392.54,4114.55,3.8147e-005],21.2036],
|
||||
["MAP_zidka04",[3362.79,4099.43,1.82809],346.289],
|
||||
["MAP_zidka04",[3360.74,4096.82,1.82526],76.7018],
|
||||
["Land_fort_bagfence_long",[3393.34,4100.85,-0.101578],79.6408],
|
||||
["Land_HBarrier5",[3378.3,4087.65,0],346.239],
|
||||
["MAP_F_Vojenska_palanda",[3364.58,4090.44,3.05176e-005],76.6543],
|
||||
["MAP_F_Vojenska_palanda",[3364.2,4092.06,0],76.6543],
|
||||
["MAP_postel_manz_kov",[3362.12,4095.2,-0.139549],76.541],
|
||||
["Body2",[3363.21,4094.42,0.439537],141.729],
|
||||
["MAP_case_d",[3367.91,4090.63,7.62939e-006],347.975],
|
||||
["MAP_Skrin_opalena",[3366.04,4099.55,0],348.426],
|
||||
["Land_Water_pipe_EP1",[3363.07,4093.03,-7.62939e-006],0],
|
||||
["Fence_corrugated_plate",[3367.75,4099.2,-0.161888],254.929],
|
||||
["Fence_corrugated_plate",[3368.78,4095.39,-0.653137],254.929],
|
||||
["MAP_lekarnicka",[3366.21,4089.67,0.943687],167.602],
|
||||
["MAP_wall_board",[3364.28,4099.66,-7.62939e-006],167.109],
|
||||
["MAP_F_ch_mod_c",[3362.57,4095.71,0],310.125],
|
||||
["MAP_hospital_bench",[3368.19,4096.01,3.8147e-005],73.7526],
|
||||
["MAP_hospital_bench",[3367.81,4097.41,3.05176e-005],75.3058],
|
||||
["MAP_conference_table_a",[3365.02,4096.94,6.10352e-005],317.572],
|
||||
["MAP_chair",[3363.75,4097.61,3.8147e-005],297.476],
|
||||
["AmmoCrate_NoInteractive_",[3376.99,4089.22,0],255.695],
|
||||
["AmmoCrates_NoInteractive_Large",[3377.96,4089.77,0],78.0389],
|
||||
["AmmoCrates_NoInteractive_Medium",[3373.33,4088.33,0],169.144],
|
||||
["AmmoCrates_NoInteractive_Small",[3381.42,4089.8,7.62939e-006],352.909],
|
||||
["Concrete_Wall_EP1",[3379.14,4088.02,0.754799],348.471],
|
||||
["Concrete_Wall_EP1",[3381.59,4088.58,0.889381],339.843],
|
||||
["FoldTable",[3375.59,4090.04,7.62939e-006],349.844],
|
||||
["FoldTable",[3379.98,4090.82,0],346.746],
|
||||
["Land_CncBlock_D",[3378.45,4092.42,3.05176e-005],348.371],
|
||||
["Land_CncBlock_D",[3374.29,4091.62,3.05176e-005],346.275],
|
||||
["Land_Fire_barrel",[3377.02,4097.3,0],277.413],
|
||||
["Land_covering_hut_EP1",[3380.01,4101.49,-2.28882e-005],82.3287],
|
||||
["Land_Barrel_water",[3381.93,4100.42,7.62939e-005],0.414777],
|
||||
["Land_stand_meat_EP1",[3377.15,4103.8,2.28882e-005],117.516],
|
||||
["Land_bags_EP1",[3376.67,4102.08,3.05176e-005],358.809],
|
||||
["FoldTable",[3380.9,4101.42,2.28882e-005],80.1071],
|
||||
["Misc_Backpackheap",[3381.99,4102.98,-0.0226746],34.3395],
|
||||
["Land_HBarrier_large",[3395.04,4094.03,0],0],
|
||||
["Land_HBarrier_large",[3403.11,4095.05,7.62939e-006],347.006],
|
||||
["Concrete_Wall_EP1",[3408.37,4099.06,-0.0373917],291.776],
|
||||
["Land_HBarrier5",[3405.96,4113.97,2.28882e-005],70.3613],
|
||||
["Concrete_Wall_EP1",[3383.7,4089.64,-7.62939e-006],290.328],
|
||||
["LADAWreck",[3402.17,4097.58,7.62939e-006],75.884],
|
||||
["FoldTable",[3405.36,4100.4,-1.52588e-005],294.846],
|
||||
["Land_HBarrier3_DZ",[3405.93,4102.73,-0.00217438],352.548],
|
||||
["Land_covering_hut_EP1",[3394.72,4097.27,0],82.3287],
|
||||
["Land_tires_EP1",[3398.73,4096.03,7.62939e-006],319.824],
|
||||
["Land_Pneu",[3399.68,4096.53,1.52588e-005],0],
|
||||
["Land_Crates_stack_EP1",[3395.16,4095.79,-7.62939e-006],85.6997],
|
||||
["Paleta2",[3396.88,4095.23,0],354.807],
|
||||
["VaultStorageLocked",[3393.95,4097.98,0],258.833],
|
||||
["Mi8Wreck",[3410.29,4107.64,7.62939e-006],343.076],
|
||||
["Land_HBarrier5",[3396.68,4122.78,0.117081],29.8735],
|
||||
["Concrete_Wall_EP1",[3392.21,4123.1,-0.220901],0.224013],
|
||||
["Land_covering_hut_EP1",[3406.73,4099.33,7.62939e-006],297.328],
|
||||
["HeliHCivil",[4336.84,3641.68,5.72205e-006],201.953],
|
||||
["Land_CamoNet_EAST",[4349.01,3662.54,-1.90735e-006],23.6351],
|
||||
["Misc_cargo_cont_net2",[4344.4,3660.46,0],91.901],
|
||||
["FoldTable",[4349.61,3659.38,1.04904e-005],207.761],
|
||||
["Land_Chair_EP1",[4349.57,3661.91,0],93.3657],
|
||||
["Land_HBarrier_large",[4355.58,3664.81,0.00321007],34.691],
|
||||
["Land_HBarrier_large",[4356.49,3657.7,0.00208473],123.416],
|
||||
["Land_HBarrier_large",[4348.84,3669.21,-1.62125e-005],28.9494],
|
||||
["Land_HBarrier_large",[4342.87,3667.99,4.1008e-005],300.786],
|
||||
["Land_HBarrier_large",[4340.67,3660.55,1.90735e-006],93.9874],
|
||||
["Land_HBarrier_large",[4344.03,3654.88,0],32.5909],
|
||||
["Land_HBarrier_large",[4351.88,3650.12,2.86102e-006],347.988],
|
||||
["HeliHCivil",[1621.49,1066.25,1.90735e-006],0],
|
||||
["Land_CncBlock_D",[1604.99,1060.68,0],340.162],
|
||||
["Land_CncBlock_D",[1607.64,1063.37,1.90735e-006],273.368],
|
||||
["Land_CncBlock_D",[1607.22,1067.2,-1.90735e-006],256.964],
|
||||
["Land_CncBlock_D",[1606.08,1070.47,-3.8147e-006],68.8134],
|
||||
["Misc_cargo_cont_net2",[1604.4,1063.02,-1.90735e-006],343.51],
|
||||
["Land_Nav_Boathouse_Pier",[3528.5979,3138.8816,-0.22335473],112.95339],
|
||||
["Land_Nav_Boathouse",[3528.5979,3138.8816,-0.22335473],112.95339],
|
||||
["Land_CamoNet_NATO",[4678.36,1881.3,0.0697527],72.2586],
|
||||
["Misc_cargo_cont_net3",[4677.58,1884.79,0.000346184],149.906],
|
||||
["AmmoCrates_NoInteractive_Medium",[4677.85,1882.3,-0.0142846],250.058],
|
||||
["AmmoCrates_NoInteractive_Small",[4680.09,1880.77,-0.000281811],60.5206],
|
||||
["FoldTable",[4676.98,1879.59,0.000791073],69.4328],
|
||||
["FoldChair",[4679.24,1879.31,0.000816822],107.556],
|
||||
["Land_A_tent",[4679.56,1876.64,0.000817299],72.9139],
|
||||
["Info_Board_EP1",[4346.66,3655.42,1.14441e-005],210.139],
|
||||
["Info_Board_EP1",[3389.07,4103,-7.62939e-006],348.888],
|
||||
["AmmoCrates_NoInteractive_Medium",[3701.72,2416.34,-1.90735e-006],272.699],
|
||||
["FoldTable",[3702.67,2413.34,1.90735e-006],319.137],
|
||||
["Land_Fire_barrel",[4491.13,499.753,-3.91006e-005],267.29],
|
||||
["Land_Fire_barrel",[4675.18,1876.49,0.00108767],68.2506],
|
||||
["Land_Fire_barrel",[1602.75,1070.77,9.53674e-006],203.531],
|
||||
["Land_Fire_barrel",[3522.0642,3132.9773,1.3],316.74],
|
||||
["Land_Fire_barrel",[4353.02,3655.65,0],48.8184],
|
||||
["Land_Fire_barrel",[3390.93,4098.64,-1.52588e-005],153.856],
|
||||
["Land_A_Hospital",[3307.93,1509.43,-1.14441e-005],0.916192]
|
||||
],true,false,true] call fnc_spawnObjects;
|
||||
@@ -0,0 +1,148 @@
|
||||
// DayZ Epoch TRADERS for 17
|
||||
serverTraders = ["Tanny_PMC","BAF_Soldier_AAR_MTP","BAF_Soldier_AAT_W","Soldier_Bodyguard_M4_PMC","RU_Damsel1","GUE_Soldier_MG","GUE_Soldier_1","GUE_Villager3","Soldier_MG_PKM_PMC","GUE_Soldier_Pilot","GUE_Woodlander2","GUE_Soldier_Scout","GUE_Commander","RU_Damsel2","Dr_Hladik_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","FR_Assault_R","UN_CDF_Soldier_Crew_EP1","Woodlander3","Dr_Annie_Baker_EP1"];
|
||||
// Hero Vendor
|
||||
menu_Tanny_PMC = [
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
|
||||
// Ammunition Neutral1
|
||||
menu_BAF_Soldier_AAR_MTP = [
|
||||
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Weapons Neutral1
|
||||
menu_BAF_Soldier_AAT_W = [
|
||||
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Neutral Vehicles1
|
||||
menu_Soldier_Bodyguard_M4_PMC = [
|
||||
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// General Store
|
||||
menu_RU_Damsel1 = [
|
||||
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Weapons neutral
|
||||
menu_GUE_Soldier_MG = [
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Ammunition Neutral
|
||||
menu_GUE_Soldier_1 = [
|
||||
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Neutral Building/Parts
|
||||
menu_GUE_Villager3 = [
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Bandit Trader
|
||||
menu_Soldier_MG_PKM_PMC = [
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
|
||||
// Aircraft Dealer
|
||||
menu_GUE_Soldier_Pilot = [
|
||||
[["Airplanes",517],["Helicopter Unarmed",519]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Vehicles Neutral
|
||||
menu_GUE_Woodlander2 = [
|
||||
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Black Market Vendor
|
||||
menu_GUE_Soldier_Scout = [
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Friendly Building/Parts
|
||||
menu_GUE_Commander = [
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// General Store 2
|
||||
menu_RU_Damsel2 = [
|
||||
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Medical Supplies
|
||||
menu_Dr_Hladik_EP1 = [
|
||||
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
|
||||
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Weapons friendly 2
|
||||
menu_Soldier_MG_PKM_PMC = [
|
||||
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
|
||||
// Ammunition friendly 2
|
||||
menu_Soldier_MG_PMC = [
|
||||
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
|
||||
// East Wholesaler
|
||||
menu_FR_Assault_R = [
|
||||
[["Wholesale",555]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Boat Vendor
|
||||
menu_UN_CDF_Soldier_Crew_EP1 = [
|
||||
[["Boats Armed",558],["Boats Unarmed",557]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Neutral Building/Parts
|
||||
menu_Woodlander3 = [
|
||||
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Medical Supplies 2
|
||||
menu_Dr_Annie_Baker_EP1 = [
|
||||
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
|
||||
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
|
||||
"neutral"
|
||||
];
|
||||
@@ -0,0 +1,20 @@
|
||||
[
|
||||
["GUE_Soldier_Pilot",[4492.61,497.43,0],91.0957],
|
||||
["Dr_Annie_Baker_EP1",[3692.96,2407.95,0],68.8732],
|
||||
["GUE_Villager3",[3714.29,2411.41,0],197.464],
|
||||
["GUE_Woodlander2",[3709.23,2413.95,0],163.08],
|
||||
["RU_Damsel2",[3700.8,2405.09,0],17.1205],
|
||||
["GUE_Soldier_MG",[3695.71,2412.9,0],126.2],
|
||||
["GUE_Soldier_1",[3698.41,2412.88,0],136.568],
|
||||
["Dr_Hladik_EP1",[3364.38,4097.37,0],140.809],
|
||||
["BAF_Soldier_AAT_W",[3379.99,4089.87,0],354.936],
|
||||
["BAF_Soldier_AAR_MTP",[3375.47,4089.13,0],8.03756],
|
||||
["RU_Damsel1",[3380.24,4101.24,0],80.8811],
|
||||
["Soldier_Bodyguard_M4_PMC",[3406.23,4100.16,0],303.391],
|
||||
["GUE_Commander",[3395.4,4097.25,0],9.57026],
|
||||
["Tanny_PMC",[4350.24,3660.32,0],203.772],
|
||||
["Soldier_MG_PKM_PMC",[1603.94,1066.97,0],56.7438],
|
||||
["UN_CDF_Soldier_Crew_EP1",[3524.35,3132.55,2.04632],203.272],
|
||||
["GUE_Soldier_Scout",[3702.17,2414.24,0],134.771],
|
||||
["FR_Assault_R",[4677.69,1880.11,0],235.28]
|
||||
] call server_spawnTraders;
|
||||
@@ -0,0 +1,35 @@
|
||||
respawn = "BASE";
|
||||
respawnDelay = 0;
|
||||
respawnDialog = 0;
|
||||
onLoadMission = "DayZ Epoch Mountains ACR";
|
||||
OnLoadIntro = "Welcome to Mountains ACR";
|
||||
OnLoadIntroTime = 0;
|
||||
OnLoadMissionTime = 0;
|
||||
disabledAI = 1;
|
||||
disableChannels[] = {0,2,6};
|
||||
enableItemsDropping = 0;
|
||||
onPauseScript = "";
|
||||
briefing = 0;
|
||||
debriefing = 0;
|
||||
|
||||
titleParam1 = "AutoLogin:";
|
||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||
|
||||
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
|
||||
class Header
|
||||
{
|
||||
gameType = COOP; //DM, Team, Coop, ...
|
||||
minPlayers = 1; //min # of players the mission supports
|
||||
maxPlayers = 100; //Max # of players the mission supports
|
||||
};
|
||||
|
||||
aiKills = 1;
|
||||
diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
|
||||
//Server settings
|
||||
dayZ_instance = 10; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
// Uncomment the lines below to change the default loadout
|
||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = []; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1000; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (toLower worldName == "chernarus") then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
|
||||
};
|
||||
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -0,0 +1,351 @@
|
||||
version=11;
|
||||
class Mission
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"mountains_acr",
|
||||
"map_eu",
|
||||
"ca_modules_animals",
|
||||
"dayz_anim",
|
||||
"dayz_code",
|
||||
"dayz_communityassets",
|
||||
"dayz_weapons",
|
||||
"dayz_equip",
|
||||
"cacharacters_pmc",
|
||||
"ca_modules_functions",
|
||||
"zero_buildings",
|
||||
"dayz_epoch",
|
||||
"warfarebuildings",
|
||||
"ind_tank",
|
||||
"camisc_e",
|
||||
"glt_m300t",
|
||||
"pook_h13",
|
||||
"csj_gyroac",
|
||||
"redryder",
|
||||
"Anzio_20"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"dayz_weapons",
|
||||
"ca_modules_functions",
|
||||
"mountains_acr"
|
||||
};
|
||||
randomSeed=11171215;
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Mountains ACR";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=6;
|
||||
day=1;
|
||||
hour=12;
|
||||
};
|
||||
class Groups
|
||||
{
|
||||
items=2;
|
||||
class Item0
|
||||
{
|
||||
side="WEST";
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={3407,361,-3828};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
position[]={3407,361,-3828};
|
||||
azimut=0;
|
||||
id=0;
|
||||
side="WEST";
|
||||
vehicle="Survivor1_DZ";
|
||||
player="PLAYER COMMANDER";
|
||||
leader=1;
|
||||
rank="SERGEANT";
|
||||
skill=0.6;
|
||||
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
};
|
||||
class Item2{id=2;PLRDEF};
|
||||
class Item3{id=3;PLRDEF};
|
||||
class Item4{id=4;PLRDEF};
|
||||
class Item5{id=5;PLRDEF};
|
||||
class Item6{id=6;PLRDEF};
|
||||
class Item7{id=7;PLRDEF};
|
||||
class Item8{id=8;PLRDEF};
|
||||
class Item9{id=9;PLRDEF};
|
||||
class Item10{id=10;PLRDEF};
|
||||
class Item11{id=11;PLRDEF};
|
||||
class Item12{id=12;PLRDEF};
|
||||
class Item13{id=13;PLRDEF};
|
||||
class Item14{id=14;PLRDEF};
|
||||
class Item15{id=15;PLRDEF};
|
||||
class Item16{id=16;PLRDEF};
|
||||
class Item17{id=17;PLRDEF};
|
||||
class Item18{id=18;PLRDEF};
|
||||
class Item19{id=19;PLRDEF};
|
||||
class Item20{id=20;PLRDEF};
|
||||
class Item21{id=21;PLRDEF};
|
||||
class Item22{id=22;PLRDEF};
|
||||
class Item23{id=23;PLRDEF};
|
||||
class Item24{id=24;PLRDEF};
|
||||
class Item25{id=25;PLRDEF};
|
||||
class Item26{id=26;PLRDEF};
|
||||
class Item27{id=27;PLRDEF};
|
||||
class Item28{id=28;PLRDEF};
|
||||
class Item29{id=29;PLRDEF};
|
||||
class Item30{id=30;PLRDEF};
|
||||
class Item31{id=31;PLRDEF};
|
||||
class Item32{id=32;PLRDEF};
|
||||
class Item33{id=33;PLRDEF};
|
||||
class Item34{id=34;PLRDEF};
|
||||
class Item35{id=35;PLRDEF};
|
||||
class Item36{id=36;PLRDEF};
|
||||
class Item37{id=37;PLRDEF};
|
||||
class Item38{id=38;PLRDEF};
|
||||
class Item39{id=39;PLRDEF};
|
||||
class Item40{id=40;PLRDEF};
|
||||
class Item41{id=41;PLRDEF};
|
||||
class Item42{id=42;PLRDEF};
|
||||
class Item43{id=43;PLRDEF};
|
||||
class Item44{id=44;PLRDEF};
|
||||
class Item45{id=45;PLRDEF};
|
||||
class Item46{id=46;PLRDEF};
|
||||
class Item47{id=47;PLRDEF};
|
||||
class Item48{id=48;PLRDEF};
|
||||
class Item49{id=49;PLRDEF};
|
||||
class Item50{id=50;PLRDEF};
|
||||
class Item51{id=51;PLRDEF};
|
||||
class Item52{id=52;PLRDEF};
|
||||
class Item53{id=53;PLRDEF};
|
||||
class Item54{id=54;PLRDEF};
|
||||
class Item55{id=55;PLRDEF};
|
||||
class Item56{id=56;PLRDEF};
|
||||
class Item57{id=57;PLRDEF};
|
||||
class Item58{id=58;PLRDEF};
|
||||
class Item59{id=59;PLRDEF};
|
||||
class Item60{id=60;PLRDEF};
|
||||
class Item61{id=61;PLRDEF};
|
||||
class Item62{id=62;PLRDEF};
|
||||
class Item63{id=63;PLRDEF};
|
||||
class Item64{id=64;PLRDEF};
|
||||
class Item65{id=65;PLRDEF};
|
||||
class Item66{id=66;PLRDEF};
|
||||
class Item67{id=67;PLRDEF};
|
||||
class Item68{id=68;PLRDEF};
|
||||
class Item69{id=69;PLRDEF};
|
||||
class Item70{id=70;PLRDEF};
|
||||
class Item71{id=71;PLRDEF};
|
||||
class Item72{id=72;PLRDEF};
|
||||
class Item73{id=73;PLRDEF};
|
||||
class Item74{id=74;PLRDEF};
|
||||
class Item75{id=75;PLRDEF};
|
||||
class Item76{id=76;PLRDEF};
|
||||
class Item77{id=77;PLRDEF};
|
||||
class Item78{id=78;PLRDEF};
|
||||
class Item79{id=79;PLRDEF};
|
||||
class Item80{id=80;PLRDEF};
|
||||
class Item81{id=81;PLRDEF};
|
||||
class Item82{id=82;PLRDEF};
|
||||
class Item83{id=83;PLRDEF};
|
||||
class Item84{id=84;PLRDEF};
|
||||
class Item85{id=85;PLRDEF};
|
||||
class Item86{id=86;PLRDEF};
|
||||
class Item87{id=87;PLRDEF};
|
||||
class Item88{id=88;PLRDEF};
|
||||
class Item89{id=89;PLRDEF};
|
||||
class Item90{id=90;PLRDEF};
|
||||
class Item91{id=91;PLRDEF};
|
||||
class Item92{id=92;PLRDEF};
|
||||
class Item93{id=93;PLRDEF};
|
||||
class Item94{id=94;PLRDEF};
|
||||
class Item95{id=95;PLRDEF};
|
||||
class Item96{id=96;PLRDEF};
|
||||
class Item97{id=97;PLRDEF};
|
||||
class Item98{id=98;PLRDEF};
|
||||
class Item99{id=99;PLRDEF};
|
||||
};
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
side="LOGIC";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={-144,0,2320};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={3638,425,3632};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={3406,361,-3828};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={2065,417,3914};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={3608,473,2230};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={3109,182,5538};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={4036,356,4935};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={1906,194,5086};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={4900,374,4176};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={3035,272,4430};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={4847,627,2848};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={2678,402,1458};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={2084,423,2482};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={4748,407,1648};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={3638,425,3632};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={3638,425,3632};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=4000;b=0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"mountains_acr"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"mountains_acr"
|
||||
};
|
||||
randomSeed=6913869;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"mountains_acr"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"mountains_acr"
|
||||
};
|
||||
randomSeed=4081731;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"mountains_acr"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"mountains_acr"
|
||||
};
|
||||
randomSeed=4975929;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
|
||||
[
|
||||
_titleText,
|
||||
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
|
||||
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
|
||||
_timeout,
|
||||
0.5
|
||||
] spawn BIS_fnc_dynamicText;
|
||||
uiSleep (_timeout * 1.1);
|
||||
} forEach _messages;
|
||||
@@ -0,0 +1 @@
|
||||
#include "\z\addons\dayz_code\system\mission\server_traders\mountains_acr.sqf"
|
||||
@@ -0,0 +1 @@
|
||||
serverTraders = [];
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\8_provinggrounds_pmc.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,40 @@
|
||||
hostName = "DayZ Epoch ProvingGrounds_PMC Server (1.0.6.2/131129)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
steamport = 2304;
|
||||
steamqueryport = 2303;
|
||||
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 999;
|
||||
timeStampFormat = "short";
|
||||
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
|
||||
regularCheck = "";
|
||||
requiredBuild = 131129;
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_8.ProvingGrounds_PMC";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
@@ -0,0 +1,35 @@
|
||||
respawn = "BASE";
|
||||
respawnDelay = 0;
|
||||
respawnDialog = 0;
|
||||
onLoadMission = "DayZ Epoch Proving Grounds PMC";
|
||||
OnLoadIntro = "Welcome to Proving Grounds PMC";
|
||||
OnLoadIntroTime = 0;
|
||||
OnLoadMissionTime = 0;
|
||||
disabledAI = 1;
|
||||
disableChannels[] = {0,2,6};
|
||||
enableItemsDropping = 0;
|
||||
onPauseScript = "";
|
||||
briefing = 0;
|
||||
debriefing = 0;
|
||||
|
||||
titleParam1 = "AutoLogin:";
|
||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||
|
||||
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
|
||||
class Header
|
||||
{
|
||||
gameType = COOP; //DM, Team, Coop, ...
