mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Chernarus Mission File
This commit is contained in:
@@ -2,8 +2,7 @@
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For DayZ Epoch
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For DayZ Epoch
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Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
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Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
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*/
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*/
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startLoadingScreen ["","RscDisplayLoadCustom"];
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cutText ["","BLACK OUT"];
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enableSaving [false, false];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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//REALLY IMPORTANT VALUES
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@@ -13,6 +12,38 @@ dayzHiveRequest = [];
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initialized = false;
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initialized = false;
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dayz_previousID = 0;
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dayz_previousID = 0;
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//Gamesettings
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dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = true;
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dayz_infectiousWaterholes = true;
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//DayazMod Presets
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dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
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//Only need to edit if you running a custom server.
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if ( dayz_presets == "Custom") then {
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dayz_enableGhosting = true; //Enable disable the ghosting system.
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dayz_ghostTimer = 30; //Sets how long in seconds a player must be dissconnected before being able to login again.
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dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
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dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
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dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
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dayz_nutritionValuesSystem = false; //Enables nutrition system
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//not implmented yet.
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dayz_classicBloodBagSystem = false; // removes all blood type bloodbags
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};
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//temp settings
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dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
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dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
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dayz_temperature_override = false; // Set to true to disable all temperature changes.
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//Disable Greeting Menu
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//Disable Greeting Menu
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player setVariable ["BIS_noCoreConversations", true];
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player setVariable ["BIS_noCoreConversations", true];
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@@ -27,7 +58,6 @@ enableSentences false;
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//--------------------------------------------------------------------//
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//--------------------------------------------------------------------//
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//Map & Player Spawn Variables
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//Map & Player Spawn Variables
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dayz_enableRules = true; // Default: true
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spawnShoremode = 1; // Default: 1 (on shore)
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spawnShoremode = 1; // Default: 1 (on shore)
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spawnArea= 1500; // Default: 1500
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spawnArea= 1500; // Default: 1500
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dayz_paraSpawn = false; // Default: false
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dayz_paraSpawn = false; // Default: false
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@@ -62,7 +92,6 @@ dayz_sellDistance_boat = 30; // Default: 30
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dayz_sellDistance_air = 40; // Default: 40
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dayz_sellDistance_air = 40; // Default: 40
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//Player Variables
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//Player Variables
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dayz_quickSwitch = false; // Default: false
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DZE_R3F_WEIGHT = true; // Default: true
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DZE_R3F_WEIGHT = true; // Default: true
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DZE_FriendlySaving = true; // Default: true
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DZE_FriendlySaving = true; // Default: true
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DZE_PlayerZed = true; // Default: true
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DZE_PlayerZed = true; // Default: true
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@@ -108,20 +137,43 @@ EpochEvents = [
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["any","any","any","any",15,"supply_drop"]
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["any","any","any","any",15,"supply_drop"]
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];
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];
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// DO NOT EDIT BELOW HERE UNTIL progressLoadingScreen 1.0;//
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MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
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MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
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//diag_log 'dayz_preloadFinished reset';
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dayz_preloadFinished=nil;
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onPreloadStarted "diag_log [diag_tickTime, 'onPreloadStarted']; dayz_preloadFinished = false;";
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onPreloadFinished "diag_log [diag_tickTime, 'onPreloadFinished']; if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";
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with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
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if (!isDedicated) then {
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enableSaving [false, false];
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startLoadingScreen ["","RscDisplayLoadCustom"];
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progressLoadingScreen 0;
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dayz_loadScreenMsg = localize 'str_login_missionFile';
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progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
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0 cutText ['','BLACK',0];
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0 fadeSound 0;
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0 fadeMusic 0;
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};
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initialized = false;
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//Load In Compiled Functions
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//Load In Compiled Functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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progressLoadingScreen 0.05;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
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progressLoadingScreen 0.2;
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
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progressLoadingScreen 0.4;
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progressLoadingScreen 0.15;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
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progressLoadingScreen 0.5;
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progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
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call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
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call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
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progressLoadingScreen 1.0;
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progressLoadingScreen 0.25;
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initialized = true;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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if (dayz_REsec == 1) then { call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf"; };
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if (isServer) then {
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if (isServer) then {
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//Compile Vehicle Configs
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//Compile Vehicle Configs
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@@ -129,30 +181,37 @@ if (isServer) then {
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//Add Trader Citys
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//Add Trader Citys
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_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
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_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
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_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\system\server_monitor.sqf";
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};
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};
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if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (!isDedicated) then {
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if (!isDedicated) then {
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//Conduct Map Operations
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//Conduct Map Operations
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0 fadeSound 0;
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if (dayz_infectiousWaterholes) then { execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf"; };
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waitUntil {!isNil "dayz_loadScreenMsg"};
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if (dayz_antihack != 0) then {
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dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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//Run The Player Monitor
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//Run The Player Monitor
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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//_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //STILL NEEDED FOR R3F
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//Anti-Hack
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[] execVM "\z\addons\dayz_code\system\antihack.sqf";
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//Lights
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//Lights
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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if (dayz_enableRules) then { execVM "rules.sqf"; };
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if (dayz_enableRules) then { execVM "rules.sqf"; };
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if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
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if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
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execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
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execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
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waituntil {scriptDone progress_monitor};
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cutText ["","BLACK IN", 3];
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3 fadeSound 1;
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3 fadeMusic 1;
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endLoadingScreen;
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};
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};
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//Start Dynamic Weather
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//Start Dynamic Weather
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execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
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#include "\z\addons\dayz_code\system\REsec.sqf"
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#include "\z\addons\dayz_code\system\REsec.sqf"
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#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
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