diff --git a/dayz_anim/config.cpp b/dayz_anim/config.cpp
index f371f2a51..bf2da642d 100644
--- a/dayz_anim/config.cpp
+++ b/dayz_anim/config.cpp
@@ -1,20 +1,10 @@
-////////////////////////////////////////////////////////////////////
-//DeRap: Produced from mikero's Dos Tools Dll version 3.97
-//http://dev-heaven.net/projects/list_files/mikero-pbodll
-////////////////////////////////////////////////////////////////////
-
-#define _ARMA_
-
-//Class dayz_anim : config.bin{
-class CfgPatches
-{
- class dayz_anim
- {
+class CfgPatches {
+ class dayz_anim {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"CAData","HALO_Test","CAAnimals","CA_Anims","CA_Anims_Sdr","CA_Anims_Wmn","CA_Anims_E","CA_Anims_E_Sdr","CA_Anims_E_Wmn","CABuildings","CA_E","CA_PMC","CA_Heads","CAData_ParticleEffects","CA_Dubbing","CA_Dubbing_Counterattack","CA_Dubbing_E","CA_Dubbing_PMC","CA_Editor","CALanguage","CALanguage_e","CALanguage_PMC","CALanguage_missions","CALanguage_missions_e","CALanguage_missions_PMC","CA_HC_Sounds","CA_Modules","CA_Missions_AlternativeInjurySimulation","CA_Modules_Alice","CA_Missions_AmbientCombat","CA_Modules_Animals","CA_Missions_BattlefieldClearance","CA_Modules_clouds","CA_Modules_Coin","CA_Modules_DynO","CA_Missions_FirstAidSystem","CA_Modules_Functions","CA_Missions_GarbageCollector","CA_HighCommand","CA_Modules_Marta","CA_Modules_Silvie","BI_SRRS","CA_Modules_UAV","CA_Modules_ZoRA","CA_Modules_E","CA_Modules_Alice2","CA_Modules_E_DynO","CA_Modules_E_Functions","CA_Modules_E_Gita","CA_Modules_E_Jukebox","CA_Modules_E_OO","CA_Support","CA_Modules_E_UAV","CA_Modules_E_UAV_Heli","CA_Modules_E_Weather","CA_Modules_PMC","CA_Modules_PMC_Functions","CA_Modules_PMC_SimpleFIrstAid","CA_MPA","CA_MPA_Core","CA_MPA_Challenges","CA_MPA_Scenarios","CAMusic","CARoads2","CARoads2Bridge","CARoads2Dam","CARoads_E","CARoads_PMC_Bridge","CARocks2","CARocks_E","CASigns2","CASounds_Missions","CA_SoundsMissions_E","CASounds","CA_Sounds_Baf","CASounds_E","CAStructures","CAStructures_A_BuildingWIP","CAStructures_A_CraneCon","CAStructuresLand_A_MunicipalOffice","CAStructuresBarn_W","CAStructures_Castle","CAStructuresHouse","CAStructuresHouse_A_FuelStation","CAStructuresHouse_A_Hospital","CAStructuresHouse_A_Office01","CAStructuresHouse_A_Office02","CAStructuresHouse_a_stationhouse","CAStructuresHouse_Church_02","CAStructuresHouse_Church_03","CAStructuresHouse_Church_05R","CAStructuresHouse_HouseBT","CAStructuresHouse_HouseV2","CAStructuresHouse_HouseV","CAStructuresLand_Ind_Stack_Big","CAStructures_IndPipe1","CAStructuresInd_Quarry","Ind_SawMill","CAStructures_Mil","CAStructures_Misc_Powerlines","CAStructures_Nav","CAStructuresLand_Nav_Boathouse","pond_test","CAStructures_Proxy_BuildingParts","CAStructures_Proxy_Ruins","CAStructures_Rail","CAStructuresHouse_rail_station_big","CAStructures_Ruins","CAStructuresShed_Small","CAStructuresHouse_Shed_Ind","CAStructures_Wall","CAFonts","Utes","CAVideo2_PMC","CA_Animals2","CA_Animals2_Anim_Config","CA_Animals2_Chicken","CA_Animals2_Cow","CA_Animals2_Dogs","CA_Animals2_Dogs_Fin","CA_Animals2_Dogs_Pastor","CA_Animals2_Goat","CA_Animals2_Rabbit","CA_Animals2_Sheep","CA_Animals2_WildBoar","CA_Animals_E","CA_Anims_Char","CABuildings2","A_Crane_02","A_GeneralStore_01","CABuildings2_A_Pub","A_statue","Barn_Metal","Church_01","Farm_Cowshed","Farm_WTower","CAHouseBlock_A","CAHouseBlock_B","CAHouseBlock_C","CAHouseBlock_D","HouseRuins","Ind_Dopravnik","Ind_Expedice","Ind_MalyKomin","Ind_Mlyn","Ind_Pec","ind_silomale","Ind_SiloVelke","Ind_Vysypka","Ind_Garage01","CAStructures_IndPipe1_todo_delete","IndPipe2","Ind_Shed_01","Ind_Shed_02","Ind_Tank","Ind_Workshop01","CABuildings2_Misc_Cargo","Misc_PowerStation","Misc_WaterStation","Rail_House_01","Shed_small","Shed_wooden","CA_E_ParticleEffects","CA_DubbingRadio_E","CAMisc_fix","CAMisc_fix_Str","CA_Missions","CA_Missions_E","CAMusic_E","CAMusic_PMC","A_TVTower","CAStructures_Nav_pier","CAStructures_Railway","CAStructures_E","CAStructures_E_HouseA","CAStructures_E_HouseA_A_BuildingWIP","CAStructures_E_HouseA_A_CityGate1","CAStructures_E_HouseA_A_Minaret","CAStructures_E_HouseA_A_Minaret_Porto","CAStructures_E_HouseA_A_Mosque_big","CAStructures_E_HouseA_A_Mosque_small","CAStructures_E_HouseA_A_Office01","CAStructures_E_HouseA_a_stationhouse","CAStructures_E_HouseA_A_Statue","CAStructures_E_HouseA_A_Villa","CAStructures_E_HouseC","CAStructures_E_HouseK","CAStructures_E_HouseL","CAStructures_E_Ind","CAStructures_E_Ind_Ind_Coltan_Mine","CAStructures_E_Ind_Ind_FuelStation","CAStructures_E_Ind_Ind_Garage01","CAStructures_E_Ind_Oil_Mine","CAStructures_E_Ind_IndPipes","CAStructures_E_Ind_Misc_PowerStation","CAStructures_E_Ind_Ind_Shed","CAStructures_E_Mil","CAStructures_E_Misc","CAStructures_E_Misc_Misc_cables","CAStructures_E_Misc_Misc_Construction","CAStructures_E_Misc_Misc_Garbage","CAStructures_E_Misc_Misc_Lamp","CAStructures_E_Misc_Misc_powerline","CAStructures_E_Misc_Misc_Water","CAStructures_E_Misc_Misc_Well","CAStructures_E_Wall","CAStructures_E_Wall_Wall_L","CAStructures_PMC","CAStructures_PMC_Buildings","CAStructures_PMC_Buildings_Bunker","CAStructures_PMC_Buildings_GeneralStore_PMC","CAStructures_PMC_Buildings_Ruin_Cowshed","CAStructures_PMC_Ind","CAStructures_PMC_FuelStation","CAStructures_PMC_Misc","CAStructures_PMC_Misc_Shed","CAStructures_PMC_Ruins","CAStructures_PMC_Walls","CAUI","CAWeapons","CAWeapons_AK","CAWeapons_AmmoBoxes","CAWeapons_bizon","CAWeapons_Colt1911","CAWeapons_DMR","CAweapons_ksvk","CAWeapons_M1014","CAweapons_m107","CAWeapons_M252_81mm_Mortar","CAWeapons_Metis_AT_13","CAWeapons_2b14_82mm_Mortar","CAWeapons_Saiga12K","CAWeapons_SPG9","CAWeapons_VSS_vintorez","CAWeapons_ZU23","CAWeapons_E_AmmoBoxes","CACharacters","CACharacters_E_Head","CACharacters_PMC_Head","CA_Dubbing_Baf","CA_DubbingRadio_PMC","CAMisc2","CAMisc","CAMisc_fix_A2FREE","CAMisc_fix_Weap","CA_Missions_Armory2","CA_Missions_SecOps","CA_Missions_Templates_SecOps","CA_Missions_BAF","CA_Missions_BAF_Templates_SecOps","CA_Missions_E_Armory2","CA_Missions_E_SecOps","CA_Missions_E_Templates_SecOps","CA_Missions_PMC","CA_Modules_StratLayer","CA_MPA_MP","Warfare2","Warfare2_E","CAWater","CAWeapons2","CAWeapons2_HuntingRifle","CAWeapons2_RPG18","CAWeapons2_SMAW","CAWeapons_Kord","CABuildingParts","CABuildingParts_Signs","CATEC","CACharacters2","CACharacters_E","Chernarus","CAMisc_fix_Ch2","CA_Missions_BAF_2","missions_ew","CATracked","CAWater2","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_LHD","CAWater2_seafox","CAWater2_smallboat_1","CAWeapons_Warfare_weapons","CAWheeled","CAWheeled_Pickup","CAWheeled_Offroad","CAAir","CAMisc3","CAWater2_seafox_EP1","CAStructures_E_Misc_Misc_Interier","CAStructures_E_Misc_Misc_Market","CATracked2","CATracked2_2S6M_Tunguska","CATracked2_AAV","CATracked2_BMP3","CATracked2_T34","CATracked2_T90","CATracked2_us_m270mlrs","CAWheeled2","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_HMMWV_BASE","CAWheeled2_M1114_Armored","CAWheeled2_HMMWV_Ambulance","CAWheeled2_M998A2_Avenger","CAWheeled2_Ikarus","CAWheeled2_Kamaz","CAWheeled2_LADA","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_MTVR","CAWheeled2_TowingTractor","CAWheeled2_V3S","CAWheeled2_VWGolf","CAWheeled3","CAWheeled3_M1030","CAWheeled3_TT650","CAWheeled_E","CAWheeled_E_ATV","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_Pickup","CAWheeled_E_Offroad","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_LandRover","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Volha","CAWheeled_PMC","CAWheeled_PMC_ArmoredSUV","CAA10","CA_AH64D","CAAir2","CAAir2_C130J","CAAir2_ChukarTarget","CAAir2_F35B","Arma2_Ka52","CAAir2_MQ9PredatorB","CAAir2_MV22","CAAir2_Pchela1T","CA_AIR2_Su25","CAAir2_UH1Y","CAAir3","CAAir3_Su34","CA_BAF","CALanguage_Baf","CALanguageMissions_baf","WarfareBuildings","CAMisc_E","CAMisc_E_WF","CAMisc_fix_air","CA_Modules_ARTY","CAMP_Armory_Misc","CAMP_Armory_Misc_Concrete_Wall","CAMP_Armory_Misc_Entrance_Gate","CAMP_Armory_Misc_Info_Board","CAMP_Armory_Misc_Infostands","CAMP_Armory_Misc_Laptop","CAMP_Armory_Misc_Loudspeakers","CAMP_Armory_Misc_Plasticpole","CAMP_Armory_Misc_Red_Light","CAMP_Armory_Misc_Sign_Armex","CAMP_Armory_Misc_Sign_Direction","ProvingGrounds_PMC","Shapur_BAF","CASigns_E","Takistan","Warfare2Vehicles","CAWeapons_BAF","CAWeapons_E","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons_PMC_XM8","CAWheeled_E_Ural","CAWheeled_E_V3S","zargabad","CA_CruiseMissile","CAAir_E","CAAir_E_A10","CAAir_E_AH64D","CAAir_E_AH6J","CAAir_E_An2","CAAir_E_C130J","CAAir_E_CH_47F","CAAir_E_Halo","CAAir_E_MI8","CAAir_E_Mi24","CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CAAir_E_UH1H_EP1","CAAir_E_UH60M","CAAir_PMC","CAAir_PMC_KA137","CAAir_PMC_KA60","CACharacters_BAF","CACharacters_BAF_Head","CACharacters_PMC","CACharacters_W_BAF","Desert_E","CA_L39","CA_Missions2_PMC","CATracked_E","CATracked_E_BMP2","CATracked_E_M113","CATracked_E_M1_Abrams","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CAWheeled_D_BAF","CAWheeled_W_BAF","CAAir_BAF","CAAir_BAF_CH_47F","CATracked_BAF","CATracked_W_BAF"};
- isUpdated = "true";
+ isUpdated = true;
};
};
class CfgMarkers
@@ -27,14 +17,14 @@ class CfgAmmo
class FakeAmmo;
};
-class CfgMagazines
-{
+
+class CfgMagazines {
class Default;
class FakeMagazine: Default
{
scope = 1;
ammo = "FakeAmmo";
- stopThis = "true";
+ stopThis = true;
value = 1;
displayName = "";
model = "";
@@ -58,7 +48,7 @@ class CfgWeapons
class FakeWeapon: RifleCore
{
scope = 1;
- stopThis = "true";
+ stopThis = true;
type = 0;
cursor = "";
cursoraim = "";
@@ -67,12 +57,10 @@ class CfgWeapons
};
};
-class CfgVehicles
-{
+class CfgVehicles {
class All;
class Banned: All
{
- stopThis = "true";
+ stopThis = true;
};
};
-//};
diff --git a/dayz_anim/zmb/KneelFeeding2zombieStand.rtm b/dayz_anim/zmb/KneelFeeding2zombieStand.rtm
index f880e2579..2a025913b 100644
Binary files a/dayz_anim/zmb/KneelFeeding2zombieStand.rtm and b/dayz_anim/zmb/KneelFeeding2zombieStand.rtm differ
diff --git a/dayz_anim/zmb/model.cfg b/dayz_anim/zmb/model.cfg
deleted file mode 100644
index 0f291d88d..000000000
--- a/dayz_anim/zmb/model.cfg
+++ /dev/null
@@ -1,307 +0,0 @@
-class CfgSkeletons
-{
- class Default
- {
- isDiscrete = 1;
- skeletonInherit = "";
- skeletonBones[] = {};
- };
-
- class OFP2_ManSkeleton
- {
- isDiscrete = 0;
- skeletonInherit = "";
- skeletonBones[] =
- {
- "Pelvis", "",
- "Spine", "Pelvis",
- "Spine1", "Spine",
- "Spine2", "Spine1",
- "Spine3", "Spine2",
- "Camera", "Pelvis",
- "weapon", "Spine1",
- "launcher", "Spine1",
-
- //Head skeleton in hierarchy
- "neck", "Spine3",
- "neck1", "neck",
- "head", "neck1",
- "HeadCutScene", "head",
- "jaw", "head",
- "chin", "head",
- "jaw_rf", "head",
- "jaw_rm", "head",
- "jaw_rs", "head",
- "jaw_lf", "head",
- "jaw_lm", "head",
- "jaw_ls", "head",
- "ear_r", "head",
- "ear_l", "head",
- "lip_lc", "head",
- "lip_lwlb", "head",
- "lip_lwlf", "head",
- "lip_lwm", "head",
- "lip_lwrf", "head",
- "lip_lwrb", "head",
- "lip_rc", "head",
- "lip_uprb", "head",
- "lip_uprf", "head",
- "lip_upm", "head",
- "lip_uplf", "head",
- "lip_uplb", "head",
- "nose_tip", "head",
- "nose_r", "head",
- "nose_l", "head",
- "zig_lt", "head",
- "zig_lm", "head",
- "zig_lb", "head",
- "zig_rt", "head",
- "zig_rm", "head",
- "zig_rb", "head",
- "cheek_r", "head",
- "cheek_l", "head",
- "eyebrow_lb", "head",
- "eyebrow_lm", "head",
- "eyebrow_lf", "head",
- "corr", "head",
- "eyebrow_rf", "head",
- "eyebrow_rm", "head",
- "eyebrow_rb", "head",
- "eye_upr", "head",
- "eye_lwr", "head",
- "eye_upl", "head",
- "eye_lwl", "head",
- "cheek_rf", "head",
- "cheek_rm", "head",
- "cheek_rb", "head",
- "cheek_lf", "head",
- "cheek_lm", "head",
- "cheek_lb", "head",
- "forehead_l", "head",
- "forehead_m", "head",
- "forehead_r", "head",
- "l_eye", "head",
- "r_eye", "head",
- "l_pupila", "head",
- "r_pupila", "head",
- "neck_t", "head",
- "neck_b", "head",
- "neck_r", "head",
- "neck_l", "head",
- "tongue_b", "head",
- "tongue_m", "head",
- "tongue_f", "head",
-
- //Left upper side
- "LeftShoulder", "Spine3",
- "LeftArm", "LeftShoulder",
- "LeftArmRoll", "LeftArm",
- "LeftForeArm", "LeftArmRoll",
- "LeftForeArmRoll", "LeftForeArm",
- "LeftHand", "LeftForeArmRoll",
- "LeftHandRing", "LeftHand",
- "LeftHandRing1", "LeftHandRing",
- "LeftHandRing2", "LeftHandRing1",
- "LeftHandRing3", "LeftHandRing2",
- "LeftHandPinky1", "LeftHandRing",
- "LeftHandPinky2", "LeftHandPinky1",
- "LeftHandPinky3", "LeftHandPinky2",
- "LeftHandMiddle1", "LeftHand",
- "LeftHandMiddle2", "LeftHandMiddle1",
- "LeftHandMiddle3", "LeftHandMiddle2",
- "LeftHandIndex1", "LeftHand",
- "LeftHandIndex2", "LeftHandIndex1",
- "LeftHandIndex3", "LeftHandIndex2",
- "LeftHandThumb1", "LeftHand",
- "LeftHandThumb2", "LeftHandThumb1",
- "LeftHandThumb3", "LeftHandThumb2",
-
- //Right upper side
- "RightShoulder", "Spine3",
- "RightArm", "RightShoulder",
- "RightArmRoll", "RightArm",
