diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 9536e3518..386ac581e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -2,8 +2,7 @@ For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ -startLoadingScreen ["","RscDisplayLoadCustom"]; -cutText ["","BLACK OUT"]; + enableSaving [false, false]; //REALLY IMPORTANT VALUES @@ -13,6 +12,38 @@ dayzHiveRequest = []; initialized = false; dayz_previousID = 0; +//Gamesettings +dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled +dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). +dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations +dayz_POIs = true; +dayz_infectiousWaterholes = true; + +//DayazMod Presets +dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite" + +//Only need to edit if you running a custom server. +if ( dayz_presets == "Custom") then { + dayz_enableGhosting = true; //Enable disable the ghosting system. + dayz_ghostTimer = 30; //Sets how long in seconds a player must be dissconnected before being able to login again. + dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits + dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass + dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass + dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both. + dayz_ForcefullmoonNights = false; // Forces night time to be full moon. + dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked. + dayz_nutritionValuesSystem = false; //Enables nutrition system + + //not implmented yet. + dayz_classicBloodBagSystem = false; // removes all blood type bloodbags +}; +//temp settings +dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies. +dayz_maxGlobalZeds = 500; //Limit the total zeds server wide. +dayz_temperature_override = false; // Set to true to disable all temperature changes. + //Disable Greeting Menu player setVariable ["BIS_noCoreConversations", true]; @@ -27,7 +58,6 @@ enableSentences false; //--------------------------------------------------------------------// //Map & Player Spawn Variables -dayz_enableRules = true; // Default: true spawnShoremode = 1; // Default: 1 (on shore) spawnArea= 1500; // Default: 1500 dayz_paraSpawn = false; // Default: false @@ -62,7 +92,6 @@ dayz_sellDistance_boat = 30; // Default: 30 dayz_sellDistance_air = 40; // Default: 40 //Player Variables -dayz_quickSwitch = false; // Default: false DZE_R3F_WEIGHT = true; // Default: true DZE_FriendlySaving = true; // Default: true DZE_PlayerZed = true; // Default: true @@ -108,20 +137,43 @@ EpochEvents = [ ["any","any","any","any",15,"supply_drop"] ]; +// DO NOT EDIT BELOW HERE UNTIL progressLoadingScreen 1.0;// MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT; +//diag_log 'dayz_preloadFinished reset'; +dayz_preloadFinished=nil; +onPreloadStarted "diag_log [diag_tickTime, 'onPreloadStarted']; dayz_preloadFinished = false;"; +onPreloadFinished "diag_log [diag_tickTime, 'onPreloadFinished']; if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;"; + +with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon + +if (!isDedicated) then { + enableSaving [false, false]; + startLoadingScreen ["","RscDisplayLoadCustom"]; + progressLoadingScreen 0; + dayz_loadScreenMsg = localize 'str_login_missionFile'; + progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf"; + 0 cutText ['','BLACK',0]; + 0 fadeSound 0; + 0 fadeMusic 0; +}; + +initialized = false; //Load In Compiled Functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) -progressLoadingScreen 0.1; +progressLoadingScreen 0.05; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers -progressLoadingScreen 0.2; +progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical -progressLoadingScreen 0.4; +progressLoadingScreen 0.15; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions -progressLoadingScreen 0.5; +progressLoadingScreen 0.2; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs -progressLoadingScreen 1.0; +progressLoadingScreen 0.25; +initialized = true; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; +if (dayz_REsec == 1) then { call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf"; }; if (isServer) then { //Compile Vehicle Configs @@ -129,30 +181,37 @@ if (isServer) then { //Add Trader Citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; - _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; + execVM "\z\addons\dayz_server\system\server_monitor.sqf"; }; +if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; }; + if (!isDedicated) then { //Conduct Map Operations - 0 fadeSound 0; - waitUntil {!isNil "dayz_loadScreenMsg"}; - dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); + if (dayz_infectiousWaterholes) then { execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf"; }; + if (dayz_antihack != 0) then { + execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; + }; //Run The Player Monitor - _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; - _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; - - //Anti-Hack - [] execVM "\z\addons\dayz_code\system\antihack.sqf"; + //_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; + _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //STILL NEEDED FOR R3F //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; if (dayz_enableRules) then { execVM "rules.sqf"; }; if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; }; + execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; + execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; + waituntil {scriptDone progress_monitor}; + cutText ["","BLACK IN", 3]; + 3 fadeSound 1; + 3 fadeMusic 1; + endLoadingScreen; }; //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\REsec.sqf" -#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"