|
||||
minPlayers = 1; //min # of players the mission supports
|
||||
maxPlayers = 100; //Max # of players the mission supports
|
||||
};
|
||||
|
||||
aiKills = 1;
|
||||
diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
|
||||
//Server settings
|
||||
dayZ_instance = 8; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
// Uncomment the lines below to change the default loadout
|
||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = []; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (toLower worldName == "chernarus") then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
|
||||
};
|
||||
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -0,0 +1,349 @@
|
||||
version=11;
|
||||
class Mission
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"provinggrounds_pmc",
|
||||
"map_eu",
|
||||
"ca_modules_animals",
|
||||
"dayz_anim",
|
||||
"dayz_code",
|
||||
"dayz_communityassets",
|
||||
"dayz_weapons",
|
||||
"dayz_equip",
|
||||
"cacharacters_pmc",
|
||||
"ca_modules_functions",
|
||||
"zero_buildings",
|
||||
"dayz_epoch",
|
||||
"warfarebuildings",
|
||||
"glt_m300t",
|
||||
"pook_h13",
|
||||
"csj_gyroac",
|
||||
"redryder",
|
||||
"Anzio_20"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"dayz_weapons",
|
||||
"ca_modules_functions",
|
||||
"provinggrounds_pmc"
|
||||
};
|
||||
randomSeed=11171215;
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Proving Grounds PMC";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=6;
|
||||
day=1;
|
||||
hour=12;
|
||||
};
|
||||
class Groups
|
||||
{
|
||||
items=2;
|
||||
class Item0
|
||||
{
|
||||
side="WEST";
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={3797,42,3282};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
position[]={3797,42,3282};
|
||||
azimut=0;
|
||||
id=0;
|
||||
side="WEST";
|
||||
vehicle="Survivor1_DZ";
|
||||
player="PLAYER COMMANDER";
|
||||
leader=1;
|
||||
rank="SERGEANT";
|
||||
skill=0.6;
|
||||
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
};
|
||||
class Item2{id=2;PLRDEF};
|
||||
class Item3{id=3;PLRDEF};
|
||||
class Item4{id=4;PLRDEF};
|
||||
class Item5{id=5;PLRDEF};
|
||||
class Item6{id=6;PLRDEF};
|
||||
class Item7{id=7;PLRDEF};
|
||||
class Item8{id=8;PLRDEF};
|
||||
class Item9{id=9;PLRDEF};
|
||||
class Item10{id=10;PLRDEF};
|
||||
class Item11{id=11;PLRDEF};
|
||||
class Item12{id=12;PLRDEF};
|
||||
class Item13{id=13;PLRDEF};
|
||||
class Item14{id=14;PLRDEF};
|
||||
class Item15{id=15;PLRDEF};
|
||||
class Item16{id=16;PLRDEF};
|
||||
class Item17{id=17;PLRDEF};
|
||||
class Item18{id=18;PLRDEF};
|
||||
class Item19{id=19;PLRDEF};
|
||||
class Item20{id=20;PLRDEF};
|
||||
class Item21{id=21;PLRDEF};
|
||||
class Item22{id=22;PLRDEF};
|
||||
class Item23{id=23;PLRDEF};
|
||||
class Item24{id=24;PLRDEF};
|
||||
class Item25{id=25;PLRDEF};
|
||||
class Item26{id=26;PLRDEF};
|
||||
class Item27{id=27;PLRDEF};
|
||||
class Item28{id=28;PLRDEF};
|
||||
class Item29{id=29;PLRDEF};
|
||||
class Item30{id=30;PLRDEF};
|
||||
class Item31{id=31;PLRDEF};
|
||||
class Item32{id=32;PLRDEF};
|
||||
class Item33{id=33;PLRDEF};
|
||||
class Item34{id=34;PLRDEF};
|
||||
class Item35{id=35;PLRDEF};
|
||||
class Item36{id=36;PLRDEF};
|
||||
class Item37{id=37;PLRDEF};
|
||||
class Item38{id=38;PLRDEF};
|
||||
class Item39{id=39;PLRDEF};
|
||||
class Item40{id=40;PLRDEF};
|
||||
class Item41{id=41;PLRDEF};
|
||||
class Item42{id=42;PLRDEF};
|
||||
class Item43{id=43;PLRDEF};
|
||||
class Item44{id=44;PLRDEF};
|
||||
class Item45{id=45;PLRDEF};
|
||||
class Item46{id=46;PLRDEF};
|
||||
class Item47{id=47;PLRDEF};
|
||||
class Item48{id=48;PLRDEF};
|
||||
class Item49{id=49;PLRDEF};
|
||||
class Item50{id=50;PLRDEF};
|
||||
class Item51{id=51;PLRDEF};
|
||||
class Item52{id=52;PLRDEF};
|
||||
class Item53{id=53;PLRDEF};
|
||||
class Item54{id=54;PLRDEF};
|
||||
class Item55{id=55;PLRDEF};
|
||||
class Item56{id=56;PLRDEF};
|
||||
class Item57{id=57;PLRDEF};
|
||||
class Item58{id=58;PLRDEF};
|
||||
class Item59{id=59;PLRDEF};
|
||||
class Item60{id=60;PLRDEF};
|
||||
class Item61{id=61;PLRDEF};
|
||||
class Item62{id=62;PLRDEF};
|
||||
class Item63{id=63;PLRDEF};
|
||||
class Item64{id=64;PLRDEF};
|
||||
class Item65{id=65;PLRDEF};
|
||||
class Item66{id=66;PLRDEF};
|
||||
class Item67{id=67;PLRDEF};
|
||||
class Item68{id=68;PLRDEF};
|
||||
class Item69{id=69;PLRDEF};
|
||||
class Item70{id=70;PLRDEF};
|
||||
class Item71{id=71;PLRDEF};
|
||||
class Item72{id=72;PLRDEF};
|
||||
class Item73{id=73;PLRDEF};
|
||||
class Item74{id=74;PLRDEF};
|
||||
class Item75{id=75;PLRDEF};
|
||||
class Item76{id=76;PLRDEF};
|
||||
class Item77{id=77;PLRDEF};
|
||||
class Item78{id=78;PLRDEF};
|
||||
class Item79{id=79;PLRDEF};
|
||||
class Item80{id=80;PLRDEF};
|
||||
class Item81{id=81;PLRDEF};
|
||||
class Item82{id=82;PLRDEF};
|
||||
class Item83{id=83;PLRDEF};
|
||||
class Item84{id=84;PLRDEF};
|
||||
class Item85{id=85;PLRDEF};
|
||||
class Item86{id=86;PLRDEF};
|
||||
class Item87{id=87;PLRDEF};
|
||||
class Item88{id=88;PLRDEF};
|
||||
class Item89{id=89;PLRDEF};
|
||||
class Item90{id=90;PLRDEF};
|
||||
class Item91{id=91;PLRDEF};
|
||||
class Item92{id=92;PLRDEF};
|
||||
class Item93{id=93;PLRDEF};
|
||||
class Item94{id=94;PLRDEF};
|
||||
class Item95{id=95;PLRDEF};
|
||||
class Item96{id=96;PLRDEF};
|
||||
class Item97{id=97;PLRDEF};
|
||||
class Item98{id=98;PLRDEF};
|
||||
class Item99{id=99;PLRDEF};
|
||||
};
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
side="LOGIC";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={-144,0,2320};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={1056,51,1016};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={3796,42,3281};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={436,70,420};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1294,19,1259};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={1087,50,1678};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={405,51,1684};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={411,68,977};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={751,51,770};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={1412,49,432};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={1685,52,1061};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={1536,50,1530};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={985,51,426};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={1717,55,681};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={1056,51,1016};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={1056,51,1016};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=2000;b=0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"provinggrounds_pmc"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"provinggrounds_pmc"
|
||||
};
|
||||
randomSeed=6913869;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"provinggrounds_pmc"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"provinggrounds_pmc"
|
||||
};
|
||||
randomSeed=4081731;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"provinggrounds_pmc"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"provinggrounds_pmc"
|
||||
};
|
||||
randomSeed=4975929;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
|
||||
[
|
||||
_titleText,
|
||||
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
|
||||
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
|
||||
_timeout,
|
||||
0.5
|
||||
] spawn BIS_fnc_dynamicText;
|
||||
uiSleep (_timeout * 1.1);
|
||||
} forEach _messages;
|
||||
@@ -0,0 +1 @@
|
||||
#include "\z\addons\dayz_code\system\mission\server_traders\provinggrounds_pmc.sqf"
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,293 @@
|
||||
[[
|
||||
["CinderWallDoorway_DZ",[976.984,1215.27,-0.443199],39.1121],
|
||||
["CinderWallDoorway_DZ",[945.555,1214.62,-0.101315],313.555],
|
||||
["CinderWall_DZ",[972.241,1216.92,-3.8147e-006],359.214],
|
||||
["CinderWall_DZ",[961.249,1216.79,0],359.214],
|
||||
["CinderWall_DZ",[966.734,1216.86,-1.52588e-005],359.214],
|
||||
["CinderWall_DZ",[955.781,1216.71,-1.14441e-005],359.214],
|
||||
["CinderWall_DZ",[950.21,1216.68,0],359.214],
|
||||
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|
||||
["CinderWall_DZ",[980.129,1221.88,2.74619],93.473],
|
||||
["CinderWall_DZ",[980.147,1221.83,4.19617e-005],93.473],
|
||||
["CinderWall_DZ",[987.875,1214.44,2.68058],172.922],
|
||||
["CinderWall_DZ",[982.929,1216.69,0],220.993],
|
||||
["MetalFloor_DZ",[981.333,1172.71,6.40252],358.638],
|
||||
["MetalFloor_DZ",[988.13,1180.17,5.95206],355.137],
|
||||
["MetalFloor_DZ",[985.953,1178.88,6.05577],39.4745],
|
||||
["MetalFloor_DZ",[982.486,1174.92,6.1931],42.2942],
|
||||
["CinderWall_DZ",[981.442,1170.14,3.25401],177.972],
|
||||
["CinderWall_DZ",[981.305,1170.12,5.72205e-005],177.972],
|
||||
["CinderWall_DZ",[990.73,1180.19,4.57764e-005],85.9191],
|
||||
["CinderWall_DZ",[990.776,1180.15,2.82954],85.9191],
|
||||
["CinderWallHalf_DZ",[981.482,1169.92,6.14946],178.197],
|
||||
["CinderWallHalf_DZ",[990.854,1180.24,5.85303],85.4496],
|
||||
["CinderWall_DZ",[984.009,1170.48,3.23127],270.996],
|
||||
["CinderWall_DZ",[983.982,1170.59,0.000106812],270.996],
|
||||
["CinderWall_DZ",[990.786,1177.53,2.95412],176.267],
|
||||
["CinderWall_DZ",[990.755,1177.49,5.72205e-005],176.267],
|
||||
["CinderWall_DZ",[985.976,1175.37,4.57764e-005],313.826],
|
||||
["CinderWall_DZ",[987.808,1214.53,3.05176e-005],172.922],
|
||||
["CinderWall_DZ",[987.4,1214.99,-0.0345573],179.841],
|
||||
["CinderWall_DZ",[980.624,1221.29,-0.0338974],268.68],
|
||||
["CinderWallDoorway_DZ",[980.566,1176.93,5.72205e-005],133.81],
|
||||
["CinderWallHalf_DZ",[984.377,1172.76,6.10587],93.1556],
|
||||
["CinderWallHalf_DZ",[986.23,1175.21,6.17387],131.193],
|
||||
["CinderWall_DZ",[985.974,1175.4,2.82037],134.756],
|
||||
["CinderWallHalf_DZ",[988.44,1177.28,5.83849],176.314],
|
||||
["CinderWall_DZ",[982.138,1217.26,2.78906],222.032],
|
||||
["CinderWall_DZ",[983.267,1216.35,2.76676],220.975],
|
||||
["CinderWallHalf_DZ",[985.449,1214.41,5.79045],357.689],
|
||||
["CinderWallHalf_DZ",[982.119,1216.44,5.91348],43.1646],
|
||||
["CinderWallHalf_DZ",[980.162,1220.03,5.90006],90.6777],
|
||||
["CinderWall_DZ",[938.912,1215.32,2.79089],312.482],
|
||||
["CinderWall_DZ",[941.945,1218.49,2.6018],313.783],
|
||||
["CinderWallHalf_DZ",[937.033,1213.55,5.61055],174.476],
|
||||
["CinderWallHalf_DZ",[939.256,1215.75,5.70743],134.5],
|
||||
["CinderWallHalf_DZ",[943.12,1219.75,5.54214],133.215],
|
||||
["CinderWallHalf_DZ",[983.574,1180.63,5.41323],131.193],
|
||||
["CinderWallHalf_DZ",[980.131,1176.94,5.59452],134.822],
|
||||
["CinderWallHalf_DZ",[945.567,1179.64,5.58326],40.1731],
|
||||
["CinderWallHalf_DZ",[949.794,1175.96,5.55577],40.889],
|
||||
["CinderWallHalf_DZ",[942.112,1210.36,5.98886],128.429],
|
||||
["CinderWallHalf_DZ",[945.752,1214.6,5.52753],136.148],
|
||||
["StickFence_DZ",[947.392,1216.74,5.97103],179.677],
|
||||
["StickFence_DZ",[953.526,1216.63,5.74483],179.652],
|
||||
["StickFence_DZ",[959.751,1216.81,6.11923],179.681],
|
||||
["StickFence_DZ",[966.123,1216.93,6.11343],179.644],
|
||||
["StickFence_DZ",[970.573,1216.85,5.86277],179.64],
|
||||
["CinderWallHalf_DZ",[976.902,1214.97,5.60852],39.3978],
|
||||
["CinderWallHalf_DZ",[981.357,1211.44,5.58425],38.7035],
|
||||
["WoodFloorHalf_DZ",[941.471,1185.03,-0.19669],353.557],
|
||||
["WoodFloorHalf_DZ",[941.414,1185.89,-0.310207],353.557],
|
||||
["Land_obstacle_run_duck",[951.81,1184.28,0.00556564],42.0114],
|
||||
["Land_obstacle_prone",[955.689,1187.49,0.0202446],359.982],
|
||||
["Land_obihacka",[962.578,1194.01,0.00494385],309.386],
|
||||
["Land_obstacle_get_over",[954.983,1181.51,0.000366211],226.476],
|
||||
["Dirtmount_EP1",[960.924,1210.33,-0.612274],63.4211],
|
||||
["Land_ConcreteRamp",[952.203,1193.4,-1.63663],86.6891],
|
||||
["FlagCarrierOPFOR_EP1",[935.967,1180.03,-0.00762558],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[952.207,1167.5,0.00447845],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[939.196,1153.19,0.0133972],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[923.611,1166.12,-0.0164032],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[981.98,1167.7,0.00276184],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[993.432,1179.82,-0.00306702],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[990.172,1212.92,-0.00618362],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[978.505,1224.08,0.00775909],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[944.545,1225.2,0.015377],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[931.994,1211.14,0.0169449],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[944.925,1178.76,5.71742],198.708],
|
||||
["FlagCarrierOPFOR_EP1",[948.911,1174.81,5.66268],198.708]
|
||||
],true,false,true] call fnc_spawnObjects;
|
||||
@@ -0,0 +1 @@
|
||||
serverTraders = [];
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\3_shapur_baf.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,40 @@
|
||||
hostName = "DayZ Epoch Shapur BAF Server (1.0.6.2/131129/No Traders)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
steamport = 2304;
|
||||
steamqueryport = 2303;
|
||||
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 999;
|
||||
timeStampFormat = "short";
|
||||
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
|
||||
regularCheck = "";
|
||||
requiredBuild = 131129;
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_3.Shapur_BAF";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
@@ -0,0 +1,35 @@
|
||||
respawn = "BASE";
|
||||
respawnDelay = 0;
|
||||
respawnDialog = 0;
|
||||
onLoadMission = "DayZ Epoch Bootcamp ACR";
|
||||
OnLoadIntro = "Welcome to Bootcamp ACR";
|
||||
OnLoadIntroTime = 0;
|
||||
OnLoadMissionTime = 0;
|
||||
disabledAI = 1;
|
||||
disableChannels[] = {0,2,6};
|
||||
enableItemsDropping = 0;
|
||||
onPauseScript = "";
|
||||
briefing = 0;
|
||||
debriefing = 0;
|
||||
|
||||
titleParam1 = "AutoLogin:";
|
||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||
|
||||
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
|
||||
class Header
|
||||
{
|
||||
gameType = COOP; //DM, Team, Coop, ...