- "RightForeArm", "RightArmRoll",
- "RightForeArmRoll", "RightForeArm",
- "RightHand", "RightForeArmRoll",
- "RightHandRing", "RightHand",
- "RightHandRing1", "RightHandRing",
- "RightHandRing2", "RightHandRing1",
- "RightHandRing3", "RightHandRing2",
- "RightHandPinky1", "RightHandRing",
- "RightHandPinky2", "RightHandPinky1",
- "RightHandPinky3", "RightHandPinky2",
- "RightHandMiddle1", "RightHand",
- "RightHandMiddle2", "RightHandMiddle1",
- "RightHandMiddle3", "RightHandMiddle2",
- "RightHandIndex1", "RightHand",
- "RightHandIndex2", "RightHandIndex1",
- "RightHandIndex3", "RightHandIndex2",
- "RightHandThumb1", "RightHand",
- "RightHandThumb2", "RightHandThumb1",
- "RightHandThumb3", "RightHandThumb2",
-
- //Left lower side
- "LeftUpLeg", "Pelvis",
- "LeftUpLegRoll", "LeftUpLeg",
- "LeftLeg", "LeftUpLegRoll",
- "LeftLegRoll", "LeftLeg",
- "LeftFoot", "LeftLegRoll",
- "LeftToeBase", "LeftFoot",
-
- //Right lower side
- "RightUpLeg", "Pelvis",
- "RightUpLegRoll", "RightUpLeg",
- "RightLeg", "RightUpLegRoll",
- "RightLegRoll", "RightLeg",
- "RightFoot", "RightLegRoll",
- "RightToeBase", "RightFoot"
- };
-
- pivotsModel = "";
- };
-};
-
-class CfgModels
-{
- class Default
- {
- sectionsInherit = "";
- sections[] = {};
- skeletonName = "";
- };
-
- class ArmaMan : Default
- {
- sections[] =
- {
- "osobnost",
- "Head_Injury",
- "Body_Injury",
- "l_leg_in jury",
- "l_arm_injury",
- "r_arm_injury",
- "r_leg_injury",
- "clan",
- "clan_sign",
- "Camo",
- "CamoB"
- };
-
- skeletonName = "OFP2_ManSkeleton";
- };
-
- class zmbStandIdleA : ArmaMan {};
- class zmbStandIdleB : ArmaMan {};
- class zmbStandIdleC_lookAround : ArmaMan {};
- class zmbStandIdleD_sniffingHyped : ArmaMan {};
- class zmbStandIdleE_swinging : ArmaMan {};
- class zmbStandCry1 : ArmaMan {};
- class zmbStandCry2 : ArmaMan {};
- class zmbStandDeath1 : ArmaMan {};
- class zmbStandDeath2 : ArmaMan {};
- class zmbStandDeath3 : ArmaMan {};
- class zmbStandAttack1 : ArmaMan {};
- class zmbStandAttack2bite : ArmaMan {};
- class zmbStandAttack3 : ArmaMan {};
- class zmbStandAttack4 : ArmaMan {};
- class zmbStandAttack5 : ArmaMan {};
- class zmbStandAttack6 : ArmaMan {};
- class zmbStandWalkF1 : ArmaMan {};
- class zmbStandWalkF2 : ArmaMan {};
- class zmbStandRunF1 : ArmaMan {};
- class zmbStandRunF2 : ArmaMan {};
- class zmbStandRunF3 : ArmaMan {};
- class zmbStandHit1_toRunF1 : ArmaMan {};
- class zmbStandHit2 : ArmaMan {};
- class zmbStandHit3_fromBehind : ArmaMan {};
- class zmbStandHit4 : ArmaMan {};
- class zmbBentIdleA : ArmaMan {};
- class zmbBentIdleB_lookAroundSwing : ArmaMan {};
- class zmbBentIdleC_lookAround : ArmaMan {};
- class zmbStand_zmbKneel : ArmaMan {};
- class zmbKneel_zmbStand : ArmaMan {};
- class zmbKneel_idleA : ArmaMan {};
- class zmbKneel_idleB : ArmaMan {};
- class zmbKneel_idleC : ArmaMan {};
- class zmbKneel_idleD : ArmaMan {};
- class zmbKneel_feedA : ArmaMan {};
- class zmbKneel_feedB : ArmaMan {};
- class zmbKneel_feedC : ArmaMan {};
- class zmbKneel_feedD : ArmaMan {};
- class zmbKneel_feedE : ArmaMan {};
- class zmbKneel_deathA : ArmaMan {};
- class zmbKneel_deathB : ArmaMan {};
- class zmbKneelAttack1_toStand : ArmaMan {};
- class zmbKneelAttack2 : ArmaMan {};
- class zmbKneelWalkF : ArmaMan {};
- class zmbKneelWalkB : ArmaMan {};
- class zmbKneeljogF : ArmaMan {};
- class zmbKneelrunF1 : ArmaMan {};
- class zmbKneelrunF2 : ArmaMan {};
- class zmbKneelrunF3 : ArmaMan {};
- class zmbKneelrunFrenzy1 : ArmaMan {};
- class zmbKneelrunFrenzy2 : ArmaMan {};
- class zmbKneelHit1 : ArmaMan {};
- class zmbKneelHit1 : ArmaMan {};
- class zmbKneelHit2 : ArmaMan {};
- class zombie1_attack : ArmaMan {};
- class zombie1_deathFromWalk : ArmaMan {};
- class zombie1_walk : ArmaMan {};
- class zombie1_jump : ArmaMan {};
- class zombie1_birth : ArmaMan {};
- class zombie2_walk : ArmaMan {};
- class zombie2_birth : ArmaMan {};
- class zombie2_deathFromWalk : ArmaMan {};
- class zombie2_attack : ArmaMan {};
- class zombie2_jump : ArmaMan {};
- class zombie3_attack : ArmaMan {};
- class zombie3_birth : ArmaMan {};
- class zombie3_walk : ArmaMan {};
- class zombie3_jump : ArmaMan {};
- class zmbErcSprint9 : ArmaMan {};
- class zmbErcSprint13 : ArmaMan {};
- class zombie_frenziedCrawl3 : ArmaMan {};
- class zombie_frenziedCrawl3 : ArmaMan {};
- class zombie_runDeaths6 : ArmaMan {};
- class zombie_stumble3 : ArmaMan {};
- class zombie_walk2sprint2 : ArmaMan {};
- class zombie_frenziedCrawl3 : ArmaMan {};
- class zombieStand2KneelFeeding : ArmaMan {};
- class KneelFeeding2zombieStand : ArmaMan {};
- class zombie_kneelFeeding2_112_301 : ArmaMan {};
- class zombie_kneelFeeding2_1054_1275 : ArmaMan {};
- class zombie_kneelFeeding3_109-308 : ArmaMan {};
- class zombie_kneelFeeding3_363-574 : ArmaMan {};
- class zombie_kneelFeeding3_idle_1292-1461 : ArmaMan {};
- class zombie_kneelFeeding3_idle_1488-1587 : ArmaMan {};
- class zombie_kneelFeeding2_idle_893-1054 : ArmaMan {};
- class zombie_kneelFeeding2_idle_893-1054 : ArmaMan {};
- class zombie_kneelFeeding2_idle_1275-1430 : ArmaMan {};
- class zombie_standSpasms1Stand_74-112 : ArmaMan {};
- class zombie_standSpasms1Stand_74-112 : ArmaMan {};
- class zombie_standSpasms1Stand_113-198 : ArmaMan {};
- class zombie_standSpasms1Stand_199-327 : ArmaMan {};
- class zombie_standSpasms1Stand_199-327 : ArmaMan {};
- class zombie_standSpasms2bentPose_82-134 : ArmaMan {};
- class zombie_standSpasms2bentPose_135-178 : ArmaMan {};
- class zombie_standSpasms2bentPose_179-235 : ArmaMan {};
- class zombie_standSpasms2bentPose_236-293 : ArmaMan {};
- class zombie_standSpasms2bentPose_294-336 : ArmaMan {};
- class zombie_standSpasms2bentPose_337-439 : ArmaMan {};
- class zombie_standSpasms3Stand_83-190 : ArmaMan {};
- class zombie_standSpasms3Stand_191-314 : ArmaMan {};
- class zombie_standSpasms3Stand_315-400 : ArmaMan {};
- class zombie_standSpasms3Stand_315-400 : ArmaMan {};
- class zombie_standSpasms3Stand_401-478 : ArmaMan {};
- class zombie_staticAttack3_67-158 : ArmaMan {};
- class zombie_staticAttack3_67-158 : ArmaMan {};
- class zombie_staticAttack3_183-274 : ArmaMan {};
- class zombie_staticAttack3_183-274 : ArmaMan {};
- class zombie_staticAttack3_441-554 : ArmaMan {};
- class zombie_staticAttack3_570-707 : ArmaMan {};
- class zombie_staticAttack3_742-833 : ArmaMan {};
- class zombie_staticAttack3_855-987 : ArmaMan {};
- class zombie_sniffing_264-499 : ArmaMan {};
- class zombie_sniffing_573-809 : ArmaMan {};
- class zombie_sniffing_573-809 : ArmaMan {};
-};
\ No newline at end of file
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diff --git a/dayz_anim/zmb/zombie_frenziedCrawl3.rtm b/dayz_anim/zmb/zombie_frenziedCrawl3.rtm
index 0e511946c..824956779 100644
Binary files a/dayz_anim/zmb/zombie_frenziedCrawl3.rtm and b/dayz_anim/zmb/zombie_frenziedCrawl3.rtm differ
diff --git a/dayz_anim/zmb/zombie_kneelFeeding2_1054_1275.rtm b/dayz_anim/zmb/zombie_kneelFeeding2_1054_1275.rtm
index b96b89a83..cfa22b360 100644
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diff --git a/dayz_anim/zmb/zombie_kneelFeeding2_112_301.rtm b/dayz_anim/zmb/zombie_kneelFeeding2_112_301.rtm
index 444ba7d42..24a8afdfc 100644
Binary files a/dayz_anim/zmb/zombie_kneelFeeding2_112_301.rtm and b/dayz_anim/zmb/zombie_kneelFeeding2_112_301.rtm differ
diff --git a/dayz_anim/zmb/zombie_kneelFeeding2_idle_1275-1430.rtm b/dayz_anim/zmb/zombie_kneelFeeding2_idle_1275-1430.rtm
index 6bd3d0532..4e921b2f4 100644
Binary files a/dayz_anim/zmb/zombie_kneelFeeding2_idle_1275-1430.rtm and b/dayz_anim/zmb/zombie_kneelFeeding2_idle_1275-1430.rtm differ
diff --git a/dayz_anim/zmb/zombie_kneelFeeding2_idle_893-1054.rtm b/dayz_anim/zmb/zombie_kneelFeeding2_idle_893-1054.rtm
index 9bd298104..437a01db7 100644
Binary files a/dayz_anim/zmb/zombie_kneelFeeding2_idle_893-1054.rtm and b/dayz_anim/zmb/zombie_kneelFeeding2_idle_893-1054.rtm differ
diff --git a/dayz_anim/zmb/zombie_kneelFeeding3_109-308.rtm b/dayz_anim/zmb/zombie_kneelFeeding3_109-308.rtm
index 29db9e2eb..65b82395a 100644
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diff --git a/dayz_anim/zmb/zombie_kneelFeeding3_363-574.rtm b/dayz_anim/zmb/zombie_kneelFeeding3_363-574.rtm
index 8fc1ecfee..b1452dff3 100644
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diff --git a/dayz_anim/zmb/zombie_kneelFeeding3_idle_1292-1461.rtm b/dayz_anim/zmb/zombie_kneelFeeding3_idle_1292-1461.rtm
index 934ce1266..6c6d3b56f 100644
Binary files a/dayz_anim/zmb/zombie_kneelFeeding3_idle_1292-1461.rtm and b/dayz_anim/zmb/zombie_kneelFeeding3_idle_1292-1461.rtm differ
diff --git a/dayz_anim/zmb/zombie_kneelFeeding3_idle_1488-1587.rtm b/dayz_anim/zmb/zombie_kneelFeeding3_idle_1488-1587.rtm
index c7e44f06e..261de0816 100644
Binary files a/dayz_anim/zmb/zombie_kneelFeeding3_idle_1488-1587.rtm and b/dayz_anim/zmb/zombie_kneelFeeding3_idle_1488-1587.rtm differ
diff --git a/dayz_anim/zmb/zombie_runDeaths6.rtm b/dayz_anim/zmb/zombie_runDeaths6.rtm
index ea46683f6..3b342720a 100644
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diff --git a/dayz_anim/zmb/zombie_sniffing_264-499.rtm b/dayz_anim/zmb/zombie_sniffing_264-499.rtm
index 7e2aee483..f149a7ade 100644
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diff --git a/dayz_anim/zmb/zombie_sniffing_573-809.rtm b/dayz_anim/zmb/zombie_sniffing_573-809.rtm
index fc0de1bd8..6f6951232 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms1Stand_113-198.rtm b/dayz_anim/zmb/zombie_standSpasms1Stand_113-198.rtm
index fe894cdb2..9ee8b50dc 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms1Stand_199-327.rtm b/dayz_anim/zmb/zombie_standSpasms1Stand_199-327.rtm
index 46c637f9f..7bf5708b7 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms1Stand_74-112.rtm b/dayz_anim/zmb/zombie_standSpasms1Stand_74-112.rtm
index d972f72c6..e130b27bb 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms2bentPose_135-178.rtm b/dayz_anim/zmb/zombie_standSpasms2bentPose_135-178.rtm
index 18b8b1bfd..0ac3d34cd 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms2bentPose_179-235.rtm b/dayz_anim/zmb/zombie_standSpasms2bentPose_179-235.rtm
index 5a2258fa8..f3ae7ba6d 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms2bentPose_236-293.rtm b/dayz_anim/zmb/zombie_standSpasms2bentPose_236-293.rtm
index 074dadb6d..fddfd88cf 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms2bentPose_294-336.rtm b/dayz_anim/zmb/zombie_standSpasms2bentPose_294-336.rtm
index f60f26455..59ae96736 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms2bentPose_337-439.rtm b/dayz_anim/zmb/zombie_standSpasms2bentPose_337-439.rtm
index f007cc610..adb731512 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms2bentPose_82-134.rtm b/dayz_anim/zmb/zombie_standSpasms2bentPose_82-134.rtm
index 8feb943f7..e7ee2ad98 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms3Stand_191-314.rtm b/dayz_anim/zmb/zombie_standSpasms3Stand_191-314.rtm
index 52c777d37..434ab36e8 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms3Stand_315-400.rtm b/dayz_anim/zmb/zombie_standSpasms3Stand_315-400.rtm
index 20a1b0a81..5682d1565 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms3Stand_401-478.rtm b/dayz_anim/zmb/zombie_standSpasms3Stand_401-478.rtm
index 4fa4d65b3..3f473baec 100644
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diff --git a/dayz_anim/zmb/zombie_standSpasms3Stand_83-190.rtm b/dayz_anim/zmb/zombie_standSpasms3Stand_83-190.rtm
index 2f944ae32..95d89789e 100644
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diff --git a/dayz_anim/zmb/zombie_staticAttack3_183-274.rtm b/dayz_anim/zmb/zombie_staticAttack3_183-274.rtm
index fdf94227d..6e5b4b013 100644
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diff --git a/dayz_anim/zmb/zombie_staticAttack3_441-554.rtm b/dayz_anim/zmb/zombie_staticAttack3_441-554.rtm
index 7e66f460b..517f70b26 100644
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diff --git a/dayz_anim/zmb/zombie_staticAttack3_570-707.rtm b/dayz_anim/zmb/zombie_staticAttack3_570-707.rtm
index a039df5fa..78cdf613f 100644
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diff --git a/dayz_anim/zmb/zombie_staticAttack3_67-158.rtm b/dayz_anim/zmb/zombie_staticAttack3_67-158.rtm
index efa5d03ed..0e709eddb 100644
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diff --git a/dayz_anim/zmb/zombie_staticAttack3_742-833.rtm b/dayz_anim/zmb/zombie_staticAttack3_742-833.rtm
index 7b171bbdf..2df605ec7 100644
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diff --git a/dayz_anim/zmb/zombie_staticAttack3_855-987.rtm b/dayz_anim/zmb/zombie_staticAttack3_855-987.rtm
index 86f1e4003..43168e685 100644
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diff --git a/dayz_anim/zmb/zombie_stumble3.rtm b/dayz_anim/zmb/zombie_stumble3.rtm
index 1b58d2309..668701dc9 100644
Binary files a/dayz_anim/zmb/zombie_stumble3.rtm and b/dayz_anim/zmb/zombie_stumble3.rtm differ
