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@@ -9,7 +9,7 @@ TradeInprogress = true;
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// cannot change clothes when another player is nearby
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// cannot change clothes when another player is nearby
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot change clothes when another player is nearby." , "PLAIN DOWN"]; };
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["\n\nCannot change clothes when another player is nearby." , "PLAIN DOWN"]; };
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_item = _this;
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_item = _this;
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call gear_ui_init;
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call gear_ui_init;
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