|
||||
minPlayers = 1; //min # of players the mission supports
|
||||
maxPlayers = 100; //Max # of players the mission supports
|
||||
};
|
||||
|
||||
aiKills = 1;
|
||||
diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
|
||||
//Server settings
|
||||
dayZ_instance = 5; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
// Uncomment the lines below to change the default loadout
|
||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = []; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 25; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (toLower worldName == "chernarus") then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
|
||||
};
|
||||
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -0,0 +1,349 @@
|
||||
version=11;
|
||||
class Mission
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"bootcamp_acr",
|
||||
"map_eu",
|
||||
"ca_modules_animals",
|
||||
"dayz_anim",
|
||||
"dayz_code",
|
||||
"dayz_communityassets",
|
||||
"dayz_weapons",
|
||||
"dayz_equip",
|
||||
"cacharacters_pmc",
|
||||
"ca_modules_functions",
|
||||
"zero_buildings",
|
||||
"dayz_epoch",
|
||||
"warfarebuildings",
|
||||
"glt_m300t",
|
||||
"pook_h13",
|
||||
"csj_gyroac",
|
||||
"redryder",
|
||||
"Anzio_20"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"dayz_weapons",
|
||||
"ca_modules_functions",
|
||||
"bootcamp_acr"
|
||||
};
|
||||
randomSeed=11171215;
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Bootcamp ACR";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=6;
|
||||
day=1;
|
||||
hour=12;
|
||||
};
|
||||
class Groups
|
||||
{
|
||||
items=2;
|
||||
class Item0
|
||||
{
|
||||
side="WEST";
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={2130,335,-2284};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
position[]={2130,335,-2284};
|
||||
azimut=0;
|
||||
id=0;
|
||||
side="WEST";
|
||||
vehicle="Survivor1_DZ";
|
||||
player="PLAYER COMMANDER";
|
||||
leader=1;
|
||||
rank="SERGEANT";
|
||||
skill=0.6;
|
||||
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
};
|
||||
class Item2{id=2;PLRDEF};
|
||||
class Item3{id=3;PLRDEF};
|
||||
class Item4{id=4;PLRDEF};
|
||||
class Item5{id=5;PLRDEF};
|
||||
class Item6{id=6;PLRDEF};
|
||||
class Item7{id=7;PLRDEF};
|
||||
class Item8{id=8;PLRDEF};
|
||||
class Item9{id=9;PLRDEF};
|
||||
class Item10{id=10;PLRDEF};
|
||||
class Item11{id=11;PLRDEF};
|
||||
class Item12{id=12;PLRDEF};
|
||||
class Item13{id=13;PLRDEF};
|
||||
class Item14{id=14;PLRDEF};
|
||||
class Item15{id=15;PLRDEF};
|
||||
class Item16{id=16;PLRDEF};
|
||||
class Item17{id=17;PLRDEF};
|
||||
class Item18{id=18;PLRDEF};
|
||||
class Item19{id=19;PLRDEF};
|
||||
class Item20{id=20;PLRDEF};
|
||||
class Item21{id=21;PLRDEF};
|
||||
class Item22{id=22;PLRDEF};
|
||||
class Item23{id=23;PLRDEF};
|
||||
class Item24{id=24;PLRDEF};
|
||||
class Item25{id=25;PLRDEF};
|
||||
class Item26{id=26;PLRDEF};
|
||||
class Item27{id=27;PLRDEF};
|
||||
class Item28{id=28;PLRDEF};
|
||||
class Item29{id=29;PLRDEF};
|
||||
class Item30{id=30;PLRDEF};
|
||||
class Item31{id=31;PLRDEF};
|
||||
class Item32{id=32;PLRDEF};
|
||||
class Item33{id=33;PLRDEF};
|
||||
class Item34{id=34;PLRDEF};
|
||||
class Item35{id=35;PLRDEF};
|
||||
class Item36{id=36;PLRDEF};
|
||||
class Item37{id=37;PLRDEF};
|
||||
class Item38{id=38;PLRDEF};
|
||||
class Item39{id=39;PLRDEF};
|
||||
class Item40{id=40;PLRDEF};
|
||||
class Item41{id=41;PLRDEF};
|
||||
class Item42{id=42;PLRDEF};
|
||||
class Item43{id=43;PLRDEF};
|
||||
class Item44{id=44;PLRDEF};
|
||||
class Item45{id=45;PLRDEF};
|
||||
class Item46{id=46;PLRDEF};
|
||||
class Item47{id=47;PLRDEF};
|
||||
class Item48{id=48;PLRDEF};
|
||||
class Item49{id=49;PLRDEF};
|
||||
class Item50{id=50;PLRDEF};
|
||||
class Item51{id=51;PLRDEF};
|
||||
class Item52{id=52;PLRDEF};
|
||||
class Item53{id=53;PLRDEF};
|
||||
class Item54{id=54;PLRDEF};
|
||||
class Item55{id=55;PLRDEF};
|
||||
class Item56{id=56;PLRDEF};
|
||||
class Item57{id=57;PLRDEF};
|
||||
class Item58{id=58;PLRDEF};
|
||||
class Item59{id=59;PLRDEF};
|
||||
class Item60{id=60;PLRDEF};
|
||||
class Item61{id=61;PLRDEF};
|
||||
class Item62{id=62;PLRDEF};
|
||||
class Item63{id=63;PLRDEF};
|
||||
class Item64{id=64;PLRDEF};
|
||||
class Item65{id=65;PLRDEF};
|
||||
class Item66{id=66;PLRDEF};
|
||||
class Item67{id=67;PLRDEF};
|
||||
class Item68{id=68;PLRDEF};
|
||||
class Item69{id=69;PLRDEF};
|
||||
class Item70{id=70;PLRDEF};
|
||||
class Item71{id=71;PLRDEF};
|
||||
class Item72{id=72;PLRDEF};
|
||||
class Item73{id=73;PLRDEF};
|
||||
class Item74{id=74;PLRDEF};
|
||||
class Item75{id=75;PLRDEF};
|
||||
class Item76{id=76;PLRDEF};
|
||||
class Item77{id=77;PLRDEF};
|
||||
class Item78{id=78;PLRDEF};
|
||||
class Item79{id=79;PLRDEF};
|
||||
class Item80{id=80;PLRDEF};
|
||||
class Item81{id=81;PLRDEF};
|
||||
class Item82{id=82;PLRDEF};
|
||||
class Item83{id=83;PLRDEF};
|
||||
class Item84{id=84;PLRDEF};
|
||||
class Item85{id=85;PLRDEF};
|
||||
class Item86{id=86;PLRDEF};
|
||||
class Item87{id=87;PLRDEF};
|
||||
class Item88{id=88;PLRDEF};
|
||||
class Item89{id=89;PLRDEF};
|
||||
class Item90{id=90;PLRDEF};
|
||||
class Item91{id=91;PLRDEF};
|
||||
class Item92{id=92;PLRDEF};
|
||||
class Item93{id=93;PLRDEF};
|
||||
class Item94{id=94;PLRDEF};
|
||||
class Item95{id=95;PLRDEF};
|
||||
class Item96{id=96;PLRDEF};
|
||||
class Item97{id=97;PLRDEF};
|
||||
class Item98{id=98;PLRDEF};
|
||||
class Item99{id=99;PLRDEF};
|
||||
};
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
side="LOGIC";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={-144,0,2320};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={2129,319,1811};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={2129,335,-2284};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={2835,290,1258};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={2000,250,3044};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={876,349,2985};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={677,359,1799};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={1162,334,841};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={2233,344,713};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={887,367,1321};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={3001,266,1900};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={2894,210,3138};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={3023,256,2566};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={2469,299,2392};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={2129,319,1811};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={2129,319,1811};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=2000;b=0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"bootcamp_acr"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"bootcamp_acr"
|
||||
};
|
||||
randomSeed=6913869;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"bootcamp_acr"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"bootcamp_acr"
|
||||
};
|
||||
randomSeed=4081731;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"bootcamp_acr"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"bootcamp_acr"
|
||||
};
|
||||
randomSeed=4975929;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
|
||||
[
|
||||
_titleText,
|
||||
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
|
||||
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
|
||||
_timeout,
|
||||
0.5
|
||||
] spawn BIS_fnc_dynamicText;
|
||||
uiSleep (_timeout * 1.1);
|
||||
} forEach _messages;
|
||||
@@ -0,0 +1 @@
|
||||
#include "\z\addons\dayz_code\system\mission\server_traders\bootcamp_acr.sqf"
|
||||
@@ -0,0 +1,834 @@
|
||||
class _prefix_0
|
||||
{
|
||||
objectType="prefix";
|
||||
class Arguments
|
||||
{
|
||||
};
|
||||
};
|
||||
class _center_0
|
||||
{
|
||||
objectType="center";
|
||||
class Arguments
|
||||
{
|
||||
SIDE="west";
|
||||
};
|
||||
};
|
||||
class _group_0
|
||||
{
|
||||
objectType="group";
|
||||
class Arguments
|
||||
{
|
||||
CENTER="_center_0";
|
||||
};
|
||||
};
|
||||
class _vehicle_14
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[511.73267, 1114.7292, -1.1444092e-005]";
|
||||
TYPE="Hhedgehog_concreteBig";
|
||||
AZIMUT="55.911896";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_18
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[483.47153, 1123.3865, 0.024181601]";
|
||||
TYPE="Land_fort_rampart";
|
||||
AZIMUT="119.36551";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_23
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[471.1268, 1086.1162, -3.8146973e-006]";
|
||||
TYPE="Land_HBarrier5";
|
||||
AZIMUT="37.859943";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_34
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[474.22168, 1086.6316, 2.0980835e-005]";
|
||||
TYPE="Land_bags_EP1";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_38
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[468.43466, 1101.286, 0.00012207031]";
|
||||
TYPE="Land_HBarrier5";
|
||||
AZIMUT="103.10722";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_40
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[508.3562, 1088.1545, 6.6757202e-005]";
|
||||
TYPE="Land_Ind_BoardsPack2";
|
||||
AZIMUT="-116.49545";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_43
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[475.39441, 1087.0691, -0.32856521]";
|
||||
TYPE="Land_covering_hut_big_EP1";
|
||||
AZIMUT="221.54459";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_45
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[471.29294, 1097.9921, -0.32730356]";
|
||||
TYPE="Land_covering_hut_big_EP1";
|
||||
AZIMUT="278.23465";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_47
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[498.25867, 1086.307, 6.2942505e-005]";
|
||||
TYPE="Barrels";
|
||||
AZIMUT="-12.955707";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_52
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[513.80334, 1095.3474, 0.00010871887]";
|
||||
TYPE="Land_Misc_Coil_EP1";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_54
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[484.94586, 1121.8016, 1.1444092e-005]";
|
||||
TYPE="Land_Toilet";
|
||||
AZIMUT="-67.642929";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_56
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[485.63959, 1123.0752, 0.00011444092]";
|
||||
TYPE="Land_Toilet";
|
||||
AZIMUT="-51.612335";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_63
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[470.28525, 1100.3337, 5.7220459e-006]";
|
||||
TYPE="Garbage_can";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_84
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[510.89642, 1099.217, -3.8146973e-006]";
|
||||
TYPE="Land_GuardShed";
|
||||
AZIMUT="88.352386";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_98
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[495.60559, 1085.8639, 1.9073486e-006]";
|
||||
TYPE="Land_covering_hut_EP1";
|
||||
AZIMUT="-20.487799";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_102
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[515.89197, 1093.318]";
|
||||
TYPE="Fence_corrugated_plate";
|
||||
AZIMUT="-60.471748";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_104
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[513.56256, 1090.1208, 1.5258789e-005]";
|
||||
TYPE="Fence_corrugated_plate";
|
||||
AZIMUT="-49.275043";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_107
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[510.62265, 1087.3895, -1.5258789e-005]";
|
||||
TYPE="Fence_corrugated_plate";
|
||||
AZIMUT="-38.36425";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_109
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[511.71506, 1091.6676, -0.32553408]";
|
||||
TYPE="Land_Misc_ConcPipeline_EP1";
|
||||
AZIMUT="38.456047";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_115
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[512.4303, 1107.9641, -7.6293945e-006]";
|
||||
TYPE="Misc_cargo_cont_small_EP1";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _unit_10
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[492.45279, 1117.1577, 7.6293945e-006]";
|
||||
GROUP="_group_0";
|
||||
TYPE="FR_Assault_GL";
|
||||
SKILL="0.60000002";
|
||||
PLAYER="true";
|
||||
PLAYABLE="true";
|
||||
LEADER="true";
|
||||
};
|
||||
};
|
||||
class _center_1
|
||||
{
|
||||
objectType="center";
|
||||
class Arguments
|
||||
{
|
||||
SIDE="civ";
|
||||
};
|
||||
};
|
||||
class _group_1
|
||||
{
|
||||
objectType="group";
|
||||
class Arguments
|
||||
{
|
||||
CENTER="_center_1";
|
||||
};
|
||||
};
|
||||
class _unit_11
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[510.58932, 1099.1537, 7.6293945e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="Dr_Hladik_EP1";
|
||||
AZIMUT="-93.945122";
|
||||
NAME="mad_sci";
|
||||
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _unit_12
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[495.85626, 1085.181, -3.8146973e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="CIV_EuroMan01_EP1";
|
||||
NAME="parts_trader_1";
|
||||
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
LEADER="true";
|
||||
};
|
||||
};
|
||||
class _unit_15
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[484.38507, 1082.6261, 1.9073486e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="CIV_EuroMan02_EP1";
|
||||
NAME="auto_trader_1";
|
||||
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _unit_16
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[464.14493, 1091.6976, -5.7220459e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="Functionary1";
|
||||
AZIMUT="76.695313";
|
||||
NAME="can_trader_1";
|
||||
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _unit_17
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[472.3385, 1097.6085, 5.7220459e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="Policeman";
|
||||
AZIMUT="101.12498";
|
||||
NAME="weapon_trader_1";
|
||||
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _unit_18
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[476.09497, 1088.0248, 1.9073486e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="Profiteer4";
|
||||
AZIMUT="45.5686";
|
||||
NAME="ammo_trader_1";
|
||||
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _vehicle_116
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[474.34268, 1085.4969, -1.9073486e-006]";
|
||||
TYPE="Misc_Backpackheap";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_120
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[513.5119, 1099.2961, 3.8146973e-006]";
|
||||
TYPE="Concrete_Wall_EP1";
|
||||
AZIMUT="-90.839798";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_135
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[508.49933, 1096.7793, 3.8146973e-006]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_139
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[464.41138, 1088.8826]";
|
||||
TYPE="ShootingRange_ACR";
|
||||
AZIMUT="163.60194";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_143
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[470.33801, 1098.2615, 9.5367432e-006]";
|
||||
TYPE="Land_transport_crates_EP1";
|
||||
AZIMUT="17.62133";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_149
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[465.18674, 1095.3278, 2.2888184e-005]";
|
||||
TYPE="Land_HBarrier5";
|
||||
AZIMUT="150.351";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _unit_21
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[502.0412, 1123.3787, 0.10360086]";
|
||||
GROUP="_group_1";
|
||||
TYPE="RU_Profiteer3";
|
||||
AZIMUT="185.64281";
|
||||
NAME="metals_trader";
|
||||
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _vehicle_157
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[330.98611, 1041.3842, 1.9073486e-006]";
|
||||
TYPE="TargetPopup_ACR";
|
||||
AZIMUT="-107.06186";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_160
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[468.33167, 1086.3636, 3.8146973e-006]";
|
||||
TYPE="Land_HBarrier5";
|
||||
AZIMUT="172.56075";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_166
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[385.03134, 1062.3904, 3.8146973e-006]";
|
||||
TYPE="TargetPopup_ACR";
|
||||
AZIMUT="-107.06186";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_170
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[471.99814, 1103.5121, 2.2888184e-005]";
|
||||
TYPE="Ins_WarfareBContructionSite1";
|
||||
AZIMUT="230.80898";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_172
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[507.10074, 1125.8267, 1.9073486e-006]";
|
||||
TYPE="Bunker_PMC";
|
||||
AZIMUT="38.256611";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_175
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[488.85464, 1104.715, 1.1444092e-005]";
|
||||
TYPE="Land_Misc_Well_C_EP1";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_180
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[486.41, 1115.1449, 3.8146973e-006]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_182
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[480.60989, 1095.2598, 1.335144e-005]";
|
||||
TYPE="Land_Campfire";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_184
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[506.37302, 1117.0841, 7.6293945e-006]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _unit_24
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[469.495, 1071.1565, -5.7220459e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="RU_Pilot";
|
||||
AZIMUT="-108.01817";
|
||||
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _vehicle_189
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[485.03888, 1081.0292, -1.9073486e-006]";
|
||||
TYPE="LADAWreck";
|
||||
AZIMUT="-87.829948";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_198
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[470.888, 1112.5718, -1.9073486e-006]";
|
||||
TYPE="ACRE_RadioBox";
|
||||
AZIMUT="144.19466";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_199
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[469.99954, 1110.0946, 9.5367432e-006]";
|
||||
TYPE="ACRE_OE_303";
|
||||
AZIMUT="35.181255";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_201
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[487.48459, 1080.0214, -1.9073486e-006]";
|
||||
TYPE="Land_coneLight";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_203
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[494.25458, 1080.4753, 3.8146973e-006]";
|
||||
TYPE="Land_coneLight";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_210
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[500.00592, 1088.0131, -7.6293945e-006]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_212
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[481.16757, 1084.3453, 1.1444092e-005]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_214
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[476.11716, 1104.422, 1.9073486e-006]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_218
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[469.40225, 1070.2404, 5.7220459e-006]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_221
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[466.73804, 1087.6807, -3.8146973e-006]";
|
||||
TYPE="AmmoCrate_NoInteractive_";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_222
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[462.87369, 1092.1409, 3.8146973e-006]";
|
||||
TYPE="AmmoCrates_NoInteractive_Large";
|
||||
AZIMUT="149.10333";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_224
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[470.996, 1099.6862, 7.6293945e-006]";
|
||||
TYPE="Gunrack1";
|
||||
AZIMUT="-77.387787";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_226
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[469.74106, 1096.9974, -3.8146973e-006]";
|
||||
TYPE="GunrackTK_EP1";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_231
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[463.27432, 1090.8173, 3.8146973e-006]";
|
||||
TYPE="AmmoCrates_NoInteractive_Medium";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_234
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[465.03403, 1092.0284, -5.7220459e-006]";
|
||||
TYPE="SmallTable";
|
||||
AZIMUT="74.425827";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_237
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[464.0036, 1088.788, 1.7166138e-005]";
|
||||
TYPE="FoldTable";
|
||||
AZIMUT="73.23188";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_239
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[267.32697, 1015.8035, 1.1444092e-005]";
|
||||
TYPE="TargetPopup_ACR";
|
||||
AZIMUT="-107.06186";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_241
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[405.04437, 1061.2441, 1.9073486e-006]";
|
||||
TYPE="TargetPopUpTarget";
|
||||
AZIMUT="49.455299";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_243
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[389.25909, 1060.4641, 3.8146973e-006]";
|
||||
TYPE="TargetEpopup";
|
||||
AZIMUT="62.035564";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_245
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[384.80383, 1070.8552, 1.9073486e-006]";
|
||||
TYPE="TargetEpopup";
|
||||
AZIMUT="62.035564";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_247
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[264.39713, 1021.6332, -7.6293945e-006]";
|
||||
TYPE="TargetEpopup";
|
||||
AZIMUT="62.035564";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_249
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[302.25775, 1020.6349, 1.9073486e-006]";
|
||||
TYPE="TargetEpopup";
|
||||
AZIMUT="62.035564";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_251
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[347.94974, 1054.9, 1.9073486e-006]";
|
||||
TYPE="TargetEpopup";
|
||||
AZIMUT="62.035564";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_254
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[294.57285, 1030.7554, 0.00033950806]";
|
||||
TYPE="TargetPopUpTarget";
|
||||
AZIMUT="67.41069";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_255
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[472.93182, 1069.161, -7.6293945e-006]";
|
||||
TYPE="BMP2Wreck";
|
||||
AZIMUT="54.173702";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_257
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[496.07706, 1082.6115, 7.6293945e-006]";
|
||||
TYPE="Misc_palletsfoiled_heap";
|
||||
AZIMUT="62.620384";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_258
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[505.83868, 1119.9965]";
|
||||
TYPE="Info_Board_EP1";
|
||||
AZIMUT="40.265949";
|
||||
INIT="this allowDamage false;";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _postfix_0
|
||||
{
|
||||
objectType="postfix";
|
||||
class Arguments
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,541 @@
|
||||
_vehicle_14 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Hhedgehog_concreteBig", [511.73267, 1114.7292, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_14 = _this;
|
||||
_this setDir 55.911896;
|
||||
_this setPos [511.73267, 1114.7292, -1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_18 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_fort_rampart", [483.47153, 1123.3865, 0.024181601], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_18 = _this;
|
||||
_this setDir 119.36551;
|
||||
_this setPos [483.47153, 1123.3865, 0.024181601];
|
||||
};
|
||||
|
||||
_vehicle_23 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier5", [471.1268, 1086.1162, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_23 = _this;
|
||||
_this setDir 37.859943;
|
||||
_this setPos [471.1268, 1086.1162, -3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_34 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_bags_EP1", [474.22168, 1086.6316, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_34 = _this;
|
||||
_this setPos [474.22168, 1086.6316, 2.0980835e-005];
|
||||
};
|
||||
|
||||
_vehicle_38 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier5", [468.43466, 1101.286, 0.00012207031], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_38 = _this;
|
||||
_this setDir 103.10722;
|
||||
_this setPos [468.43466, 1101.286, 0.00012207031];
|
||||
};
|
||||
|
||||
_vehicle_40 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Ind_BoardsPack2", [508.3562, 1088.1545, 6.6757202e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_40 = _this;
|
||||
_this setDir -116.49545;
|
||||
_this setPos [508.3562, 1088.1545, 6.6757202e-005];
|
||||
};
|
||||
|
||||
_vehicle_43 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_covering_hut_big_EP1", [475.39441, 1087.0691, -0.32856521], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_43 = _this;
|
||||
_this setDir 221.54459;
|
||||
