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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-20 07:02:56 +03:00
Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files. Give me a hint if you think some of the files should be moved back.
This commit is contained in:
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serverTraders = [];
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@@ -1,148 +0,0 @@
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// DayZ Epoch TRADERS for 17
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serverTraders = ["Tanny_PMC","BAF_Soldier_AAR_MTP","BAF_Soldier_AAT_W","Soldier_Bodyguard_M4_PMC","RU_Damsel1","GUE_Soldier_MG","GUE_Soldier_1","GUE_Villager3","Soldier_MG_PKM_PMC","GUE_Soldier_Pilot","GUE_Woodlander2","GUE_Soldier_Scout","GUE_Commander","RU_Damsel2","Dr_Hladik_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","FR_Assault_R","UN_CDF_Soldier_Crew_EP1","Woodlander3","Dr_Annie_Baker_EP1"];
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// Hero Vendor
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menu_Tanny_PMC = [
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[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[],
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"hero"
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];
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// Ammunition Neutral1
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menu_BAF_Soldier_AAR_MTP = [
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[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
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[],
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"neutral"
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];
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// Weapons Neutral1
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menu_BAF_Soldier_AAT_W = [
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[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[],
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"neutral"
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];
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// Neutral Vehicles1
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menu_Soldier_Bodyguard_M4_PMC = [
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[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
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[],
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"neutral"
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];
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// General Store
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menu_RU_Damsel1 = [
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[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
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[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
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"neutral"
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];
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// Weapons neutral
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menu_GUE_Soldier_MG = [
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[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[],
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"neutral"
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];
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// Ammunition Neutral
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menu_GUE_Soldier_1 = [
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[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
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[],
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"neutral"
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];
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// Neutral Building/Parts
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menu_GUE_Villager3 = [
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[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
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[],
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"neutral"
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];
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// Bandit Trader
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menu_Soldier_MG_PKM_PMC = [
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[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[],
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"hostile"
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];
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// Aircraft Dealer
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menu_GUE_Soldier_Pilot = [
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[["Airplanes",517],["Helicopter Unarmed",519]],
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[],
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"neutral"
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];
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// Vehicles Neutral
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menu_GUE_Woodlander2 = [
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[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
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[],
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"neutral"
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];
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// Black Market Vendor
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menu_GUE_Soldier_Scout = [
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[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[],
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"neutral"
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];
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// Friendly Building/Parts
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menu_GUE_Commander = [
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[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
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[],
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"neutral"
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];
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// General Store 2
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menu_RU_Damsel2 = [
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[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
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[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
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"neutral"
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];
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// Medical Supplies
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menu_Dr_Hladik_EP1 = [
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[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"neutral"
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];
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// Weapons friendly 2
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menu_Soldier_MG_PKM_PMC = [
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[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
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[],
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"friendly"
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];
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// Ammunition friendly 2
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menu_Soldier_MG_PMC = [
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[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
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[],
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"friendly"
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];
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// East Wholesaler
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menu_FR_Assault_R = [
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[["Wholesale",555]],
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[],
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"neutral"
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];
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// Boat Vendor
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menu_UN_CDF_Soldier_Crew_EP1 = [
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[["Boats Armed",558],["Boats Unarmed",557]],
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[],
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"neutral"
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];
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// Neutral Building/Parts
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menu_Woodlander3 = [
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[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
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[],
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"neutral"
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];
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// Medical Supplies 2
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menu_Dr_Annie_Baker_EP1 = [
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[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"neutral"
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];
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@@ -1 +0,0 @@
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serverTraders = [];
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@@ -1 +0,0 @@
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serverTraders = [];
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@@ -1 +0,0 @@
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serverTraders = [];
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@@ -1 +0,0 @@
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serverTraders = [];
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@@ -1 +0,0 @@
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serverTraders = [];
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@@ -1,75 +0,0 @@
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// DayZ Epoch TRADERS for 4
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serverTraders = ["TK_CIV_Woman02_EP1","TK_CIV_Takistani05_EP1","TK_CIV_Takistani03_EP1","TK_CIV_Takistani02_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","Dr_Hladik_EP1","CIV_EuroWoman01_EP1","Worker1","Tanny_PMC","Profiteer4","TK_CIV_Takistani04_EP1"];
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// START PER TRADER CONFIG
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// Farhah's General Supplies
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menu_TK_CIV_Woman02_EP1 = [
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[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
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[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
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"neutral"
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];
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// Akwhell's Vehicles
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menu_TK_CIV_Takistani05_EP1 = [
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[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
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[],
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"neutral"
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];
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// Amjad's Ammunition
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menu_TK_CIV_Takistani03_EP1 = [
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[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
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[],
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"neutral"
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];
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// Hassan's Weapons
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menu_TK_CIV_Takistani02_EP1 = [
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[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
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[],
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"neutral"
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];
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// Dan's Parts
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menu_CIV_EuroMan01_EP1 = [
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[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
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[],
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"friendly"
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];
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// Darren's Auto
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menu_CIV_EuroMan02_EP1 = [
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[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
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[],
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"friendly"
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];
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// Dr. House
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menu_Dr_Hladik_EP1 = [
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[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"friendly"
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];
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// Heather's General Supplies
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menu_CIV_EuroWoman01_EP1 = [
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[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
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[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
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"friendly"
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];
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// Greg's Ammunition
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menu_Worker1 = [
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[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
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[],
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"friendly"
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];
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// Joe's Weapons
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menu_Tanny_PMC = [
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[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
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[],
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"friendly"
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];
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// Steven's Hero Shop
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menu_Profiteer4 = [
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[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[],
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"hero"
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];
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// Bandit Trader
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menu_TK_CIV_Takistani04_EP1 = [
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[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[],
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"hostile"
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];
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