diff --git a/dayz_anim/zmb/zombie_walk2sprint2.rtm b/dayz_anim/zmb/zombie_walk2sprint2.rtm
index 7e294fa11..5686c604a 100644
Binary files a/dayz_anim/zmb/zombie_walk2sprint2.rtm and b/dayz_anim/zmb/zombie_walk2sprint2.rtm differ
diff --git a/dayz_code/actions/buy_db.sqf b/dayz_code/actions/buy_db.sqf
index 97b6be0e7..99befa5c8 100644
--- a/dayz_code/actions/buy_db.sqf
+++ b/dayz_code/actions/buy_db.sqf
@@ -18,44 +18,96 @@ if (isServer) then {
waitUntil {!isNil "dayzTraderMenuResult"};
+/*
+ `item` varchar(255) NOT NULL COMMENT '[Class Name,1 = CfgMagazines | 2 = Vehicle | 3 = Weapon]',
+ `qty` int(8) NOT NULL COMMENT 'amount in stock available to buy',
+ `buy` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
+ `sell` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
+ `order` int(2) NOT NULL DEFAULT '0' COMMENT '# sort order for addAction menu',
+ `tid` int(8) NOT NULL COMMENT 'Trader Menu ID',
+ `afile` varchar(64) NOT NULL DEFAULT 'trade_items',
+*/
+
diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
{
_header = _x select 0; // "TRD"
- _btype = _x select 1;
- _stype = _x select 2;
- _loc = _x select 3;
- _name = _x select 4;
- _qty = _x select 5;
- _cost = _x select 6;
- _bcurrency = _x select 7;
- _sell = _x select 8;
- _scurrency = _x select 9;
- _cat = _x select 10;
- _order = _x select 11;
- _tid = _x select 12;
- _actionFile = _x select 13;
- _textPart = getText(configFile >> _btype >> _name >> "displayName");
+ // Trader Item name|type
+ _item = _x select 1;
+ _name = _item select 0;
+ _type = _item select 1;
+ switch(true)do{
+ case (_type == 1): {
+ _type = "CfgMagazines";
+ };
+ case (_type == 2): {
+ _type = "CfgVehicles";
+ };
+ case (_type == 3): {
+ _type = "CfgWeapons";
+ };
+ };
+ // Display Name of item
+ _textPart = getText(configFile >> _type >> _name >> "displayName");
- _File = "\z\addons\dayz_code\actions\" + _actionFile + ".sqf";
+ // Total in stock
+ _qty = _x select 2;
- _part_out = _name;
- _part_in = _bcurrency;
+ // Buy Data from array
+ _buy = _x select 3;
+ _bqty = _buy select 0;
+ _bname = _buy select 1;
+ _btype = _buy select 2;
+ switch(true)do{
+ case (_btype == 1): {
+ _btype = "CfgMagazines";
+ };
+ case (_btype == 2): {
+ _btype = "CfgVehicles";
+ };
+ case (_btype == 3): {
+ _btype = "CfgWeapons";
+ };
+ };
+ // Display Name of buy item
+ _textCurrency = getText(configFile >> _btype >> _bname >> "displayName");
+
+ // Sell data from array
+ _sell = _x select 4;
+ _sqty = _sell select 0;
+ _sname = _sell select 1;
+ _stype = _sell select 2;
+
+ // Menu sort order
+ _order = _x select 5;
+
+ // Trader Menu ID
+ _tid = _x select 6;
+
+ // Action file to use for trade
+ _afile = _x select 7;
+ _File = "\z\addons\dayz_code\actions\" + _afile + ".sqf";
+
+ // Allways 1 for now
_out = 1;
- _in = _cost;
+ // qty consumed of bname
+ _in = _bqty;
- _textCurrency = getText(configFile >> _stype >> _part_in >> "displayName");
-
- _Display = format["Buy %1 for %2 %3", _textPart, _cost, _textCurrency];
-
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
- _part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in,"buy",_textPart,_textCurrency], _order, true, true, "",""];
+ if(_qty <= 0) then {
+ _Display = format["Buy %1 (Out of Stock: %2)", _textPart, _qty];
+ _part = player addAction [_Display, "\z\addons\dayz_code\actions\trade_cancel.sqf",[], 0, true, false, "",""];
+ } else {
+ _Display = format["Buy %1 for %2 %3 (Available: %4)", _textPart, _in, _textCurrency, _qty];
+ _part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart], _order, true, true, "",""];
+ };
+
diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
} forEach dayzTraderMenuResult;
-_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 10, true, false, "",""];
+_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
// Clear Data maybe consider cacheing results
diff --git a/dayz_code/actions/lock_veh.sqf b/dayz_code/actions/lock_veh.sqf
index c37f5de9d..82a596857 100644
--- a/dayz_code/actions/lock_veh.sqf
+++ b/dayz_code/actions/lock_veh.sqf
@@ -1,6 +1,6 @@
private["_vehicle"];
_vehicle = _this select 3;
-_vehicle setVehicleInit "this lock true";
-_vehicle setVehicleInit "this lockCargo true";
+_vehicle setVehicleInit "this lock true; this lockCargo true;";
+
processInitCommands;
diff --git a/dayz_code/actions/sell_db.sqf b/dayz_code/actions/sell_db.sqf
index 3f0a6dc74..59db3089c 100644
--- a/dayz_code/actions/sell_db.sqf
+++ b/dayz_code/actions/sell_db.sqf
@@ -1,4 +1,4 @@
-private["_activatingPlayer","_trader_id","_category","_action","_id","_btype","_stype","_loc","_name","_qty","_cost","_qty","_sell","_order","_tid","_bcurrency","_scurrency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
+private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
@@ -18,45 +18,93 @@ if (isServer) then {
waitUntil {!isNil "dayzTraderMenuResult"};
-diag_log format["DEBUG Sell: %1", dayzTraderMenuResult];
+/*
+ `item` varchar(255) NOT NULL COMMENT '[Class Name,1 = CfgMagazines | 2 = Vehicle | 3 = Weapon]',
+ `qty` int(8) NOT NULL COMMENT 'amount in stock available to buy',
+ `buy` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
+ `sell` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
+ `order` int(2) NOT NULL DEFAULT '0' COMMENT '# sort order for addAction menu',
+ `tid` int(8) NOT NULL COMMENT 'Trader Menu ID',
+ `afile` varchar(64) NOT NULL DEFAULT 'trade_items',
+*/
+
+diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
{
_header = _x select 0; // "TRD"
- _btype = _x select 1;
- _stype = _x select 2;
- _loc = _x select 3;
- _name = _x select 4;
- _qty = _x select 5;
- _cost = _x select 6;
- _bcurrency = _x select 7;
- _sell = _x select 8;
- _scurrency = _x select 9;
- _cat = _x select 10;
- _order = _x select 11;
- _tid = _x select 12;
- _actionFile = _x select 13;
- _textPart = getText(configFile >> _stype >> _scurrency >> "displayName");
+ // Trader Item name|type
+ _item = _x select 1;
+ _name = _item select 0;
+ _type = _item select 1;
+ switch(true)do{
+ case (_type == 1): {
+ _type = "CfgMagazines";
+ };
+ case (_type == 2): {
+ _type = "CfgVehicles";
+ };
+ case (_type == 3): {
+ _type = "CfgWeapons";
+ };
+ };
+ // Display Name of item
+ _textPart = getText(configFile >> _type >> _name >> "displayName");
- _File = "\z\addons\dayz_code\actions\" + _actionFile + ".sqf";
-
- _part_out = _scurrency;
- _part_in = _name;
- _out = _sell;
+ // Total in stock
+ _qty = _x select 2;
+
+ // Buy Data from array
+ _buy = _x select 3;
+ _bqty = _buy select 0;
+ _bname = _buy select 1;
+ _btype = _buy select 2;
+
+ // Sell data from array
+ _sell = _x select 4;
+ _sqty = _sell select 0;
+ _sname = _sell select 1;
+ _stype = _sell select 2;
+ switch(true)do{
+ case (_stype == 1): {
+ _stype = "CfgMagazines";
+ };
+ case (_stype == 2): {
+ _stype = "CfgVehicles";
+ };
+ case (_stype == 3): {
+ _stype = "CfgWeapons";
+ };
+ };
+ // Display Name of sell item
+ _textCurrency = getText(configFile >> _stype >> _sname >> "displayName");
+
+ // Menu sort order
+ _order = _x select 5;
+
+ // Trader Menu ID
+ _tid = _x select 6;
+
+ // Action file to use for trade
+ _afile = _x select 7;
+ _File = "\z\addons\dayz_code\actions\" + _afile + ".sqf";
+
+ // Allways 1 for now
+ _out = _sqty;
+ // qty consumed of bname
_in = 1;
- _textCurrency = getText(configFile >> _btype >> _part_in >> "displayName");
-
- _Display = format["Sell %1 for %2 %3", _textPart, _sell, _textCurrency];
-
- // trade_items.sqf | [part_out, part_in, qty_out, qty_in,"buy",_textPart,_textCurrency];
- _part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in,"sell",_textPart,_textCurrency], _order, true, true, "",""];
- //diag_log format["DEBUG TRADER: %1", _part];
+ // trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
+ _Display = format["Sell %1 for %2 %3", _textPart, _sqty, _textCurrency];
+ _part = player addAction [_Display, _File,[_sname,_name,_out,_in,"sell",_textPart,_textCurrency], _order, true, true, "",""];
+
+ diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
} forEach dayzTraderMenuResult;
-_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 10, true, false, "",""];
+_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
+// Clear Data maybe consider cacheing results
dayzTraderMenuResult = nil;
-s_player_parts_crtl = 1;
\ No newline at end of file
+s_player_parts_crtl = 1;
diff --git a/dayz_code/actions/tent_pitch.sqf b/dayz_code/actions/tent_pitch.sqf
index be96959f3..8ad3b4ba9 100644
--- a/dayz_code/actions/tent_pitch.sqf
+++ b/dayz_code/actions/tent_pitch.sqf
@@ -1,6 +1,7 @@
private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
//check if can pitch here
call gear_ui_init;
+_playerPos = getPosATL player;
_item = _this;
_hastentitem = _this in magazines player;
_location = player modeltoworld [0,2.5,0];
@@ -9,23 +10,28 @@ _building = nearestObject [(vehicle player), "HouseBase"];
_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
//_isOk = true;
-diag_log ("Pitch Tent: " + str(_isok) );
+//diag_log ("Pitch Tent: " + str(_isok) );
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
-
-//allowed
-if (["forest",dayz_surfaceType] call fnc_inString) then { _isOk = false; diag_log ("surface forest"); };
-//if (["grass",dayz_surfaceType] call fnc_inString) then { _isOk = false; diag_log ("surface grass"); };
-
//blocked
if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
-//if (["wood",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
+//Block Tents in pounds
+_objectsPond = nearestObjects [_playerPos, [], 10];
+ {
+ _isPond = ["pond",str(_x),false] call fnc_inString;
+ if (_isPond) then {
+ _pondPos = (_x worldToModel _playerPos) select 2;
+ if (_pondPos < 0) then {
+ _isOk = true;
+ };
+ };
+ } forEach _objectsPond;
-diag_log ("Pitch Tent Surface: " + str(_isok) );
+//diag_log ("Pitch Tent: " + str(_isok) );
if (!_isOk) then {
//remove tentbag
diff --git a/dayz_code/actions/trade_any_vehicle.sqf b/dayz_code/actions/trade_any_vehicle.sqf
index 4e12ee6bd..d1e625789 100644
--- a/dayz_code/actions/trade_any_vehicle.sqf
+++ b/dayz_code/actions/trade_any_vehicle.sqf
@@ -75,5 +75,6 @@ if (_qty >= _qty_in) then {
s_player_parts_crtl = -1;
} else {
+ _needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
};
\ No newline at end of file
diff --git a/dayz_code/actions/trade_backpacks.sqf b/dayz_code/actions/trade_backpacks.sqf
new file mode 100644
index 000000000..67e5f95b2
--- /dev/null
+++ b/dayz_code/actions/trade_backpacks.sqf
@@ -0,0 +1,48 @@
+private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty"];
+// [part_out,part_in, qty_out, qty_in,];
+
+_part_out = (_this select 3) select 0;
+_part_in = (_this select 3) select 1;
+_qty_out = (_this select 3) select 2;
+_qty_in = (_this select 3) select 3;
+_buy_o_sell = (_this select 3) select 4;
+_textPartIn = (_this select 3) select 5;
+_textPartOut = (_this select 3) select 6;
+
+if(_buy_o_sell == "buy") then {
+ _qty = {_x == _part_in} count magazines player;
+} else {
+ _qty = 0;
+ _bag = unitBackpack player;
+ _class = typeOf _bag;
+ if(_class == _part_in) then {
+ _qty = 1;
+ };
+};
+
+if (_qty >= _qty_in) then {
+
+ if(_buy_o_sell == "buy") then {
+ for "_x" from 1 to _qty_in do {
+ player removeMagazine _part_in;
+ };
+ removeBackpack player;
+ player addBackpack _part_out;
+ } else {
+ // Sell
+ for "_x" from 1 to _qty_out do {
+ player addMagazine _part_out;
+ };
+ removeBackpack player;
+ // player addBackpack _part_out;
+ };
+
+ cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
+
+ {player removeAction _x} forEach s_player_parts;s_player_parts = [];
+ s_player_parts_crtl = -1;
+
+} else {
+ _needed = _qty_in - _qty;
+ cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
+};
\ No newline at end of file
diff --git a/dayz_code/actions/trade_items.sqf b/dayz_code/actions/trade_items.sqf
index 90c8197f2..2c6d7b4bc 100644
--- a/dayz_code/actions/trade_items.sqf
+++ b/dayz_code/actions/trade_items.sqf
@@ -24,8 +24,6 @@ if (_qty >= _qty_in) then {
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
- {player removeAction _x} forEach s_player_parts;s_player_parts = [];
- s_player_parts_crtl = -1;
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
diff --git a/dayz_code/actions/trade_weapons.sqf b/dayz_code/actions/trade_weapons.sqf
index c5957693a..922ee64d2 100644
--- a/dayz_code/actions/trade_weapons.sqf
+++ b/dayz_code/actions/trade_weapons.sqf
@@ -40,7 +40,6 @@ if (_qty >= _qty_in) then {
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
-
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
diff --git a/dayz_code/actions/unlock_veh.sqf b/dayz_code/actions/unlock_veh.sqf
index d2aa55755..cd0db32d7 100644
--- a/dayz_code/actions/unlock_veh.sqf
+++ b/dayz_code/actions/unlock_veh.sqf
@@ -1,6 +1,6 @@
private["_vehicle"];
_vehicle = _this select 3;
-_vehicle setVehicleInit "this lock false";