_this setPos [475.39441, 1087.0691, -0.32856521];
|
||||
};
|
||||
|
||||
_vehicle_45 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_covering_hut_big_EP1", [471.29294, 1097.9921, -0.32730356], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_45 = _this;
|
||||
_this setDir 278.23465;
|
||||
_this setPos [471.29294, 1097.9921, -0.32730356];
|
||||
};
|
||||
|
||||
_vehicle_47 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Barrels", [498.25867, 1086.307, 6.2942505e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_47 = _this;
|
||||
_this setDir -12.955707;
|
||||
_this setPos [498.25867, 1086.307, 6.2942505e-005];
|
||||
};
|
||||
|
||||
_vehicle_52 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Misc_Coil_EP1", [513.80334, 1095.3474, 0.00010871887], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_52 = _this;
|
||||
_this setPos [513.80334, 1095.3474, 0.00010871887];
|
||||
};
|
||||
|
||||
_vehicle_54 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Toilet", [484.94586, 1121.8016, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_54 = _this;
|
||||
_this setDir -67.642929;
|
||||
_this setPos [484.94586, 1121.8016, 1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Toilet", [485.63959, 1123.0752, 0.00011444092], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_56 = _this;
|
||||
_this setDir -51.612335;
|
||||
_this setPos [485.63959, 1123.0752, 0.00011444092];
|
||||
};
|
||||
|
||||
_vehicle_63 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Garbage_can", [470.28525, 1100.3337, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_63 = _this;
|
||||
_this setPos [470.28525, 1100.3337, 5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_GuardShed", [510.89642, 1099.217, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_84 = _this;
|
||||
_this setDir 88.352386;
|
||||
_this setPos [510.89642, 1099.217, -3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_98 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_covering_hut_EP1", [495.60559, 1085.8639, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_98 = _this;
|
||||
_this setDir -20.487799;
|
||||
_this setPos [495.60559, 1085.8639, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_102 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Fence_corrugated_plate", [515.89197, 1093.318], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_102 = _this;
|
||||
_this setDir -60.471748;
|
||||
_this setPos [515.89197, 1093.318];
|
||||
};
|
||||
|
||||
_vehicle_104 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Fence_corrugated_plate", [513.56256, 1090.1208, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_104 = _this;
|
||||
_this setDir -49.275043;
|
||||
_this setPos [513.56256, 1090.1208, 1.5258789e-005];
|
||||
};
|
||||
|
||||
_vehicle_107 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Fence_corrugated_plate", [510.62265, 1087.3895, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_107 = _this;
|
||||
_this setDir -38.36425;
|
||||
_this setPos [510.62265, 1087.3895, -1.5258789e-005];
|
||||
};
|
||||
|
||||
_vehicle_109 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Misc_ConcPipeline_EP1", [511.71506, 1091.6676, -0.32553408], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_109 = _this;
|
||||
_this setDir 38.456047;
|
||||
_this setPos [511.71506, 1091.6676, -0.32553408];
|
||||
};
|
||||
|
||||
_vehicle_115 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Misc_cargo_cont_small_EP1", [512.4303, 1107.9641, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_115 = _this;
|
||||
_this setPos [512.4303, 1107.9641, -7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_116 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Misc_Backpackheap", [474.34268, 1085.4969, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_116 = _this;
|
||||
_this setPos [474.34268, 1085.4969, -1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_120 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Concrete_Wall_EP1", [513.5119, 1099.2961, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_120 = _this;
|
||||
_this setDir -90.839798;
|
||||
_this setPos [513.5119, 1099.2961, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_135 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [508.49933, 1096.7793, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_135 = _this;
|
||||
_this setPos [508.49933, 1096.7793, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_139 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["ShootingRange_ACR", [464.41138, 1088.8826], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_139 = _this;
|
||||
_this setDir 163.60194;
|
||||
_this setPos [464.41138, 1088.8826];
|
||||
};
|
||||
|
||||
_vehicle_143 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_transport_crates_EP1", [470.33801, 1098.2615, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_143 = _this;
|
||||
_this setDir 17.62133;
|
||||
_this setPos [470.33801, 1098.2615, 9.5367432e-006];
|
||||
};
|
||||
|
||||
_vehicle_149 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier5", [465.18674, 1095.3278, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_149 = _this;
|
||||
_this setDir 150.351;
|
||||
_this setPos [465.18674, 1095.3278, 2.2888184e-005];
|
||||
};
|
||||
|
||||
_vehicle_157 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["TargetPopup_ACR", [330.98611, 1041.3842, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_157 = _this;
|
||||
_this setDir -107.06186;
|
||||
_this setPos [330.98611, 1041.3842, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_160 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier5", [468.33167, 1086.3636, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_160 = _this;
|
||||
_this setDir 172.56075;
|
||||
_this setPos [468.33167, 1086.3636, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_166 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["TargetPopup_ACR", [385.03134, 1062.3904, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_166 = _this;
|
||||
_this setDir -107.06186;
|
||||
_this setPos [385.03134, 1062.3904, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_170 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Ins_WarfareBContructionSite1", [471.99814, 1103.5121, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_170 = _this;
|
||||
_this setDir 230.80898;
|
||||
_this setPos [471.99814, 1103.5121, 2.2888184e-005];
|
||||
};
|
||||
|
||||
_vehicle_172 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Bunker_PMC", [507.10074, 1125.8267, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_172 = _this;
|
||||
_this setDir 38.256611;
|
||||
_this setPos [507.10074, 1125.8267, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_175 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Misc_Well_C_EP1", [488.85464, 1104.715, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_175 = _this;
|
||||
_this setPos [488.85464, 1104.715, 1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_180 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [486.41, 1115.1449, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_180 = _this;
|
||||
_this setPos [486.41, 1115.1449, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_182 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Campfire", [480.60989, 1095.2598, 1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_182 = _this;
|
||||
_this setPos [480.60989, 1095.2598, 1.335144e-005];
|
||||
};
|
||||
|
||||
_vehicle_184 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [506.37302, 1117.0841, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_184 = _this;
|
||||
_this setPos [506.37302, 1117.0841, 7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_189 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["LADAWreck", [485.03888, 1081.0292, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_189 = _this;
|
||||
_this setDir -87.829948;
|
||||
_this setPos [485.03888, 1081.0292, -1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_198 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["ACRE_RadioBox", [470.888, 1112.5718, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_198 = _this;
|
||||
_this setDir 144.19466;
|
||||
_this setPos [470.888, 1112.5718, -1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_199 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["ACRE_OE_303", [469.99954, 1110.0946, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_199 = _this;
|
||||
_this setDir 35.181255;
|
||||
_this setPos [469.99954, 1110.0946, 9.5367432e-006];
|
||||
};
|
||||
|
||||
_vehicle_201 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_coneLight", [487.48459, 1080.0214, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_201 = _this;
|
||||
_this setPos [487.48459, 1080.0214, -1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_203 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_coneLight", [494.25458, 1080.4753, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_203 = _this;
|
||||
_this setPos [494.25458, 1080.4753, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_210 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [500.00592, 1088.0131, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_210 = _this;
|
||||
_this setPos [500.00592, 1088.0131, -7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_212 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [481.16757, 1084.3453, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_212 = _this;
|
||||
_this setPos [481.16757, 1084.3453, 1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_214 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [476.11716, 1104.422, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_214 = _this;
|
||||
_this setPos [476.11716, 1104.422, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_218 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [469.40225, 1070.2404, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_218 = _this;
|
||||
_this setPos [469.40225, 1070.2404, 5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_221 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrate_NoInteractive_", [466.73804, 1087.6807, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_221 = _this;
|
||||
_this setPos [466.73804, 1087.6807, -3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_222 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [462.87369, 1092.1409, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_222 = _this;
|
||||
_this setDir 149.10333;
|
||||
_this setPos [462.87369, 1092.1409, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_224 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Gunrack1", [470.996, 1099.6862, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_224 = _this;
|
||||
_this setDir -77.387787;
|
||||
_this setPos [470.996, 1099.6862, 7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_226 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["GunrackTK_EP1", [469.74106, 1096.9974, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_226 = _this;
|
||||
_this setPos [469.74106, 1096.9974, -3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_231 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrates_NoInteractive_Medium", [463.27432, 1090.8173, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_231 = _this;
|
||||
_this setPos [463.27432, 1090.8173, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_234 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["SmallTable", [465.03403, 1092.0284, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_234 = _this;
|
||||
_this setDir 74.425827;
|
||||
_this setPos [465.03403, 1092.0284, -5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_237 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldTable", [464.0036, 1088.788, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_237 = _this;
|
||||
_this setDir 73.23188;
|
||||
_this setPos [464.0036, 1088.788, 1.7166138e-005];
|
||||
};
|
||||
|
||||
_vehicle_239 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["TargetPopup_ACR", [267.32697, 1015.8035, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_239 = _this;
|
||||
_this setDir -107.06186;
|
||||
_this setPos [267.32697, 1015.8035, 1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_241 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["TargetPopUpTarget", [405.04437, 1061.2441, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_241 = _this;
|
||||
_this setDir 49.455299;
|
||||
_this setPos [405.04437, 1061.2441, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_243 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["TargetEpopup", [389.25909, 1060.4641, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_243 = _this;
|
||||
_this setDir 62.035564;
|
||||
_this setPos [389.25909, 1060.4641, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_245 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["TargetEpopup", [384.80383, 1070.8552, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_245 = _this;
|
||||
_this setDir 62.035564;
|
||||
_this setPos [384.80383, 1070.8552, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_247 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["TargetEpopup", [264.39713, 1021.6332, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_247 = _this;
|
||||
_this setDir 62.035564;
|
||||
_this setPos [264.39713, 1021.6332, -7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_249 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["TargetEpopup", [302.25775, 1020.6349, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_249 = _this;
|
||||
_this setDir 62.035564;
|
||||
_this setPos [302.25775, 1020.6349, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_251 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["TargetEpopup", [347.94974, 1054.9, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_251 = _this;
|
||||
_this setDir 62.035564;
|
||||
_this setPos [347.94974, 1054.9, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_254 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["TargetPopUpTarget", [294.57285, 1030.7554, 0.00033950806], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_254 = _this;
|
||||
_this setDir 67.41069;
|
||||
_this setPos [294.57285, 1030.7554, 0.00033950806];
|
||||
};
|
||||
|
||||
_vehicle_255 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["BMP2Wreck", [472.93182, 1069.161, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_255 = _this;
|
||||
_this setDir 54.173702;
|
||||
_this setPos [472.93182, 1069.161, -7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_257 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Misc_palletsfoiled_heap", [496.07706, 1082.6115, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_257 = _this;
|
||||
_this setDir 62.620384;
|
||||
_this setPos [496.07706, 1082.6115, 7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_258 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Info_Board_EP1", [505.83868, 1119.9965], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_258 = _this;
|
||||
_this setDir 40.265949;
|
||||
_this setVehicleInit "this allowDamage false;";
|
||||
_this setPos [505.83868, 1119.9965];
|
||||
};
|
||||
|
||||
processInitCommands;
|
||||
@@ -0,0 +1 @@
|
||||
serverTraders = [];
|
||||
@@ -0,0 +1,64 @@
|
||||
[[
|
||||
["Hhedgehog_concreteBig",[511.733,1114.73,6.48499e-005],55.9089],
|
||||
["Land_fort_rampart",[483.471,1123.38,0.0291862],119.365],
|
||||
["Land_HBarrier5",[471.117,1086.12,0.0186958],37.8488],
|
||||
["Land_bags_EP1",[474.222,1086.63,0.000869751],359.971],
|
||||
["Land_HBarrier5",[468.418,1101.28,-0.0464554],103.104],
|
||||
["Land_Ind_BoardsPack2",[508.356,1088.15,0.000286102],243.51],
|
||||
["Land_covering_hut_big_EP1",[475.394,1087.07,-0.32719],221.548],
|
||||
["Land_covering_hut_big_EP1",[471.293,1097.99,-1.05804],278.226],
|
||||
["Barrels",[498.267,1086.33,0.000919342],347.012],
|
||||
["Land_Misc_Coil_EP1",[513.803,1095.35,0.00230408],359.981],
|
||||
["Land_Toilet",[484.946,1121.8,-0.00291824],292.385],
|
||||
["Land_Toilet",[485.64,1123.08,0.0042572],308.38],
|
||||
["Garbage_can",[470.285,1100.33,0.00813293],0.00966401],
|
||||
["Land_GuardShed",[510.896,1099.22,-0.00315094],88.3549],
|
||||
["Land_covering_hut_EP1",[495.606,1085.86,0.00143433],339.506],
|
||||
["Fence_corrugated_plate",[515.892,1093.32,0.00185013],299.587],
|
||||
["Fence_corrugated_plate",[513.563,1090.12,0.00170517],310.769],
|
||||
["Fence_corrugated_plate",[510.623,1087.39,0.000347137],321.637],
|
||||
["Land_Misc_ConcPipeline_EP1",[511.715,1091.67,-0.324585],38.4531],
|
||||
["Misc_cargo_cont_small_EP1",[512.43,1107.96,0.00136948],359.986],
|
||||
["Misc_Backpackheap",[474.343,1085.5,-0.000804901],359.997],
|
||||
["Concrete_Wall_EP1",[513.512,1099.3,0.00235748],269.175],
|
||||
["Land_Fire_barrel",[508.485,1096.76,0.00117493],359.946],
|
||||
["ShootingRange_ACR",[464.411,1088.88,-0.000225067],163.602],
|
||||
["Land_transport_crates_EP1",[470.338,1098.26,0.000461578],17.6251],
|
||||
["Land_HBarrier5",[465.18,1095.32,-0.0551014],150.351],
|
||||
["TargetPopup_ACR",[330.986,1041.38,3.8147e-006],253.049],
|
||||
["Land_HBarrier5",[468.333,1086.36,-0.00394249],172.555],
|
||||
["TargetPopup_ACR",[385.031,1062.39,3.8147e-006],252.894],
|
||||
["Ins_WarfareBContructionSite1",[472.03,1103.51,-0.00239182],230.794],
|
||||
["Bunker_PMC",[507.124,1125.79,0.00603485],38.2564],
|
||||
["Land_Misc_Well_C_EP1",[488.855,1104.71,0.00183678],359.996],
|
||||
["Land_Fire_barrel",[486.396,1115.14,0.000379562],359.993],
|
||||
["Land_Campfire",[480.603,1095.26,0.000333786],0.000453174],
|
||||
["Land_Fire_barrel",[506.361,1117.07,0.000602722],359.971],
|
||||
["LADAWreck",[485.039,1081.03,-0.002285],272.153],
|
||||
["ACRE_RadioBox",[470.888,1112.5718,-1.9073486e-006],144.19466],
|
||||
["ACRE_OE_303",[469.99954,1110.0946,9.5367432e-006],35.181255],
|
||||
["Land_coneLight",[487.477,1080.03,0.00022316],0.0171817],
|
||||
["Land_coneLight",[494.241,1080.47,0.000591278],359.968],
|
||||
["Land_Fire_barrel",[499.999,1088.01,7.43866e-005],0],
|
||||
["Land_Fire_barrel",[481.126,1084.34,0.00313187],359.948],
|
||||
["Land_Fire_barrel",[476.091,1104.41,0.00126266],359.968],
|
||||
["Land_Fire_barrel",[469.401,1070.24,9.53674e-006],0.000358113],
|
||||
["AmmoCrate_NoInteractive_",[466.738,1087.68,0.000242233],359.998],
|
||||
["AmmoCrates_NoInteractive_Large",[462.874,1092.14,0.000930786],149.099],
|
||||
["Gunrack1",[470.996,1099.69,0.00301552],282.606],
|
||||
["GunrackTK_EP1",[469.741,1097,-0.00691223],0.0150353],
|
||||
["AmmoCrates_NoInteractive_Medium",[463.274,1090.82,0.00379753],0.00143225],
|
||||
["SmallTable",[465.038,1092.03,7.43866e-005],74.4307],
|
||||
["FoldTable",[464.005,1088.79,2.09808e-005],73.2316],
|
||||
["TargetPopup_ACR",[267.327,1015.8,1.14441e-005],253.221],
|
||||
["TargetPopUpTarget",[405.044,1061.24,7.62939e-005],49.4558],
|
||||
["TargetEpopup",[389.259,1060.46,0.0203857],61.9334],
|
||||
["TargetEpopup",[384.798,1070.85,0.0160866],61.9627],
|
||||
["TargetEpopup",[264.397,1021.63,0.0832367],61.8483],
|
||||
["TargetEpopup",[302.258,1020.63,0.0694847],61.985],
|
||||
["TargetEpopup",[347.951,1054.9,0.0235558],62.0155],
|
||||
["TargetPopUpTarget",[294.573,1030.76,0.000606537],67.4169],
|
||||
["BMP2Wreck",[472.932,1069.16,0.0105076],54.1738],
|
||||
["Misc_palletsfoiled_heap",[496.077,1082.61,-0.00848007],62.6169],
|
||||
["Info_Board_EP1",[505.839,1120,0.00104141],40.2667]
|
||||
],true,false,true] call fnc_spawnObjects;
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\2_utes.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
40
Server Files/Archive/Maps/Utes/DZE_Server_Config/2_utes.cfg
Normal file
40
Server Files/Archive/Maps/Utes/DZE_Server_Config/2_utes.cfg
Normal file
@@ -0,0 +1,40 @@
|
||||
hostName = "DayZ Epoch Utes Server (1.0.6.2/131129/No Traders)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
steamport = 2304;
|
||||
steamqueryport = 2303;
|
||||
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 999;
|
||||
timeStampFormat = "short";
|
||||
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
|
||||
regularCheck = "";
|
||||
requiredBuild = 131129;
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_2.Utes";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
@@ -0,0 +1,35 @@
|
||||
respawn = "BASE";
|
||||
respawnDelay = 0;
|
||||
respawnDialog = 0;
|
||||
onLoadMission = "DayZ Epoch Utes";
|
||||
OnLoadIntro = "Welcome to Utes";
|
||||
OnLoadIntroTime = 0;
|
||||
OnLoadMissionTime = 0;
|
||||
disabledAI = 1;
|
||||
disableChannels[] = {0,2,6};
|
||||
enableItemsDropping = 0;
|
||||
onPauseScript = "";
|
||||
briefing = 0;
|
||||
debriefing = 0;
|
||||
|
||||
titleParam1 = "AutoLogin:";
|
||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||
|
||||
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
|
||||
class Header
|
||||
{
|
||||
gameType = COOP; //DM, Team, Coop, ...
|
||||
minPlayers = 1; //min # of players the mission supports
|
||||
maxPlayers = 100; //Max # of players the mission supports
|
||||
};
|
||||
|
||||
aiKills = 1;
|
||||
diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
140
Server Files/Archive/Maps/Utes/DayZ_Epoch_2.Utes/init.sqf
Normal file
140
Server Files/Archive/Maps/Utes/DayZ_Epoch_2.Utes/init.sqf
Normal file
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
|
||||
//Server settings
|
||||
dayZ_instance = 2; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
// Uncomment the lines below to change the default loadout
|
||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = []; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 150; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 100; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1000; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (toLower worldName == "chernarus") then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
|
||||
};
|
||||
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
352
Server Files/Archive/Maps/Utes/DayZ_Epoch_2.Utes/mission.sqm
Normal file
352
Server Files/Archive/Maps/Utes/DayZ_Epoch_2.Utes/mission.sqm
Normal file
@@ -0,0 +1,352 @@
|
||||
version=11;
|
||||
class Mission
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"utes",
|
||||
"map_eu",
|
||||
"ca_modules_animals",
|
||||
"dayz_anim",
|
||||
"dayz_code",
|
||||
"dayz_communityassets",
|
||||
"dayz_weapons",
|
||||
"dayz_equip",
|
||||
"cacharacters_pmc",
|
||||
"ca_modules_functions",
|
||||
"zero_buildings",
|
||||
"dayz_epoch",
|
||||
"warfarebuildings",
|
||||
"ind_tank",
|
||||
"camisc_e",
|
||||
"glt_m300t",
|
||||
"pook_h13",
|
||||
"csj_gyroac",
|
||||
"jetskiyanahuiaddon",
|
||||
"redryder",
|
||||
"Anzio_20"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"dayz_weapons",
|
||||
"ca_modules_functions",
|
||||
"utes"
|
||||
};
|
||||
randomSeed=11171215;
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Utes";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=6;
|
||||
day=1;
|
||||
hour=12;
|
||||
};
|
||||
class Groups
|
||||
{
|
||||
items=2;
|
||||
class Item0
|
||||
{
|
||||
side="WEST";
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={2487,0,-900};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
position[]={2487,0,-900};
|
||||
azimut=0;
|
||||
id=0;
|
||||
side="WEST";
|
||||
vehicle="Survivor1_DZ";
|
||||
player="PLAYER COMMANDER";
|
||||
leader=1;
|
||||
rank="SERGEANT";
|
||||
skill=0.6;
|
||||
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
};
|
||||
class Item2{id=2;PLRDEF};
|
||||
class Item3{id=3;PLRDEF};
|
||||
class Item4{id=4;PLRDEF};
|
||||
class Item5{id=5;PLRDEF};
|
||||
class Item6{id=6;PLRDEF};
|
||||
class Item7{id=7;PLRDEF};
|
||||
class Item8{id=8;PLRDEF};
|
||||
class Item9{id=9;PLRDEF};
|
||||
class Item10{id=10;PLRDEF};
|
||||
class Item11{id=11;PLRDEF};
|
||||
class Item12{id=12;PLRDEF};
|
||||
class Item13{id=13;PLRDEF};
|
||||
class Item14{id=14;PLRDEF};
|
||||
class Item15{id=15;PLRDEF};
|
||||
class Item16{id=16;PLRDEF};
|
||||
class Item17{id=17;PLRDEF};
|
||||
class Item18{id=18;PLRDEF};
|
||||
class Item19{id=19;PLRDEF};
|
||||
class Item20{id=20;PLRDEF};
|
||||
class Item21{id=21;PLRDEF};
|
||||
class Item22{id=22;PLRDEF};
|
||||
class Item23{id=23;PLRDEF};
|
||||
class Item24{id=24;PLRDEF};
|
||||
class Item25{id=25;PLRDEF};
|
||||
class Item26{id=26;PLRDEF};
|
||||
class Item27{id=27;PLRDEF};
|
||||
class Item28{id=28;PLRDEF};
|
||||
class Item29{id=29;PLRDEF};
|
||||
class Item30{id=30;PLRDEF};
|
||||
class Item31{id=31;PLRDEF};
|
||||
class Item32{id=32;PLRDEF};
|
||||
class Item33{id=33;PLRDEF};
|
||||
class Item34{id=34;PLRDEF};
|
||||
class Item35{id=35;PLRDEF};
|
||||
class Item36{id=36;PLRDEF};
|
||||
class Item37{id=37;PLRDEF};
|
||||
class Item38{id=38;PLRDEF};
|
||||
class Item39{id=39;PLRDEF};
|
||||
class Item40{id=40;PLRDEF};
|
||||
class Item41{id=41;PLRDEF};
|
||||
class Item42{id=42;PLRDEF};
|
||||
class Item43{id=43;PLRDEF};
|
||||
class Item44{id=44;PLRDEF};
|
||||
class Item45{id=45;PLRDEF};
|
||||
class Item46{id=46;PLRDEF};
|
||||
class Item47{id=47;PLRDEF};
|
||||
