Split Grave & Tents

This commit is contained in:
Florian Kinder
2014-01-31 08:10:32 +01:00
parent e2b33c76f1
commit 65e7bc7b89
3 changed files with 44 additions and 47 deletions

View File

@@ -0,0 +1,10 @@
class Land_A_tent;
class GraveDZE: Land_A_tent {
vehicleClass = "Survival";
displayName = "Grave DZE";
destrType = "DestructNo";
model = "\z\addons\dayz_epoch\models\skeleton.p3d";
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 1;
};

View File

@@ -0,0 +1,32 @@
class Land_A_tent;
class TentStorage: Land_A_tent {
vehicleClass = "Survival";
transportMaxMagazines = 50;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
create = "WeaponHolder_ItemTentOld";
constructioncount = 1;
offset[] = {0,2.5,0};
requireplot = 0;
nounderground = 0;
};
class TentStorageDomed: TentStorage {
displayName = "Digital Camo Tent";
vehicleClass = "Survival";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed";
offset[] = {0,2.5,0};
};
class TentStorageDomed2: TentStorage {
displayName = "Green Domed Tent";
vehicleClass = "Survival";
model = "\ca\Misc_E\Astan_ep1.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed2";
offset[] = {0,2.5,0};
};

View File

@@ -19,6 +19,8 @@ class CfgVehicles {
#include "CfgVehicles\DZE\Doors.hpp"
#include "CfgVehicles\DZE\LockboxStorage.hpp"
#include "CfgVehicles\DZE\VaultStorage.hpp"
#include "CfgVehicles\DZE\Grave.hpp"
#include "CfgVehicles\DZE\TentStorage.hpp"
class AllVehicles;
@@ -2600,51 +2602,4 @@ class CfgVehicles {
init = "[(_this select 0),'cfgMagazines','ItemJerrycanEmpty'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class Land_A_tent;
class ACamp;
class TentStorage: Land_A_tent
{
vehicleClass = "Survival";
transportMaxMagazines = 50;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
create = "WeaponHolder_ItemTentOld";
constructioncount = 1;
offset[] = {0,2.5,0};
requireplot = 0;
nounderground = 0;
};
class TentStorageDomed: TentStorage
{
displayName = "Digital Camo Tent";
vehicleClass = "Survival";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed";
offset[] = {0,2.5,0};
};
class TentStorageDomed2: TentStorage
{
displayName = "Green Domed Tent";
vehicleClass = "Survival";
model = "\ca\Misc_E\Astan_ep1.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed2";
offset[] = {0,2.5,0};
};
class GraveDZE: Land_A_tent
{
vehicleClass = "Survival";
displayName = "Grave DZE";
destrType = "DestructNo";
model = "\z\addons\dayz_epoch\models\skeleton.p3d";
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 1;
};
};