-_vehicle setVehicleInit "this lockCargo false";
+_vehicle setVehicleInit "this lock false; this lockCargo false;";
+
processInitCommands;
diff --git a/dayz_code/actions/vault_pack.sqf b/dayz_code/actions/vault_pack.sqf
new file mode 100644
index 000000000..b350dff28
--- /dev/null
+++ b/dayz_code/actions/vault_pack.sqf
@@ -0,0 +1,3 @@
+private["_obj","_bag","_pos"];
+_obj = _this select 3;
+_obj spawn player_packVault;
diff --git a/dayz_code/actions/vault_pitch.sqf b/dayz_code/actions/vault_pitch.sqf
new file mode 100644
index 000000000..46dbdd061
--- /dev/null
+++ b/dayz_code/actions/vault_pitch.sqf
@@ -0,0 +1,70 @@
+private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
+//check if can pitch here
+call gear_ui_init;
+_playerPos = getPosATL player;
+_item = _this;
+_hastentitem = _this in magazines player;
+_location = player modeltoworld [0,2.5,0];
+_location set [2,0];
+_building = nearestObject [(vehicle player), "HouseBase"];
+_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
+//_isOk = true;
+
+//diag_log ("Pitch Tent: " + str(_isok) );
+
+_config = configFile >> "CfgMagazines" >> _item;
+_text = getText (_config >> "displayName");
+
+if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
+
+//blocked
+if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
+//Block Tents in pounds
+_objectsPond = nearestObjects [_playerPos, [], 10];
+ {
+ _isPond = ["pond",str(_x),false] call fnc_inString;
+ if (_isPond) then {
+ _pondPos = (_x worldToModel _playerPos) select 2;
+ if (_pondPos < 0) then {
+ _isOk = true;
+ };
+ };
+ } forEach _objectsPond;
+
+//diag_log ("Pitch Tent: " + str(_isok) );
+
+if (!_isOk) then {
+ //remove tentbag
+ player removeMagazine _item;
+ _dir = round(direction player);
+
+ //wait a bit
+ player playActionNow "Medic";
+ sleep 1;
+ [player,"tentunpack",0,false] call dayz_zombieSpeak;
+
+ _id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
+
+ sleep 5;
+ //place tent (local)
+ _tent = createVehicle ["VaultStorage", _location, [], 0, "CAN_COLLIDE"];
+ _tent setdir _dir;
+ _tent setpos _location;
+ player reveal _tent;
+ _location = getPosATL _tent;
+
+ _tent setVariable ["characterID",dayz_characterID,true];
+
+ //player setVariable ["tentUpdate",["Land_A_tent",_dir,_location,[dayz_tentWeapons,dayz_tentMagazines,dayz_tentBackpacks]],true];
+
+ dayzPublishObj = [dayz_characterID,_tent,[_dir,_location],"VaultStorage"];
+ publicVariable "dayzPublishObj";
+ if (isServer) then {
+ dayzPublishObj call server_publishObj;
+ };
+
+ cutText ["You have setup your vault", "PLAIN DOWN"];
+} else {
+ cutText ["You cannot place a Vault here. The area must be flat, and free of other objects", "PLAIN DOWN"];
+};
+
diff --git a/dayz_code/cfgLoot.hpp b/dayz_code/cfgLoot.hpp
index cc2a6c1aa..4fa45a8de 100644
--- a/dayz_code/cfgLoot.hpp
+++ b/dayz_code/cfgLoot.hpp
@@ -243,7 +243,7 @@ class CfgLoot {
0.02,
0.02,
0.04
- };
+ }
};
policeman[] = {
{
diff --git a/dayz_code/cfgVehicles.hpp b/dayz_code/cfgVehicles.hpp
index f00307da5..7fed93695 100644
--- a/dayz_code/cfgVehicles.hpp
+++ b/dayz_code/cfgVehicles.hpp
@@ -1,4 +1,22 @@
class CfgVehicles {
+ class AllVehicles;
+ class Air : AllVehicles
+ {
+ class NewTurret;
+ class ViewPilot;
+ class AnimationSources;
+ };
+ class Helicopter : Air
+ {
+ class HitPoints;
+ class Turrets
+ {
+ class MainTurret: NewTurret
+ {
+ class Turrets;
+ };
+ };
+ };
class Animal;
class Pastor;
class Fin;
@@ -194,51 +212,99 @@ class CfgVehicles {
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
};
- //Mi17_TK_EP1
- class Mi17_TK_EP1
+
+ class Mi17_base : Helicopter
{
- scope = 2;
- side = 2;
- crew = "";
- typicalCargo[] = {};
- hiddenSelections[] = {};
- class TransportMagazines{};
- class TransportWeapons{};
- weapons[] = {};
- magazines[] = {};
- gunnerHasFlares = false;
- commanderCanSee = 2+16+32;
- gunnerCanSee = 2+16+32;
- driverCanSee = 2+16+32;
+ class Turrets: Turrets
+ {
+ class MainTurret: MainTurret
+ {
+ minElev = -80;
+ maxElev = 25;
+ initElev = -80;
+ minTurn = 30;
+ maxTurn = 150;
+ initTurn = 90;
+ class ViewOptics {
+ initAngleX = 0;
+ minAngleX = -30;
+ maxAngleX = 30;
+ initAngleY = 0;
+ minAngleY = -100;
+ maxAngleY = 100;
+ initFov = 0.7;
+ minFov = 0.25;
+ maxFov = 1.1;
+ };
+ class Turrets: Turrets {};
+ };
+ class BackTurret : MainTurret
+ {
+ minElev = -80;
+ maxElev = 25;
+ initElev = -80;
+ minTurn = -185;
+ maxTurn = -45;
+ initTurn = -155;
+ class Turrets: Turrets {};
+ };
+ };
};
- class Mi17_DZ: Mi17_TK_EP1
+ class Mi17_DZ: Mi17_base
{
displayName = "Mi17_DZ";
+ scope = 2;
+ side = 2;
+ crew = "";
+ maxSpeed = 180; // max speed on level road, km/h
+ typicalCargo[] = {};
+ hiddenSelectionsTextures[] = {"\ca\air_E\Data\mi17_body_IND_CO.paa", "\ca\air_E\Data\mi17_det_IND_CO.paa", "\ca\air\data\clear_empty.paa", "\ca\air\data\mi8_decals_ca.paa"};
+ class Turrets : Turrets {
+ class FrontTurret : MainTurret {
+ weapons[] = {PKT_2};
+ magazines[] = {"100Rnd_762x54_PK"};
+ };
+ class BackTurret : BackTurret {
+ weapons[] = {PKT_2};
+ magazines[] = {"100Rnd_762x54_PK"};
+ };
+ };
+ class AnimationSources : AnimationSources {
+ class ReloadAnim {
+ source = "reload";
+ weapon = PKT;
+ };
+ class ReloadMagazine {
+ source = "reloadmagazine";
+ weapon = PKT;
+ };
+ class Revolving {
+ source = "revolving";
+ weapon = PKT;
+ };
+ class ReloadAnim_2 {
+ source = "reload";
+ weapon = PKT_2;
+ };
+ class ReloadMagazine_2 {
+ source = "reloadmagazine";
+ weapon = PKT_2;
+ };
+ class Revolving_2 {
+ source = "revolving";
+ weapon = PKT_2;
+ };
+ };
+ gunnerHasFlares = false;
+ commanderCanSee = 2+16+32;
+ gunnerCanSee = 2+16+32;
+ driverCanSee = 2+16+32;
};
//An2_TK_EP1
- class An2_TK_EP1
- {
- scope = 2;
- side = 2;
- crew = "";
- typicalCargo[] = {};
- hiddenSelections[] = {};
- class TransportMagazines{};
- class TransportWeapons{};
- weapons[] = {};
- magazines[] = {};
- gunnerHasFlares = false;
- commanderCanSee = 2+16+32;
- gunnerCanSee = 2+16+32;
- driverCanSee = 2+16+32;
- };
- class AN2_DZ: An2_TK_EP1
+ class An2_Base_EP1;
+ class AN2_DZ: An2_Base_EP1
{
displayName = "AN2_DZ";
- };
- //AH6X_EP1
- class AH6X_EP1
- {
scope = 2;
side = 2;
crew = "";
@@ -253,9 +319,24 @@ class CfgVehicles {
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
};
+ //AH6X_EP1
+ class AH6X_EP1{ scope = 0; };
class AH6X_DZ: AH6X_EP1
{
displayName = "AH6X_DZ";
+ scope = 2;
+ side = 2;
+ crew = "";
+ typicalCargo[] = {};
+ hiddenSelections[] = {};
+ class TransportMagazines{};
+ class TransportWeapons{};
+ weapons[] = {};
+ magazines[] = {};
+ gunnerHasFlares = false;
+ commanderCanSee = 2+16+32;
+ gunnerCanSee = 2+16+32;
+ driverCanSee = 2+16+32;
};
class House {
class DestructionEffects;
@@ -268,34 +349,7 @@ class CfgVehicles {
displayName = "Crashed UH-1Y";
vehicleClass = "Wrecks";
};
- class HouseDZ: House {
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0.0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = "false";
- };
- };
- class Reflectors
- {
- class MainLight
- {
- color[] = {0,0.0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- position = "";
- direction = "";
- hitpoint = "";
- selection = "";
- size = 0;
- period[] = {0,1};
- };
- };
- };
+
class Strategic;
class NonStrategic;
@@ -313,958 +367,13 @@ class CfgVehicles {
nameSound = "fuelstation";
};
- // Lingor hangars
- class land_ibr_hangar: House
- {
- model = "\ibr\ibr_hangars\ibr_hangar";
- scope = 2;
- vehicleClass = "ibr_hangars";
- transportFuel = 0;
- transportRepair = 0;
- icon = "\ibr\ibr_hangars\icons\icon5.paa";
- mapSize = 40;
- displayName = "House";
- destrType = "DestructBuilding";
- armor = 1200;
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\ibr\ibr_hangars\ibr_hangar_ruins";
- position = "";
- intensity = 2;
- interval = 1;
- lifeTime = 1;
- };
- };
- class MarkerLights
- {
- class WhiteBlinking
- {
- name = "svet1";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- class AnimationSources
- {
- class doorf
- {
- source = "user";
- animPeriod = 5;
- initPhase = 0;
- };
- };
- class UserActions
- {
- class Open_Gate
- {
- displayName = "Open Gate";
- position = "handle1";
- radius = 10.0;
- onlyForPlayer = 0;
- condition = "this animationPhase ""doorfanim"" < 0.5";
- statement = "this animate [""doorfanim"", 1]";
- };
- class Close_Gate
- {
- displayName = "Close Gate";
- position = "handle1";
- radius = 10.0;
- onlyForplayer = 0;
- condition = "this animationPhase ""doorfanim"" > 0.5";
- statement = "this animate [""doorfanim"",0]";
- };
- };
- };
- class Land_Ind_MalyKomin: House
- {
- scope = 1;
- armor = 100;
- featureSize = 40;
- model = "\Ca\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin";
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\ca\Buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin_ruins";
- position = "";
- intensity = 1;
- interval = 0.05;
- lifeTime = 1;
- };
- };
- ladders[] = {{"start","end"}};
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- };
- class Land_Rail_Semafor: House
- {
- scope = 1;
- model = "\CA\Structures\Rail\Rail_Misc\rail_Semafor";
- destrType = "DestructTree";
- class MarkerLights
- {
- class GreenStill
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- };
- class Land_Rail_Zavora: House
- {
- scope = 1;
- model = "\CA\Structures\Rail\Rail_Misc\rail_Zavora";
- destrType = "DestructTree";
- class MarkerLights
- {
- class WhiteBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- };
- class Land_majak: House
- {
- scope = 1;
- model = "\ca\buildings\majak";
- displayName = "Lighthouse";
- animated = 1;
- ladders[] = {{"start","end"}};
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\ca\buildings\ruins\majak_ruins.p3d";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- };
- };
- armor = 1000;
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- class Reflectors
- {
- class MainLight
- {
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- position = "";
- direction = "";
- hitpoint = "";
- selection = "";
- size = 0;
- brightness = 0;
- period[] = {0,1};
- };
- };
- };
- class Land_majak2: Land_majak
- {
- model = "\ca\buildings\majak2";
- class Reflectors
- {
- class MainLight
- {
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- position = "";
- direction = "";
- hitpoint = "";
- selection = "";
- size = 0;
- brightness = 0;
- period[] = {0,1};
- };
- };
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\ca\buildings\ruins\majak_ruins.p3d";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- };
- };
- };
- class Land_Vysilac_FM: House
- {
- scope = 1;
- armor = 150;
- destrType = "DestructBuilding";
- ladders[] = {{"start","end"}};
- model = "\ca\buildings\Vysilac_FM";
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- class Destruction
- {
- animations[] = {{"ca\buildings\rtm\vysilac_fm.rtm",0.5,3}};
- };
- displayName = "Radio 1";
- };
- class Land_telek1: House
- {
- scope = 1;
- armor = 600;
- destrType = "DestructBuilding";
- model = "\ca\buildings\telek1";
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\ca\buildings\ruins\telek1_ruins.p3d";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- };
- };
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- displayName = "Telek 1";
- ladders[] = {{"start1","end1"},{"start2","end2"},{"start3","end3"}};
- };
- class Land_komin: House
- {
- ladders[] = {{"start","end"}};
- model = "\ca\buildings\komin";
- armor = 300;
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\ca\buildings\ruins\komin_ruins.p3d";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- };
- };
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- };
- class Land_Stoplight01: House
- {
- scope = 1;
- model = "\ca\buildings\Misc\stoplight01";
- armor = 50;
- class MarkerLights
- {
- class YellowTopBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- class YellowLowBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- };
- class Land_Stoplight02: Land_Stoplight01
- {
- model = "\ca\buildings\Misc\stoplight02";
- class MarkerLights
- {
- class YellowTopBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- };
- class Land_NavigLight: House
- {
- scope = 1;
- displayName = "";
- model = "\ca\buildings\Misc\NavigLight";
- armor = 50;
- class MarkerLights
- {
- class WhiteStill
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- };
- class Land_runway_edgelight: House
- {
- scope = 1;
- displayName = "";
- model = "\ca\buildings\Misc\runway_edgelight";
- armor = 20;
- class MarkerLights
- {
- class RedStill
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- };
- class Land_VASICore: NonStrategic
- {
- scope = 1;
- animated = 0;
- reversed = 0;
- vehicleClass = "Objects";
- icon = "";
- model = "";
- displayName = "VASI";
- accuracy = 0.2;
- typicalCargo[] = {};
- destrType = "DestructBuilding";
- irTarget = 0;
- transportAmmo = 0;
- transportRepair = 0;
- transportFuel = 0;
- cost = 0;
- armor = 100;
- mapSize = 6.4;
- simulation = "house";