class Item48{id=48;PLRDEF};
|
||||
class Item49{id=49;PLRDEF};
|
||||
class Item50{id=50;PLRDEF};
|
||||
class Item51{id=51;PLRDEF};
|
||||
class Item52{id=52;PLRDEF};
|
||||
class Item53{id=53;PLRDEF};
|
||||
class Item54{id=54;PLRDEF};
|
||||
class Item55{id=55;PLRDEF};
|
||||
class Item56{id=56;PLRDEF};
|
||||
class Item57{id=57;PLRDEF};
|
||||
class Item58{id=58;PLRDEF};
|
||||
class Item59{id=59;PLRDEF};
|
||||
class Item60{id=60;PLRDEF};
|
||||
class Item61{id=61;PLRDEF};
|
||||
class Item62{id=62;PLRDEF};
|
||||
class Item63{id=63;PLRDEF};
|
||||
class Item64{id=64;PLRDEF};
|
||||
class Item65{id=65;PLRDEF};
|
||||
class Item66{id=66;PLRDEF};
|
||||
class Item67{id=67;PLRDEF};
|
||||
class Item68{id=68;PLRDEF};
|
||||
class Item69{id=69;PLRDEF};
|
||||
class Item70{id=70;PLRDEF};
|
||||
class Item71{id=71;PLRDEF};
|
||||
class Item72{id=72;PLRDEF};
|
||||
class Item73{id=73;PLRDEF};
|
||||
class Item74{id=74;PLRDEF};
|
||||
class Item75{id=75;PLRDEF};
|
||||
class Item76{id=76;PLRDEF};
|
||||
class Item77{id=77;PLRDEF};
|
||||
class Item78{id=78;PLRDEF};
|
||||
class Item79{id=79;PLRDEF};
|
||||
class Item80{id=80;PLRDEF};
|
||||
class Item81{id=81;PLRDEF};
|
||||
class Item82{id=82;PLRDEF};
|
||||
class Item83{id=83;PLRDEF};
|
||||
class Item84{id=84;PLRDEF};
|
||||
class Item85{id=85;PLRDEF};
|
||||
class Item86{id=86;PLRDEF};
|
||||
class Item87{id=87;PLRDEF};
|
||||
class Item88{id=88;PLRDEF};
|
||||
class Item89{id=89;PLRDEF};
|
||||
class Item90{id=90;PLRDEF};
|
||||
class Item91{id=91;PLRDEF};
|
||||
class Item92{id=92;PLRDEF};
|
||||
class Item93{id=93;PLRDEF};
|
||||
class Item94{id=94;PLRDEF};
|
||||
class Item95{id=95;PLRDEF};
|
||||
class Item96{id=96;PLRDEF};
|
||||
class Item97{id=97;PLRDEF};
|
||||
class Item98{id=98;PLRDEF};
|
||||
class Item99{id=99;PLRDEF};
|
||||
};
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
side="LOGIC";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={-144,0,2320};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={3595,18,3689};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={2486,0,-900};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={2796,18,4571};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={3492,18,2935};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={4095,12,4101};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={4475,25,3636};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={2517,29,3893};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={4206,17,2741};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={2848,2,4212};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={3422,16,4628};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={4435,3,3052};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={3662,12,4401};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={2851,10,3565};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={3595,18,3689};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={3595,18,3689};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=2000;b=0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"utes"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"utes"
|
||||
};
|
||||
randomSeed=6913869;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"utes"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"utes"
|
||||
};
|
||||
randomSeed=4081731;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"utes"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"utes"
|
||||
};
|
||||
randomSeed=4975929;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
29
Server Files/Archive/Maps/Utes/DayZ_Epoch_2.Utes/rules.sqf
Normal file
29
Server Files/Archive/Maps/Utes/DayZ_Epoch_2.Utes/rules.sqf
Normal file
@@ -0,0 +1,29 @@
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
|
||||
[
|
||||
_titleText,
|
||||
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
|
||||
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
|
||||
_timeout,
|
||||
0.5
|
||||
] spawn BIS_fnc_dynamicText;
|
||||
uiSleep (_timeout * 1.1);
|
||||
} forEach _messages;
|
||||
@@ -0,0 +1 @@
|
||||
#include "\z\addons\dayz_code\system\mission\server_traders\utes.sqf"
|
||||
@@ -0,0 +1,826 @@
|
||||
class _prefix_0
|
||||
{
|
||||
objectType="prefix";
|
||||
class Arguments
|
||||
{
|
||||
ADDON="";
|
||||
};
|
||||
};
|
||||
class _center_0
|
||||
{
|
||||
objectType="center";
|
||||
class Arguments
|
||||
{
|
||||
SIDE="west";
|
||||
};
|
||||
};
|
||||
class _group_0
|
||||
{
|
||||
objectType="group";
|
||||
class Arguments
|
||||
{
|
||||
CENTER="_center_0";
|
||||
};
|
||||
};
|
||||
class _vehicle_92
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4025.6907, 2908.1194, 5.1498413e-005]";
|
||||
TYPE="CDF_WarfareBVehicleServicePoint";
|
||||
AZIMUT="258.08118";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_102
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4012.5, 2916.2891, 0.00010299683]";
|
||||
TYPE="LADAWreck";
|
||||
AZIMUT="197.64871";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_104
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4021.4529, 2896.2212, 0.0003490448]";
|
||||
TYPE="Land_Misc_Well_C_EP1";
|
||||
AZIMUT="217.9931";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_109
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4012.4514, 2889.9351, -5.3405762e-005]";
|
||||
TYPE="Land_bags_EP1";
|
||||
AZIMUT="217.9931";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_110
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4014.3674, 2895.147, 0.00026893616]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
AZIMUT="217.9931";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_119
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4015.436, 2888.7407, -1.5258789e-005]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
AZIMUT="121.70435";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_121
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4050.1423, 2874.9639, -4.7683716e-005]";
|
||||
TYPE="Land_Campfire";
|
||||
AZIMUT="220.05432";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_122
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4012.9688, 2890.4353, -5.1498413e-005]";
|
||||
TYPE="Land_covering_hut_EP1";
|
||||
AZIMUT="261.60434";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_131
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4012.0623, 2891.2166, 1.1444092e-005]";
|
||||
TYPE="Land_Barrel_water";
|
||||
AZIMUT="217.9931";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_137
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4015.7219, 2893.5242, -1.1444092e-005]";
|
||||
TYPE="Land_stand_small_EP1";
|
||||
AZIMUT="259.97235";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_142
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4011.8152, 2894.2056, -2.6702881e-005]";
|
||||
TYPE="Land_Crates_stack_EP1";
|
||||
AZIMUT="169.90182";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_146
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4027.1052, 2889.6902, -3.8146973e-006]";
|
||||
TYPE="Gunrack2";
|
||||
AZIMUT="384.36307";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_151
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4012.54, 2892.9128, 1.9073486e-006]";
|
||||
TYPE="Land_stand_meat_EP1";
|
||||
AZIMUT="259.97116";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_153
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4029.2156, 2887.863, -1.335144e-005]";
|
||||
TYPE="Land_transport_crates_EP1";
|
||||
AZIMUT="161.36229";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_157
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4030.0212, 2894.5513, -2.6702881e-005]";
|
||||
TYPE="AmmoCrates_NoInteractive_Large";
|
||||
AZIMUT="275.12604";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_158
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4028.688, 2895.6108, 9.5367432e-006]";
|
||||
TYPE="AmmoCrates_NoInteractive_Medium";
|
||||
AZIMUT="275.12604";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_159
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4030.3958, 2892.7344, 5.7220459e-006]";
|
||||
TYPE="AmmoCrates_NoInteractive_Small";
|
||||
AZIMUT="275.12604";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_165
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4028.3096, 2889.3672, 3.2424927e-005]";
|
||||
TYPE="Gunrack1";
|
||||
AZIMUT="425.41";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_169
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4024.6101, 2890.2097, -1.9073486e-005]";
|
||||
TYPE="FoldTable";
|
||||
AZIMUT="305.57144";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_170
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4026.1899, 2889.1526, 1.9073486e-006]";
|
||||
TYPE="FoldChair";
|
||||
AZIMUT="140.21655";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_172
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4026.8833, 2894.4133, -1.5258789e-005]";
|
||||
TYPE="FoldTable";
|
||||
AZIMUT="290.23499";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_175
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4028.4377, 2893.2314, 1.7166138e-005]";
|
||||
TYPE="FoldChair";
|
||||
AZIMUT="150.9807";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_178
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4016.9031, 2885.6904, 4.5776367e-005]";
|
||||
TYPE="Land_GuardShed";
|
||||
AZIMUT="208.17784";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_187
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4012.2336, 2895.1296, 1.1444092e-005]";
|
||||
TYPE="Axe_woodblock";
|
||||
AZIMUT="400.72034";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_188
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4011.396, 2898.5566, 2.2888184e-005]";
|
||||
TYPE="Pile_of_wood";
|
||||
AZIMUT="356.23578";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_195
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4022.4785, 2889.937, -2.0980835e-005]";
|
||||
TYPE="Land_Crates_EP1";
|
||||
AZIMUT="106.6861";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_196
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4016.345, 2885.5608, 6.8664551e-005]";
|
||||
TYPE="WoodChair";
|
||||
AZIMUT="238.8746";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_197
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4017.0591, 2885.23, -1.7166138e-005]";
|
||||
TYPE="Land_Water_pipe_EP1";
|
||||
AZIMUT="122.34731";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _center_1
|
||||
{
|
||||
objectType="center";
|
||||
class Arguments
|
||||
{
|
||||
SIDE="civ";
|
||||
};
|
||||
};
|
||||
class _group_1
|
||||
{
|
||||
objectType="group";
|
||||
class Arguments
|
||||
{
|
||||
CENTER="_center_1";
|
||||
};
|
||||
};
|
||||
class _unit_15
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4014.1775, 2917.584, -3.8146973e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="Worker4";
|
||||
AZIMUT="114.73703";
|
||||
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _unit_23
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4025.5176, 2889.5044, -7.6293945e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="Functionary1";
|
||||
AZIMUT="308.4227";
|
||||
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _unit_25
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4027.6382, 2894.0718, -1.1444092e-005]";
|
||||
GROUP="_group_1";
|
||||
TYPE="RU_Citizen2";
|
||||
AZIMUT="275.81802";
|
||||
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _unit_26
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4021.2134, 2913.4302]";
|
||||
GROUP="_group_1";
|
||||
TYPE="TK_CIV_Worker01_EP1";
|
||||
AZIMUT="249.54565";
|
||||
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _vehicle_207
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4026.9253, 2886.9719, 2.8610229e-005]";
|
||||
TYPE="Land_transport_crates_EP1";
|
||||
AZIMUT="249.20943";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_220
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4014.3704, 2903.3914, 7.6293945e-006]";
|
||||
TYPE="Desk";
|
||||
AZIMUT="269.05447";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_221
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4012.9309, 2903.5608, 4.0054321e-005]";
|
||||
TYPE="FoldChair";
|
||||
AZIMUT="307.32248";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_226
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4020.908, 2914.3606, 2.0980835e-005]";
|
||||
TYPE="Land_Canister_EP1";
|
||||
AZIMUT="490.82101";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_236
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4014.2007, 2918.908, 4.3869019e-005]";
|
||||
TYPE="Land_tires_EP1";
|
||||
AZIMUT="301.07266";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_243
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4026.8149, 2897.3687, 5.9127808e-005]";
|
||||
TYPE="Hedgehog_EP1";
|
||||
AZIMUT="264.90128";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_255
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[3939.6763, 2879.4685, -8.8691711e-005]";
|
||||
TYPE="Land_Misc_Cargo2E_EP1";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_256
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[3957.731, 2867.2271, 0.0001912117]";
|
||||
TYPE="Misc_Cargo1B_military";
|
||||
AZIMUT="-39.256943";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_257
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[3933.9258, 2885.6702, 6.9856644e-005]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _unit_32
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[3934.5122, 2881.8413, -1.6212463e-005]";
|
||||
GROUP="_group_1";
|
||||
TYPE="Villager3";
|
||||
AZIMUT="-96.868843";
|
||||
INIT="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _unit_37
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4022.9927, 2906.688, 5.7220459e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="Profiteer2";
|
||||
AZIMUT="617.87714";
|
||||
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _vehicle_260
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[3985.821, 2811.6047, 2.5510788e-005]";
|
||||
TYPE="USMC_WarfareBContructionSite";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_261
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4012.2109, 2902.4836, -1.1444092e-005]";
|
||||
TYPE="VaultStorageLocked";
|
||||
AZIMUT="242.3795";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _unit_40
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4016.8032, 2886.1382, 1.1444092e-005]";
|
||||
GROUP="_group_1";
|
||||
TYPE="RU_Doctor";
|
||||
AZIMUT="31.899685";
|
||||
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _unit_41
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4013.5317, 2903.1396, 7.6293945e-006]";
|
||||
GROUP="_group_1";
|
||||
TYPE="RU_Citizen4";
|
||||
AZIMUT="457.09665";
|
||||
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
};
|
||||
};
|
||||
class _vehicle_279
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4016.8569, 2918.5476, -5.531311e-005]";
|
||||
TYPE="Hedgehog_EP1";
|
||||
AZIMUT="217.9931";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_280
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4025.7297, 2892.1794, 4.5776367e-005]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
AZIMUT="238.901";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_282
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4019.0789, 2919.3271, 6.6757202e-005]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
AZIMUT="302.39758";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_288
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4013.6316, 2901.5859, -1.9073486e-005]";
|
||||
TYPE="Land_Fire_barrel";
|
||||
AZIMUT="402.96042";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_289
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4019.8628, 2887.5583, -1.9073486e-005]";
|
||||
TYPE="FoldChair";
|
||||
AZIMUT="77.329292";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_291
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4019.9651, 2886.2117]";
|
||||
TYPE="FoldChair";
|
||||
AZIMUT="94.467751";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_294
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4019.6707, 2884.948, 1.1444092e-005]";
|
||||
TYPE="FoldChair";
|
||||
AZIMUT="114.13088";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_297
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4016.2471, 2883.8225, 2.2888184e-005]";
|
||||
TYPE="Park_bench1";
|
||||
AZIMUT="207.8909";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _unit_54
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4014.8953, 2893.4402, -3.0517578e-005]";
|
||||
GROUP="_group_1";
|
||||
TYPE="Woodlander4";
|
||||
AZIMUT="426.29398";
|
||||
INIT="this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
SKILL="0.60000002";
|
||||
LEADER="true";
|
||||
};
|
||||
};
|
||||
class _vehicle_299
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4029.3474, 2898.0195, 5.7220459e-005]";
|
||||
TYPE="RoadBarrier_long";
|
||||
AZIMUT="401.93991";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _unit_55
|
||||
{
|
||||
objectType="unit";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4022.1843, 2891.9211]";
|
||||
GROUP="_group_0";
|
||||
TYPE="BAF_Soldier_AA_W";
|
||||
AZIMUT="217.9931";
|
||||
SKILL="0.60000002";
|
||||
PLAYER="true";
|
||||
LEADER="true";
|
||||
};
|
||||
};
|
||||
class _vehicle_307
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4047.0884, 2870.7549, 1.9073486e-005]";
|
||||
TYPE="ACamp";
|
||||
AZIMUT="124.35175";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_308
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4054.0229, 2871.2859, 1.7166138e-005]";
|
||||
TYPE="ACamp_EP1";
|
||||
AZIMUT="46.300552";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_309
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4047.5942, 2878.866, 4.5776367e-005]";
|
||||
TYPE="Land_A_tent";
|
||||
AZIMUT="31.747168";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_312
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4052.3337, 2874.3765]";
|
||||
TYPE="FoldChair";
|
||||
AZIMUT="90.478432";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_318
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4010.7776, 2905.321, 3.2424927e-005]";
|
||||
TYPE="Land_CncBlock";
|
||||
AZIMUT="90.798332";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_320
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4010.6704, 2909.3513, 3.0517578e-005]";
|
||||
TYPE="Land_CncBlock";
|
||||
AZIMUT="90.978882";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_322
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4010.7295, 2913.8123, 8.392334e-005]";
|
||||
TYPE="Land_CncBlock";
|
||||
AZIMUT="91.328293";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_324
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4010.54, 2900.9888, 9.5367432e-006]";
|
||||
TYPE="Land_CncBlock_D";
|
||||
AZIMUT="91.165634";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_325
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4022.833, 2882.9778, 5.3405762e-005]";
|
||||
TYPE="Fort_StoneWall_EP1";
|
||||
AZIMUT="-17.04833";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_335
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4022.6077, 2917.0369, 3.8146973e-006]";
|
||||
TYPE="T72Wreck";
|
||||
AZIMUT="-19.630575";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _vehicle_336
|
||||
{
|
||||
objectType="vehicle";
|
||||
class Arguments
|
||||
{
|
||||
POSITION="[4012.7329, 2897.3052, -5.7220459e-006]";
|
||||
TYPE="Info_Board_EP1";
|
||||
AZIMUT="262.48877";
|
||||
INIT="this allowDamage false;";
|
||||
PARENT="";
|
||||
};
|
||||
};
|
||||
class _postfix_0
|
||||
{
|
||||
objectType="postfix";
|
||||
class Arguments
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,530 @@
|
||||
_vehicle_92 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["CDF_WarfareBVehicleServicePoint", [4025.6907, 2908.1194, 5.1498413e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_92 = _this;
|
||||
_this setDir 258.08118;
|
||||
_this setPos [4025.6907, 2908.1194, 5.1498413e-005];
|
||||
};
|
||||
|
||||
_vehicle_102 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["LADAWreck", [4012.5, 2916.2891, 0.00010299683], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_102 = _this;
|
||||
_this setDir 197.64871;
|
||||
_this setPos [4012.5, 2916.2891, 0.00010299683];
|
||||
};
|
||||
|
||||
_vehicle_104 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Misc_Well_C_EP1", [4021.4529, 2896.2212, 0.0003490448], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_104 = _this;
|
||||
_this setDir 217.9931;
|
||||
_this setPos [4021.4529, 2896.2212, 0.0003490448];
|
||||
};
|
||||
|
||||
_vehicle_109 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_bags_EP1", [4012.4514, 2889.9351, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_109 = _this;
|
||||
_this setDir 217.9931;
|
||||
_this setPos [4012.4514, 2889.9351, -5.3405762e-005];
|
||||
};
|
||||
|
||||
_vehicle_110 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [4014.3674, 2895.147, 0.00026893616], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_110 = _this;
|
||||
_this setDir 217.9931;
|
||||
_this setPos [4014.3674, 2895.147, 0.00026893616];
|
||||
};
|
||||
|
||||
_vehicle_119 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [4015.436, 2888.7407, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_119 = _this;
|
||||
_this setDir 121.70435;
|
||||
_this setPos [4015.436, 2888.7407, -1.5258789e-005];
|
||||
};
|
||||
|
||||
_vehicle_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Campfire", [4050.1423, 2874.9639, -4.7683716e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_121 = _this;
|
||||
_this setDir 220.05432;
|
||||
_this setPos [4050.1423, 2874.9639, -4.7683716e-005];
|
||||
};
|
||||
|
||||
_vehicle_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_covering_hut_EP1", [4012.9688, 2890.4353, -5.1498413e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_122 = _this;
|
||||
_this setDir 261.60434;
|
||||
_this setPos [4012.9688, 2890.4353, -5.1498413e-005];
|
||||
};
|
||||
|
||||
_vehicle_131 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Barrel_water", [4012.0623, 2891.2166, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_131 = _this;
|
||||
_this setDir 217.9931;
|
||||
_this setPos [4012.0623, 2891.2166, 1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_137 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_stand_small_EP1", [4015.7219, 2893.5242, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_137 = _this;
|
||||
_this setDir 259.97235;
|
||||
_this setPos [4015.7219, 2893.5242, -1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_142 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Crates_stack_EP1", [4011.8152, 2894.2056, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_142 = _this;
|
||||
_this setDir 169.90182;
|
||||
_this setPos [4011.8152, 2894.2056, -2.6702881e-005];
|
||||
};
|
||||
|
||||
_vehicle_146 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Gunrack2", [4027.1052, 2889.6902, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_146 = _this;
|
||||
_this setDir 384.36307;
|
||||
_this setPos [4027.1052, 2889.6902, -3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_151 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_stand_meat_EP1", [4012.54, 2892.9128, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_151 = _this;
|
||||
_this setDir 259.97116;
|
||||
_this setPos [4012.54, 2892.9128, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_153 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_transport_crates_EP1", [4029.2156, 2887.863, -1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_153 = _this;
|
||||
_this setDir 161.36229;
|
||||
_this setPos [4029.2156, 2887.863, -1.335144e-005];
|
||||
};
|
||||
|
||||
_vehicle_157 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [4030.0212, 2894.5513, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_157 = _this;
|
||||
_this setDir 275.12604;
|
||||
_this setPos [4030.0212, 2894.5513, -2.6702881e-005];
|
||||
};
|
||||
|
||||
_vehicle_158 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrates_NoInteractive_Medium", [4028.688, 2895.6108, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_158 = _this;
|
||||
_this setDir 275.12604;
|
||||
_this setPos [4028.688, 2895.6108, 9.5367432e-006];
|
||||
};
|
||||
|
||||
_vehicle_159 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrates_NoInteractive_Small", [4030.3958, 2892.7344, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_159 = _this;
|
||||
_this setDir 275.12604;
|
||||
_this setPos [4030.3958, 2892.7344, 5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_165 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Gunrack1", [4028.3096, 2889.3672, 3.2424927e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_165 = _this;
|
||||
_this setDir 425.41;
|
||||
_this setPos [4028.3096, 2889.3672, 3.2424927e-005];
|
||||
};
|
||||
|
||||
