should fix last few loot issues

This commit is contained in:
[VB]AWOL
2014-06-01 02:08:41 -05:00
parent cabec25e5d
commit 645a115f21

View File

@@ -45,12 +45,12 @@ switch (_iClass) do
if (DZE_MissionLootTable) then{ if (DZE_MissionLootTable) then{
{ {
_itemTypes set[count _itemTypes, _x select 0] _itemTypes set[count _itemTypes, _x select 0]
} count getArray(missionConfigFile >> "CfgLootSmall" >> _iClass); } count getArray(missionConfigFile >> "CfgLootSmall" >> _iItem);
} }
else { else {
{ {
_itemTypes set[count _itemTypes, _x select 0] _itemTypes set[count _itemTypes, _x select 0]
} count getArray(configFile >> "CfgLootSmall" >> _iClass); } count getArray(configFile >> "CfgLootSmall" >> _iItem);
}; };
_index = dayzE_CLSBase find _iItem; _index = dayzE_CLSBase find _iItem;
_weights = dayzE_CLSChances select _index; _weights = dayzE_CLSChances select _index;
@@ -70,18 +70,18 @@ switch (_iClass) do
if (DZE_MissionLootTable) then{ if (DZE_MissionLootTable) then{
{ {
_itemTypes set[count _itemTypes, _x select 0] _itemTypes set[count _itemTypes, _x select 0]
} count getArray(missionConfigFile >> "CfgLootSmall" >> _iClass); } count getArray(missionConfigFile >> "CfgLootSmall" >> _iItem);
} }
else { else {
{ {
_itemTypes set[count _itemTypes, _x select 0] _itemTypes set[count _itemTypes, _x select 0]
} count getArray(configFile >> "CfgLootSmall" >> _iClass); } count getArray(configFile >> "CfgLootSmall" >> _iItem);
}; };
_index = dayzE_CLSBase find _iItem; _index = dayzE_CLSBase find _iItem;
_weights = dayzE_CLSChances select _index; _weights = dayzE_CLSChances select _index;
_cntWeights = count _weights; _cntWeights = count _weights;
diag_log("_itemTypes small:" + str(_itemTypes)); //diag_log("_itemTypes small:" + str(_itemTypes));
_index = floor(random _cntWeights); _index = floor(random _cntWeights);
_index = _weights select _index; _index = _weights select _index;