- };
- class Land_HouseB_Tenement: House
- {
- armor = 180;
- model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
- scope = 1;
- featureSize = 50;
- class HitPoints
- {
- class Hit1
- {
- armor = 0.15;
- material = -1;
- name = "dam 1";
- visual = "damT1";
- passThrough = 0;
- convexComponent = "dam 1";
- class DestructionEffects
- {
- class Dust
- {
- simulation = "particles";
- type = "HousePartDust";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 0.01;
- };
- class Dust2: Dust
- {
- type = "HousePartDustLong";
- };
- class Walls: Dust
- {
- type = "HousePartWall";
- };
- };
- };
- };
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0.0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = "false";
- };
- };
- class AnimationSources
- {
- class Lights_1
- {
- source = "user";
- animPeriod = 0.001;
- initPhase = 0;
- };
- class Lights_2: Lights_1
- {
- };
- };
- };
- class Land_Mil_ControlTower: House
- {
- scope = 1;
- armor = 400;
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\Ca\Structures\Mil\Mil_ControlTower_ruins.p3d";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- };
- };
- class HitPoints
- {
- class Hit1
- {
- armor = 0.25;
- material = -1;
- name = "dam 1";
- visual = "damT1";
- passThrough = 1;
- convexComponent = "dam 1";
- class DestructionEffects
- {
- class Dust
- {
- simulation = "particles";
- type = "HousePartDust";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 0.01;
- };
- class Dust2: Dust
- {
- type = "HousePartDustLong";
- };
- class Walls: Dust
- {
- type = "HousePartWall";
- };
- };
- };
- class Hit2
- {
- armor = 0.25;
- material = -1;
- name = "dam 2";
- visual = "damT2";
- passThrough = 1;
- convexComponent = "dam 2";
- class DestructionEffects
- {
- class Dust
- {
- simulation = "particles";
- type = "HousePartDust";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 0.01;
- };
- class Dust2: Dust
- {
- type = "HousePartDustLong";
- };
- class Walls: Dust
- {
- type = "HousePartWall";
- };
- };
- };
- class Hit3
- {
- armor = 0.25;
- material = -1;
- name = "dam 3";
- visual = "damT3";
- passThrough = 1;
- convexComponent = "dam 3";
- class DestructionEffects
- {
- class Dust
- {
- simulation = "particles";
- type = "HousePartDust";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 0.01;
- };
- class Dust2: Dust
- {
- type = "HousePartDustLong";
- };
- class Walls: Dust
- {
- type = "HousePartWall";
- };
- };
- };
- class Hit4
- {
- armor = 0.25;
- material = -1;
- name = "dam 4";
- visual = "damT4";
- passThrough = 1;
- convexComponent = "dam 4";
- class DestructionEffects
- {
- class Dust
- {
- simulation = "particles";
- type = "HousePartDust";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 0.01;
- };
- class Dust2: Dust
- {
- type = "HousePartDustLong";
- };
- class Walls: Dust
- {
- type = "HousePartWall";
- };
- };
- };
- class Hit5
- {
- armor = 0.25;
- material = -1;
- name = "dam 5";
- visual = "damT5";
- passThrough = 1;
- convexComponent = "dam 5";
- class DestructionEffects
- {
- class Dust
- {
- simulation = "particles";
- type = "HousePartDust";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 0.01;
- };
- class Dust2: Dust
- {
- type = "HousePartDustLong";
- };
- class Walls: Dust
- {
- type = "HousePartWall";
- };
- };
- };
- class Hit6
- {
- armor = 0.25;
- material = -1;
- name = "dam 6";
- visual = "damT6";
- passThrough = 1;
- convexComponent = "dam 6";
- class DestructionEffects
- {
- class Dust
- {
- simulation = "particles";
- type = "HousePartDust";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 0.01;
- };
- class Dust2: Dust
- {
- type = "HousePartDustLong";
- };
- class Walls: Dust
- {
- type = "HousePartWall";
- };
- };
- };
- class Hitglass
- {
- armor = 0.0005;
- material = -1;
- name = "dam glass";
- visual = "damTglass";
- passThrough = 0;
- convexComponent = "dam glass";
- };
- class Hittower
- {
- armor = 0.0005;
- material = -1;
- name = "dam tower";
- visual = "damTtower";
- passThrough = 0;
- convexComponent = "dam tower";
- };
- };
- replaceDamagedHitpoints[] = {"Hit1","Hit2","Hit3","Hit4","Hit5","Hit6"};
- class Damage
- {
- tex[] = {};
- mat[] = {"CA\Structures\Mil\Data\Mil_ControlTower_windows1.rvmat","CA\Structures\Mil\Data\destruct_half_Mil_ControlTower_windows1.rvmat","CA\Structures\Mil\Data\destruct_full_Mil_ControlTower_windows1.rvmat"};
- };
- model = "\CA\Structures\Mil\Mil_ControlTower";
- ladders[] = {{"start1","end1"},{"start2","end2"}};
- class AnimationSources
- {
- class dvere_spodni_R
- {
- animPeriod = 1;
- initPhase = 0;
- source = "user";
- };
- class dvere_spodni_L
- {
- animPeriod = 1;
- initPhase = 1;
- source = "user";
- };
- class dvere_vrchni
- {
- animPeriod = 1;
- initPhase = 1;
- source = "user";
- };
- class HitTower
- {
- source = "Hit";
- hitpoint = "HitTower";
- raw = 1;
- };
- };
- class UserActions
- {
- class OpenDoors1
- {
- displayNameDefault = "
";
- displayName = "Open door";
- position = "Dvere_spodni_R_osa";
- radius = 3;
- onlyForPlayer = 0;
- condition = "this animationPhase ""Dvere_spodni_R"" < 0.5";
- statement = "this animate [""Dvere_spodni_R"", 1];this animate [""Dvere_spodni_L"", 1]";
- };
- class CloseDoors1: OpenDoors1
- {
- displayNameDefault = "
";
- displayName = "Close door";
- condition = "this animationPhase ""Dvere_spodni_R"" >= 0.5";
- statement = "this animate [""Dvere_spodni_R"", 0];this animate [""Dvere_spodni_L"", 0]";
- };
- class OpenDoors3
- {
- displayNameDefault = "
";
- displayName = "Open door";
- position = "Dvere_Vrchni_osa";
- radius = 2;
- onlyForPlayer = 0;
- condition = "this animationPhase ""dvere_vrchni"" < 0.5";
- statement = "this animate [""dvere_vrchni"", 1]";
- };
- class CloseDoors3: OpenDoors3
- {
- displayNameDefault = "
";
- displayName = "Close door";
- condition = "this animationPhase ""dvere_vrchni"" >= 0.5";
- statement = "this animate [""dvere_vrchni"", 0]";
- };
- };
- actionBegin1 = "OpenDoors1";
- actionEnd1 = "OpenDoors1";
- actionBegin2 = "OpenDoors3";
- actionEnd2 = "OpenDoors3";
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- replaceDamaged = "Land_Mil_ControlTower_dam";
- };
- class Land_NAV_Lighthouse: House
- {
- scope = 1;
- armor = 500;
- featureSize = 15;
- model = "\Ca\Structures\NAV\NAV_Lighthouse";
- ladders[] = {{"start1","end1"}};
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- class Reflectors
- {
- class MainLight
- {
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- position = "";
- direction = "";
- hitpoint = "";
- selection = "";
- size = 0;
- brightness = 0;
- period[] = {0,1};
- };
- };
- class Damage
- {
- tex[] = {};
- mat[] = {"ca\structures\nav\data\nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_half_nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_full_nav_lighthouse_multi.rvmat","ca\structures\nav\data\nav_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_half_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_full_lighthouse_windows.rvmat"};
- };
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- };
- };
- };
- class Land_NAV_Lighthouse2: Land_NAV_Lighthouse
- {
- model = "\Ca\Structures\NAV\NAV_Lighthouse2";
- class Reflectors: Reflectors
- {
- class MainLight: MainLight
- {
- period[] = {0,1};
- };
- };
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- };
- };
- };
- class Land_A_Crane_02b: House
- {
- scope = 1;
- armor = 110;
- featureSize = 30;
- model = "\ca\buildings2\A_Crane_02\A_Crane_02b";
- destrType = "DestructBuilding";
- ladders[] = {{"start3","end3"},{"start4","end4"},{"start5","end5"},{"start6","end6"}};
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- class Destruction
- {
- animations[] = {{"ca\buildings2\A_Crane_02\data\anim\crane.rtm",0.5,3}};
- };
- };
- class Land_Farm_WTower: House
- {
- scope = 1;
- armor = 100;
- model = "\CA\buildings2\Farm_WTower\Farm_WTower";
- class MarkerLights
- {
- class RedBlinking
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\Ca\buildings2\Farm_WTower\Farm_WTower_ruins";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- };
- };
- };
- class Land_A_TVTower_Mid: House
- {
- scope = 1;
- destrType = "DestructNo";
- model = "\ca\Structures\A_TVTower\A_TVTower_Mid";
- featureSize = 150;
- class MarkerLights
- {
- class RedStill
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- };
- class Land_A_TVTower_Top: House
- {
- scope = 1;
- destrType = "DestructNo";
- model = "\ca\Structures\A_TVTower\A_TVTower_Top";
- featureSize = 150;
- class MarkerLights
- {
- class RedLight
- {
- name = "";
- color[] = {0,0,0,0};
- ambient[] = {0,0,0,0};
- brightness = 0;
- blinking = 0;
- };
- };
- };
-};
-class CfgNonAIVehicles
-{
- access = 0;
- class StreetLamp
- {
- scope = 0;
- model = "";
- destrType = "DestructTree";
- simulation = "thing";
- };
- class Land_lampa_sidl: StreetLamp
- {
- scope = 1;
- model = "\ca\buildings\Misc\lampa_sidl";
- };
- class Land_lampa_sidl_2: StreetLamp
- {
- scope = 1;
- model = "\ca\buildings\Misc\lampa_sidl_2";
- };
- class Land_lampa_sidl_3: StreetLamp
- {
- scope = 1;
- model = "\ca\buildings\Misc\lampa_sidl_3";
- };
- class Land_lampa_ind: StreetLamp
- {
- scope = 1;
- model = "\ca\buildings\Misc\lampa_ind";
- };
- class Land_lampa_ind_zebr: StreetLamp
- {
- scope = 1;
- model = "\ca\buildings\Misc\lampa_ind_zebr";
- };
-};
\ No newline at end of file
+ // Lingor hangars
+ //class land_ibr_hangar: land_ibr_hangar
+ //{
+ // scope = 2;
+ // transportFuel = 0;
+ // transportRepair = 0;
+ //};
+
+};
\ No newline at end of file
diff --git a/dayz_code/compile/fn_selfActions.sqf b/dayz_code/compile/fn_selfActions.sqf
index 29cd0ab9b..e894d4935 100644
--- a/dayz_code/compile/fn_selfActions.sqf
+++ b/dayz_code/compile/fn_selfActions.sqf
@@ -52,6 +52,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
_isZombie = cursorTarget isKindOf "zZombie_base";
_isDestructable = cursorTarget isKindOf "BuiltItems";
_isTent = cursorTarget isKindOf "TentStorage";
+ _isVault = cursorTarget isKindOf "VaultStorage";
_isFuel = false;
_isAlive = alive cursorTarget;
_text = getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName");
@@ -175,6 +176,18 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
player removeAction s_player_packtent;
s_player_packtent = -1;
};
+
+
+ //Packing my vault
+ if(cursorTarget isKindOf "VaultStorage" and _canDo and _ownerID == dayz_characterID) then {
+ if ((s_player_packvault < 0) and (player distance cursorTarget < 3)) then {
+ s_player_packvault = player addAction ["Pack Vault", "\z\addons\dayz_code\actions\vault_pack.sqf",cursorTarget, 0, false, true, "",""];
+ // s_player_packvault = player addAction ["Lock Vault", "\z\addons\dayz_code\actions\vault_pack.sqf",cursorTarget, 0, false, true, "",""];
+ };
+ } else {
+ player removeAction s_player_packvault;
+ s_player_packvault = -1;
+ };
//Repairing Vehicles
if ((dayz_myCursorTarget != cursorTarget) and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then {
@@ -241,11 +254,21 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
if (s_player_parts_crtl < 0) then {
// [_trader_id, _category, ];
- _buy = player addAction ["Buy Parts", "\z\addons\dayz_code\actions\buy_db.sqf",[1,"Parts"], 99, true, false, "",""];
- _sell = player addAction ["Sell Parts", "\z\addons\dayz_code\actions\sell_db.sqf",[1,"Parts"], 98, true, false, "",""];
+ _buy = player addAction ["Buy Car Parts", "\z\addons\dayz_code\actions\buy_db.sqf",[21], 99, true, false, "",""];
+ _sell = player addAction ["Sell Car Parts", "\z\addons\dayz_code\actions\sell_db.sqf",[21], 98, true, false, "",""];
+
+ _buy2 = player addAction ["Buy Building Supplies", "\z\addons\dayz_code\actions\buy_db.sqf",[22], 97, true, false, "",""];
+ _sell2 = player addAction ["Sell Building Supplies", "\z\addons\dayz_code\actions\sell_db.sqf",[22], 96, true, false, "",""];
+
+ _buy3 = player addAction ["Buy Explosives", "\z\addons\dayz_code\actions\buy_db.sqf",[23], 95, true, false, "",""];
+ _sell3 = player addAction ["Sell Explosives", "\z\addons\dayz_code\actions\sell_db.sqf",[23], 94, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
s_player_parts set [count s_player_parts,_sell];
+ s_player_parts set [count s_player_parts,_buy2];
+ s_player_parts set [count s_player_parts,_sell2];
+ s_player_parts set [count s_player_parts,_buy3];
+ s_player_parts set [count s_player_parts,_sell3];
s_player_parts_crtl = 1;
};
@@ -260,11 +283,43 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
if (s_player_parts_crtl < 0) then {
// [_trader_id, _category, ];
- _buy = player addAction ["Buy Weapons", "\z\addons\dayz_code\actions\buy_db.sqf",[4,"Weapons"], 99, true, false, "",""];
- _sell = player addAction ["Sell Weapons", "\z\addons\dayz_code\actions\sell_db.sqf",[4,"Weapons"], 98, true, false, "",""];
+ _buy1 = player addAction ["Buy Sidearm", "\z\addons\dayz_code\actions\buy_db.sqf",[11], 99, true, false, "",""];