_vehicle_169 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldTable", [4024.6101, 2890.2097, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_169 = _this;
|
||||
_this setDir 305.57144;
|
||||
_this setPos [4024.6101, 2890.2097, -1.9073486e-005];
|
||||
};
|
||||
|
||||
_vehicle_170 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldChair", [4026.1899, 2889.1526, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_170 = _this;
|
||||
_this setDir 140.21655;
|
||||
_this setPos [4026.1899, 2889.1526, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_172 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldTable", [4026.8833, 2894.4133, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_172 = _this;
|
||||
_this setDir 290.23499;
|
||||
_this setPos [4026.8833, 2894.4133, -1.5258789e-005];
|
||||
};
|
||||
|
||||
_vehicle_175 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldChair", [4028.4377, 2893.2314, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_175 = _this;
|
||||
_this setDir 150.9807;
|
||||
_this setPos [4028.4377, 2893.2314, 1.7166138e-005];
|
||||
};
|
||||
|
||||
_vehicle_178 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_GuardShed", [4016.9031, 2885.6904, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_178 = _this;
|
||||
_this setDir 208.17784;
|
||||
_this setPos [4016.9031, 2885.6904, 4.5776367e-005];
|
||||
};
|
||||
|
||||
_vehicle_187 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Axe_woodblock", [4012.2336, 2895.1296, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_187 = _this;
|
||||
_this setDir 400.72034;
|
||||
_this setPos [4012.2336, 2895.1296, 1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_188 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Pile_of_wood", [4011.396, 2898.5566, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_188 = _this;
|
||||
_this setDir 356.23578;
|
||||
_this setPos [4011.396, 2898.5566, 2.2888184e-005];
|
||||
};
|
||||
|
||||
_vehicle_195 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Crates_EP1", [4022.4785, 2889.937, -2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_195 = _this;
|
||||
_this setDir 106.6861;
|
||||
_this setPos [4022.4785, 2889.937, -2.0980835e-005];
|
||||
};
|
||||
|
||||
_vehicle_196 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["WoodChair", [4016.345, 2885.5608, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_196 = _this;
|
||||
_this setDir 238.8746;
|
||||
_this setPos [4016.345, 2885.5608, 6.8664551e-005];
|
||||
};
|
||||
|
||||
_vehicle_197 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Water_pipe_EP1", [4017.0591, 2885.23, -1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_197 = _this;
|
||||
_this setDir 122.34731;
|
||||
_this setPos [4017.0591, 2885.23, -1.7166138e-005];
|
||||
};
|
||||
|
||||
_vehicle_207 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_transport_crates_EP1", [4026.9253, 2886.9719, 2.8610229e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_207 = _this;
|
||||
_this setDir 249.20943;
|
||||
_this setPos [4026.9253, 2886.9719, 2.8610229e-005];
|
||||
};
|
||||
|
||||
_vehicle_220 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Desk", [4014.3704, 2903.3914, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_220 = _this;
|
||||
_this setDir 269.05447;
|
||||
_this setPos [4014.3704, 2903.3914, 7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_221 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldChair", [4012.9309, 2903.5608, 4.0054321e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_221 = _this;
|
||||
_this setDir 307.32248;
|
||||
_this setPos [4012.9309, 2903.5608, 4.0054321e-005];
|
||||
};
|
||||
|
||||
_vehicle_226 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Canister_EP1", [4020.908, 2914.3606, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_226 = _this;
|
||||
_this setDir 490.82101;
|
||||
_this setPos [4020.908, 2914.3606, 2.0980835e-005];
|
||||
};
|
||||
|
||||
_vehicle_236 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_tires_EP1", [4014.2007, 2918.908, 4.3869019e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_236 = _this;
|
||||
_this setDir 301.07266;
|
||||
_this setPos [4014.2007, 2918.908, 4.3869019e-005];
|
||||
};
|
||||
|
||||
_vehicle_243 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Hedgehog_EP1", [4026.8149, 2897.3687, 5.9127808e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_243 = _this;
|
||||
_this setDir 264.90128;
|
||||
_this setPos [4026.8149, 2897.3687, 5.9127808e-005];
|
||||
};
|
||||
|
||||
_vehicle_255 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Misc_Cargo2E_EP1", [3939.6763, 2879.4685, -8.8691711e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_255 = _this;
|
||||
_this setPos [3939.6763, 2879.4685, -8.8691711e-005];
|
||||
};
|
||||
|
||||
_vehicle_256 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Misc_Cargo1B_military", [3957.731, 2867.2271, 0.0001912117], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_256 = _this;
|
||||
_this setDir -39.256943;
|
||||
_this setPos [3957.731, 2867.2271, 0.0001912117];
|
||||
};
|
||||
|
||||
_vehicle_257 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [3933.9258, 2885.6702, 6.9856644e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_257 = _this;
|
||||
_this setPos [3933.9258, 2885.6702, 6.9856644e-005];
|
||||
};
|
||||
|
||||
_vehicle_260 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["USMC_WarfareBContructionSite", [3985.821, 2811.6047, 2.5510788e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_260 = _this;
|
||||
_this setPos [3985.821, 2811.6047, 2.5510788e-005];
|
||||
};
|
||||
|
||||
_vehicle_261 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["VaultStorageLocked", [4012.2109, 2902.4836, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_261 = _this;
|
||||
_this setDir 242.3795;
|
||||
_this setPos [4012.2109, 2902.4836, -1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_279 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Hedgehog_EP1", [4016.8569, 2918.5476, -5.531311e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_279 = _this;
|
||||
_this setDir 217.9931;
|
||||
_this setPos [4016.8569, 2918.5476, -5.531311e-005];
|
||||
};
|
||||
|
||||
_vehicle_280 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [4025.7297, 2892.1794, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_280 = _this;
|
||||
_this setDir 238.901;
|
||||
_this setPos [4025.7297, 2892.1794, 4.5776367e-005];
|
||||
};
|
||||
|
||||
_vehicle_282 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [4019.0789, 2919.3271, 6.6757202e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_282 = _this;
|
||||
_this setDir 302.39758;
|
||||
_this setPos [4019.0789, 2919.3271, 6.6757202e-005];
|
||||
};
|
||||
|
||||
_vehicle_288 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [4013.6316, 2901.5859, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_288 = _this;
|
||||
_this setDir 402.96042;
|
||||
_this setPos [4013.6316, 2901.5859, -1.9073486e-005];
|
||||
};
|
||||
|
||||
_vehicle_289 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldChair", [4019.8628, 2887.5583, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_289 = _this;
|
||||
_this setDir 77.329292;
|
||||
_this setPos [4019.8628, 2887.5583, -1.9073486e-005];
|
||||
};
|
||||
|
||||
_vehicle_291 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldChair", [4019.9651, 2886.2117], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_291 = _this;
|
||||
_this setDir 94.467751;
|
||||
_this setPos [4019.9651, 2886.2117];
|
||||
};
|
||||
|
||||
_vehicle_294 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldChair", [4019.6707, 2884.948, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_294 = _this;
|
||||
_this setDir 114.13088;
|
||||
_this setPos [4019.6707, 2884.948, 1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_297 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Park_bench1", [4016.2471, 2883.8225, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_297 = _this;
|
||||
_this setDir 207.8909;
|
||||
_this setPos [4016.2471, 2883.8225, 2.2888184e-005];
|
||||
};
|
||||
|
||||
_vehicle_299 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["RoadBarrier_long", [4029.3474, 2898.0195, 5.7220459e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_299 = _this;
|
||||
_this setDir 401.93991;
|
||||
_this setPos [4029.3474, 2898.0195, 5.7220459e-005];
|
||||
};
|
||||
|
||||
_vehicle_307 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["ACamp", [4047.0884, 2870.7549, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_307 = _this;
|
||||
_this setDir 124.35175;
|
||||
_this setPos [4047.0884, 2870.7549, 1.9073486e-005];
|
||||
};
|
||||
|
||||
_vehicle_308 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["ACamp_EP1", [4054.0229, 2871.2859, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_308 = _this;
|
||||
_this setDir 46.300552;
|
||||
_this setPos [4054.0229, 2871.2859, 1.7166138e-005];
|
||||
};
|
||||
|
||||
_vehicle_309 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_A_tent", [4047.5942, 2878.866, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_309 = _this;
|
||||
_this setDir 31.747168;
|
||||
_this setPos [4047.5942, 2878.866, 4.5776367e-005];
|
||||
};
|
||||
|
||||
_vehicle_312 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldChair", [4052.3337, 2874.3765], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_312 = _this;
|
||||
_this setDir 90.478432;
|
||||
_this setPos [4052.3337, 2874.3765];
|
||||
};
|
||||
|
||||
_vehicle_318 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_CncBlock", [4010.7776, 2905.321, 3.2424927e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_318 = _this;
|
||||
_this setDir 90.798332;
|
||||
_this setPos [4010.7776, 2905.321, 3.2424927e-005];
|
||||
};
|
||||
|
||||
_vehicle_320 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_CncBlock", [4010.6704, 2909.3513, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_320 = _this;
|
||||
_this setDir 90.978882;
|
||||
_this setPos [4010.6704, 2909.3513, 3.0517578e-005];
|
||||
};
|
||||
|
||||
_vehicle_322 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_CncBlock", [4010.7295, 2913.8123, 8.392334e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_322 = _this;
|
||||
_this setDir 91.328293;
|
||||
_this setPos [4010.7295, 2913.8123, 8.392334e-005];
|
||||
};
|
||||
|
||||
_vehicle_324 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_CncBlock_D", [4010.54, 2900.9888, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_324 = _this;
|
||||
_this setDir 91.165634;
|
||||
_this setPos [4010.54, 2900.9888, 9.5367432e-006];
|
||||
};
|
||||
|
||||
_vehicle_325 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Fort_StoneWall_EP1", [4022.833, 2882.9778, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_325 = _this;
|
||||
_this setDir -17.04833;
|
||||
_this setPos [4022.833, 2882.9778, 5.3405762e-005];
|
||||
};
|
||||
|
||||
_vehicle_335 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["T72Wreck", [4022.6077, 2917.0369, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_335 = _this;
|
||||
_this setDir -19.630575;
|
||||
_this setPos [4022.6077, 2917.0369, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_336 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Info_Board_EP1", [4012.7329, 2897.3052, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_336 = _this;
|
||||
_this setDir 262.48877;
|
||||
_this setVehicleInit "this allowDamage false;";
|
||||
_this setPos [4012.7329, 2897.3052, -5.7220459e-006];
|
||||
};
|
||||
|
||||
processInitCommands;
|
||||
@@ -0,0 +1 @@
|
||||
serverTraders = [];
|
||||
@@ -0,0 +1,61 @@
|
||||
[[
|
||||
["CDF_WarfareBVehicleServicePoint",[4025.69,2908.12,0.00863075],258.143],
|
||||
["LADAWreck",[4012.5,2916.29,0.0180664],197.347],
|
||||
["Land_Misc_Well_C_EP1",[4021.45,2896.22,0.00671959],218.011],
|
||||
["Land_bags_EP1",[4012.45,2889.94,0.00109863],218.082],
|
||||
["Land_Fire_barrel",[4014.36,2895.12,0.00125504],218.029],
|
||||
["Land_Fire_barrel",[4015.43,2888.71,0.0021286],121.63],
|
||||
["Land_Campfire",[4050.11,2874.95,-0.2],219.506],
|
||||
["Land_covering_hut_EP1",[4012.97,2890.44,0.00217056],261.639],
|
||||
["Land_Barrel_water",[4012.06,2891.2,0.000686646],218.029],
|
||||
["Land_stand_small_EP1",[4015.72,2893.52,0.00094986],260.009],
|
||||
["Land_Crates_stack_EP1",[4011.82,2894.21,0.00157547],169.865],
|
||||
["Gunrack2",[4027.11,2889.69,0.0073204],24.4105],
|
||||
["Land_stand_meat_EP1",[4012.54,2892.91,0.00189972],260.007],
|
||||
["Land_transport_crates_EP1",[4029.22,2887.86,0.00124359],161.354],
|
||||
["AmmoCrates_NoInteractive_Large",[4030.02,2894.55,0.00167656],275.103],
|
||||
["AmmoCrates_NoInteractive_Medium",[4028.69,2895.61,-0.00157166],275.177],
|
||||
["AmmoCrates_NoInteractive_Small",[4030.4,2892.73,-0.00457764],275.103],
|
||||
["Gunrack1",[4028.31,2889.37,0.00250816],65.4275],
|
||||
["FoldTable",[4024.61,2890.22,0.000383377],305.555],
|
||||
["FoldChair",[4026.19,2889.13,0.000844955],140.178],
|
||||
["FoldTable",[4026.87,2894.41,0.000782013],290.292],
|
||||
["FoldChair",[4028.42,2893.22,0.00102425],150.986],
|
||||
["Land_GuardShed",[4016.9,2885.69,0.0586452],208.242],
|
||||
["Axe_woodblock",[4012.23,2895.12,0.00060463],40.7594],
|
||||
["Pile_of_wood",[4011.4,2898.56,0.0568256],356.207],
|
||||
["Land_Crates_EP1",[4022.48,2889.94,0.00028801],106.643],
|
||||
["WoodChair",[4016.34,2885.56,6.86646e-005],238.979],
|
||||
["Land_Water_pipe_EP1",[4017.05,2885.19,0.00218201],122.272],
|
||||
["Land_transport_crates_EP1",[4026.93,2886.97,0.00128746],249.221],
|
||||
["Desk",[4014.39,2903.38,0.00163078],268.983],
|
||||
["FoldChair",[4012.96,2903.55,0.00203514],307.393],
|
||||
["Land_Canister_EP1",[4020.88,2914.32,0.00602722],130.786],
|
||||
["Land_tires_EP1",[4014.2,2918.91,0.00510406],301.071],
|
||||
["Hedgehog_EP1",[4026.81,2897.37,5.91278e-005],264.901],
|
||||
["Land_Misc_Cargo2E_EP1",[3939.68,2879.47,0.0654964],359.254],
|
||||
["Misc_Cargo1B_military",[3957.73,2867.23,0.0600185],320.733],
|
||||
["Land_Fire_barrel",[3933.86,2885.57,0.0245423],358.848],
|
||||
["USMC_WarfareBContructionSite",[3985.82,2811.6,0.033985],0],
|
||||
["VaultStorageLocked",[4012.21,2902.48,-1.14441e-005],242.38],
|
||||
["Hedgehog_EP1",[4016.86,2918.55,-0.00611687],217.993],
|
||||
["Land_Fire_barrel",[4025.74,2892.2,0.000627518],238.929],
|
||||
["Land_Fire_barrel",[4019.04,2919.27,0.00787354],302.378],
|
||||
["Land_Fire_barrel",[4013.67,2901.57,0.00230217],42.8742],
|
||||
["FoldChair",[4019.86,2887.53,0.00180817],77.403],
|
||||
["FoldChair",[4019.96,2886.18,0.00184441],94.4861],
|
||||
["FoldChair",[4019.67,2884.92,0.00185585],114.079],
|
||||
["Park_bench1",[4016.24,2883.81,0.00107765],207.954],
|
||||
["RoadBarrier_long",[4029.35,2898.02,0.00501823],41.9009],
|
||||
["ACamp",[4047.09,2870.75,-0.0225029],124.556],
|
||||
["ACamp_EP1",[4054.02,2871.29,0.0221844],45.8311],
|
||||
["Land_A_tent",[4047.59,2878.87,0.00279236],31.6833],
|
||||
["FoldChair",[4052.26,2874.35,0.0108929],90.8865],
|
||||
["Land_CncBlock",[4010.78,2905.32,0.00201797],90.7322],
|
||||
["Land_CncBlock",[4010.67,2909.35,0.0038681],91.0382],
|
||||
["Land_CncBlock",[4010.73,2913.81,0.00488091],91.5926],
|
||||
["Land_CncBlock_D",[4010.54,2900.99,0.00217628],91.1007],
|
||||
["Fort_StoneWall_EP1",[4022.83,2882.98,0.0588207],342.867],
|
||||
["T72Wreck",[4022.61,2917.04,0.0561008],339.954],
|
||||
["Info_Board_EP1",[4012.73,2897.31,0.00329018],262.568]
|
||||
],true,false,true] call fnc_spawnObjects;
|
||||
@@ -0,0 +1,35 @@
|
||||
respawn = "BASE";
|
||||
respawnDelay = 0;
|
||||
respawnDialog = 0;
|
||||
onLoadMission = "DayZ Epoch Woodland ACR";
|
||||
OnLoadIntro = "Welcome to Woodland ACR";
|
||||
OnLoadIntroTime = 0;
|
||||
OnLoadMissionTime = 0;
|
||||
disabledAI = 1;
|
||||
disableChannels[] = {0,2,6};
|
||||
enableItemsDropping = 0;
|
||||
onPauseScript = "";
|
||||
briefing = 0;
|
||||
debriefing = 0;
|
||||
|
||||
titleParam1 = "AutoLogin:";
|
||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||
|
||||
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
|
||||
class Header
|
||||
{
|
||||
gameType = COOP; //DM, Team, Coop, ...
|
||||
minPlayers = 1; //min # of players the mission supports
|
||||
maxPlayers = 100; //Max # of players the mission supports
|
||||
};
|
||||
|
||||
aiKills = 1;
|
||||
diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
|
||||
//Server settings
|
||||
dayZ_instance = 9; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
// Uncomment the lines below to change the default loadout
|
||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = []; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (toLower worldName == "chernarus") then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
|
||||
};
|
||||
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -0,0 +1,349 @@
|
||||
version=11;
|
||||
class Mission
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"woodland_acr",
|
||||
"map_eu",
|
||||
"ca_modules_animals",
|
||||
"dayz_anim",
|
||||
"dayz_code",
|
||||
"dayz_communityassets",
|
||||
"dayz_weapons",
|
||||
"dayz_equip",
|
||||
"cacharacters_pmc",
|
||||
"ca_modules_functions",
|
||||
"zero_buildings",
|
||||
"dayz_epoch",
|
||||
"warfarebuildings",
|
||||
"glt_m300t",
|
||||
"pook_h13",
|
||||
"csj_gyroac",
|
||||
"redryder",
|
||||
"Anzio_20"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"dayz_weapons",
|
||||
"ca_modules_functions",
|
||||
"woodland_acr"
|
||||
};
|
||||
randomSeed=11171215;
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Woodland ACR";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=6;
|
||||
day=1;
|
||||
hour=12;
|
||||
};
|
||||
class Groups
|
||||
{
|
||||
items=2;
|
||||
class Item0
|
||||
{
|
||||
side="WEST";
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={-8121,345,12264};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
position[]={-8121,345,12264};
|
||||
azimut=0;
|
||||
id=0;
|
||||
side="WEST";
|
||||
vehicle="Survivor1_DZ";
|
||||
player="PLAYER COMMANDER";
|
||||
leader=1;
|
||||
rank="SERGEANT";
|
||||
skill=0.6;
|
||||
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
};
|
||||
class Item2{id=2;PLRDEF};
|
||||
class Item3{id=3;PLRDEF};
|
||||
class Item4{id=4;PLRDEF};
|
||||
class Item5{id=5;PLRDEF};
|
||||
class Item6{id=6;PLRDEF};
|
||||
class Item7{id=7;PLRDEF};
|
||||
class Item8{id=8;PLRDEF};
|
||||
class Item9{id=9;PLRDEF};
|
||||
class Item10{id=10;PLRDEF};
|
||||
class Item11{id=11;PLRDEF};
|
||||
class Item12{id=12;PLRDEF};
|
||||
class Item13{id=13;PLRDEF};
|
||||
class Item14{id=14;PLRDEF};
|
||||
class Item15{id=15;PLRDEF};
|
||||
class Item16{id=16;PLRDEF};
|
||||
class Item17{id=17;PLRDEF};
|
||||
class Item18{id=18;PLRDEF};
|
||||
class Item19{id=19;PLRDEF};
|
||||
class Item20{id=20;PLRDEF};
|
||||
class Item21{id=21;PLRDEF};
|
||||
class Item22{id=22;PLRDEF};
|
||||
class Item23{id=23;PLRDEF};
|
||||
class Item24{id=24;PLRDEF};
|
||||
class Item25{id=25;PLRDEF};
|
||||
class Item26{id=26;PLRDEF};
|
||||
class Item27{id=27;PLRDEF};
|
||||
class Item28{id=28;PLRDEF};
|
||||
class Item29{id=29;PLRDEF};
|
||||
class Item30{id=30;PLRDEF};
|
||||
class Item31{id=31;PLRDEF};
|
||||
class Item32{id=32;PLRDEF};
|
||||
class Item33{id=33;PLRDEF};
|
||||
class Item34{id=34;PLRDEF};
|
||||
class Item35{id=35;PLRDEF};
|
||||
class Item36{id=36;PLRDEF};
|
||||
class Item37{id=37;PLRDEF};
|
||||
class Item38{id=38;PLRDEF};
|
||||
class Item39{id=39;PLRDEF};
|
||||
class Item40{id=40;PLRDEF};
|
||||
class Item41{id=41;PLRDEF};
|
||||
class Item42{id=42;PLRDEF};
|
||||
class Item43{id=43;PLRDEF};
|
||||
class Item44{id=44;PLRDEF};
|
||||
class Item45{id=45;PLRDEF};
|
||||
class Item46{id=46;PLRDEF};
|
||||
class Item47{id=47;PLRDEF};
|
||||
class Item48{id=48;PLRDEF};
|
||||
class Item49{id=49;PLRDEF};
|
||||
class Item50{id=50;PLRDEF};
|
||||
class Item51{id=51;PLRDEF};
|
||||
class Item52{id=52;PLRDEF};
|
||||
class Item53{id=53;PLRDEF};
|
||||
class Item54{id=54;PLRDEF};
|
||||
class Item55{id=55;PLRDEF};
|
||||
class Item56{id=56;PLRDEF};
|
||||
class Item57{id=57;PLRDEF};
|
||||
class Item58{id=58;PLRDEF};
|
||||
class Item59{id=59;PLRDEF};
|
||||
class Item60{id=60;PLRDEF};
|
||||
class Item61{id=61;PLRDEF};
|
||||
class Item62{id=62;PLRDEF};
|
||||
class Item63{id=63;PLRDEF};
|
||||
class Item64{id=64;PLRDEF};
|
||||
class Item65{id=65;PLRDEF};
|
||||
class Item66{id=66;PLRDEF};
|
||||
class Item67{id=67;PLRDEF};
|
||||
class Item68{id=68;PLRDEF};
|
||||
class Item69{id=69;PLRDEF};
|
||||
class Item70{id=70;PLRDEF};
|
||||
class Item71{id=71;PLRDEF};
|
||||
class Item72{id=72;PLRDEF};
|
||||
class Item73{id=73;PLRDEF};
|
||||
class Item74{id=74;PLRDEF};
|
||||
class Item75{id=75;PLRDEF};
|
||||
class Item76{id=76;PLRDEF};
|
||||
class Item77{id=77;PLRDEF};
|
||||
class Item78{id=78;PLRDEF};
|
||||
class Item79{id=79;PLRDEF};
|
||||
class Item80{id=80;PLRDEF};
|
||||
class Item81{id=81;PLRDEF};
|
||||
class Item82{id=82;PLRDEF};
|
||||
class Item83{id=83;PLRDEF};
|
||||
class Item84{id=84;PLRDEF};
|
||||
class Item85{id=85;PLRDEF};
|
||||
class Item86{id=86;PLRDEF};
|
||||
class Item87{id=87;PLRDEF};
|
||||
class Item88{id=88;PLRDEF};
|
||||
class Item89{id=89;PLRDEF};
|
||||
class Item90{id=90;PLRDEF};
|
||||
class Item91{id=91;PLRDEF};
|
||||
class Item92{id=92;PLRDEF};
|
||||
class Item93{id=93;PLRDEF};
|
||||
class Item94{id=94;PLRDEF};
|
||||
class Item95{id=95;PLRDEF};
|
||||
class Item96{id=96;PLRDEF};
|
||||
class Item97{id=97;PLRDEF};
|
||||
class Item98{id=98;PLRDEF};
|
||||
class Item99{id=99;PLRDEF};
|
||||
};
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
side="LOGIC";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={-144,0,2320};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={4103,313,5133};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={-8121,344,12263};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={2607,191,4093};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1038,316,6328};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={6740,117,4533};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={3804,239,3716};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={1268,246,4057};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={5377,184,3578};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={4513,174,6245};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={1007,304,5306};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={2800,356,6326};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={2594,260,5201};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={5498,230,5209};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={4103,313,5133};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={4103,313,5133};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=4000;b=0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"woodland_acr"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"woodland_acr"
|
||||
};
|
||||
randomSeed=6913869;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"woodland_acr"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"woodland_acr"
|
||||
};
|
||||
randomSeed=4081731;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"woodland_acr"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"woodland_acr"
|
||||
};
|
||||
randomSeed=4975929;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
|
||||
[
|
||||
_titleText,
|
||||
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
|
||||
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
|
||||
_timeout,
|
||||
0.5
|
||||
] spawn BIS_fnc_dynamicText;
|
||||
uiSleep (_timeout * 1.1);
|
||||
} forEach _messages;
|
||||
@@ -0,0 +1 @@
|
||||
#include "\z\addons\dayz_code\system\mission\server_traders\woodland_acr.sqf"
|
||||
@@ -0,0 +1 @@
|
||||
serverTraders = [];
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\4_zargabad.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,40 @@
|
||||
hostName = "DayZ Epoch Zargabad Server (1.0.6.2/131129)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
steamport = 2304;
|
||||
steamqueryport = 2303;
|
||||
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 999;
|
||||
timeStampFormat = "short";
|
||||
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
|
||||
regularCheck = "";
|
||||
requiredBuild = 131129;
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_4.Zargabad";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
@@ -0,0 +1,35 @@
|
||||
respawn = "BASE";
|
||||
respawnDelay = 0;
|
||||
respawnDialog = 0;
|
||||
onLoadMission = "DayZ Epoch Zargabad";
|
||||
OnLoadIntro = "Welcome to Zargabad";
|
||||
OnLoadIntroTime = 0;
|
||||
OnLoadMissionTime = 0;
|
||||
disabledAI = 1;
|
||||
disableChannels[] = {0,2,6};
|
||||
enableItemsDropping = 0;
|
||||
onPauseScript = "";
|
||||
briefing = 0;
|
||||
debriefing = 0;
|
||||
|
||||
titleParam1 = "AutoLogin:";
|
||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||
|
||||
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
|
||||
class Header
|
||||
{
|
||||
gameType = COOP; //DM, Team, Coop, ...
