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another sync with trader fixes
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@@ -202,7 +202,7 @@ if (_characterID != "0") then {
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_pos = _this select 0;
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{
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[_x, "gear"] call server_updateObject;
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} forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10];
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} forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10];
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//[_charPos] call server_updateNearbyObjects;
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//Reset timer
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