+ _sell1 = player addAction ["Sell Sidearm", "\z\addons\dayz_code\actions\sell_db.sqf",[11], 98, true, false, "",""];
+
+ _buy = player addAction ["Buy Rifle", "\z\addons\dayz_code\actions\buy_db.sqf",[12], 97, true, false, "",""];
+ _sell = player addAction ["Sell Rifle", "\z\addons\dayz_code\actions\sell_db.sqf",[12], 96, true, false, "",""];
+
+ _buy2 = player addAction ["Buy Shotgun", "\z\addons\dayz_code\actions\buy_db.sqf",[13], 95, true, false, "",""];
+ _sell2 = player addAction ["Sell Shotgun", "\z\addons\dayz_code\actions\sell_db.sqf",[13], 94, true, false, "",""];
+
+ _buy3 = player addAction ["Buy Assault Rifle", "\z\addons\dayz_code\actions\buy_db.sqf",[14], 93, true, false, "",""];
+ _sell3 = player addAction ["Sell Assault Rifle", "\z\addons\dayz_code\actions\sell_db.sqf",[14], 92, true, false, "",""];
+
+ _buy4 = player addAction ["Buy Machine Gun", "\z\addons\dayz_code\actions\buy_db.sqf",[15], 91, true, false, "",""];
+ _sell4 = player addAction ["Sell Machine Gun", "\z\addons\dayz_code\actions\sell_db.sqf",[15], 90, true, false, "",""];
+
+ _buy5 = player addAction ["Buy Sniper Rifle", "\z\addons\dayz_code\actions\buy_db.sqf",[16], 89, true, false, "",""];
+ _sell5 = player addAction ["Sell Sniper Rifle", "\z\addons\dayz_code\actions\sell_db.sqf",[16], 88, true, false, "",""];
+
+
+
+ s_player_parts set [count s_player_parts,_buy1];
+ s_player_parts set [count s_player_parts,_sell1];
s_player_parts set [count s_player_parts,_buy];
s_player_parts set [count s_player_parts,_sell];
+
+ s_player_parts set [count s_player_parts,_buy2];
+ s_player_parts set [count s_player_parts,_sell2];
+
+ s_player_parts set [count s_player_parts,_buy3];
+ s_player_parts set [count s_player_parts,_sell3];
+
+ s_player_parts set [count s_player_parts,_buy4];
+ s_player_parts set [count s_player_parts,_sell4];
+
+ s_player_parts set [count s_player_parts,_buy5];
+ s_player_parts set [count s_player_parts,_sell5];
s_player_parts_crtl = 1;
};
@@ -277,11 +332,26 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
if (s_player_parts_crtl < 0) then {
// [_trader_id, _category, ];
- _buy = player addAction ["Buy Food", "\z\addons\dayz_code\actions\buy_db.sqf",[5,"Food"], 99, true, false, "",""];
- _sell = player addAction ["Sell Food", "\z\addons\dayz_code\actions\sell_db.sqf",[5,"Food"], 98, true, false, "",""];
+ _buy = player addAction ["Buy Food", "\z\addons\dayz_code\actions\buy_db.sqf",[51], 99, true, false, "",""];
+ _sell = player addAction ["Sell Food", "\z\addons\dayz_code\actions\sell_db.sqf",[51], 98, true, false, "",""];
+
+ _buy2 = player addAction ["Buy Backpacks", "\z\addons\dayz_code\actions\buy_db.sqf",[52], 97, true, false, "",""];
+ _sell2 = player addAction ["Sell Backpacks", "\z\addons\dayz_code\actions\sell_db.sqf",[52], 96, true, false, "",""];
+
+ _buy3 = player addAction ["Buy Toolbelt", "\z\addons\dayz_code\actions\buy_db.sqf",[53], 95, true, false, "",""];
+ _sell3 = player addAction ["Sell Toolbelt", "\z\addons\dayz_code\actions\sell_db.sqf",[53], 94, true, false, "",""];
+
+ _buy4 = player addAction ["Buy Clothes", "\z\addons\dayz_code\actions\buy_db.sqf",[54], 93, true, false, "",""];
+ _sell4 = player addAction ["Sell Clothes", "\z\addons\dayz_code\actions\sell_db.sqf",[54], 92, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
s_player_parts set [count s_player_parts,_sell];
+ s_player_parts set [count s_player_parts,_buy2];
+ s_player_parts set [count s_player_parts,_sell2];
+ s_player_parts set [count s_player_parts,_buy3];
+ s_player_parts set [count s_player_parts,_sell3];
+ s_player_parts set [count s_player_parts,_buy4];
+ s_player_parts set [count s_player_parts,_sell4];
s_player_parts_crtl = 1;
};
@@ -294,11 +364,43 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
if (s_player_parts_crtl < 0) then {
// [_trader_id, _category, ];
- _buy = player addAction ["Buy Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[2,"Ammo"], 99, true, false, "",""];
- _sell = player addAction ["Sell Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[2,"Ammo"], 98, true, false, "",""];
+ _buy1 = player addAction ["Buy Sidearm Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[1], 99, true, false, "",""];
+ _sell1 = player addAction ["Sell Sidearm Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[1], 98, true, false, "",""];
+
+ _buy = player addAction ["Buy Rifle Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[2], 97, true, false, "",""];
+ _sell = player addAction ["Sell Rifle Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[2], 96, true, false, "",""];
+
+ _buy2 = player addAction ["Buy Shotgun Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[3], 95, true, false, "",""];
+ _sell2 = player addAction ["Sell Shotgun Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[3], 94, true, false, "",""];
+
+ _buy3 = player addAction ["Buy Assault Rifle Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[4], 93, true, false, "",""];
+ _sell3 = player addAction ["Sell Assault Rifle Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[4], 92, true, false, "",""];
+
+ _buy4 = player addAction ["Buy Machine Gun Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[5], 91, true, false, "",""];
+ _sell4 = player addAction ["Sell Machine Gun Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[5], 90, true, false, "",""];
+
+ _buy5 = player addAction ["Buy Sniper Rifle Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[6], 89, true, false, "",""];
+ _sell5 = player addAction ["Sell Sniper Rifle Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[6], 88, true, false, "",""];
+
+
+
+ s_player_parts set [count s_player_parts,_buy1];
+ s_player_parts set [count s_player_parts,_sell1];
s_player_parts set [count s_player_parts,_buy];
s_player_parts set [count s_player_parts,_sell];
+
+ s_player_parts set [count s_player_parts,_buy2];
+ s_player_parts set [count s_player_parts,_sell2];
+
+ s_player_parts set [count s_player_parts,_buy3];
+ s_player_parts set [count s_player_parts,_sell3];
+
+ s_player_parts set [count s_player_parts,_buy4];
+ s_player_parts set [count s_player_parts,_sell4];
+
+ s_player_parts set [count s_player_parts,_buy5];
+ s_player_parts set [count s_player_parts,_sell5];
s_player_parts_crtl = 1;
};
@@ -311,8 +413,8 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
if (s_player_parts_crtl < 0) then {
// [_trader_id, _category, ];
- _buy = player addAction ["Buy Vehicle", "\z\addons\dayz_code\actions\buy_db.sqf",[6,"Vehicle"], 99, true, false, "",""];
- _sell = player addAction ["Sell Vehicle", "\z\addons\dayz_code\actions\sell_db.sqf",[6,"Vehicle"], 98, true, false, "",""];
+ _buy = player addAction ["Buy Vehicle", "\z\addons\dayz_code\actions\buy_db.sqf",[41], 99, true, false, "",""];
+ _sell = player addAction ["Sell Vehicle", "\z\addons\dayz_code\actions\sell_db.sqf",[41], 98, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
s_player_parts set [count s_player_parts,_sell];
@@ -328,13 +430,44 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
if (s_player_parts_crtl < 0) then {
// [part_out, part_in, qty_out, qty_in,];
- _zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",1,1], 99, true, true, "",""];
- _zparts2 = player addAction ["Buy Medical", "\z\addons\dayz_code\actions\buy_db.sqf",[3,"Medical"], 97, true, false, "",""];
- _zparts3 = player addAction ["Sell Medical", "\z\addons\dayz_code\actions\sell_db.sqf",[3,"Medical"], 96, true, false, "",""];
+ _zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat"], 99, true, true, "",""];
+ _zparts2 = player addAction ["Buy Medical", "\z\addons\dayz_code\actions\buy_db.sqf",[31], 97, true, false, "",""];
+ _zparts3 = player addAction ["Sell Medical", "\z\addons\dayz_code\actions\sell_db.sqf",[31], 96, true, false, "",""];
+
+ _zparts4 = player addAction ["Buy Chem-lites/Flares", "\z\addons\dayz_code\actions\buy_db.sqf",[32], 95, true, false, "",""];
+ _zparts5 = player addAction ["Sell Chem-lites/Flares", "\z\addons\dayz_code\actions\sell_db.sqf",[32], 94, true, false, "",""];
+
+ _zparts6 = player addAction ["Buy Smoke Grenades", "\z\addons\dayz_code\actions\buy_db.sqf",[33], 93, true, false, "",""];
+ _zparts7 = player addAction ["Sell Smoke Grenades", "\z\addons\dayz_code\actions\sell_db.sqf",[33], 92, true, false, "",""];
s_player_parts set [count s_player_parts,_zparts1];
s_player_parts set [count s_player_parts,_zparts2];
s_player_parts set [count s_player_parts,_zparts3];
+ s_player_parts set [count s_player_parts,_zparts4];
+ s_player_parts set [count s_player_parts,_zparts5];
+ s_player_parts set [count s_player_parts,_zparts6];
+ s_player_parts set [count s_player_parts,_zparts7];
+ s_player_parts_crtl = 1;
+ };
+ };
+
+ // metals_trader
+ if (_isMan and _traderType == metals_trader) then {
+
+ if (s_player_parts_crtl < 0) then {
+
+ // [part_out, part_in, qty_out, qty_in,];
+ _metals1 = player addAction ["Trade 6 Copper for 1 Silver", "\z\addons\dayz_code\actions\trade_items.sqf",["ItemSilverBar","ItemCopperBar",1,6,"buy","Copper","Silver"], 99, true, true, "",""];
+ _metals2 = player addAction ["Trade 1 Silver for 6 Copper", "\z\addons\dayz_code\actions\trade_items.sqf",["ItemCopperBar","ItemSilverBar",6,1,"buy","Silver","Copper"], 98, true, true, "",""];
+ _metals4 = player addAction ["Trade 6 Silver for 1 Gold", "\z\addons\dayz_code\actions\trade_items.sqf",["ItemGoldBar","ItemSilverBar",1,6,"buy","Silver","Gold"], 97, true, true, "",""];
+ _metals3 = player addAction ["Trade 1 Gold for 6 Silver", "\z\addons\dayz_code\actions\trade_items.sqf",["ItemSilverBar","ItemGoldBar",6,1,"buy","Gold","Silver"], 97, true, true, "",""];
+
+
+ s_player_parts set [count s_player_parts,_metals1];
+ s_player_parts set [count s_player_parts,_metals2];
+ s_player_parts set [count s_player_parts,_metals3];
+ s_player_parts set [count s_player_parts,_metals4];
+;
s_player_parts_crtl = 1;
};
};
diff --git a/dayz_code/compile/fn_unconscious.sqf b/dayz_code/compile/fn_unconscious.sqf
index e45521208..b4b3c42d7 100644
--- a/dayz_code/compile/fn_unconscious.sqf
+++ b/dayz_code/compile/fn_unconscious.sqf
@@ -17,7 +17,7 @@ if ((!r_player_handler1) and (r_handlerCount == 0)) then {
disableUserInput true;
//waitUntil{USEC_MotherInbox == ""};
//["MED001",0,"Unconscious"] call fnc_usec_recordEventClient;
- localize "CLIENT: Unconscious...";
+ diag_log "CLIENT: Unconscious...";
while {(r_player_unconscious)} do {
_ctrl1 ctrlSetPosition [(_ctrl1Pos select 0),(_ctrl1Pos select 1),(_ctrl1Pos select 2),((0.136829 * safezoneH) * (1 -(r_player_timeout / _totalTimeout)))];
_ctrl1 ctrlCommit 1;
@@ -86,7 +86,7 @@ if ((!r_player_handler1) and (r_handlerCount == 0)) then {
};
};
4 cutRsc ["default", "PLAIN",1];
- localize "CLIENT: Conscious...";
+ diag_log "CLIENT: Conscious...";
disableUserInput false;
//waitUntil{USEC_MotherInbox == ""};
//["MED001",0,"Conscious"] call fnc_usec_recordEventClient;
diff --git a/dayz_code/compile/player_gearSync.sqf b/dayz_code/compile/player_gearSync.sqf
index 1e015013e..e7e27daf0 100644
--- a/dayz_code/compile/player_gearSync.sqf
+++ b/dayz_code/compile/player_gearSync.sqf
@@ -1,5 +1,5 @@
private ["_objects"];
-_objects = nearestObjects [getPosATL player, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10];
+_objects = nearestObjects [getPosATL player, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage","VaultStorage"], 10];
{
dayzUpdateVehicle = [_x,"all"];
publicVariableServer "dayzUpdateVehicle";
diff --git a/dayz_code/compile/player_packVault.sqf b/dayz_code/compile/player_packVault.sqf
new file mode 100644
index 000000000..734155f6c
--- /dev/null
+++ b/dayz_code/compile/player_packVault.sqf
@@ -0,0 +1,75 @@
+/*
+[_obj] spawn player_packVault;
+*/
+private["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
+_obj = _this;
+_ownerID = _obj getVariable["CharacterID","0"];
+_objectID = _obj getVariable["ObjectID","0"];
+_objectUID = _obj getVariable["ObjectUID","0"];
+player playActionNow "Medic";
+
+player removeAction s_player_packvault;
+s_player_packvault = -1;
+
+if(_ownerID == dayz_characterID) then {
+ _alreadyPacking = _obj getVariable["packing",0];
+
+ if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being packed." , "PLAIN DOWN"]};
+
+ _obj setVariable["packing",1];
+
+ _dir = direction _obj;
+ _pos = getposATL _obj;
+ [player,"tentpack",0,false] call dayz_zombieSpeak;
+ sleep 3;
+
+ //place tent (local)
+ _bag = createVehicle ["WeaponHolder_ItemVault",_pos,[], 0, "CAN_COLLIDE"];
+ _bag setdir _dir;
+ player reveal _bag;
+
+ _holder = "WeaponHolder" createVehicle _pos;
+
+ _weapons = getWeaponCargo _obj;
+ _magazines = getMagazineCargo _obj;
+ _backpacks = getBackpackCargo _obj;
+
+ dayzDeleteObj = [_objectID,_objectUID];
+ publicVariableServer "dayzDeleteObj";
+ if (isServer) then {
+ dayzDeleteObj call local_deleteObj;
+ };
+
+ deleteVehicle _obj;
+