|
||||
minPlayers = 1; //min # of players the mission supports
|
||||
maxPlayers = 100; //Max # of players the mission supports
|
||||
};
|
||||
|
||||
aiKills = 1;
|
||||
diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
|
||||
//Server settings
|
||||
dayZ_instance = 4; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
// Uncomment the lines below to change the default loadout
|
||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[3568,6816,0],100],[[4753,831,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 300; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 150; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (toLower worldName == "chernarus") then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
|
||||
};
|
||||
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -0,0 +1,367 @@
|
||||
version=11;
|
||||
class Mission
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"zargabad",
|
||||
"map_eu",
|
||||
"ca_modules_animals",
|
||||
"dayz_anim",
|
||||
"dayz_code",
|
||||
"dayz_communityassets",
|
||||
"dayz_weapons",
|
||||
"dayz_equip",
|
||||
"cacharacters_pmc",
|
||||
"ca_modules_functions",
|
||||
"zero_buildings",
|
||||
"dayz_epoch",
|
||||
"warfarebuildings",
|
||||
"ind_tank",
|
||||
"camisc_e",
|
||||
"glt_m300t",
|
||||
"pook_h13",
|
||||
"csj_gyroac",
|
||||
"redryder",
|
||||
"Anzio_20"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"dayz_weapons",
|
||||
"ca_modules_functions",
|
||||
"zargabad"
|
||||
};
|
||||
randomSeed=11171215;
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Zargabad";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=6;
|
||||
day=1;
|
||||
hour=12;
|
||||
};
|
||||
class Groups
|
||||
{
|
||||
items=2;
|
||||
class Item0
|
||||
{
|
||||
side="WEST";
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={5013,71,-4117};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
position[]={5013,71,-4117};
|
||||
azimut=0;
|
||||
id=0;
|
||||
side="WEST";
|
||||
vehicle="Survivor1_DZ";
|
||||
player="PLAYER COMMANDER";
|
||||
leader=1;
|
||||
rank="SERGEANT";
|
||||
skill=0.6;
|
||||
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
};
|
||||
class Item2{id=2;PLRDEF};
|
||||
class Item3{id=3;PLRDEF};
|
||||
class Item4{id=4;PLRDEF};
|
||||
class Item5{id=5;PLRDEF};
|
||||
class Item6{id=6;PLRDEF};
|
||||
class Item7{id=7;PLRDEF};
|
||||
class Item8{id=8;PLRDEF};
|
||||
class Item9{id=9;PLRDEF};
|
||||
class Item10{id=10;PLRDEF};
|
||||
class Item11{id=11;PLRDEF};
|
||||
class Item12{id=12;PLRDEF};
|
||||
class Item13{id=13;PLRDEF};
|
||||
class Item14{id=14;PLRDEF};
|
||||
class Item15{id=15;PLRDEF};
|
||||
class Item16{id=16;PLRDEF};
|
||||
class Item17{id=17;PLRDEF};
|
||||
class Item18{id=18;PLRDEF};
|
||||
class Item19{id=19;PLRDEF};
|
||||
class Item20{id=20;PLRDEF};
|
||||
class Item21{id=21;PLRDEF};
|
||||
class Item22{id=22;PLRDEF};
|
||||
class Item23{id=23;PLRDEF};
|
||||
class Item24{id=24;PLRDEF};
|
||||
class Item25{id=25;PLRDEF};
|
||||
class Item26{id=26;PLRDEF};
|
||||
class Item27{id=27;PLRDEF};
|
||||
class Item28{id=28;PLRDEF};
|
||||
class Item29{id=29;PLRDEF};
|
||||
class Item30{id=30;PLRDEF};
|
||||
class Item31{id=31;PLRDEF};
|
||||
class Item32{id=32;PLRDEF};
|
||||
class Item33{id=33;PLRDEF};
|
||||
class Item34{id=34;PLRDEF};
|
||||
class Item35{id=35;PLRDEF};
|
||||
class Item36{id=36;PLRDEF};
|
||||
class Item37{id=37;PLRDEF};
|
||||
class Item38{id=38;PLRDEF};
|
||||
class Item39{id=39;PLRDEF};
|
||||
class Item40{id=40;PLRDEF};
|
||||
class Item41{id=41;PLRDEF};
|
||||
class Item42{id=42;PLRDEF};
|
||||
class Item43{id=43;PLRDEF};
|
||||
class Item44{id=44;PLRDEF};
|
||||
class Item45{id=45;PLRDEF};
|
||||
class Item46{id=46;PLRDEF};
|
||||
class Item47{id=47;PLRDEF};
|
||||
class Item48{id=48;PLRDEF};
|
||||
class Item49{id=49;PLRDEF};
|
||||
class Item50{id=50;PLRDEF};
|
||||
class Item51{id=51;PLRDEF};
|
||||
class Item52{id=52;PLRDEF};
|
||||
class Item53{id=53;PLRDEF};
|
||||
class Item54{id=54;PLRDEF};
|
||||
class Item55{id=55;PLRDEF};
|
||||
class Item56{id=56;PLRDEF};
|
||||
class Item57{id=57;PLRDEF};
|
||||
class Item58{id=58;PLRDEF};
|
||||
class Item59{id=59;PLRDEF};
|
||||
class Item60{id=60;PLRDEF};
|
||||
class Item61{id=61;PLRDEF};
|
||||
class Item62{id=62;PLRDEF};
|
||||
class Item63{id=63;PLRDEF};
|
||||
class Item64{id=64;PLRDEF};
|
||||
class Item65{id=65;PLRDEF};
|
||||
class Item66{id=66;PLRDEF};
|
||||
class Item67{id=67;PLRDEF};
|
||||
class Item68{id=68;PLRDEF};
|
||||
class Item69{id=69;PLRDEF};
|
||||
class Item70{id=70;PLRDEF};
|
||||
class Item71{id=71;PLRDEF};
|
||||
class Item72{id=72;PLRDEF};
|
||||
class Item73{id=73;PLRDEF};
|
||||
class Item74{id=74;PLRDEF};
|
||||
class Item75{id=75;PLRDEF};
|
||||
class Item76{id=76;PLRDEF};
|
||||
class Item77{id=77;PLRDEF};
|
||||
class Item78{id=78;PLRDEF};
|
||||
class Item79{id=79;PLRDEF};
|
||||
class Item80{id=80;PLRDEF};
|
||||
class Item81{id=81;PLRDEF};
|
||||
class Item82{id=82;PLRDEF};
|
||||
class Item83{id=83;PLRDEF};
|
||||
class Item84{id=84;PLRDEF};
|
||||
class Item85{id=85;PLRDEF};
|
||||
class Item86{id=86;PLRDEF};
|
||||
class Item87{id=87;PLRDEF};
|
||||
class Item88{id=88;PLRDEF};
|
||||
class Item89{id=89;PLRDEF};
|
||||
class Item90{id=90;PLRDEF};
|
||||
class Item91{id=91;PLRDEF};
|
||||
class Item92{id=92;PLRDEF};
|
||||
class Item93{id=93;PLRDEF};
|
||||
class Item94{id=94;PLRDEF};
|
||||
class Item95{id=95;PLRDEF};
|
||||
class Item96{id=96;PLRDEF};
|
||||
class Item97{id=97;PLRDEF};
|
||||
class Item98{id=98;PLRDEF};
|
||||
class Item99{id=99;PLRDEF};
|
||||
};
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
side="LOGIC";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={-144,0,2320};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=17;
|
||||
class Item0
|
||||
{
|
||||
position[]={4008,16,3980};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={5013,70,-4117};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={3202,15,4507};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={2929,26,4010};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={2798,36,3502};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={3338,11,3139};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={3833,12,2940};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={4457,11,3000};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={3698,28,5002};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={5042,15,3989};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={4270,23,5060};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={4757,9,3498};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={4700,28,5096};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={4008,16,3980};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={4008,16,3980};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=4000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={3568,27,6816};
|
||||
name="HeroCamp";
|
||||
text="FOB Haroo";
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={4753,64,831};
|
||||
name="BanditCamp";
|
||||
text="Old Firuz Baharv";
|
||||
type="mil_circle";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"zargabad"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"zargabad"
|
||||
};
|
||||
randomSeed=6913869;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"zargabad"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"zargabad"
|
||||
};
|
||||
randomSeed=4081731;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"zargabad"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"zargabad"
|
||||
};
|
||||
randomSeed=4975929;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
|
||||
[
|
||||
_titleText,
|
||||
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
|
||||
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
|
||||
_timeout,
|
||||
0.5
|
||||
] spawn BIS_fnc_dynamicText;
|
||||
uiSleep (_timeout * 1.1);
|
||||
} forEach _messages;
|
||||
@@ -0,0 +1 @@
|
||||
#include "\z\addons\dayz_code\system\mission\server_traders\zargabad.sqf"
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,922 @@
|
||||
_vehicle_0 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3619.6504, 6807.0913, -0.22997193], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_0 = _this;
|
||||
_this setDir -8.8575258;
|
||||
_this setPos [3619.6504, 6807.0913, -0.22997193];
|
||||
};
|
||||
|
||||
_vehicle_2 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3611.3572, 6805.5269, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_2 = _this;
|
||||
_this setDir -8.8575258;
|
||||
_this setPos [3611.3572, 6805.5269, -5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_4 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3603.0676, 6803.9814, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_4 = _this;
|
||||
_this setDir -8.8575258;
|
||||
_this setPos [3603.0676, 6803.9814, 1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_6 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3594.8894, 6802.5059, 4.196167e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_6 = _this;
|
||||
_this setDir -8.8575258;
|
||||
_this setPos [3594.8894, 6802.5059, 4.196167e-005];
|
||||
};
|
||||
|
||||
_vehicle_8 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3586.6299, 6800.978, -1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_8 = _this;
|
||||
_this setDir -8.8575258;
|
||||
_this setPos [3586.6299, 6800.978, -1.335144e-005];
|
||||
};
|
||||
|
||||
_vehicle_10 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3579.2534, 6801.5601, -8.2015991e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_10 = _this;
|
||||
_this setDir 18.7122;
|
||||
_this setPos [3579.2534, 6801.5601, -8.2015991e-005];
|
||||
};
|
||||
|
||||
_vehicle_12 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3571.9233, 6805.2729, -1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_12 = _this;
|
||||
_this setDir 35.828709;
|
||||
_this setPos [3571.9233, 6805.2729, -1.7166138e-005];
|
||||
};
|
||||
|
||||
_vehicle_14 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3565.2769, 6810.458, -6.6757202e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_14 = _this;
|
||||
_this setDir 42.44553;
|
||||
_this setPos [3565.2769, 6810.458, -6.6757202e-005];
|
||||
};
|
||||
|
||||
_vehicle_17 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3561.532, 6817.6548, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_17 = _this;
|
||||
_this setDir 81.3722;
|
||||
_this setPos [3561.532, 6817.6548, -3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_20 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3561.6118, 6826.2344, -3.4332275e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_20 = _this;
|
||||
_this setDir 101.8791;
|
||||
_this setPos [3561.6118, 6826.2344, -3.4332275e-005];
|
||||
};
|
||||
|
||||
_vehicle_22 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3563.9333, 6834.4048, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_22 = _this;
|
||||
_this setDir 112.64403;
|
||||
_this setPos [3563.9333, 6834.4048, 2.2888184e-005];
|
||||
};
|
||||
|
||||
_vehicle_24 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3567.6514, 6841.6514, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_24 = _this;
|
||||
_this setDir 126.8776;
|
||||
_this setPos [3567.6514, 6841.6514, -1.9073486e-005];
|
||||
};
|
||||
|
||||
_vehicle_27 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3573.0354, 6848.3564, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_27 = _this;
|
||||
_this setDir 134.16328;
|
||||
_this setPos [3573.0354, 6848.3564, -7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_29 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3579.1101, 6854.4565, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_29 = _this;
|
||||
_this setDir 139.41869;
|
||||
_this setPos [3579.1101, 6854.4565, 5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_32 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3585.99, 6859.6646, 4.9591064e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_32 = _this;
|
||||
_this setDir 149.58125;
|
||||
_this setPos [3585.99, 6859.6646, 4.9591064e-005];
|
||||
};
|
||||
|
||||
_vehicle_35 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3593.3303, 6863.8672, -4.196167e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_35 = _this;
|
||||
_this setDir 153.78398;
|
||||
_this setPos [3593.3303, 6863.8672, -4.196167e-005];
|
||||
};
|
||||
|
||||
_vehicle_38 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3600.9058, 6867.8975, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_38 = _this;
|
||||
_this setDir 153.78398;
|
||||
_this setPos [3600.9058, 6867.8975, -3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_41 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3608.8655, 6871.3022, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_41 = _this;
|
||||
_this setDir 163.04207;
|
||||
_this setPos [3608.8655, 6871.3022, -9.5367432e-006];
|
||||
};
|
||||
|
||||
_vehicle_44 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3617.1921, 6873.2158, -0.29200044], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_44 = _this;
|
||||
_this setDir 172.47229;
|
||||
_this setPos [3617.1921, 6873.2158, -0.29200044];
|
||||
};
|
||||
|
||||
_vehicle_53 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3618.6274, 6868.4688, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_53 = _this;
|
||||
_this setDir 89.080368;
|
||||
_this setPos [3618.6274, 6868.4688, -3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_55 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3618.7168, 6860.1968, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_55 = _this;
|
||||
_this setDir 91.543221;
|
||||
_this setPos [3618.7168, 6860.1968, -1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3618.3564, 6851.7612, 4.7683716e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_57 = _this;
|
||||
_this setDir 96.009705;
|
||||
_this setPos [3618.3564, 6851.7612, 4.7683716e-005];
|
||||
};
|
||||
|
||||
_vehicle_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3617.8701, 6843.3223, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_60 = _this;
|
||||
_this setDir 98.101555;
|
||||
_this setPos [3617.8701, 6843.3223, -2.6702881e-005];
|
||||
};
|
||||
|
||||
_vehicle_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3617.0645, 6834.8862, 3.6239624e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_62 = _this;
|
||||
_this setDir 93.693275;
|
||||
_this setPos [3617.0645, 6834.8862, 3.6239624e-005];
|
||||
};
|
||||
|
||||
_vehicle_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3617.8162, 6829.5425, -0.15799452], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_65 = _this;
|
||||
_this setDir -1.433184;
|
||||
_this setPos [3617.8162, 6829.5425, -0.15799452];
|
||||
};
|
||||
|
||||
_vehicle_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FlagCarrierWhite_EP1", [3616.7231, 6808.5088], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_74 = _this;
|
||||
_this setDir 199.44739;
|
||||
_this setPos [3616.7231, 6808.5088];
|
||||
};
|
||||
|
||||
_vehicle_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_HBarrier_large", [3619.3704, 6812.4897, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_82 = _this;
|
||||
_this setDir 86.22435;
|
||||
_this setPos [3619.3704, 6812.4897, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Ind_TankSmall", [3588.512, 6857.9937, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_84 = _this;
|
||||
_this setDir 146.68636;
|
||||
_this setPos [3588.512, 6857.9937, -5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_87 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Misc_cargo_cont_net1", [3570.7488, 6816.8276, -3.4332275e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_87 = _this;
|
||||
_this setDir 46.842815;
|
||||
_this setPos [3570.7488, 6816.8276, -3.4332275e-005];
|
||||
};
|
||||
|
||||
_vehicle_89 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Sign_Direction_EP1", [3984.3796, 5655.8335, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_89 = _this;
|
||||
_this setDir 341.35892;
|
||||
_this setPos [3984.3796, 5655.8335, -1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Sign_1L_Firstaid_EP1", [3575.0137, 6828.7744, -3.2424927e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_90 = _this;
|
||||
_this setDir 269.30191;
|
||||
_this setPos [3575.0137, 6828.7744, -3.2424927e-005];
|
||||
};
|
||||
|
||||
_vehicle_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Sign_1L_Firstaid", [3575.0366, 6828.3428, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_91 = _this;
|
||||
_this setDir 265.23727;
|
||||
_this setPos [3575.0366, 6828.3428, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_92 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["ClutterCutter_small_EP1", [3572.1274, 6826.9717, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_92 = _this;
|
||||
_this setPos [3572.1274, 6826.9717, -3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_93 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrate_NoInteractive_", [3569.4509, 6819.5122, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_93 = _this;
|
||||
_this setDir 64.98774;
|
||||
_this setPos [3569.4509, 6819.5122, 9.5367432e-006];
|
||||
};
|
||||
|
||||
_vehicle_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [3568.1489, 6818.9932, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_94 = _this;
|
||||
_this setDir -7.5350294;
|
||||
_this setPos [3568.1489, 6818.9932, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrates_NoInteractive_Medium", [3566.7368, 6819.0874, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_95 = _this;
|
||||
_this setDir 18.365669;
|
||||
_this setPos [3566.7368, 6819.0874, 7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_96 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrates_NoInteractive_Small", [3566.1111, 6820.7607, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_96 = _this;
|
||||
_this setDir 49.708145;
|
||||
_this setPos [3566.1111, 6820.7607, 5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrate_NoInteractive_", [3565.8303, 6821.9302, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_97 = _this;
|
||||
_this setDir -81.317421;
|
||||
_this setPos [3565.8303, 6821.9302, -1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_98 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Antenna", [3571.2444, 6810.4268, 4.196167e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_98 = _this;
|
||||
_this setDir 39.118233;
|
||||
_this setPos [3571.2444, 6810.4268, 4.196167e-005];
|
||||
};
|
||||
|
||||
_vehicle_99 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_BagFenceRound", [3565.7397, 6818.7793, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_99 = _this;
|
||||
_this setDir 53.682892;
|
||||
_this setPos [3565.7397, 6818.7793, 5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_101 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_BagFenceRound", [3565.8047, 6823.2207, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_101 = _this;
|
||||
_this setDir 149.98856;
|
||||
_this setPos [3565.8047, 6823.2207, 5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_104 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldTable", [3574.6931, 6818.1582], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_104 = _this;
|
||||
_this setDir 49.524723;
|
||||
_this setPos [3574.6931, 6818.1582];
|
||||
};
|
||||
|
||||
_vehicle_105 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldChair", [3573.677, 6816.6201, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_105 = _this;
|
||||
_this setDir -156.15215;
|
||||
_this setPos [3573.677, 6816.6201, 7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Misc_Cargo1E_EP1", [3571.3997, 6832.5181, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_108 = _this;
|
||||
_this setDir 91.893089;
|
||||
_this setPos [3571.3997, 6832.5181, 1.9073486e-005];
|
||||
};
|
||||
|
||||
_vehicle_110 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["FoldTable", [3572.8923, 6828.1074, -0.33327994], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_110 = _this;
|
||||
_this setDir 173.03516;
|
||||
_this setPos [3572.8923, 6828.1074, -0.33327994];
|
||||
};
|
||||
|
||||
_vehicle_112 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Canister_EP1", [3566.0603, 6825.6143, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_112 = _this;
|
||||
_this setDir 220.33681;
|
||||
_this setPos [3566.0603, 6825.6143, 2.0980835e-005];
|
||||
};
|
||||
|
||||
_vehicle_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Rack_EP1", [3566.688, 6826.5151], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_113 = _this;
|
||||
_this setDir 42.265385;
|
||||
_this setPos [3566.688, 6826.5151];
|
||||
};
|
||||
|
||||
_vehicle_114 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Sack_EP1", [3566.572, 6825.1714, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_114 = _this;
|
||||
_this setPos [3566.572, 6825.1714, 3.8146973e-006];
|
||||
};
|
||||
|
||||
_vehicle_116 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["SmallTable", [3568.355, 6825.0063, 1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_116 = _this;
|
||||
_this setDir 136.1368;
|
||||
_this setPos [3568.355, 6825.0063, 1.335144e-005];
|
||||
};
|
||||
|
||||
_vehicle_117 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Fence_corrugated_plate", [3570.8589, 6827.1411, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_117 = _this;
|
||||
_this setDir 247.92216;
|
||||
_this setPos [3570.8589, 6827.1411, -1.1444092e-005];
|
||||
};
|
||||
|
||||
_vehicle_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Shelf_EP1", [3571.811, 6826.1699, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_118 = _this;
|
||||
_this setDir 160.57436;
|
||||
_this setPos [3571.811, 6826.1699, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_120 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Fence_corrugated_plate", [3573.5918, 6824.8496, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_120 = _this;
|
||||
_this setDir 192.48637;
|
||||
_this setPos [3573.5918, 6824.8496, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Boots_EP1", [3565.9695, 6824.5698, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_124 = _this;
|
||||
_this setPos [3565.9695, 6824.5698, -5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_125 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["WoodChair", [3573.0837, 6825.938, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_125 = _this;
|
||||
_this setDir -169.75998;
|
||||
_this setPos [3573.0837, 6825.938, -9.5367432e-006];
|
||||
};
|
||||
|
||||
_vehicle_131 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["WoodChair", [3571.3137, 6827.437, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_131 = _this;
|
||||
_this setDir -96.84465;
|
||||
_this setPos [3571.3137, 6827.437, 3.8146973e-006];
|
||||
};
|
||||
_unit_9 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker1", [3566.7996, 6822.4268, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_9 = _this;
|
||||
_this setDir 93.120316;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_unit_10 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [3574.5276, 6826.0088, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_10 = _this;
|
||||
_this setDir 59.318363;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_unit_11 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman01_EP1", [3567.4998, 6825.6235, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_11 = _this;
|
||||
_this setDir 129.56522;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_vehicle_134 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Misc_Coil_EP1", [3691.7234, 6718.9058, -0.038574103], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_134 = _this;
|
||||
_this setPos [3691.7234, 6718.9058, -0.038574103];
|
||||
};
|
||||
|
||||
_vehicle_135 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Toilet", [3606.0117, 6867.252, -1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_135 = _this;
|
||||
_this setDir 350.56778;
|
||||
_this setPos [3606.0117, 6867.252, -1.335144e-005];
|
||||
};
|
||||
|
||||
_vehicle_136 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Satelit", [3574.2617, 6811.8213, 1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_136 = _this;
|
||||
_this setDir -62.094868;
|
||||
_this setPos [3574.2617, 6811.8213, 1.335144e-005];
|
||||
};
|
||||
|
||||
_vehicle_138 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Fort_Crate_wood", [3577.165, 6848.4946, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_138 = _this;
|
||||
_this setDir -54.405113;
|
||||
_this setPos [3577.165, 6848.4946, 1.9073486e-006];
|
||||
};
|
||||
|
||||
_vehicle_140 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Fort_Crate_wood", [3577.1641, 6848.4858, 0.37003109], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_140 = _this;
|
||||
_this setDir -54.405113;
|
||||
_this setPos [3577.1641, 6848.4858, 0.37003109];
|
||||
};
|
||||
|
||||
_vehicle_145 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Ind_IlluminantTower", [3614.344, 6866.9233, -0.11500119], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_145 = _this;
|
||||
_this setDir -7.4531207;
|
||||
_this setPos [3614.344, 6866.9233, -0.11500119];
|
||||
};
|
||||
|
||||
_vehicle_146 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["LADAWreck", [3576.6589, 6843.7275, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_146 = _this;
|
||||
_this setDir 10.750704;
|
||||
_this setPos [3576.6589, 6843.7275, 1.5258789e-005];
|
||||
};
|
||||
|
||||
_vehicle_150 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Misc_Backpackheap_EP1", [3569.3762, 6827.8945, 1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_150 = _this;
|
||||
_this setDir -132.16229;
|
||||
_this setPos [3569.3762, 6827.8945, 1.335144e-005];
|
||||
};
|
||||
|
||||
_vehicle_152 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Misc_cargo_cont_tiny", [3580.7346, 6849.3711, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_152 = _this;
|
||||
_this setDir 39.722672;
|
||||
_this setPos [3580.7346, 6849.3711, 7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_153 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["VaultStorageLocked", [3578.5283, 6849.5928, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_153 = _this;
|
||||
_this setDir 309.28091;
|
||||
_this setPos [3578.5283, 6849.5928, 2.0980835e-005];
|
||||
};
|
||||
|
||||
_unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [3577.5337, 6843.0664], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_13 = _this;
|
||||
_this setDir 109.87543;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_unit_14 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [3578.8706, 6848.2681, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_14 = _this;
|
||||
_this setDir 122.72586;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_vehicle_154 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["SmallTable", [3579.4656, 6847.8115, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_154 = _this;
|
||||
_this setDir -52.848717;
|
||||
_this setPos [3579.4656, 6847.8115, 1.7166138e-005];
|
||||
};
|
||||
|
||||
_vehicle_155 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_ruin_corner_2", [4721.3711, 863.87213, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_155 = _this;
|
||||
_this setDir 97.510826;
|
||||
_this setPos [4721.3711, 863.87213, 3.8146973e-005];
|
||||
};
|
||||
|
||||
_vehicle_156 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_ruin_chimney", [4728.3081, 866.17719, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_156 = _this;
|
||||
_this setDir 98.688805;
|
||||
_this setPos [4728.3081, 866.17719, -2.2888184e-005];
|
||||
};
|
||||
|
||||
_vehicle_157 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_ruin_01", [4725.5796, 837.61676, -0.30103344], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_157 = _this;
|
||||
_this setDir -83.51609;
|
||||
_this setPos [4725.5796, 837.61676, -0.30103344];
|
||||
};
|
||||
|
||||
_vehicle_158 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_bags_EP1", [4720.1641, 866.26904, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_158 = _this;
|
||||
_this setDir 37.790119;
|
||||
_this setPos [4720.1641, 866.26904, 1.5258789e-005];
|
||||
};
|
||||
|
||||
_vehicle_159 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_sunshade_EP1", [4722.5566, 866.20782], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_159 = _this;
|
||||
_this setPos [4722.5566, 866.20782];
|
||||
};
|
||||
|
||||
_vehicle_160 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Carpet_rack_EP1", [4720.4604, 864.0484, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_160 = _this;
|
||||
_this setPos [4720.4604, 864.0484, -1.5258789e-005];
|
||||
};
|
||||
|
||||
_vehicle_162 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [4725.0122, 825.40759, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_162 = _this;
|
||||
_this setDir 98.958206;
|
||||
_this setPos [4725.0122, 825.40759, 3.0517578e-005];
|
||||
};
|
||||
|
||||
_unit_20 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani02_EP1", [4725.0669, 827.51367, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_20 = _this;
|
||||
_this setDir 145.13918;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_unit_21 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani03_EP1", [4728.353, 830.5683, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_21 = _this;
|
||||
_this setDir 186.02428;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_vehicle_163 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["AmmoCrate_NoInteractive_", [4727.1094, 830.96069, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_163 = _this;
|
||||
_this setDir 186.55464;
|
||||
_this setPos [4727.1094, 830.96069, 7.6293945e-006];
|
||||
};
|
||||
|
||||
_unit_24 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman02_EP1", [4722.2773, 864.39056], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_24 = _this;
|
||||
_this setDir 142.1062;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_vehicle_164 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Misc_Backpackheap", [4721.4741, 865.98175, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_164 = _this;
|
||||
_this setDir 151.36267;
|
||||
_this setPos [4721.4741, 865.98175, -2.2888184e-005];
|
||||
};
|
||||
|
||||
_vehicle_165 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["LADAWreck", [4729.5889, 836.64075, -0.028266635], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_165 = _this;
|
||||
_this setDir 311.15881;
|
||||
_this setPos [4729.5889, 836.64075, -0.028266635];
|
||||
};
|
||||
|
||||
_unit_26 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani05_EP1", [4727.292, 834.08929, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_26 = _this;
|
||||
_this setDir 65.476814;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_unit_86 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [3569.9138, 6818.8462, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_86 = _this;
|
||||
_this setDir 36.478336;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_vehicle_166 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["HeliHEmpty", [3596.5518, 6835.2969, 0], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_166 = _this;
|
||||
_this setPos [3596.5518, 6835.2969, 0];
|
||||
};
|
||||
|
||||
_vehicle_167 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["HeliHCivil", [3591.1506, 6812.2061, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_167 = _this;
|
||||
_this setPos [3591.1506, 6812.2061, 1.5258789e-005];
|
||||
};
|
||||
|
||||
_vehicle_169 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Mi8Wreck", [3567.0137, 6852.6924, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_169 = _this;
|
||||
_this setDir -77.291008;
|
||||
_this setPos [3567.0137, 6852.6924, -7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_171 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_CamoNet_NATO_EP1", [3578.2163, 6846.3472, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_171 = _this;
|
||||
_this setDir -60.350491;
|
||||
_this setPos [3578.2163, 6846.3472, -7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_176 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_CamoNetB_NATO_EP1", [3571.5244, 6822.5771, -0.63208807], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_176 = _this;
|
||||
_this setDir -81.400887;
|
||||
_this setPos [3571.5244, 6822.5771, -0.63208807];
|
||||
};
|
||||
|
||||
_vehicle_177 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_bags_EP1", [3567.7971, 6827.8125, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_177 = _this;
|
||||
_this setDir 69.653908;
|
||||
_this setPos [3567.7971, 6827.8125, 2.0980835e-005];
|
||||
};
|
||||
|
||||
_unit_93 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [3573.853, 6817.5674, -3.6239624e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_93 = _this;
|
||||
_this setDir 42.312424;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
_vehicle_178 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [3577.1814, 6830.605, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_178 = _this;
|
||||
_this setPos [3577.1814, 6830.605, 5.7220459e-006];
|
||||
};
|
||||
|
||||
_vehicle_179 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Info_Board_EP1", [3612.9917, 6829.2656, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_179 = _this;
|
||||
_this setDir 86.515335;
|
||||
_this setVehicleInit "this allowDamage false;";
|
||||
_this setPos [3612.9917, 6829.2656, 7.6293945e-006];
|
||||
};
|
||||
|
||||
_vehicle_180 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createVehicle ["Land_Fire_barrel", [4723.3442, 833.23621], [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_180 = _this;
|
||||
_this setPos [4723.3442, 833.23621];
|
||||
};
|
||||
|
||||
_unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [4722.1758, 825.21582, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_95 = _this;
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
processInitCommands;
|
||||
@@ -0,0 +1,75 @@
|
||||
// DayZ Epoch TRADERS for 4
|
||||
serverTraders = ["TK_CIV_Woman02_EP1","TK_CIV_Takistani05_EP1","TK_CIV_Takistani03_EP1","TK_CIV_Takistani02_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","Dr_Hladik_EP1","CIV_EuroWoman01_EP1","Worker1","Tanny_PMC","Profiteer4","TK_CIV_Takistani04_EP1"];
|
||||
// START PER TRADER CONFIG
|
||||
// Farhah's General Supplies
|
||||
menu_TK_CIV_Woman02_EP1 = [
|
||||
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// Akwhell's Vehicles
|
||||
menu_TK_CIV_Takistani05_EP1 = [
|
||||
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Amjad's Ammunition
|
||||
menu_TK_CIV_Takistani03_EP1 = [
|
||||
[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Hassan's Weapons
|
||||
menu_TK_CIV_Takistani02_EP1 = [
|
||||
[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Dan's Parts
|
||||
menu_CIV_EuroMan01_EP1 = [
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Darren's Auto
|
||||
menu_CIV_EuroMan02_EP1 = [
|
||||
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Dr. House
|
||||
menu_Dr_Hladik_EP1 = [
|
||||
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
|
||||
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
|
||||
"friendly"
|
||||
];
|
||||
// Heather's General Supplies
|
||||
menu_CIV_EuroWoman01_EP1 = [
|
||||
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
|
||||
"friendly"
|
||||
];
|
||||
// Greg's Ammunition
|
||||
menu_Worker1 = [
|
||||
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Joe's Weapons
|
||||
menu_Tanny_PMC = [
|
||||
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Steven's Hero Shop
|
||||
menu_Profiteer4 = [
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
// Bandit Trader
|
||||
menu_TK_CIV_Takistani04_EP1 = [
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
@@ -0,0 +1,87 @@
|
||||
[[
|
||||
["Land_HBarrier_large",[3619.65,6807.09,-0.222103],351.175],
|
||||
["Land_HBarrier_large",[3611.36,6805.53,0.000356674],351.138],
|
||||
["Land_HBarrier_large",[3603.07,6803.98,0.000679016],351.144],
|
||||
["Land_HBarrier_large",[3594.89,6802.51,-0.00043869],351.139],
|
||||
["Land_HBarrier_large",[3586.63,6800.98,-0.000173569],351.137],
|
||||
["Land_HBarrier_large",[3579.25,6801.56,-0.00043869],18.7034],
|
||||
["Land_HBarrier_large",[3571.92,6805.27,-0.00113106],35.8136],
|
||||
["Land_HBarrier_large",[3565.28,6810.46,-0.00108147],42.4394],
|
||||
["Land_HBarrier_large",[3561.53,6817.65,-0.00104141],81.3746],
|
||||
["Land_HBarrier_large",[3561.61,6826.23,-0.00101662],101.882],
|
||||
["Land_HBarrier_large",[3563.93,6834.4,-0.000650406],112.657],
|
||||
["Land_HBarrier_large",[3567.65,6841.65,-0.000295639],126.878],
|
||||
["Land_HBarrier_large",[3573.04,6848.36,0.000289917],134.165],
|
||||
["Land_HBarrier_large",[3579.11,6854.46,-0.000453949],139.42],
|
||||
["Land_HBarrier_large",[3585.99,6859.66,0.000463486],149.584],
|
||||
["Land_HBarrier_large",[3593.33,6863.87,9.53674e-006],153.788],
|
||||
["Land_HBarrier_large",[3600.91,6867.9,4.76837e-005],153.788],
|
||||
["Land_HBarrier_large",[3608.87,6871.3,-0.00031662],163.051],
|
||||
["Land_HBarrier_large",[3617.19,6873.22,-0.29085],172.467],
|
||||
["Land_HBarrier_large",[3618.63,6868.47,0.00094986],89.2266],
|
||||
["Land_HBarrier_large",[3618.72,6860.2,0.000167847],91.637],
|
||||
["Land_HBarrier_large",[3618.36,6851.76,0.000463486],96.0528],
|
||||
["Land_HBarrier_large",[3617.87,6843.32,-0.000127792],98.1602],
|
||||
["Land_HBarrier_large",[3617.06,6834.89,-0.000478745],93.7033],
|
||||
["Land_HBarrier_large",[3617.82,6829.54,-0.151606],358.565],
|
||||
["FlagCarrierWhite_EP1",[3616.72,6808.51,0.0212612],199.447],
|
||||
["Land_HBarrier_large",[3619.37,6812.49,0.000541687],86.233],
|
||||
["Land_Ind_TankSmall",[3588.51,6857.99,0.000398636],146.69],
|
||||
["Misc_cargo_cont_net1",[3570.75,6816.83,0.000375748],46.8335],
|
||||
["Sign_Direction_EP1",[3984.38,5655.83,0.000980377],341.331],
|
||||
["Sign_1L_Firstaid_EP1",[3575.01,6828.77,5.14984e-005],269.305],
|
||||
["Sign_1L_Firstaid",[3575.03,6828.34,8.39233e-005],265.24],
|
||||
["ClutterCutter_small_EP1",[3572.13,6826.97,-3.8147e-006],0],
|
||||
["AmmoCrate_NoInteractive_",[3569.45,6819.51,-0.000156403],64.9848],
|
||||
["AmmoCrates_NoInteractive_Large",[3568.15,6818.99,0.00144005],352.459],
|
||||
["AmmoCrates_NoInteractive_Medium",[3566.74,6819.09,-0.00695801],18.3554],
|
||||
["AmmoCrates_NoInteractive_Small",[3566.11,6820.76,-0.00439644],49.7023],
|
||||
["AmmoCrate_NoInteractive_",[3565.83,6821.93,0.000640869],278.692],
|
||||
["Land_Antenna",[3571.24,6810.43,0.00166321],39.1138],
|
||||
["Land_BagFenceRound",[3565.74,6818.78,-0.00608063],53.6783],
|
||||
["Land_BagFenceRound",[3565.8,6823.22,8.39233e-005],149.991],
|
||||
["FoldTable",[3574.69,6818.15,0.000160217],49.5205],
|
||||
["FoldChair",[3573.67,6816.62,9.72748e-005],203.843],
|
||||
["Land_Misc_Cargo1E_EP1",[3571.4,6832.52,0.00213051],91.8937],
|
||||
["FoldTable",[3572.89,6828.11,-0.333231],173.033],
|
||||
["Land_Canister_EP1",[3566.05,6825.61,0.000169754],220.329],
|
||||
["Land_Rack_EP1",[3566.68,6826.51,0.000144958],42.2613],
|
||||
["Land_Sack_EP1",[3566.57,6825.17,8.58307e-005],359.99],
|
||||
["SmallTable",[3568.35,6825,6.10352e-005],136.139],
|
||||
["Fence_corrugated_plate",[3570.86,6827.14,0.000711441],247.928],
|
||||
["Land_Shelf_EP1",[3571.8,6826.16,0.00025177],160.567],
|
||||
["Fence_corrugated_plate",[3573.59,6824.85,0.0239582],192.476],
|
||||
["Land_Boots_EP1",[3565.97,6824.57,1.90735e-005],359.99],
|
||||
["WoodChair",[3573.08,6825.94,-9.53674e-006],190.229],
|
||||
["WoodChair",[3571.31,6827.44,5.72205e-006],263.167],
|
||||
["Land_Misc_Coil_EP1",[3691.72,6718.91,-0.0379372],359.997],
|
||||
["Land_Toilet",[3606.01,6867.25,0.00399017],350.562],
|
||||
["Satelit",[3574.25,6811.82,0.000232697],297.912],
|
||||
["Fort_Crate_wood",[3577.17,6848.49,0.000160217],305.604],
|
||||
["Fort_Crate_wood",[3577.16,6848.49,0.37019],305.604],
|
||||
["Land_Ind_IlluminantTower",[3614.34,6866.92,-0.106339],352.545],
|
||||
["LADAWreck",[3576.66,6843.73,0.0018177],10.7397],
|
||||
["Misc_Backpackheap_EP1",[3569.38,6827.89,0.000905991],227.835],
|
||||
["Misc_cargo_cont_tiny",[3580.73,6849.37,2.47955e-005],39.722],
|
||||
["VaultStorageLocked",[3578.53,6849.59,1.90735e-005],309.281],
|
||||
["SmallTable",[3579.46,6847.81,0.000162125],307.16],
|
||||
["Land_ruin_corner_2",[4721.37,863.872,-0.00948334],97.4979],
|
||||
["Land_ruin_chimney",[4728.31,866.177,0.00185394],98.691],
|
||||
["Land_ruin_01",[4725.59,837.621,-0.314041],276.481],
|
||||
["Land_bags_EP1",[4720.16,866.269,0.000495911],37.7754],
|
||||
["Land_sunshade_EP1",[4722.56,866.208,0.000259399],0.00536993],
|
||||
["Land_Carpet_rack_EP1",[4720.46,864.048,0.000389099],359.997],
|
||||
["AmmoCrates_NoInteractive_Large",[4725.01,825.408,0.000389099],98.9551],
|
||||
["AmmoCrate_NoInteractive_",[4727.11,830.961,-0.000389099],186.561],
|
||||
["Misc_Backpackheap",[4721.47,865.982,0.00257874],151.373],
|
||||
["LADAWreck",[4729.59,836.641,-0.0291367],311.165],
|
||||
["HeliHEmpty",[3596.55,6835.3,0],359.996],
|
||||
["HeliHCivil",[3591.15,6812.21,1.52588e-005],0],
|
||||
["Mi8Wreck",[3567.01,6852.69,0.0428619],282.716],
|
||||
["Land_CamoNet_NATO_EP1",[3578.22,6846.35,-0.00221252],299.66],
|
||||
["Land_CamoNetB_NATO_EP1",[3571.52,6822.58,-0.629333],278.6],
|
||||
["Land_bags_EP1",[3567.8,6827.81,0.000282288],69.6542],
|
||||
["Land_Fire_barrel",[3577.17,6830.6,0.000236511],359.997],
|
||||
["Info_Board_EP1",[3612.99,6829.27,0.000593185],86.5122],
|
||||
["Land_Fire_barrel",[4723.34,833.238,0.000152588],0.00214848]
|
||||
],true,false,true] call fnc_spawnObjects;
|
||||
@@ -0,0 +1,14 @@
|
||||
[
|
||||
["Worker1",[3566.8,6822.43,0],93.1203],
|
||||
["Dr_Hladik_EP1",[3574.53,6826.01,0],59.3184],
|
||||
["CIV_EuroWoman01_EP1",[3567.5,6825.62,0],129.565],
|
||||
["CIV_EuroMan02_EP1",[3577.53,6843.07,0],109.875],
|
||||
["CIV_EuroMan01_EP1",[3578.87,6848.27,0],122.726],
|
||||
["TK_CIV_Takistani02_EP1",[4725.07,827.514,0],145.139],
|
||||
["TK_CIV_Takistani03_EP1",[4728.35,830.568,0],186.024],
|
||||
["TK_CIV_Woman02_EP1",[4722.28,864.391,0],142.106],
|
||||
["TK_CIV_Takistani05_EP1",[4727.29,834.089,7.62939e-006],65.4768],
|
||||
["Tanny_PMC",[3569.91,6818.85,1.90735e-006],36.4783],
|
||||
["Profiteer4",[3573.85,6817.57,0],42.3124],
|
||||
["TK_CIV_Takistani04_EP1",[4722.18,825.216,0],0]
|
||||
] call server_spawnTraders;
|
||||
Reference in New Issue
Block a user