+ //Add weapons
+ _objWpnTypes = _weapons select 0;
+ _objWpnQty = _weapons select 1;
+ _countr = 0;
+ {
+ _holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
+ _countr = _countr + 1;
+ } forEach _objWpnTypes;
+
+ //Add Magazines
+ _objWpnTypes = _magazines select 0;
+ _objWpnQty = _magazines select 1;
+ _countr = 0;
+ {
+ _holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
+ _countr = _countr + 1;
+ } forEach _objWpnTypes;
+
+ //Add Backpacks
+ _objWpnTypes = _backpacks select 0;
+ _objWpnQty = _backpacks select 1;
+ _countr = 0;
+ {
+ _holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
+ _countr = _countr + 1;
+ } forEach _objWpnTypes;
+
+ cutText ["Your vault has been packed", "PLAIN DOWN"];
+} else {
+ cutText ["You cannot pack this vault, it is not yours", "PLAIN DOWN"];
+};
\ No newline at end of file
diff --git a/dayz_code/compile/zombie_generate.sqf b/dayz_code/compile/zombie_generate.sqf
index bf7e82556..ee82106f2 100644
--- a/dayz_code/compile/zombie_generate.sqf
+++ b/dayz_code/compile/zombie_generate.sqf
@@ -3,13 +3,13 @@ _position = _this select 0;
_doLoiter = _this select 1;
_unitTypes = _this select 2;
-_isNoone = {isPlayer _x} count (_position nearEntities ["CAManBase",30]) == 0;
+_isNoone = {isPlayer _x} count (_position nearEntities ["AllVehicles",30]) == 0;
_loot = "";
_array = [];
_agent = objNull;
//Exit if a player is nearby
-if (!isNoone) exitWith {};
+if (!_isNoone) exitWith {};
if (count _unitTypes == 0) then {
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
diff --git a/dayz_code/config.cpp b/dayz_code/config.cpp
index 2549a0076..e6de4f5b1 100644
--- a/dayz_code/config.cpp
+++ b/dayz_code/config.cpp
@@ -33,7 +33,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzmod.com";
- version = "1.7.4-D8";
+ version = "1.7.4.3";
hiveVersion = 0.96; //0.93
};
};
diff --git a/dayz_code/init/compiles.sqf b/dayz_code/init/compiles.sqf
index d3edd639a..0a7b1be4a 100644
--- a/dayz_code/init/compiles.sqf
+++ b/dayz_code/init/compiles.sqf
@@ -27,6 +27,7 @@ if (!isDedicated) then {
building_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\building_monitor.sqf";
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
+ player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
control_zombieAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\control_zombieAgent.sqf";
player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
@@ -68,6 +69,7 @@ if (!isDedicated) then {
player_SplitBars = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_SplitBars.sqf";
player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
player_tentPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\tent_pitch.sqf";
+ player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
player_drink = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_drink.sqf";
player_eat = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_eat.sqf";
player_useMeds = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useMeds.sqf";
diff --git a/dayz_code/init/publicEH.sqf b/dayz_code/init/publicEH.sqf
index 6b10d85e3..535c1eec0 100644
--- a/dayz_code/init/publicEH.sqf
+++ b/dayz_code/init/publicEH.sqf
@@ -25,20 +25,20 @@ if (isServer) then {
"dayzDeath" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
"dayzDiscoAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
"dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
- "dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
+ "dayzPlayerSave" addPublicVariableEventHandler {(_this select 1) call server_playerSync;};
"dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) call server_publishVeh}; // for vehicle traders
// "dayzPublishBank" addPublicVariableEventHandler {(_this select 1) call server_publishBank};
"dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) call server_traders}; // for all traders
"dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
"dayzDeleteObj" addPublicVariableEventHandler {_id = (_this select 1) spawn local_deleteObj};
- "dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
+ "dayzLogin" addPublicVariableEventHandler {(_this select 1) call server_playerLogin};
"dayzLogin2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"dayzPlayerMorph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
"dayzUpdate" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_processUpdate};
"dayzLoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
- "dayzCharSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync};
- "dayzCharDisco" addPublicVariableEventHandler {_id = (_this select 1) spawn server_characterSync};
+ "dayzCharSave" addPublicVariableEventHandler {(_this select 1) call server_playerSync};
+ "dayzCharDisco" addPublicVariableEventHandler {(_this select 1) call server_characterSync};
};
//Client only
diff --git a/dayz_code/init/variables.sqf b/dayz_code/init/variables.sqf
index 51c5b787e..c81e5f1df 100644
--- a/dayz_code/init/variables.sqf
+++ b/dayz_code/init/variables.sqf
@@ -54,6 +54,7 @@ dayz_resetSelfActions = {
s_player_fireout = -1;
s_player_butcher = -1;
s_player_packtent = -1;
+ s_player_packvault = -1;
s_player_fillwater = -1;
s_player_fillwater2 = -1;
s_player_fillfuel = -1;
@@ -226,10 +227,6 @@ if(!isDedicated) then {
dayz_bodyMonitor = [];
dayz_flyMonitor = []; //used for monitor flies
- dayz_buildingMonitor = []; //Buildings to check
- dayz_bodyMonitor = [];
- dayz_flyMonitor = []; //used for monitor flies
-
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
//temperature variables
diff --git a/dayz_code/rscTitles.hpp b/dayz_code/rscTitles.hpp
index 7ec78d5dc..4b3660f00 100644
--- a/dayz_code/rscTitles.hpp
+++ b/dayz_code/rscTitles.hpp
@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
- text = "DayZ 1.7.4-D8";
+ text = "DayZ 1.7.4.2";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
class CA_TitleMainMenu;
diff --git a/dayz_code/system/player_monitor.fsm b/dayz_code/system/player_monitor.fsm
index ebdb0dada..b297144e4 100644
--- a/dayz_code/system/player_monitor.fsm
+++ b/dayz_code/system/player_monitor.fsm
@@ -869,7 +869,7 @@ class FSM
name = "Load_In";
init = /*%FSM*/"//Reveal action types" \n
"" \n
- "{player reveal _x} forEach (nearestObjects [getPosATL player, [""AllVehicles"",""WeaponHolder"",""TentStorage"",""BuiltItems""], 50]);" \n
+ "{player reveal _x} forEach (nearestObjects [getPosATL player, [""AllVehicles"",""WeaponHolder"",""TentStorage"",""VaultStorage"",""BuiltItems""], 50]);" \n
"" \n
"dayz_clientPreload = true;" \n
"3 fadeSound 1;" \n
diff --git a/dayz_equip/config.cpp b/dayz_equip/config.cpp
index 2d49b22a7..ac14c6400 100644
--- a/dayz_equip/config.cpp
+++ b/dayz_equip/config.cpp
@@ -610,7 +610,7 @@ class cfgWeapons
displayName = "Use";
canDrop = 0;
muzzles[] = {"this"};
- magazines[] = {"FoodBioMeat","ItemZombieParts","ItemBandage","ItemHeatPack","PartWoodPile","PartFueltank","PartWheel","PartGeneric","PartEngine","PartVRotor","PartGlass","ItemWaterbottle","ItemWaterbottleUnfilled","ItemEpinephrine","ItemCocaineKilo","ItemGoldBar","ItemSilverBar","ItemCopperBar","ItemMorphine","ItemBloodbag","ItemAntibiotic","ItemPainkiller","ItemJerrycan","ItemOilBarrel","ItemGenerator","ItemTent","ItemSandbag","ItemTankTrap","ItemWire","FoodSteakRaw","TrashTinCan","ItemSodaCoke","ItemSodaPepsi","ItemSodaMdew","ItemSodaMdew","FoodEdible","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta"};
+ magazines[] = {"FoodBioMeat","ItemZombieParts","ItemBandage","ItemHeatPack","PartWoodPile","PartFueltank","PartWheel","PartGeneric","PartEngine","PartVRotor","PartGlass","ItemWaterbottle","ItemWaterbottleUnfilled","ItemEpinephrine","ItemGoldBar","ItemSilverBar","ItemCopperBar","ItemMorphine","ItemBloodbag","ItemAntibiotic","ItemPainkiller","ItemJerrycan","ItemOilBarrel","ItemGenerator","ItemTent","ItemSandbag","ItemTankTrap","ItemWire","FoodSteakRaw","TrashTinCan","ItemSodaCoke","ItemSodaPepsi","ItemSodaMdew","ItemSodaMdew","FoodEdible","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta"};
modes[] = {"this"};
useAction = 0;
useActionTitle = "";
@@ -1234,82 +1234,35 @@ class CfgMagazines
picture = "\dayz_equip\textures\equip_soda_rbull_ca.paa";
descriptionShort = "$STR_EQUIP_NAME_37";
};
- class ItemCocaineKilo: CA_Magazine
- {
- scope = 2;
- count = 1;
- type = 256;
- displayName = "Kilo of Cocaine";
- model = "\ibr_drugs\ibr_cocaine-wpn.p3d";
- picture = "\ibr_drugs\UI\gear_picture_coca_ca.paa";
- descriptionShort = "Cocaine";
- };
class ItemGoldBar: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
- displayName = "Gold Bar";
+ displayName = "Gold";
model = "\dayz_equip\models\gold_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
descriptionShort = "Gold Bar";
- class ItemActions
- {
- class SplitBar
- {
- text = "1 Gold to 6 Silver";
- script = "spawn player_SplitBars;";
- use[] = {"ItemGoldBar"};
- output[] = {"ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar"};
- };
- };
};
class ItemSilverBar: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
- displayName = "Silver Bar";
+ displayName = "Silver";
model = "\dayz_equip\models\silver_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
descriptionShort = "Silver Bar";
- class ItemActions
- {
- class ReloadMag
- {
- text = "6 Silver to 1 Gold";
- script = "spawn player_convertBars;";
- use[] = {"ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar"};
- output[] = {"ItemGoldBar"};
- };
- class SplitBar
- {
- text = "1 Silver to 6 Copper";
- script = "spawn player_SplitBars;";
- use[] = {"ItemSilverBar"};
- output[] = {"ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar"};
- };
- };
};
class ItemCopperBar: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
- displayName = "Copper Bar";
+ displayName = "Copper";
model = "\dayz_equip\models\copper_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
descriptionShort = "Copper Bar";
- class ItemActions
- {
- class ReloadMag
- {
- text = "6 Copper to 1 Silver";
- script = "spawn player_convertBars;";
- use[] = {"ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar"};
- output[] = {"ItemSilverBar"};
- };
- };
};
class ItemZombieParts: CA_Magazine
{
@@ -1454,6 +1407,25 @@ class CfgMagazines
picture = "\dayz_equip\textures\equip_generator_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_31";
};
+ // Custom player vault
+ class ItemVault: CA_Magazine
+ {
+ scope = 2;
+ count = 1;
+ type = "(256 * 12)";
+ displayName = "Vault";
+ model = "\dayz_equip\models\safe1_onside.p3d";
+ picture = "\dayz_equip\textures\equip_safe_ca.paa";
+ descriptionShort = "Personal Vault";
+ class ItemActions
+ {
+ class Pitch
+ {
+ text = "Place Vault";
+ script = "spawn player_vaultPitch;";
+ };
+ };
+ };
class ItemTent: CA_Magazine
{
scope = 2;
@@ -1610,15 +1582,6 @@ class CfgMagazines
};
class CfgVehicles
{
- class Strategic;
- class Vault: Strategic
- {
- scope = 2;
- model = "\dayz_equip\models\safe1.p3d";
- mapSize = 2;
- displayName = "Vault";
- vehicleClass = "Survival";
- };
class NonStrategic;
class BuiltItems: NonStrategic{};
class TrapItems: NonStrategic{};
@@ -1797,6 +1760,16 @@ class CfgVehicles
init = "[(_this select 0),'cfgMagazines','ItemTent'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
+ class WeaponHolder_ItemVault: WeaponHolderBase
+ {
+ scope = 2;
+ displayName = "Vault";
+ model = "\dayz_equip\models\safe1.p3d";
+ class eventHandlers
+ {
+ init = "[(_this select 0),'cfgMagazines','ItemVault'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
+ };
+ };
class WeaponHolder_ItemFlashlight: WeaponHolderBase
{
scope = 2;
@@ -1940,6 +1913,18 @@ class CfgVehicles
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
};
+ class VaultStorage: Land_A_tent
+ {
+ vehicleClass = "Survival";
+ displayName = "Vault";
+ model = "\dayz_equip\models\safe1.p3d";
+ destrType = "DestructNo";
+ armor = 5000;
+ transportMaxMagazines = 200;
+ transportMaxWeapons = 10;
+ transportMaxBackpacks = 5;
+ };
+
class CardboardBox: ReammoBox
{
accuracy = 1000;
diff --git a/dayz_equip/models/banko.p3d b/dayz_equip/models/banko.p3d
deleted file mode 100644
index b0bfbcb70..000000000
Binary files a/dayz_equip/models/banko.p3d and /dev/null differ
diff --git a/dayz_equip/models/banko1.p3d b/dayz_equip/models/banko1.p3d
deleted file mode 100644
index 111778b13..000000000
Binary files a/dayz_equip/models/banko1.p3d and /dev/null differ
diff --git a/dayz_equip/models/safe1.p3d b/dayz_equip/models/safe1.p3d
index 2c401bbeb..efc29df31 100644
Binary files a/dayz_equip/models/safe1.p3d and b/dayz_equip/models/safe1.p3d differ
diff --git a/dayz_equip/models/safe1_onside.p3d b/dayz_equip/models/safe1_onside.p3d
new file mode 100644
index 000000000..337160de0
Binary files /dev/null and b/dayz_equip/models/safe1_onside.p3d differ
diff --git a/dayz_equip/textures/equip_safe_CA.paa b/dayz_equip/textures/equip_safe_CA.paa
new file mode 100644
index 000000000..9dda3d704
Binary files /dev/null and b/dayz_equip/textures/equip_safe_CA.paa differ
diff --git a/dayz_equip/textures/parts_bag_texture3c.paa b/dayz_equip/textures/parts_bag_texture3c.paa
index 7ccf81528..5f25726d4 100644
Binary files a/dayz_equip/textures/parts_bag_texture3c.paa and b/dayz_equip/textures/parts_bag_texture3c.paa differ
diff --git a/dayz_equip/textures/parts_bag_texture3c_AS.paa b/dayz_equip/textures/parts_bag_texture3c_AS.paa
index 0048b030f..e6ee417e2 100644
Binary files a/dayz_equip/textures/parts_bag_texture3c_AS.paa and b/dayz_equip/textures/parts_bag_texture3c_AS.paa differ
diff --git a/dayz_equip/textures/parts_bag_texture3c_CA.paa b/dayz_equip/textures/parts_bag_texture3c_CA.paa
index ae75f86e8..61e1c3528 100644
Binary files a/dayz_equip/textures/parts_bag_texture3c_CA.paa and b/dayz_equip/textures/parts_bag_texture3c_CA.paa differ
diff --git a/dayz_equip/textures/parts_bag_texture3c_NOHQ.paa b/dayz_equip/textures/parts_bag_texture3c_NOHQ.paa
index 2659d4544..0ba47cd8e 100644
Binary files a/dayz_equip/textures/parts_bag_texture3c_NOHQ.paa and b/dayz_equip/textures/parts_bag_texture3c_NOHQ.paa differ
diff --git a/dayz_equip/textures/parts_bag_texture3c_SMDI.paa b/dayz_equip/textures/parts_bag_texture3c_SMDI.paa
index 0c65b03c8..076650873 100644
Binary files a/dayz_equip/textures/parts_bag_texture3c_SMDI.paa and b/dayz_equip/textures/parts_bag_texture3c_SMDI.paa differ
diff --git a/dayz_equip/textures/safe1.paa b/dayz_equip/textures/safe1.paa
index 142ba7881..94f0dd304 100644
Binary files a/dayz_equip/textures/safe1.paa and b/dayz_equip/textures/safe1.paa differ
diff --git a/dayz_equip/textures/safe1_AS.paa b/dayz_equip/textures/safe1_AS.paa
index 336c8c793..4cd28e5a6 100644
Binary files a/dayz_equip/textures/safe1_AS.paa and b/dayz_equip/textures/safe1_AS.paa differ
diff --git a/dayz_equip/textures/safe1_NOHQ.paa b/dayz_equip/textures/safe1_NOHQ.paa
index fefc81fb0..0f2b6ffbf 100644
Binary files a/dayz_equip/textures/safe1_NOHQ.paa and b/dayz_equip/textures/safe1_NOHQ.paa differ
diff --git a/dayz_equip/textures/safe1_SMDI.paa b/dayz_equip/textures/safe1_SMDI.paa
index e234914cb..258389a74 100644
Binary files a/dayz_equip/textures/safe1_SMDI.paa and b/dayz_equip/textures/safe1_SMDI.paa differ
diff --git a/dayz_server/compile/server_onPlayerDisconnect.sqf b/dayz_server/compile/server_onPlayerDisconnect.sqf
index 8fd64b054..aa600b108 100644
--- a/dayz_server/compile/server_onPlayerDisconnect.sqf
+++ b/dayz_server/compile/server_onPlayerDisconnect.sqf
@@ -11,24 +11,28 @@ _timeout = _object getVariable["combattimeout",0];
_playerIDtoarray = [];
_playerIDtoarray = toArray _playerID;
-if (59 in _playerIDtoarray) exitWith {};
-
-if ((_timeout - time) > 0) then {
- diag_log("DEBUG: COMBAT LOG TIMER: " + str(_timeout));
- _playerName call player_combatLogged;
-};
-
if (vehicle _object != _object) then {
_object action ["eject", vehicle _object];
};
+if (59 in _playerIDtoarray) exitWith { diag_log ("Exited"); };
+
+if ((_timeout - time) > 0) then {
+ //_playerName call player_combatLogged;
+ private["_playerName","_center","_group"];
+ _playerName = name player;
+ _timeout = _object getVariable["combattimeout",0];
+
+ diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
+};
+
diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID];
dayz_disco = dayz_disco - [_playerID];
if (!isNull _object) then {
//Update Vehicle
{ [_x,"gear"] call server_updateObject } foreach
- (nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10]);
+ (nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10]);
if (alive _object) then {
[_object,[],true] call server_playerSync;
_id = [_playerID,_characterID,2] spawn dayz_recordLogin;
diff --git a/dayz_server/compile/server_playerDied.sqf b/dayz_server/compile/server_playerDied.sqf
index 88b786fea..df118ec31 100644
--- a/dayz_server/compile/server_playerDied.sqf
+++ b/dayz_server/compile/server_playerDied.sqf
@@ -16,20 +16,19 @@ diag_log ("DW_DEBUG: _newObject: " + str(_newObject));
};
*/
-_characterID = parseNumber _characterID;
-_minutes = parseNumber "_minutes";
-
-if !(isnil "_characterID") then {
+if (typeName _minutes == "STRING") then
+{
+ _minutes = parseNumber _minutes;
+};
-if (_characterID != 0) then {
+if (_characterID != "0") then
+{
_key = format["CHILD:202:%1:%2:",_characterID,_minutes];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
-} else {
- deleteVehicle _newObject;
-};
-
-} else {
+}
+else
+{
deleteVehicle _newObject;
};
diff --git a/dayz_server/compile/server_playerLogin.sqf b/dayz_server/compile/server_playerLogin.sqf
index 3f76e2f21..05e12cef7 100644
--- a/dayz_server/compile/server_playerLogin.sqf
+++ b/dayz_server/compile/server_playerLogin.sqf
@@ -12,7 +12,7 @@ if (count _this > 2) then {
dayz_players = dayz_players - [_this select 2];
};
-waitUntil{allowConnection};
+//waitUntil{allowConnection};
//Variables
_inventory = [];
diff --git a/dayz_server/compile/server_playerSync.sqf b/dayz_server/compile/server_playerSync.sqf
index 2e0e2928f..5bc26fc05 100644
--- a/dayz_server/compile/server_playerSync.sqf
+++ b/dayz_server/compile/server_playerSync.sqf
@@ -202,7 +202,7 @@ if (_characterID != "0") then {
_pos = _this select 0;
{
[_x, "gear"] call server_updateObject;
- } forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10];
+ } forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10];
//[_charPos] call server_updateNearbyObjects;
//Reset timer
diff --git a/dayz_server/compile/server_updateNearbyObjects.sqf b/dayz_server/compile/server_updateNearbyObjects.sqf
index 3cac4bef4..6a00dbbd4 100644
--- a/dayz_server/compile/server_updateNearbyObjects.sqf
+++ b/dayz_server/compile/server_updateNearbyObjects.sqf
@@ -3,4 +3,4 @@ _pos = _this select 0;
{
[_x, "gear"] call server_updateObject;
-} forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10];
+} forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10];
diff --git a/dayz_server/compile/server_updateObject.sqf b/dayz_server/compile/server_updateObject.sqf
index 263f96bf6..bb5bc1bfd 100644
--- a/dayz_server/compile/server_updateObject.sqf
+++ b/dayz_server/compile/server_updateObject.sqf
@@ -1,14 +1,37 @@
/*
[_object,_type] spawn server_updateObject;
*/
-private["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate"];
+private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk"];
_object = _this select 0;
_type = _this select 1;
+_parachuteWest = typeOf _object == "ParachuteWest";
+_isNotOk = false;
_objectID = _object getVariable ["ObjectID","0"];
_uid = _object getVariable ["ObjectUID","0"];
-if (_objectID == "0" && _uid == "0") then { _uid = _object call dayz_objectUID; }; //seems never been call
+
+if ((typeName _objectID != "string") || (typeName _uid != "string")) then
+{
+ diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
+ //force fail
+ _objectID = "0";
+ _uid = "0";
+};
+if (!_parachuteWest) then {
+ if (_objectID == "0" && _uid == "0") then
+ {
+ _object_position = getPosATL _object;
+ diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",
+ typeOf _object,
+ _object_position select 0,
+ _object_position select 1,
+ _object_position select 2]);
+ _isNotOk = true;
+ };
+};
+
+if (_isNotOk) exitWith { deleteVehicle _object; };
_lastUpdate = _object getVariable ["lastUpdate",time];
_needUpdate = _object in needUpdate_objects;
diff --git a/dayz_server/compile/zombie_findOwner.sqf b/dayz_server/compile/zombie_findOwner.sqf
index 3c9c0df66..b0fb37300 100644
--- a/dayz_server/compile/zombie_findOwner.sqf
+++ b/dayz_server/compile/zombie_findOwner.sqf
@@ -1,46 +1,5 @@
-private["_unit","_potential","_newOwner","_client"];
+private["_unit"];
_unit = _this select 0;
diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) );
-deleteVehicle _unit;
-
-/*
-
-//Not server then exit
-if(!isServer) exitWith {
- diag_log ("DW_DEBUG: #findOwner exits as not server: " + str(isServer));
- };
-//Not local then exit
-if(!local _unit) exitWith {
- diag_log ("DW_DEBUG: #findOwner exits _unit not local: " + str(local _unit));
- };
-
-//Find a new owner
-_potential = (getposATL _unit) nearEntities [["CAManBase"],300];
-_newOwner = objNull;
-{
- if (isPlayer _x) then {
- _newOwner = _x;
- };
- if (!isNull _newOwner) exitWith {
- //diag_log ("DW_DEBUG: #findOwner potencial _newOwner: " + str(_newOwner));
- };
-} forEach _potential;
-
-//If no nearby player, delete the agent
-
-//diag_log ("DW_DEBUG: #findOwner isNull _newOwner: " + str(isNull _newOwner));
-
-if(isNull _newOwner) exitWith {
- diag_log ("CLEANUP: NOTHING TO TRANSFER OWNERSHIP OF TYPE: " + (typeOf _unit) + " OF: " + str(_unit) );
- deleteVehicle _unit;
-};
-
-//set client as controller
-_client = owner _newOwner;
-
-_unit setOwner _client;
-
-diag_log ("CLEANUP: TRANSFERRED OWNERSHIP OF TYPE: " + (typeOf _unit) + " OF _unit: " + str(_unit) + " TO _client: " + str(_client) );
-
-*/
\ No newline at end of file
+deleteVehicle _unit;
\ No newline at end of file
diff --git a/dayz_server/init/server_functions.sqf b/dayz_server/init/server_functions.sqf
index 39e67ed02..a7cc17e78 100644
--- a/dayz_server/init/server_functions.sqf
+++ b/dayz_server/init/server_functions.sqf
@@ -5,11 +5,8 @@ object_spawnDamVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
-server_routinePlayerCheck = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_routinePlayerCheck.sqf";
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
-server_updatePlayer = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updatePlayer.sqf";
-server_playerStat = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerStat.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
server_publishBank = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishBank.sqf";
@@ -18,7 +15,6 @@ local_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_code\com
local_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_deleteObj.sqf"; //Creates the object in DB
local_createObj = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_createObj.sqf"; //Creates the object in DB
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
-//zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf";
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
server_updateNearbyObjects = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateNearbyObjects.sqf";
@@ -29,8 +25,13 @@ vehicle_handleInteract = {
[_object, "all"] call server_updateObject;
};
+player_combatLogged = {
+
+};
+
//event Handlers
eh_localCleanup = {
+ private ["_object"];
_object = _this select 0;
_object addEventHandler ["local", {
if(_this select 1) then {
@@ -44,7 +45,7 @@ eh_localCleanup = {
};
server_characterSync = {
- //dayzCharDisco = [_characterID,_playerPos,[_weapons,_magazines],[typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack],_medical,_currentState,_currentModel];
+ private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
_characterID = _this select 0;
_playerPos = _this select 1;
_playerGear = _this select 2;
@@ -65,7 +66,7 @@ fnc_buildWeightedArray = compile preprocessFileLineNumbers "\z\addons\dayz_code
onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
server_hiveWrite = {
- private["_resultArray","_data"];
+ private["_data"];
//diag_log ("ATTEMPT WRITE: " + _this);
_data = "HiveEXT" callExtension _this;
diag_log ("WRITE: " + _data);
@@ -234,6 +235,10 @@ spawn_vehicles = {
clearWeaponCargoGlobal _veh;
clearMagazineCargoGlobal _veh;
+
+ _veh setVehicleInit "this lock true; this lockCargo true;";
+ processInitCommands;
+
[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
};
diff --git a/dayz_server/system/server_cleanup.fsm b/dayz_server/system/server_cleanup.fsm
index 6b0f01682..f98660790 100644
--- a/dayz_server/system/server_cleanup.fsm
+++ b/dayz_server/system/server_cleanup.fsm
@@ -190,7 +190,7 @@ class FSM
" if (_isOk>-1) then {" \n
" diag_log (""DW_DEBUG _isOK: "" + str(_isOK) );" \n
" };" \n
- " if ((_isOk>-1) AND (isOK<1)) then {" \n
+ " if ((_isOk>-1) AND (_isOK<1)) then {" \n
" //diag_log (""CLEANUP: DELETING A SOUND OF FLIES"");" \n
"_dwUSOFC=_dwUSOFC+1;" \n
" deleteVehicle _x;" \n
diff --git a/dayz_server/system/server_monitor.sqf b/dayz_server/system/server_monitor.sqf
index 035af59fc..e3eca8136 100644
--- a/dayz_server/system/server_monitor.sqf
+++ b/dayz_server/system/server_monitor.sqf
@@ -90,6 +90,10 @@ diag_log "HIVE: Starting";
_pos set [2,0];
_object setpos _pos;
};
+ if (_object isKindOf "VaultStorage") then {
+ _pos set [2,0];
+ _object setpos _pos;
+ };
_object setdir _dir;
_object setDamage _damage;
@@ -141,6 +145,10 @@ diag_log "HIVE: Starting";
};
if (_object isKindOf "AllVehicles") then {
+ if(_ownerID != 0) then {
+ _object setVehicleInit "this lock true; this lockCargo true;";
+ processInitCommands;
+ };
{
_selection = _x select 0;
_dam = _x select 1;
@@ -228,4 +236,6 @@ for "_x" from 1 to MaxHeliCrashes do {
};
// Allow connection after road debris spawns
+
+
allowConnection = true;